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Super Smash Bros. Ultimate

Daisy (SSBU)

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This article is about Daisy's appearance in Super Smash Bros. Ultimate. For the character in other contexts, see Princess Daisy.
Daisy
in Super Smash Bros. Ultimate
Daisy SSBU.png
MarioSymbol.svg
Universe Mario
Availability Unlockable
Final Smash Daisy Blossom
Daisy (SSBU)
Her basic move set is the same as Peach's, but this princess has her own unique personality. She's known for being upbeat, energetic, and a bit of a tomboy.
Super Smash Blog, Super Smash Bros. Ultimate Official Site

Daisy (デイジー, Daisy) is a playable character in Super Smash Bros. Ultimate. She was revealed as a newcomer alongside Inkling and Ridley on June 12th, 2018. She is an Echo Fighter of Peach, thus being classified as fighter #13ε.

Deanna Mustard's portrayals of Daisy in the Mario games, mainly Mario Kart Wii and Mario Kart 8, were repurposed for Ultimate.

How to unlock

Complete one of the following:

  • Play VS. matches, with Daisy being the 28th character to be unlocked.
  • Clear Classic Mode with Fox or anyone in his unlock tree, being the fifth character unlocked after Falco.
  • Have Daisy join the player's party in World of Light.

With the exception of the third method, Daisy must then be defeated on Figure-8 Circuit.

Differences from Peach

As with certain other Echo Fighters, Daisy is nearly identical to Peach. Aside from having slightly different animations that affect her size and shape of her hurtbox, as well as different knockback values for Vegetable[1], Daisy does not have any significant gameplay differences from Peach.

Aesthetics

  • Change As with all other Echo Fighters, Daisy has different taunts and victory animations.
  • Change Daisy's on-screen appearance is different.
  • Change Daisy has a more energetic idle stance, with her arms held up by her side, and different idle poses. However, she reverts to Peach's idle animation when picking up light items.
  • Change Daisy only has two unique idle animations, compared to Peach's four.
  • Change Daisy's dashing and turnaround animations are different, resembling her run animation in Mario Party 10, though her initial dash animation is identical.
  • Change Daisy uses a Blue Toad instead of using Toad for her counter and throws.
  • Change Daisy has flower and petal effects for several of her attacks, including her dash attack, back aerial, up tilt, up smash and side special, instead of hearts.
  • Change The tennis racket used in Daisy's forward smash has a different design, matching the one she uses in the Mario Tennis games.
  • Change Daisy's Final Smash, Daisy Blossom, summons edible daisies instead of peaches, and is themed around herself.

Attributes

  • Buff Daisy crouches slightly during her idle animation. This makes her harder to hit vertically.
    • Nerf However Daisy's idle having arms held up by her side expands her hurtbox, making her easier to hit sideways.
  • Nerf Daisy's hurtbox is wider when she runs and when she reverses her running animation.
  • Buff Daisy has a smaller hurtbox while floating, due to a slightly altered animation.

Special moves

  • Vegetable:
    • Change All of Daisy's turnips have more base knockback and less knockback growth as they retain their knockback from Brawl and Smash 4 (25 (base), 45 (growth) → 30/35). This limits their KO potential and combo potential at low percents, but improves their combo potential at higher percents.

Update history

Super Smash Bros. Ultimate 1.1.0

  • Change The animation for Toad has been adjusted.
  • Nerf Dash attack's knockback growth has been reduced (140 → 130).

Super Smash Bros. Ultimate 2.0.0

  • Change Daisy Parasol's multi hits have reduced knockback.
    • Nerf This makes it less likely for the move to KO at 0%.
    • Buff Consecutive hits will connect better in some scenarios.
  • Buff It is now easier to grab ledges with Daisy Parasol.
  • Bug fix Daisy Blossom's camera has been adjusted. The borders will now always display correctly in scrolling stages.

Moveset

  • Daisy can float for 2.5 seconds.

Note: All numbers are listed as base damage, without the 1v1 multiplier.

