Super Smash Bros. 4

Luigi (SSB4): Difference between revisions

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{{ArticleIcons|ssb4=y}}
{{ArticleIcons|ssb4=y}}
{{disambig2|Green Mario's appearance in ''Super Smash Bros. 4''|the character in other contexts|Green Mario}}
{{disambig2|Luigi's appearance in ''Super Smash Bros. 4''|the character in other contexts|Luigi}}
{{Infobox Character
{{Infobox Character
|name        = Green Mario
|name        = Luigi
|image        = [[File:Luigi SSB4.png|250px|Luigi]]
|image        = [[File:Luigi SSB4.png|250px|Luigi]]
|game        = SSB4
|game        = SSB4
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|availability = [[Starter character|Starter]]
|availability = [[Starter character|Starter]]
}}
}}
'''Green Mario''' ({{ja|緑マリオ|Midori Mario}}, ''Green Mario'') is a playable character in ''[[Super Smash Bros. 4]]''. He was announced during the [[Nintendo Direct]] on August 7, 2013, as part of Nintendo's  "{{s|mariowiki|Year of Luigi}}".<ref name="luigipotd">[https://miiverse.nintendo.net/posts/AYMHAAABAADzUgIRwgV1Og Sakurai's post on Miiverse, August 7, 2013]</ref> Charles Martinet provides his voice as well as {{SSB4|Mario}}'s and {{SSB4|Wario}}'s, although through the same voice clips that were used in ''[[Super Smash Bros. Brawl]]''.<ref name="treehouseday3">[http://www.twitch.tv/nintendo/b/537795858 Nintendo Treehouse: Live @ E3 2014 -- Day 3]</ref>
'''Luigi''' ({{ja|ルイージ|Ruīji}}, ''Luigi'') is a playable character in ''[[Super Smash Bros. 4]]''. He was announced during the [[Nintendo Direct]] on August 7, 2013, as part of Nintendo's  "{{s|mariowiki|Year of Luigi}}".<ref name="luigipotd">[https://miiverse.nintendo.net/posts/AYMHAAABAADzUgIRwgV1Og Sakurai's post on Miiverse, August 7, 2013]</ref> Charles Martinet provides his voice as well as {{SSB4|Mario}}'s and {{SSB4|Wario}}'s, although through the same voice clips that were used in ''[[Super Smash Bros. Brawl]]''.<ref name="treehouseday3">[http://www.twitch.tv/nintendo/b/537795858 Nintendo Treehouse: Live @ E3 2014 -- Day 3]</ref>


Traditionally, Green Mario has always been an unlockable character revealed after the game's release. This installment is the first to break that tradition,<ref name="luigipotd"/> as he was both revealed before release and is a [[Starter character|starter]] now.
Traditionally, Luigi has always been an unlockable character revealed after the game's release. This installment is the first to break that tradition,<ref name="luigipotd"/> as he was both revealed before release and is a [[Starter character|starter]] now.


==Changes from ''Brawl''==
==Changes from ''Brawl''==
Green Mario has received a mix of buffs and nerfs, with the former slightly making up for the latter. A fair amount of his moves, including all of his KOing moves, have been nerfed in power and his recovery has worsened. However, he has now become a faster character overall and has received improvements to his combo and neutral games. But his stupid Fireballs have become way too spammy when you fight scrubs on For Glory.
Luigi has received a mix of buffs and nerfs, with the former slightly making up for the latter. A fair amount of his moves, including all of his KOing moves, have been nerfed in power and his recovery has worsened. However, he has now become a faster character overall and has received improvements to his combo and neutral games.


===Aesthetics===
===Aesthetics===
*{{change|Like {{SSB4|Mario}}, Green Mario has a more cartoonish and sleeker appearance instead of the more realistic look he had in ''Brawl'', which is more inline with his appearance in the ''Mario'' games as well as the new aesthetic used in ''SSB4''. Like {{SSB4|King Dedede}} and several other characters, his facial expressiveness has been exaggerated even further to reflect his characteristic cowardliness. His sound effects are also more cartoonish to emphasize their silliness, and he has also undergone many visual changes to his attacks, some of which have new animations. Unlike previous installments, Green Mario's chest will always be facing the foreground, just like Mario.}}
*{{change|Like {{SSB4|Mario}}, Luigi has a more cartoonish and sleeker appearance instead of the more realistic look he had in ''Brawl'', which is more inline with his appearance in the ''Mario'' games as well as the new aesthetic used in ''SSB4''. Like {{SSB4|King Dedede}} and several other characters, his facial expressiveness has been exaggerated even further to reflect his characteristic cowardliness. His sound effects are also more cartoonish to emphasize their silliness, and he has also undergone many visual changes to his attacks, some of which have new animations. Unlike previous installments, Luigi's chest will always be facing the foreground, just like Mario.}}


