Olimar (SSBU)/Up throw
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Olimar up throw hurtbox visualization | ||||
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Overview
Throw and Hitbox Data
The damage of both the hitbox and throw are multiplied by 1.1× with two Pikmin, and 1.2× with three Pikmin. The knockback formula takes this into account for the resulting percent, but not the damage factor, resulting in a minimal knockback increase.
Timing
Invincibility | 1-21 |
---|---|
Hitbox | 20 |
Throw Release | 21 |
Interruptible | 50 |
Animation length | 61 |
Lag time |
Hitbox |
Vulnerable |
Invincible |
Throw point |
Interruptible |
Trivia
- This is Olimar's only throw for which a Blue Pikmin's throw portion does not deal exactly 1.7× of non-Red Pikmin's throw portions, with 12.5% instead being equal to around 1.7857× of 7%.
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