  Name Damage Description
Neutral attack   2% Slaps the enemy twice with the her arm. At low percentages, the first hit can lock.
3%
Forward tilt   7% (early, clean leg), 8% (clean foot) Kicks forward 180 degrees from low to high. Has good range for a forward tilt, and unusually for an attack of its type, launches opponents vertically, allowing it to perform air combos.
Up tilt   10% (blast), 8% (arm) Extends her arm upward, creating a discharge of orange magic in the form of a flower.
Down tilt   7% A low sweep kick. This move meteor smashes grounded opponents. Decently strong attack with moderate startup that can follow up into a forward smash at lower percents, forward or up aerials at mid-percents, and into an up special at higher percents.
Dash attack   4% (hit 1), 6% (hit 2) Creating magical sparks in her hands, Daisy strikes with both arms extended forward, then quickly spreads her arms out.
Forward smash   18% (frying pan) Strikes with a bludgeon, depending on the angle of the smash attack: angling upward uses a frying pan, angling downward uses the tennis racket, and no angling uses the golf club. Each weapon has different properties—the frying pan has more vertical knockback (and the most damage), the golf club has more diagonal knockback (and the most range), and the tennis racket has more horizontal knockback and is a strong semi-spike.
15% (golf club)
13.5% (tennis racket)
Up smash Ribbon Dance 12% (ribbon), 17% (flower) Raises her arm and twirls an orange ribbon. A flower appears at the tip of the ribbon, which is where the sweetspot is located. Her head and arm become intangible for the duration of the move (frames 14-20).
Down smash   2% (hits 1-6), 3% (hit 7) Daisy does a counterclockwise spin on her left leg and utilizes the edge of her dress, slashing multiple times.
Neutral aerial   13% (clean), 6% (late arms), 5% (late body) Spins around at an angle with arms extended, dealing damage to her left and right sides. The late hit can lock.
Forward aerial   15% (crown), 14% (arm) Daisy grabs the crown off her head and strikes with it in a vertical arc with magic sparkles. Has the slowest startup out of all her aerial attacks. However, it is also her strongest aerial, if sweetspotted. Her arm possesses a sourspot that deals 1% less damage, and KOs much later.
Back aerial   12% (clean), 10.2% (mid), 7% (late) Daisy strikes behind her by thrusting her butt. She creates a flower, although it is aesthetic and possesses no hitbox. At low percent, even hitting clean, can lock.
Up aerial   4% (hit 1), 6% (hit 2) Swipes above her head with her arms from left to right, creating 2 magic rainbow trails. When low floating, only the second hit will hit medium to large opponents, while small characters avoid it entirely.
Down aerial   2% (hits 1-3), 5% (hit 4) Rapidly kicks straight downwards four times. Depending on how the last hit lands, may launch opponents behind her. From a short hop, it can even combo into another down aerial after her double jump.
Grab   Reaches out with her arm.
Pummel   1.3% The Toad punches the opponent.
Forward throw   2% (hit 1), 8% (throw) The Toad leaps forward, headbutting the opponent away.
Back throw   2% (hit 1), 9% (throw) Places opponent behind her and bumps them away with her butt. The Toad is present, mimicking her butt thrust, but does not contribute any damage. The strongest of Daisy's throws.
Up throw   2% (hit 1), 6% (throw) Puts opponent above her, and strikes them upward. The Toad leaps up with Daisy, but does not hit the opponent.
Down throw   1% (hit 1), 7% (throw) After putting the opponent on the ground, the Toad leaps up and headbutts them, sending them upwards and behind Daisy. Good for starting combos, as it can lead to her back air and forward tilt at low to mid percents.
Forward roll
Back roll
Spot dodge
Air dodge
Techs
Floor attack (front)
Floor getups (front)
  7% Swirls around in a similar fashion to Mario's down smash.
Floor attack (back)
Floor getups (back)
  7% Swings her legs around.
Floor attack (trip)
Floor getups (trip)
  5% Two kicks to either side.
Edge attack
Edge getups
  9% While getting up, sweep kicks in front of her.
Neutral special Toad 3.5% (per hit) Daisy covers her ears and turns away as a Toad appears in front of her, arms spread out. If hit, the Toad will retaliate with a spray of spores, and Daisy will wince. If attacked from behind, Daisy and the Toad switch places. Direction can be switched manually, but it has strict timing.
Side special Daisy Bomber 12% Daisy lunges her body forward to deliver a powerful butt bash. Upon impact, she rebounds away from the victim, allowing for hit-and-run tactics. Deals considerable shield damage. Smash-inputting the move has her travel further.
Up special Daisy Parasol 3% (first hit), 1% (hits 2-5), 2% (last hit), 2% (open) Daisy jumps upward and then opens a parasol similar to Peach's, jabbing those above her in the process. It can then be used as a directional glide but can also be opened or closed at will.
Down special Vegetable Varies Plucks a Vegetable from Super Mario Bros. 2 from the ground. She can then throw it as a projectile item. Its face determines how much damage it will do; the rarer the expression, the stronger the turnip. Along with turnips, Daisy can rarely pull out Mr. Saturns and Bob-ombs.
Final Smash Daisy Blossom 30% (close), 20% (mid), 10% (far) Daisy performs a dance, causing all of her enemies to fall asleep. The closer they are to her when she activates it, the more damage they will take and the longer they will slumber. Three giant flowers appear, healing 20%. This Final Smash fails to affect anyone outside the range of the screen borders.
Vegetable Damage Data
Face Power Level Chance
Grin 5 60.14%
Stare 5 10.14%
Closed Eyes 5 8.62%
Surprised 5 5.17%
Happy 5 5.14%
Wink 10 6.89%
Dot-Eyes 16 1.72%
Stitch-Face 24 1.72%
Mr. Saturn 7~9% 0.6%
Bob-omb 25~36% 0.4%