===Attributes===
===Attributes===
*{{buff|Green Mario dashes faster.}}
*{{buff|Luigi dashes faster.}}
*{{buff|Green Mario's air speed is slightly higher.}}
*{{buff|Luigi's air speed is slightly higher.}}
*{{buff|Green Mario's short hop is lower but his full jump is higher.}}
*{{buff|Luigi's short hop is lower but his full jump is higher.}}
*{{change|Green Mario has a new jumping animation where he scuttles while in midair, similar to what he does in certain ''Mario'' games.}}
*{{change|Luigi has a new jumping animation where he scuttles while in midair, similar to what he does in certain ''Mario'' games.}}


===Ground attacks===
===Ground attacks===
*{{change|[[Neutral attack]]'s first two jabs appear to have new animations.}}
*{{change|[[Neutral attack]]'s first two jabs appear to have new animations.}}
*{{buff|The final hit of neutral attack now sends Green Mario forward, increasing its range.}}
*{{buff|The final hit of neutral attack now sends Luigi forward, increasing its range.}}
*{{nerf|All tilts deal less damage (Up tilt does 6% instead of 9%, forward tilt does 8% instead of 10%, and down tilt does 8% instead of 9%).}}
*{{nerf|All tilts deal less damage (Up tilt does 6% instead of 9%, forward tilt does 8% instead of 10%, and down tilt does 8% instead of 9%).}}
*{{buff|Up tilt does less knockback, making it much better at juggling, and a better combo starter. Thus, it is considered to have much more utility overall.}}
*{{buff|Up tilt does less knockback, making it much better at juggling, and a better combo starter. Thus, it is considered to have much more utility overall.}}
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===Throws/other attacks===
===Throws/other attacks===
*{{buff|His grab has less ending lag.}}
*{{buff|His grab has less ending lag.}}
*{{change|Green Mario now grabs with one hand as opposed to two.}}
*{{change|Luigi now grabs with one hand as opposed to two.}}
*{{buff|Forward throw is stronger.}}
*{{buff|Forward throw is stronger.}}
*{{nerf|Back throw deals 2% less damage throughout. It is also weaker, KOing about 30-40% later.}}
*{{nerf|Back throw deals 2% less damage throughout. It is also weaker, KOing about 30-40% later.}}
*{{buff|Down throw appears to have less ending lag and lower knockback growth, allowing Green Mario more follow up options.}}
*{{buff|Down throw appears to have less ending lag and lower knockback growth, allowing Luigi more follow up options.}}
*{{change|Down throw has a new animation, where Green Mario throws the opponent on the ground and {{s|mariowiki|Ground Pound}}s the opponent, similar to Peach and Wario's down throws.}}
*{{change|Down throw has a new animation, where Luigi throws the opponent on the ground and {{s|mariowiki|Ground Pound}}s the opponent, similar to Peach and Wario's down throws.}}
*{{change|During his up taunt, Green Mario's facial expressions are different than in ''Brawl''.}}
*{{change|During his up taunt, Luigi's facial expressions are different than in ''Brawl''.}}


