Luigi (SSB4): Difference between revisions
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|desc-up=Initiates a variety of poses in the following order: he faces the screen with one hand on his waist while the other gives the {{s|wikipedia|V sign}}, referencing his animation from ''Luigi's Mansion'' when he would find a key. Then he turns to the right slightly, pointing his hands that direction while giving a frightened look on his face. Then, he places his left hand just below his nose, similar to his artwork for ''{{s|mariowiki|Mario & Luigi: Partners in Time}}''. Then he turns away from the screen, crouching, as if he is sad, just like his {{s|mariowiki|Bogey}} animation in ''[[mariowiki:Mario Golf (Nintendo 64)|Mario Golf]]''. Finally, he faces the screen once more, with both hands on his face, giving a frightened look that appears very similar to the one he sported on the cover of ''Luigi's Mansion''. | |desc-up=Initiates a variety of poses in the following order: he faces the screen with one hand on his waist while the other gives the {{s|wikipedia|V sign}}, referencing his animation from ''Luigi's Mansion'' when he would find a key. Then he turns to the right slightly, pointing his hands that direction while giving a frightened look on his face. Then, he places his left hand just below his nose, similar to his artwork for ''{{s|mariowiki|Mario & Luigi: Partners in Time}}''. Then he turns away from the screen, crouching, as if he is sad, just like his {{s|mariowiki|Bogey}} animation in ''[[mariowiki:Mario Golf (Nintendo 64)|Mario Golf]]''. Finally, he faces the screen once more, with both hands on his face, giving a frightened look that appears very similar to the one he sported on the cover of ''Luigi's Mansion''. | ||
|desc-side=Luigi has his arms straight down and his body fully erect. The pose causes Luigi to fall forward and briefly balance on his belly, during which he says "Pow, pow!" It is based off of one of his victory poses from ''[[Super Smash Bros. Melee]]''. Due to it moving Luigi towards the screen as well as lowering his hurtbox, some attacks, such as {{SSB4|Fox}} and {{SSB4|Falco}}'s [[Blaster]]s, may actually miss him as a result. | |desc-side=Luigi has his arms straight down and his body fully erect. The pose causes Luigi to fall forward and briefly balance on his belly, during which he says "Pow, pow!" It is based off of one of his victory poses from ''[[Super Smash Bros. Melee]]''. Due to it moving Luigi towards the screen as well as lowering his hurtbox, some attacks, such as {{SSB4|Fox}} and {{SSB4|Falco}}'s [[Blaster]]s, may actually miss him as a result. | ||
|desc-down=He bashfully kicks the ground and sighs. If it contacts with an opponent that is hanging on a ledge or off-stage, Luigi will perform a powerful [[meteor smash]]; if the opponent is on the stage, they instead receive set knockback. | |desc-down=He bashfully kicks the ground and sighs. If it contacts with an opponent that is hanging on a ledge or off-stage, Luigi will perform a powerful [[meteor smash]]; if the opponent is on the stage, they instead receive set knockback. | ||
===[[Idle pose]]s=== | ===[[Idle pose]]s=== | ||
{{Idle | {{Idle |
Revision as of 16:14, May 14, 2016
Luigi in Super Smash Bros. 4 | |
---|---|
Universe | Mario |
Other playable appearances | in SSB in Melee in Brawl |
Availability | Starter |
Final Smash | Poltergust 5000 |
Tier | D (16) |
Luigi (ルイージ, Luigi) is a playable character in Super Smash Bros. 4. He was announced during the Nintendo Direct on August 7th, 2013, as part of Nintendo's "Year of Luigi".[1] Charles Martinet provides his voice as well as Mario's and Wario's, although through the same voice clips that were used in Super Smash Bros. Brawl.[2] Traditionally, Luigi has always been an unlockable character revealed after an installment of Super Smash Bros. had been released. This installment is the first to break that tradition,[1] as he was both revealed before release and is a starter now.
Luigi is currently ranked 16th out of 56 in the tier list, placing him at the top of the D tier. This is a vast improvement over his 28th out of 38 ranking in Brawl, where he was at the top of the low mid-tier. Luigi's most notable strengths are the immense utility of his moves and his outstanding combo versatility, with many flexible combo starters that allow him to rack up to at least 30% with a single combo sequence. He retains his fast attack speed from Brawl, making him difficult to punish and gives him an extremely dangerous, defensive aerial game. His recovery is also unpredictable and long-distanced, with Green Missile and Luigi Cyclone being risky to intercept.
