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Home-Run Bat: Difference between revisions

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(Undid edit by KoRoBeNiKi: Yes, Fox can combo into a swing. ...But so can every other character.)
(Filled in that smash 4 information)
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===Damage===
===Damage===
{{incomplete|''Smash 4'' information required}}
{| class="wikitable sortable" border="1"
{| class="wikitable sortable" border="1"
|- valign="top"
|- valign="top"
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!''[[Super Smash Bros. Melee|Melee]]''
!''[[Super Smash Bros. Melee|Melee]]''
!''[[Super Smash Bros. Brawl|Brawl]]''
!''[[Super Smash Bros. Brawl|Brawl]]''
!''[[Super Smash Bros. 4]]''
|-
|-
!Jab
!Jab
| 7%
| 7%
| 7%
| 7%
| 7%
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| 12%
| 12%
| 12%
| 12%
| 13%
|-
|-
!Dash attack
!Dash attack
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| 16%
| 16%
| 15%
| 15%
| 16%
|-
|-
!Dash attack (Mewtwo)
!Dash attack (Mewtwo)
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| 14%
| 14%
| N/A
| N/A
| Soon
<!-- Copied from Espyo's [[Beam Sword]] table, more testing required to verify damage percentages. -Mousehunter321 -->
<!-- Copied from Espyo's [[Beam Sword]] table, more testing required to verify damage percentages. -Mousehunter321 -->
|-
|-
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| 23%(16%+7%)
| 23%(16%+7%)
| 14%
| 14%
| 16%
|-
|-
!Dash attack (Peach)
!Dash attack (Peach)
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| 30%(16%+14%)
| 30%(16%+14%)
| 16%
| 16%
| 16
|-
|-
!Forward smash
!Forward smash
| 10%
| 10%
| 20%
| 20%
| 30%
| 30%
| 30%
|-
|-
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| 10%
| 10%
| 30% (8%+22%)
| 30% (8%+22%)
| 30%
| 30%
| 30%
<!-- The SSB64 swing doesn't appear to be different than the others. -Scr7 -->
<!-- The SSB64 swing doesn't appear to be different than the others. -Scr7 -->
|-
|-
!Forward smash (Ganondorf)
!Forward smash (Ganondorf)
|N/A
| N/A
|20%
| 20%
|30%
| 30%
| 30%
|-
|-
!Forward smash (Sheik)
!Forward smash (Sheik)
| N/A
| N/A
| 23%(8%+15%)
| 23%(8%+15%)
| 30%
| 30%
| 30%
|-
|-
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|8%
|8%
|15%
|15%
<!-- The bat doesn't appear to have a sourspot in SSB64. -Scr7 -->
<!-- The bat doesn't appear to have a sourspot in SSB64. -Scr7; Or SSB4. -The Legend -->
|N/A
|-
|-
!Drop
!Drop
| 6%
| 6%-
| 10%
| 10%
| 17%
| 17%
| 11%
|-
|-
![[Forward tilt]] throw
![[Forward tilt]] throw
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| 19%
| 19%
| 18%
| 18%
| 16%
|-
|-
![[Up tilt]] throw
![[Up tilt]] throw
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| 20%
| 20%
| 20%
| 20%
| 23%
|-
|-
![[Down tilt]] throw
![[Down tilt]] throw
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| 17%
| 17%
| 17%
| 17%
| 17&
|-
|-
![[Dash attack]] throw
![[Dash attack]] throw
| 23%
| 23%
| 21%
| 21%
| 21%
| 21%
| 21%
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| 22%
| 22%
| 22%
| 22%
| 21%
|-
|-
![[Up smash]] throw
![[Up smash]] throw
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| 23%
| 23%
| 20%
| 20%
| 22%
|-
|-
![[Down smash]] throw
![[Down smash]] throw
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| 25%
| 25%
| 21%
| 21%
| 20%
|-
|-
!Aerial drop
!Aerial drop
| 19%
| 19%
| 14%
| 14%
| 18%
| 18%
| 18%
|-
|-
!Aerial forward tilt throw
!Aerial forward tilt throw
| 20%
| 20%
| 19%
| 19%
| 19%
| 19%
| 19%
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!Aerial up tilt throw
!Aerial up tilt throw
| 21%
| 21%
| 20%
| 20%
| 20%
| 20%
| 20%
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| 22%
| 22%
| 21%
| 21%
| 20%
| 20%
| 20%
|-
|-
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| 19%
| 19%
| 19%
| 19%
| 18%
|-
|-
!Aerial up smash throw
!Aerial up smash throw
| 24%
| 24%
| 20%
| 20%
| 20%
| 20%
| 20%
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| 24%
| 24%
| 21%
| 21%
| 20%
| 20%
| 20%
|}
|}

Revision as of 13:19, April 4, 2015

Home-Run Bat
Smash.4 - Home-Run Bat.png
Home-Run Bat render from Smash 4.
Universe Super Smash Bros.
Appears in SSB
SSBM
SSBB
SSB4
Item class Battering
You can't throw it very far, but if you combine it with a Smash Attack, you just might hit a home run!
Super Smash Bros.'s instruction manual

The Home-Run Bat (ホームランバット, Home Run Bat) is a battering item in all four Smash Bros. games. It is best-known for its one-hit KO potential.

Operation

In battles

Zero Suit Samus using the Bat against the Ice Climbers.
Link and Mario demonstrate the unique animation for the Home-Run Bat in Brawl.