On-screen appearance

  • Appears spinning out of a shower of flower petals and enthusiastically waves to the camera, yelling "Yo-ooo!".

Taunts

  • Up Taunt: Raises her left arm up while saying "Woo-hoo!". Resembles her official artwork.
  • Side Taunt: Spins around once and gives a peace sign, saying "Yeah!" as she finishes.
  • Down Taunt: Places her hands on her hips while letting out a small grunt. Resembles her official artwork from Mario Kart 7.

Idle poses

  • Stretches her arms above her head.
  • Puts her hands on her hips and shakes them while winking.

Victory poses

  • Stretches her back towards her right side, then points skyward while exclaiming "Yeah!".
  • Jumps for joy twice while exclaiming "Whoo-hoo!", then poses with her right arm on her hip and her left arm bent, all while smiling. Her teeth are visible in her smile.
  • Twirls into the scene while exclaiming "Whoo!", then winks with a sideways peace sign.
A flourished remix of the Course Clear Fanfare used in Super Mario Bros., slightly sped up.

In competitive play

Notable players

Classic Mode: Sarasaland Represent!

Daisy's opponents are princesses in their respective franchise.

Round Opponent Stage Music Notes
1 Zelda Temple Ocarina of Time Medley
2 Lucina Castle Siege Id (Purpose)
3 Rosalina & Luma Mario Galaxy Rosalina in the Observatory / Luma's Theme
4 Female Corrin Coliseum Lost in Thoughts All Alone
5 Mii Fighter Team Peach's Castle Underwater Theme - Super Mario Bros. The Mii Fighters wear wigs that resemble royal figures such as Zelda or Daisy.
6 Peach Princess Peach's Castle Ground Theme - Super Mario Bros. (Melee)
Bonus Stage
Final Master Hand Final Destination Master Hand On intensity 7.0 and higher, Crazy Hand fights alongside Master Hand, and the track Master Hand / Crazy Hand plays during the battle.

Role in World of Light

Finding Daisy in World of Light

Although Daisy does not appear in the World of Light opening cutscene, she was vaporized and later imprisoned alongside the rest of the fighters (sans Kirby) when Galeem unleashed his beams of light.

Daisy was one of the many fighters that fell under Dharkon's control upon Galeem's first defeat. She is found in the Dracula's Castle sub-area where she is guarded by a ghost; the nearby Dry Bowser spirit must be freed to access the cannon able to destroy the ghost.

Fighter Battle

No. Image Name Type Power Stage Music
13ε
Daisy SSBU.png
Daisy Attack 10,600 Mushroom Kingdom U Underground Theme - Super Mario Land

Template:-

Spirits

Daisy's Fighter Spirit can be obtained by completing Classic Mode. It is also available periodically for purchase in the shop for 500 coins. Unlocking Daisy in World of Light allows the player to preview the spirit below in the Spirit List under the name "???". As a Fighter Spirit, it cannot be used in Spirit Battles and is purely aesthetic. Each Fighter Spirit has an alternate version that replaces them with their artwork in Ultimate.