However, Luigi retains a slow mobility; his infamously low air speed and traction hinders his movement, punishment ability and out of shield options. His recovery is also very slow, making edgeguarding detrimental to him. Finally, his range is very limited, preventing him from racking up damage from a safe distance and making him prone to camping despite having a projectile in Fireball. Like in previous games, Luigi tends to run hot-and-cold, but while his representation remains average, his results are better than ever before.
Attributes
Luigi is a middleweight with slow mobility overall. He has average walking and dashing speeds, low gravity, above average air acceleration, very slow falling speed and air speed, as well as the fourth highest jumps and the lowest traction.
Luigi's greatest strength is the immense utility of his moves. All of his grounded moves are fast and launch opponents at favorable angles. His neutral attack and forward tilt are very fast and have decent range. Up tilt can be followed up by an aerial attack until high percentages or KO at very high percentages, while down tilt's Sakurai angle can trip grounded opponents and launch aerial ones away. His smash attacks are all very fast and at the same time very powerful, with their low base knockback even allowing follow-ups at low percentages. His aerial attacks are also very useful. Neutral aerial is fast, its clean hit has high vertical knockback, and the late hit has low vertical knockback, which can allow additional follow-ups. Forward aerial is the fastest of its kind and is an all-around useful move. Up aerial is very fast and deals plenty of damage and vertical knockback, making it excellent at combos. Back aerial is very powerful and has long range. Down aerial is not only a meteor smash, but also the fastest of its kind. Lastly, Luigi is one of the few characters whose entire set of aerial attacks has the benefit of autocancelling in a short hop.
His special moveset is also very useful. Fireball is a projectile that can limit an opponent's approach, recovery or edgeguarding attempt. With adequate charge, Green Missile is powerful and can fly forward a long distance, especially in the case of a "misfire". In this case, it becomes even stronger than the fully charged variant and the distance given covers about 60% of Final Destination. Its new ending animation can also be used for mindgames. Super Jump Punch is a quick attack, with its clean hit, the Fire Jump Punch, being devastatingly powerful. Finally, Luigi Cyclone can be used to approach, gimp recoveries or KO at high percentages, especially if used near the upper blast line.
Finally, Luigi's grab game is among the most feared. His grabs have short range, but are among the fastest. His pummel is decently quick and deals respectable damage, making it a very good move for racking up damage. His forward and up throws are quick and strong, with the former being excellent at edgeguarding. His back throw is just as strong as Lucas' and can KO at high percentages. His down throw, however, is by far his most useful throw. Even after the significant nerf to its knockback brought about by update 1.1.1, it remains the most versatile throw in the game. At low percentages, it can be followed up by forward tilt, up tilt and any smash attack. Until medium percentages, it can be followed up by any aerial attack, Luigi Cyclone and Super Jump Punch. Even at medium to high percentages, it can reliably set up an up aerial. These combos vary between floaty characters and fast-fallers, but his versatile aerial attacks can still rack up large amounts of damage.
However, Luigi is not infallible. His mobility is a serious drawback, since it prevents Luigi from approaching quickly, especially from the air. This gives him significant trouble keeping up with faster opponents, like Sheik, Zero Suit Samus and Sonic, weakening his otherwise excellent neutral game. In addition, the aforementioned mobility and lack of a move capable of reflection leaves him vulnerable to camping. Most of his attacks also lack range, making it very difficult for him to fight opponents with disjointed hitboxes, most notably Marth, especially in the air. His plentiful and effective out of shield options are also something Luigi can rarely use, since he gets pushed back very far when shielding, due to his low traction. His most significant flaw, however, is his recovery. Green Missile is slow and can be stopped by opponents willing to take the hit, while Luigi Cyclone requires a lot of button mashing to be effective without prior momentum. Lastly, Super Jump Punch is the least effective recovery option in his arsenal, due to it lacking any sort of horizontal movement as Luigi rises. This means he is overly reliant on his double jump to recover, as his low air speed will provide massive difficulty in returning to the stage, making his long-distanced recovery slow and easily gimped.
With custom moves enabled, Luigi gets a number of useful options. Ice Ball, while having slower movement speed, has more range and can momentarily freeze opponents, completely disrupting their approach. Burial Header grants more height, descends faster, has much less landing lag and buries grounded opponents, at the cost of not having the very powerful sweetspot. Mach Cyclone gives almost no horizontal distance and all loop hits become wind-based, but covers a tremendous amount of vertical distance and the final hit is stronger, making it great at edgeguarding. His most notable custom moves, however, are Floating Missile and Quick Missile. Floating Missile flies perfectly straight and is weaker, but charges in less than a second, making it much riskier to intercept. Quick Missile goes much further and moves much faster, like in Melee, but has less power, no traction and heavily increased ending lag. The rest of his custom moves have advantages that are situational at best, and are generally not worth using.