===Special moves===
===Special moves===
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*{{nerf|Charging Green Missile past a certain point will cancel the move, instead of being able to hold the charge indefinitely, which makes it impossible to stall out using it and forcing your opponents to go into it's path if they want to continue the fight.}}
*{{nerf|Charging Green Missile past a certain point will cancel the move, instead of being able to hold the charge indefinitely, which makes it impossible to stall out using it and forcing your opponents to go into it's path if they want to continue the fight.}}
*{{change|Green Missile has a 1 in 10 chance of misfiring instead of a 1 in 8 chance.}}
*{{change|Green Missile has a 1 in 10 chance of misfiring instead of a 1 in 8 chance.}}
*{{nerf|[[Super Jump Punch]] doesn't go as far horizontally after ascent. It also gains less vertical distance. Fire Jump Punch is slightly weaker, now KOing opponents around 60-80% instead of around 50% (depending on the opponent's [[weight]] and Green Mario's [[rage]]).}}
*{{nerf|[[Super Jump Punch]] doesn't go as far horizontally after ascent. It also gains less vertical distance. Fire Jump Punch is slightly weaker, now KOing opponents around 60-80% instead of around 50% (depending on the opponent's [[weight]] and Luigi's [[rage]]).}}
*{{buff|[[Green Mario Cyclone]] is stronger, and the hits link together better.}}
*{{buff|[[Luigi Cyclone]] is stronger, and the hits link together better.}}
*{{nerf|Green Mario Cyclone gains much less altitude when used in the air. It also deals less damage (9% instead of 12% total).}}
*{{nerf|Luigi Cyclone gains much less altitude when used in the air. It also deals less damage (9% instead of 12% total).}}
*{{change|Green Mario's Final Smash has been changed to the [[Poltergust 5000]], replacing [[Negative Zone]].}}
*{{change|Luigi's Final Smash has been changed to the [[Poltergust 5000]], replacing [[Negative Zone]].}}


