Olimar back throw hurtbox visualization | ||||
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OverviewEdit
Throw DataEdit
The throw's damage is multiplied by 1.1× with two Pikmin, and 1.2× with three Pikmin. The knockback formula takes this into account for the resulting percent, but not the damage factor, resulting in a minimal knockback increase.
TimingEdit
Invincibility | 1-20 |
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Turnaround | 8 |
Throw release | 21 |
Interruptible | 40 |
Animation length | 54 |
Lag time |
Vulnerable |
Invincible |
State change |
Throw point |
Interruptible |