Overall, despite his significant flaws, Luigi is a force to be reckoned with and a successful character in tournaments, having seen high representation and great results.
Changes from Brawl
Luigi has been significantly buffed in the transition from Brawl to Super Smash Bros. 4. His neutral and combo games have been improved, with the latter in particular being arguably most effective in the entire game. Additionally, he is more agile overall, which further supplements these improved traits. However, Luigi did receive a number of nerfs. His recovery was worsened moderately, some of his moves (including all of his KOing options) had their power weakened and most of his moves deal less damage. Nonetheless, he is now one of the most successful characters in tournament play.
Aesthetics
- Like Mario, Luigi has a more cartoonish and sleeker appearance instead of the more realistic look he had in Brawl, which more closely resembles his appearances in the Mario games as well as the new aesthetic used in SSB4. Like Mario, his appearance is more inline with recent 3D Mario games such as Super Mario 3D Land and Super Mario 3D World. Like Mario, Luigi's chest will now always be facing the foreground, unlike in previous installments.
- Like King Dedede and several other characters, Luigi's expressions have been exaggerated further. Additionally, he appears to have a less depressed temperament overall than how he was in Brawl; an example being that he now smiles instead of frowns on the results screen when losing or quitting a match. He has also undergone many visual changes to his attacks, some of which have new animations.
- Luigi has a different expression while jumping, spot dodging, hanging from a ledge, and upon being Screen KO'd.
- Like Mario, the coin emitted from Luigi's Super Jump Punch is now rendered in 3D and designed closer to the Star Coins from the New Super Mario Bros. games.
- Jump's animation has changed. He now pedals his legs back and forth while in midair, similarly to the Scuttle, one of his signature techniques that debuted in Super Mario Bros. 2 and has appeared in a number of other Mario games.
- Up taunt's animation has changed. Luigi's facial expressions are different than in Brawl.
Attributes
- Luigi's short hop is lower and his full jump is higher, improving his air game and aerial maneuverability.
- Luigi dashes faster (1.34 → 1.5).
- Luigi's traction has slightly increased (0.022 → 0.024), though it is still the lowest in the game.
- Luigi's air speed is slightly faster (0.7332 → 0.73418).
- Luigi's falls slightly faster (1.22 → 1.25).
- Luigi's fast falling speed is faster (1.708 → 2.0).
- Luigi's gravity is higher (0.065 → 0.075). While this is typically a nerf due to it affecting a character's overall survivability, it is a buff in Luigi's case due to it somewhat alleviating the negatives that his floatiness provides.
Ground attacks
- Neutral attack's last hit now sends Luigi forward, increasing its range. Additionally, it has increased base knockback (30 → 65).
- Neutral attack's animation has slightly changed. The last hit is now more pronounced.
- All tilt attacks deal less damage (9% → 6% (up), 10% → 8% (forward), 9% → 8% (down)).
- Forward tilt hitbox duration is 3 frames shorter (6 → 3).
- Up tilt has altered knockback (30 (base)/127 (growth) → 8/150). This vastly improves its utility, as it is now better at juggling and starting combos at low percents while still being able to KO at high percentages while Luigi is affected by the rage mechanic.
- Down tilt no longer meteor smashes.
- Dash attack's hits connect together much better, with opponents no longer able to evade the last hit. Furthermore, the last hit has increased knockback (50 (base)/100 (growth) → 60/128).
- Forward smash has decreased knockback growth (135 → 121/116/117).
- All angled versions of forward smash deal consistent damage rather than each angle having a respective damage output.
- Down smash and sweetspotted up smash deal less damage (16%/17% → 14%/15% (down), 15% → 14% (up)).
- Down smash comes out later (frame 3 → 6 (front), frame 12 → 14 (back)).
- Down smash has increased knockback growth (80 (both) → 85 (front), 104 (back)).
Aerial attacks
- Neutral, forward, up, and down aerials all deal less damage (14% → 12% (neutral), 10% → 8% (forward), 13% → 11% (up), 11% → 8%/10% (down)).
- Neutral and back aerials have 4 more frames of landing lag (10 → 14 (neutral), 12 → 16 (back)).