While the Home-Run Bat functions like regular battering items, it has the unusual property of completely altering the character's forward smash. Upon performing a forward smash, the character winds up and uses an extremely powerful attack that can potentially KO opponents in a single hit. The attack always takes a set amount of time and cannot be charged, making it the only such item to alter this mechanic in players. In Smash 64 and Melee, characters use their standard item swinging animation, however Brawl and Smash 4 changed the animations so that all characters wind up like actual baseball players. This altered wind-up, however, causes the actual attack to be considerably slower than in previous games. The Home-Run Bat deals most of its damage at the tip of the bat instead of the centre; the extreme knockback in both of these hitboxes, however, makes this point relatively moot against other players. The Bat is also powerful when thrown, dealing 20% damage and high knockback. The bat swing can also reflect projectiles, like the one used by Ness in his forward smash.

The bat is also an item in Smash Tour: when its trophy is selected, the user starts the battle wielding a Home-Run Bat.

In Home-Run Contest

In the Home-Run Contest, the player is given a Home-Run Bat to assist in sending the Sandbag as far away from the starting platform as possible. While acting as a primary way to hit Sandbag, some attacks can potentially send it farther than the actual weapon at certain damages, including throwing the Home-Run Bat itself.

Damage

Action SSB Melee Brawl Super Smash Bros. 4
Jab 7% 7% 7% 7%
Forward tilt 12% 12% 12% 13%
Dash attack 16% 16% 15% 16%
Dash attack (Mewtwo) N/A 14% N/A Soon
Dash attack (Zelda) N/A 23%(16%+7%) 14% 16%
Dash attack (Peach) N/A 30%(16%+14%) 16% 16
Forward smash 10% 20% 30% 30%
Forward smash (Captain Falcon) 10% 30% (8%+22%) 30% 30%
Forward smash (Ganondorf) N/A 20% 30% 30%
Forward smash (Sheik) N/A 23%(8%+15%) 30% 30%
Forward smash (Sourspot) N/A 8% 15% N/A
Drop 6%- 10% 17% 11%
Forward tilt throw 18% 19% 18% 16%
Up tilt throw 17% 20% 20% 23%
Down tilt throw 15% 17% 17% 17&
Dash attack throw 23% 21% 21% 21%
Forward smash throw 23% 22% 22% 21%
Up smash throw 23% 23% 20% 22%
Down smash throw 23% 25% 21% 20%
Aerial drop 19% 14% 18% 18%
Aerial forward tilt throw 20% 19% 19% 19%
Aerial up tilt throw 21% 20% 20% 20%
Aerial down tilt throw 22% 21% 20% 20%
Aerial forward smash throw 23% 19% 19% 18%
Aerial up smash throw 24% 20% 20% 20%
Aerial down smash throw 24% 21% 20% 20%

Description from the Super Smash Bros. Brawl instruction booklet

Launches foes with a smash attack.

Trophies

Melee trophy description

Smash an enemy with this slugger, and you'll send them flying out of sight; hence the name Home-Run Bat. The sound of the bat being swung immediately strikes fear into the hearts of opponents and can turn the tide of a battle. It's slightly risky to use, though; it has a very limited range, and it takes a little time to wind up for your swing.

Brawl trophy description

A battering item. Smash a foe with this and be rewarded with the distinctive "KREEEEENG!" sound of a home run as your foe goes flying. The sound echoes with what's surely the timbre of supreme bliss. For the character being hit, though, it must be one of the scariest sounds ever. But it's not easy to use-- it swings slowly and has a limited range. High risk, high reward.

SSB4 trophy description

Combine this black bat with a forward smash to try for a home run, using an opponent as the ball! Unfortunately, the reach on the bat is not all that impressive, so it takes some real skill to line up a hit. Keep your chin up, though-the loud "KREEENG" of a hit makes it all worthwhile.

Gallery

Origin

Player Tomoaki Kanemoto prepares to hit a baseball pitched at him.

The Home-Run Bat originates from the bat-and-ball sport baseball, which has a particularly strong following in Japan. In the sport, the bat acts as the way that the player hits the baseball being tossed at them; the best batters are not only able to hit the ball, but also with sufficient power to send it to the fringes of the playing area, away from players of the other team. Should the batter hit with the correct timing and angling, the ball can be sent out of the playing area or even out of the park; these instances are referred to as "Home-runs", as all players on the batter's team can finish a run in the playing area. Most home-runs, however, also require almost perfect placement of the ball against the bat; in this case, a hit closer to the tip of the bat provides more power behind a swing, whereas one closer to the handle leads to a weaker hit. In Super Smash Bros., this is mirrored by how the bat is more powerful when hit with the tip, and how it sends opponents away at extreme velocities and trajectories; mirroring how home runs are sent over the walls of the playing field, the resulting angle of the opponents hit with the bat are also sent upward instead of a semi-spike trajectory. Adding to these references, players also tend to bring the bat slightly farther behind them just before hitting, as to put more power behind the swing; this is emulated in Brawl, where players wind-up for a time as though to get more power behind their swings.

Ninten using his bat against an enemy in Mother. The SMAAAASH!! indicates that the attack is a critical hit.

In addition to the real-life counterpart, another possible inspiration for the item is speculated to come from the Mother series. Ninten and Ness, the main protagonists in Mother and EarthBound, respectively, use bats as their main weapon throughout the game. As the game progresses, the player will find increasingly powerful bats. In a battle, there's a random chance (decided by the Guts stat in EarthBound) that the attack will be a critical hit (or "SMAAAASH!!" attack), which deals more damage than an ordinary attack. If these games influenced the Home-Run Bat's behavior, then it can be said that the one-hit KO smash attack comes from the critical hits. This theory is further backed up by the fact that Ness' forward smash in Super Smash Bros. and Melee makes a ping sound like the Home-Run Bat's.

External links