In Spirit battles

As the main opponent

Spirit Battle parameters
No. Image Name Enemy Fighter(s) Type Power Stage Rules Conditions Music
962
LinSpirit.png
Lin Daisy Daisy (SSBU)
Mega Man Mega Man (SSBU)
R.O.B. R.O.B. (SSBU)
Grab 1,600 Shadow Moses Island N/A •Defeat the main fighter to win
•The enemy starts the battle with a Drill
Xenoblade Chronicles Medley
1,117
Tennis Player Spirit.png
Tennis Player Daisy Daisy (SSBU) Shield 2,200 Pokémon Stadium (Ω form) Assist Trophy Enemies (Color TV-Game 15) •Hostile assist trophies will appear
•The enemy favors side smash attacks
Tennis (Training)
1,229 Idea Daisy Daisy (SSBU) Shield 1,800 Reset Bomb Forest •Health Recovery
•Move Speed ↓
•Item: Timer
•You have reduced move speed when the enemy's at high damage
•Stamina battle
•The enemy is healed when the enemy's at high damage
Attack - Soma Bringer
1,240
Miomayu.png
Mio & Mayu Amakura Daisy Daisy (SSBU)
Peach Peach (SSBU)
Shield 4,700 Luigi's Mansion Assist Trophy Enemies (Yuri Kozukata) •Timed battle
•Hostile assist trophies will appear when the enemy's at high damage
•The enemy tends to avoid conflict
On the Hunt -Gloomy Manor Ver.- (Instrumental)
1,297
Risky Boots Spirits.png
Risky Boots Daisy Daisy (SSBU) Neutral 3,800 Pirate Ship •Bob-omb Festival
•Item: Exploding Types
•Bob-ombs will rain from the sky after a little while
•The enemy is easily distracted by items
Molgera

As a minion

Spirit Battle parameters Inspiration
No. Image Name Enemy Fighter(s) Type Power Stage Rules Conditions Music Character
133
Luigi Tennis.png
Luigi (Mario Tennis Aces) Luigi Luigi (SSBU)
Daisy Daisy (SSBU)
Neutral 3,400 Pokémon Stadium 2 N/A •The enemy favors smash attacks Stadium Theme - Mario Tennis Aces
970
Tora.png
Tora Jigglypuff Jigglypuff (SSBU)
Daisy Daisy (SSBU)
Shield 3,400 Gaur Plain N/A Stamina battle
•The enemy's shield has extra durability
Battle!! - Xenoblade Chronicles 2 Poppi α

Alternate costumes

Palette swap (SSBU)
Daisy (SSBU) Daisy (SSBU) Daisy (SSBU) Daisy (SSBU) Daisy (SSBU) Daisy (SSBU) Daisy (SSBU) Daisy (SSBU)

Gallery

Character showcase video

Trivia

  • Daisy is the first and so far only clone to not have any moveset differences from her base fighter at all.
    • While Richter and Dark Samus do not have any major changes to their moves or physics, they have different elemental properties on a few moves.
  • As an Echo Fighter of Peach with an identical moveset, Daisy utilizes several abilities exclusive to Peach that she never uses in the Mario series, such as floating, the use of a frying pan, and putting people to sleep.
    • Despite utilizing a Toad in her neutral special, grabs, and throws, Daisy has no affiliation with them in the Mario games. However, in Mario Strikers Charged, Daisy uses Blue Toad sidekicks, like in Ultimate. Additionally, if she defeats Bowser in Super Mario Run, she rescues Toad as a reward.
    • Aside from a unique color scheme for the Peach Parasol glider in Mario Kart 7, Mario Kart 8 and Mario Kart 8 Deluxe (which is shared with Baby Daisy in the latter two games), Daisy has never been shown using a parasol similar to Peach's.
      • It should be noted one of Daisy's artworks from Mario Party 3 has her hovering midair with an umbrella like Peach. However, this refers to the Parasol Plummet minigame, where all characters, not just Peach, use umbrellas while descending.
  • Many of Daisy's animations and artwork are reminiscent of her playable appearances in numerous Mario spin-offs:
  • Daisy's pose in the group artwork for Ultimate is based on her back throw animation.
  • Daisy is one of only three newcomers in Ultimate to not have splash art and an introduction tagline, the others being Inkling and Joker.
  • Daisy is the only Ultimate newcomer revealed during E3 to not be playable in the E3 demo.
  • Daisy is the only Echo Fighter to be featured on the full version of the box art.
  • Daisy and Dark Samus are the only Echo Fighters to be cloned from female characters.
  • Daisy was the first character to be shown on the new victory screen.
  • Daisy is the only newcomer who uses both hands while hanging on an edge.
  • Daisy is one of three characters whose unlocking battle in World of Light is not on either Final Destination or an Ω form. The other two are King K. Rool and Mii Gunner.
  • Daisy's winking expression is not mirrored as she always winks with her left eye, regardless of which direction she's facing. This also applies to Peach and Jigglypuff.
    • In Jigglypuff's case, this only applies whenever it winces one eye from taking damage.