- Clean neutral aerial has decreased knockback growth (100 → 90). It can also no longer be performed twice from a single short hop and its hitbox's duration is 1 frame shorter.
- Neutral aerial's late hit's angle has been altered (90° → 80°).
- Forward aerial has increased range.
- Back aerial deals 2% more damage (12% → 14%).
- Back aerial has increased ending lag (interruptibility frame 37 → 46). When coupled with Luigi's lower short hop, it can no longer be used twice from one short hop. Its clean hitbox's duration is also 3 frames shorter (5 → 2).
- Down aerial has 8 more frames of landing lag. Furthermore, its meteor smash hitbox has decreased knockback growth (100 → 80).
- Down aerial's meteor smash hitbox is now timing-based instead of position-based, making it more reliable despite only lasting for 1 frame.
Throws/other attacks
- Grab has decreased ending lag.
- Dash grab has decreased start-up (frame 12 → 8).
- Grab's animation has slightly changed. Luigi now grabs with one hand instead of two.
- Pummel inflicts 0.2% more damage (3% → 3.2%).
- Back throw deals 2% less damage (12% → 10%), reverting it to its Melee power and thus weakening it as a KOing option.
- The changes to hitstun cancelling makes down throw a useful combo starter.
- Down throw's animation has changed. Luigi now throws the opponent on the ground and Ground Pounds them, similarly to Peach and Wario's down throws.
- Floor attacks deal 1% more damage (6% → 7%).
Special moves
- Fireball covers more range.
- Green Missile deals 5% more damage (5% → 10%). Its hitbox has been re-positioned, as it now covers Luigi's head instead of his neck, making it much more precise.
- Fully charged Green Missile deals ≈6.2% less damage (26% → ≈19.8%).
- Holding a fully charged grounded Green Missile past a certain point will cancel the move, instead of being able to hold the charge indefinitely. Overcharging this will make Luigi pant and be vulnerable for a second. This also makes it impossible to stall out using it and forcing opponents to go into Luigi's line of fire if they want to continue the fight, but it also makes it so that Luigi will not be stuck in a position that could potentially prove fatal.
- Green Missile's chance of misfiring has decreased (12.5% → 10%). While this makes it harder to score a misfire, it reduces the risk of flying off-stage in a fast pace.
- Green Missile's animation has slightly changed. A misfired Green Missile now emits a fiery aura around Luigi.
- Super Jump Punch's horizontal distance has been decreased after ascending. It also gains much less vertical distance (now being unable to reach the top platform in Battlefield), comes out 2 frames later (frame 6 → 8), and has increased landing lag.
- Super Jump Punch's decreased vertical distance does, however, make Luigi less vulnerable after use. The grounded sweetspot also has increased knockback growth (73 → 77).
- Super Jump Punch's angle has been altered (90° → 88°).
- Super Jump Punch's animation has slightly changed. A spark at the start of the move appears to represent its sweetspot.
- Luigi Cyclone deals 3% less damage (12% → 9%), its hit rate has been decreased (8 → 6) and its first hit comes out 3 frames later (frame 7 → 10). It also gains much less vertical distance when used in midair and it is also extremely difficult to ascend with it without a jump, as it requires much more button mashing.
- Luigi Cyclone's hits connect better and its last hit has increased knockback (60 (base)/115 (growth) → 80/130 (grounded)/120 (aerial)).
- Luigi Cyclone's animation has changed. Luigi no longer closes his eyes in fear when performing it and he now emits whitish-blue, wind-like trails rather than silvery-white trails while spinning.
- Luigi has a new Final Smash, Poltergust 5000. Unlike Negative Zone, Poltergust 5000 only affects nearby opponents rather than covering a very wide area. However, it compensates for this by being purely offensive rather than purely supportive like Negative Zone is. It traps the nearby opponents, even multiple ones at once, by vacuuming them into the Poltergust 5000 before launching them upward while dealing both high damage and knockback, rather than enabling Luigi easy openings to only inflict more damage or only possibly secure KOs.
Update history
Luigi has received a mix of buffs and nerfs via game updates, though his buffs outweighed his nerfs until update 1.1.1. While said update brought about only two nerfs, the nerf to his down throw was considerable enough to counter the numerous buffs that the updates gave him. The changes to shield mechanics also indirectly nerf Luigi, as it is even harder for him to punish out of shield and his best moves do not have noticeable hitlag. As a result, Luigi has become a slightly less effective character than he was during the initial release of SSB4, although he is still viable despite his most notable strengths (his combo and punishing games) being toned down.
- Forward smash damage: 14% → 15%
- Forward smash's side angle: 55° → 53°
- Down smash's second hit angle: 70° → 60°
- Down smash's second hit knockback scaling: 80 → 100
- Forward aerial's hand hitbox radius: 4.8 → 5.6
- Order of hitboxes of forward aerial reversed (no practical effect).
- Super Jump Punch (default) ground sweetspot radius: 1.6 → 1.7
- Super Jump Punch (default) ground sweetspot z-offset: 6.1 → 7.0
- Super Jump Punch (default) air sweetspot radius: 2.1 → 2.2
- Super Jump Punch (default) air sweetspot z-offset: 4.7 → 5.5
- Fireball deals 1% less damage the farther it goes: 6% → 5% (late).
- Forward aerial deals less damage (9% → 8%). While this slightly worsens its edgeguarding abilities, it also slightly improves its combo abilities.
- Fireball's ending lag is increased (total: 40 → 43 frames).
- Fiery Jump Punch (custom 2) knockback growth increased (40 → 50).
- Super Jump Punch's default grounded hitbox size increased (1.7u → 2.2u).
- Super Jump Punch's default aerial hitbox size increased (2.2u → 2.7u).
- Down tilt's angle altered from 74° to the Sakurai angle significantly hindering its function as a combo starter or set-up.
- Down tilt's knockback growth increased (54 → 65).
- Down tilt's ending lag is decreased (29 → 26).
- Down tilt's new angle makes it a better edgeguarding tool, though not as effective in Brawl.
- The changes to shield mechanics have been detrimental to Luigi, as the increase in shieldstun makes it much harder for him to punish from out of shield due to his already low traction. Additionally, only a very select few of his moves benefit from these changes, with the most notable example being a fully charged or misfired Green Missile.
- Down throw's knockback has been altered (75 base/30 growth → 55 base/83 growth). The new knockback scaling removes Luigi's most notable follow-ups (very few moves are now only semi-guaranteed KO set-ups), particularly outside of medium percents.
- Down aerial spike hitbox increased (1.8 → 2.5).
- Down smash knockback growth increased (80/100 → 82/104 first/second strikes)
- Fiery Jump Punch hitbox size increased (3.8 → 4.0).
- Fiery Jump Punch horizontal displacement (6.4 → 7.0).
- Luigi Cyclone initial hitbox hitlag increased (1.0 → 1.3).
- Luigi Cyclone angle 90° → 89°.
- Aerial Luigi Cyclone final hitbox growth decreased 130 → 120.
- Clothesline Tornado damage increased (8% → 10%/12% depending on the hitbox.)
- The sweetspot hitbox is larger.
- The sweetspot has more base knockback: 60 → 100.
- The sweetspot has drastically decreased growth: 120 → 70.
Moveset
Name | Damage | Description | ||
---|---|---|---|---|
Neutral attack | 3% | Two alternating jabs followed by a hip thrust. | ||
2% | ||||
5% | ||||
Forward tilt | 8% | A reverse roundhouse kick. This move can be angled. | ||
Up tilt | 6% | An overhead swipe. Like Mario's up tilt, it is very useful for starting combos and for juggling. | ||
Down tilt | 8% | A crouching back kick. Can trip at lower percents. | ||
Dash attack | 1% (hits 1-6), 2% (hit 7) | A rapidly flurry of childish punches, launching the opponent away with both hands. | ||
Forward smash | 15% | Rears his arm back before thrusting it forward to perform a knifehand thrust. The move can be angled. | ||
Up smash | 14% (head), 12% (body) | An upward headbutt. The angle at which opponents are launched changes depending on where they were hit. Hitting from Luigi's front will cause them to be launched backward and vice versa. | ||
Down smash | 14% (legs), 15% (body) | A legsweep performed from a flare, an acrobatic technique used in breakdancing and gymnastics. The back hit is much stronger. | ||
Neutral aerial | 12% (clean), 6% (late) | A flying kick. It is the only sex kick in the game to have vertical knockback. Originates from Super Mario 64. | ||
Forward aerial | 8% | A downward knifehand strike. In addition to the hitbox on his hand, a hitbox exists on Luigi's body that launches opponents in the opposite direction. | ||
Back aerial | 14% (clean feet), 8% (clean legs, late) | A dropkick. The move's hitbox barely extends across Luigi's body to his front side. This makes it possible, though very difficult, to unexpectedly launch the opponent in the opposite direction. | ||
Up aerial | 11% (clean), 7% (late) | A backflip kick. | ||
Down aerial | 10% (clean), 8% (late) | A diagonal corkscrew dropkick. Its sweetspot is a meteor smash and unlike in previous games, it is based on timing rather than position, making it much easier to land. | ||
Grab | — | Reaches out. While Luigi's grab range is relatively short, it has little lag and is the fastest grab in the game. | ||
Pummel | 3.2% | A headbutt. Moderately slow, but strong. | ||
Forward throw | 9% | Spins his opponent around once and tosses the opponent forward. Extremely fast animation. | ||
Back throw | 10% (throw), 6% (collateral) | Spins the opponent several times and throwing the opponent in the opposite direction grabbed. It also can hit other opponents while spinning, which deals minor damage and knockback. Originates from Super Mario 64. | ||
Up throw | 8% | Heaves the opponent high into the air with both hands. | ||
Down throw | 6% | Shoves his opponent under him and Ground Pounds them. An excellent combo starter that can lead into up tilt and any smash attack at low percentages, as well as any aerial, Luigi Cyclone and Super Jump Punch until medium percentages. | ||
Forward roll Back roll Spot dodge Air dodge |
— | — | ||
Techs | — | — | ||
Floor attack (front) Floor getups (front) |
7% | Gets up and kicks behind himself and then in front of himself. | ||
Floor attack (back) Floor getups (back) |
7% | Gets up and punches behind himself and then in front of himself. | ||
Floor attack (trip) Floor getups (trip) |
5% | Gets up and kicks behind himself and then in front of himself. | ||
Edge attack Edge getups |
7% | Flips over the edge and dropkicks the opponent during the flip. | ||
Neutral special | Default | Fireball | 6% (clean), 5% (late) | Fires a green fireball that ignores gravity. It weakens as it covers more distance. |
Custom 1 | Bouncing Fireball | 6% (clean), 5% (mid), 4% (late) | Functions similarly to Mario's, although its bouncing arc is more vertical. It weakens even more than the default version as it covers more distance, while also having a large amount of ending lag. | |
Custom 2 | Ice Ball | 4% | Fires a slow, whitish-blue ball of ice. Freezes enemies at higher percents. | |
Side special | Default | Green Missile | 10% (uncharged), ≈19.8% (fully charged) 25% (misfire) | Crouches and charges up before shooting forward like a missile. If used on the ground for too long, it cancels the charge. It also move has a 10% chance to misfire, which deals greater damage, knockback and always goes the same distance no matter the charge. |
Custom 1 | Floating Missile | ≈4.3% (uncharged), ≈18% (fully charged), 23% (misfire) | Flies directly straight, which can be more accurate for hitting enemies and getting back onto the stage. It also charges quicker. However, it does less damage and knockback. | |
Custom 2 | Quick Missile | ≈5.15% (uncharged), ≈20% (fully charged), 20% (misfire) | Flies much farther and faster, but missing causes him to slide across the ground and be open for an attack. | |
Up special | Default | Super Jump Punch | 25% (ground sweetspot), 20% (aerial sweetspot), 1% (sourspot) | Performs a strong, jumping uppercut. It deals flame damage and knockback if sweetspotted, but pitiful damage and no knockback if sourspotted. In the air, the sweetspot is bigger but weaker and does not produce the ping sound, with the jump covering more vertical distance had the player used Luigi's double jump beforehand. |
Custom 1 | Fiery Jump Punch | 18% (ground sweetspot), 15% (aerial sweetspot), 1% (sourspot) | The sweetspot is easier to hit, it covers more horizontal distance and grants slightly more invincibility, but at the cost of less damage, covering vertical distance and having noticeable ending lag. It is comparable to the Super Jump Punch in Super Smash Bros Melee. However, it also has higher height when double jumped. Like the aerial Super Jump Punch, it does not make the ping sound effect when sweetspotted. | |
Custom 2 | Burial Header | 8% (descent), 8% (landing), 1% (sourspot) | Instead of a fiery sweetspot, Luigi deals burying damage as he falls down faster. Luigi will also get up much faster, allowing for follow-ups. Compared to his other up specials, this one gives the best vertical distance of the three (able to reach the top platform in Battlefield), and has even higher height when paired with his double jump. | |
Down special | Default | Luigi Cyclone | 1.5% (loop hits), 3% (last hit) | Rapidly spins around, trapping opponents and damaging them with a series of discus clotheslines and spinning backfists before launching them. Can be button mashed to ascend vertically and carries Luigi's double jump momentum to enable an easier ascent. |
Custom 1 | Mach Cyclone | 6% | Pushes back opponents who are close, and can rise a great amount compared to the other variations. However, only the ending does any damage, and launches opponent sideways instead upward. Gives much less horizontal movement, but provides a subsequent boost of vertical movement at the end. | |
Custom 2 | Clothesline Cyclone | 8% | Has slower start-up, little vertical movement, a lot of ending lag and only has one hitbox, but the hitbox deals more damage and knockback. It is comparable to the version of Luigi Cyclone in Super Smash Bros. | |
Final Smash | Poltergust 5000 | 30% (max captured), 10% (throw) | The Poltergust 5000 from Luigi's Mansion: Dark Moon suddenly appears on Luigi's back and he proceeds to vacuum nearby opponents before launching them out with great force. The sooner the opponents are vacuumed in, the more damage they are dealt before being launched. |
On-screen appearance
- A green Warp Pipe appears. Luigi leaps out with both hands on his face, sporting a frightened expression that appears very similar to the one he has on the cover of Luigi's Mansion, while he hesitantly says "Let's-a go!"[2]
Taunts
{{Taunt/SSB4 |char=Luigi |image-up=LuigiUpTauntSSB4.gif |desc-up=Initiates a variety of poses in the following order: he faces the screen with one hand on his waist while the other gives the V sign, referencing his animation from Luigi's Mansion when he would find a key. Then he turns to the right slightly, pointing his hands that direction while giving a frightened look on his face. Then, he places his left hand just below his nose, similar to his artwork for Mario & Luigi: Partners in Time. Then he turns away from the screen, crouching, as if he is sad, just like his Bogey animation in Mario Golf. Finally, he faces the screen once more, with both hands on his face, giving a frightened look that appears very similar to the one he sported on the cover of Luigi's Mansion. |desc-side=Luigi has his arms straight down and his body fully erect. The pose causes Luigi to fall forward and briefly balance on his belly, during which he says "Pow, pow!" It is based off of one of his victory poses from Super Smash Bros. Melee. Due to it moving Luigi towards the screen as well as lowering his hurtbox, some attacks, such as Fox and Falco's Blasters, may actually miss him as a result. |desc-down=He bashfully kicks the ground and sighs. If it contacts with an opponent that is hanging on a ledge or off-stage, Luigi will perform a powerful meteor smash; if the opponent is on the stage, they instead receive set knockback.
Idle poses
- Rubs the back of his head sheepishly.
- Pulls on his nose, which slightly stretches and then snaps back into place.
Crowd cheer
English | Japanese | |
---|---|---|
Cheer | ||
Description | Wee-gee! | Rui-ji! |
Pitch | Group chant | Group chant |
Victory poses
- Falls twice, stiff as a board. It is also similar to his side taunt and character artwork.
- Childishly swings his arms at the air similarly to his dash attack, then exhaustively gasps twice. It is also the same animation used when he is selected in Super Smash Bros.
- Turns around and makes gun motions with his fingers, saying "Bang, bang!"
In competitive play
Official Custom Moveset Project
Character | Custom sets available | ||||
---|---|---|---|---|---|
Luigi | 1311 | 1211 | 3311 | 3211 | 3111 |
1312 | 3312 | 3212 | 2311 | 3231 |
Notable players
Active
Inactive
Trophies
- Luigi
- Luigi recently celebrated his 30th anniversary with the Year of Luigi, but all that attention just made him even more shy and awkward. In Smash Bros. (as in life), Luigi tends to follow his brother's lead, but he adds his own flair to moves like Super Jump Punch. His taunts, however, are 100% Weegee.
- With the Year of Luigi long gone now, it's up to you to prove to everyone that Mario's cowardly co-star is still awesome. He may share a lot of moves with his brother, but he still puts his own spin on things. When you Super Jump Punch a foe just right, for example, the noise he makes is epic. His taunts are pretty funny too. Try them!
- Luigi (Alt.)
- Luigi might look a bit sulky when you use his down taunt, but when he does it next to another fighter, it can get in a little hit - well, a "little hit" that can also sometimes be a meteor smash! Say you spot a fighter hanging off the edge of the stage. Just give them a pout and a kick with this taunt, and they'll fall to their doom.
- Poltergust 5000
- A ghost-sucking vacuum cleaner created by Professor E. Gadd. In Luigi's ghostly adventures, it's the only thing standing between him and complete terror. In this game, it sucks in enemies, damages them, and then fires them diagonally upward. If it's used in an area with no ceilings, you might send them soaring right off the screen!
- A ghost-sucking vacuum cleaner created by Professor E. Gadd. In Luigi's ghostly adventures, it's the only thing standing between him and abject terror. In this game, it sucks in enemies, damages them, then fires them diagonally upward. Use it in an area with no ceilings, and you might send them soaring right off the screen!
- LuigiAllStarTrophy3DS.png
Alt. (3DS)
- LuigiAllStarTrophyWiiU.png
Alt. (Wii U)
In Event Matches
Solo Events
- All-Star Battle: Secret: Luigi is one of the opponents that must be defeated. All opponents have been unlockable characters in previous Super Smash Bros. games.
- Family Ties: Bowser Jr. and a giant Bowser must defeat Mario and Luigi.
- Oh Yeah, Luigi Time!: Luigi must defeat a giant Wario. After some time, a giant Mario will arrive to help the player.
Co-op Events
- A Lurking Menace: Mario and Luigi must defeat Bowser Jr. If they wait too long, a giant Bowser will arrive and the players must defeat him as well.
- Solidarity: Olimar and Rosalina & Luma must defeat Mario and Luigi. When they are defeated, Bowser and Bowser Jr. must be defeated as well.
- The Ultimate Battle: Two players select a character and must defeat the entire roster.
- Wrecking Bros.: Mario and Luigi must destroy the entire building on Wrecking Crew while Wario and King Dedede try to interfere.
Alternate costumes
Gallery
Luigi's amiibo.
Mario and Luigi using their neutral aerials.
Using Fireball.
Side taunt on Wily Castle.
Side taunt on Skyloft.
Up taunt's last animation while next to Donkey Kong and Bowser.
Up taunt's last animation with Crash Bomb attached and Rush looking on.
Up taunt's third animation, which was inspired by artwork from Mario & Luigi: Partners in Time.
Using his down taunt to meteor smash Kirby.
Luigi throwing back a Metal Blade at Mega Man.
Mario and Luigi jumping.
Mario and Luigi on a section of 3D Land.
Luigi using Green Missile while next to Kirby and a Smash Ball.
Luigi using his new Final Smash, Poltergust 5000.
Luigi with a Screw Attack attached.
Trivia
- Luigi's official artwork is based on his side taunt.
- Early in development, Luigi could wall jump, though this was scrapped in the final release.
- The trophy description for Luigi in the North American version of Super Smash Bros. for Wii U makes a reference to Weegee, a popular internet meme. However, it could also be a reference to a number of games where he excitedly refers to himself "Weegee".
- Luigi's All-Star trophy in Super Smash Bros. for Nintendo 3DS resembles his Adventure Mode trophy from Melee, albeit with a different costume.
- In addition, Luigi's alt. trophy in Super Smash Bros. for Wii U resembles his artwork from Melee.
- Luigi was the first of the original four unlockable characters to be confirmed for SSB4.
- If timed correctly, Luigi's side taunt can actually enable him to avoid several attacks, as displayed in the opening video for Super Smash Bros. for Wii U.
- In Super Smash Bros. for Nintendo 3DS, the trophy titled "Luigi (With Poltergust 3000)" is an error. The Poltergust that Luigi is wearing is actually the Poltergust 5000 from Luigi's Mansion: Dark Moon, as evident by the Strobulb located on its back.
- When Luigi is crawling, the running sound effect from Mario Bros. can be heard.
- Due to the fact that Luigi's head comes forward into the z axis when he crouches, he can avoid certain projectiles that go behind his head.
References
Fighters in Super Smash Bros. 4 | |
---|---|
Veterans | Bowser · Captain Falcon · Charizard · Diddy Kong · Donkey Kong · Dr. Mario · Falco · Fox · Ganondorf · Ike · Jigglypuff · King Dedede · Kirby · Link · Lucario · Lucas · Luigi · Mario · Marth · Meta Knight · Mewtwo · Mr. Game & Watch · Ness · Olimar · Peach · Pikachu · Pit · R.O.B. · Roy · Samus · Sheik · Sonic · Toon Link · Wario · Yoshi · Zelda · Zero Suit Samus |
Newcomers | Bayonetta · Bowser Jr. · Cloud · Corrin · Dark Pit · Duck Hunt · Greninja · Little Mac · Lucina · Mega Man · Mii Fighter (Mii Brawler · Mii Gunner · Mii Swordfighter) · Pac-Man · Palutena · Robin · Rosalina & Luma · Ryu · Shulk · Villager · Wii Fit Trainer |