==Moveset==
==Moveset==
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|neutral2dmg=2%
|neutral2dmg=2%
|neutral3dmg=5%
|neutral3dmg=5%
|neutraldesc=Green Mario does a combo that involves punching twice and hitting with his behind.
|neutraldesc=Luigi does a combo that involves punching twice and hitting with his behind.
|ftiltname=&nbsp;
|ftiltname=&nbsp;
|ftiltdmg=8%
|ftiltdmg=8%
|ftiltdesc=Green Mario performs a spinning kick. This move can be angled.
|ftiltdesc=Luigi performs a spinning kick. This move can be angled.
|utiltname=&nbsp;
|utiltname=&nbsp;
|utiltdmg=6%
|utiltdmg=6%
|utiltdesc=Green Mario swipes over his head with his fist. Great combo starter.
|utiltdesc=Luigi swipes over his head with his fist. Great combo starter.
|dtiltname=&nbsp;
|dtiltname=&nbsp;
|dtiltdmg=8%
|dtiltdmg=8%
|dtiltdesc=Green Mario couches, turns around, and kicks his heel out behind him.
|dtiltdesc=Luigi couches, turns around, and kicks his heel out behind him.
|dashname=&nbsp;
|dashname=&nbsp;
|dashdmg=1% (hits 1-6), 2% (hit 7)
|dashdmg=1% (hits 1-6), 2% (hit 7)
|dashdesc=Green Mario begins to rapidly swing his arms towards the opponent, then launching them away.
|dashdesc=Luigi begins to rapidly swing his arms towards the opponent, then launching them away.
|fsmashname=&nbsp;
|fsmashname=&nbsp;
|fsmashdmg={{ChargedSmashDmgSSB4|15}}
|fsmashdmg={{ChargedSmashDmgSSB4|15}}
|fsmashdesc=Green Mario bends his elbow and thrusts his arm out with an open hand stab.
|fsmashdesc=Luigi bends his elbow and thrusts his arm out with an open hand stab.
|usmashname=&nbsp;
|usmashname=&nbsp;
|usmashdmg={{ChargedSmashDmgSSB4|14}} (head), {{ChargedSmashDmgSSB4|12}} (body)
|usmashdmg={{ChargedSmashDmgSSB4|14}} (head), {{ChargedSmashDmgSSB4|12}} (body)
|usmashdesc=Green Mario performs a hard-hitting headbutt.
|usmashdesc=Luigi performs a hard-hitting headbutt.
|dsmashname=&nbsp;
|dsmashname=&nbsp;
|dsmashdmg={{ChargedSmashDmgSSB4|15}} (legs), {{ChargedSmashDmgSSB4|14}} (feet)
|dsmashdmg={{ChargedSmashDmgSSB4|15}} (legs), {{ChargedSmashDmgSSB4|14}} (feet)
|dsmashdesc=Green Mario swings along the floor and does devastating kicks to both sides.
|dsmashdesc=Luigi swings along the floor and does devastating kicks to both sides.
|nairname=&nbsp;
|nairname=&nbsp;
|nairdmg=12% (clean), 6% (late)
|nairdmg=12% (clean), 6% (late)
|nairdesc=Green Mario does a powerful [[sex kick]].
|nairdesc=Luigi does a powerful [[sex kick]].
|fairname=&nbsp;
|fairname=&nbsp;
|fairdmg=9%
|fairdmg=9%
|fairdesc=Green Mario raises his hand up and brings it down with a karate chop.
|fairdesc=Luigi raises his hand up and brings it down with a karate chop.
|bairname=&nbsp;
|bairname=&nbsp;
|bairdmg=14% (clean feet), 8% (clean legs, late)
|bairdmg=14% (clean feet), 8% (clean legs, late)
|bairdesc=Green Mario turns around and does a powerful dropkick.
|bairdesc=Luigi turns around and does a powerful dropkick.
|uairname=&nbsp;
|uairname=&nbsp;
|uairdmg=11%
|uairdmg=11%
|uairdesc=Green Mario performs a somersault and kicks backward.
|uairdesc=Luigi performs a somersault and kicks backward.
|dairname=&nbsp;
|dairname=&nbsp;
|dairdmg=10% (clean), 8% (late)
|dairdmg=10% (clean), 8% (late)
|dairdesc=Green Mario kicks his feet below him dealing a power strike. This moves has a sweet spot that meteor smashes the opponent; unlike previous games, it is timing-based instead of position-based, making it much easier to control.
|dairdesc=Luigi kicks his feet below him dealing a power strike. This moves has a sweet spot that meteor smashes the opponent; unlike previous games, it is timing-based instead of position-based, making it much easier to control.
|grabname=&nbsp;
|grabname=&nbsp;
|grabdesc=Green Mario's grab range is relatively short.
|grabdesc=Luigi's grab range is relatively short.
|pummelname=&nbsp;
|pummelname=&nbsp;
|pummeldmg=3.2%
|pummeldmg=3.2%
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|fthrowname=&nbsp;
|fthrowname=&nbsp;
|fthrowdmg=9%
|fthrowdmg=9%
|fthrowdesc=Green Mario spins his opponent around once and tosses the opponent forward.
|fthrowdesc=Luigi spins his opponent around once and tosses the opponent forward.
|bthrowname=&nbsp;
|bthrowname=&nbsp;
|bthrowdmg=10% (throw), 6% (collateral)
|bthrowdmg=10% (throw), 6% (collateral)
|bthrowdesc=A powerful throw that has Green Mario spinning the opponent several times and throwing the opponent in the opposite direction grabbed. Originates from ''Super Mario 64''.
|bthrowdesc=A powerful throw that has Luigi spinning the opponent several times and throwing the opponent in the opposite direction grabbed. Originates from ''Super Mario 64''.
|uthrowname=&nbsp;
|uthrowname=&nbsp;
|uthrowdmg=8%
|uthrowdmg=8%
|uthrowdesc=Green Mario throws his opponent high into the air with both hands.
|uthrowdesc=Luigi throws his opponent high into the air with both hands.
|dthrowname=&nbsp;
|dthrowname=&nbsp;
|dthrowdmg=6%
|dthrowdmg=6%
|dthrowdesc=Green Mario shoves his opponent under him and Ground-Pounds them. Great combo starter and can be followed up by any other aerial.
|dthrowdesc=Luigi shoves his opponent under him and Ground-Pounds them. Great combo starter and can be followed up by any other aerial.
|floorfname=&nbsp;
|floorfname=&nbsp;
|floorfdmg=7%
|floorfdmg=7%
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|nsdefname=Fireball
|nsdefname=Fireball
|nsdefdmg=6%
|nsdefdmg=6%
|nsdefdesc=Green Mario fires a weak, green ball of flame that ignores gravity.
|nsdefdesc=Luigi fires a weak, green ball of flame that ignores gravity.
|nsc1name=Bouncing Fireball
|nsc1name=Bouncing Fireball
|nsc1dmg=6% (clean), 5% (mid), 4% (late)
|nsc1dmg=6% (clean), 5% (mid), 4% (late)
|nsc1desc=Green Mario fires a fireball that bounces similar to Mario's. However, the bouncing arc is more vertical. This move weakens with distance.
|nsc1desc=Luigi fires a fireball that bounces similar to Mario's. However, the bouncing arc is more vertical. This move weakens with distance.
|nsc2name=Ice Ball
|nsc2name=Ice Ball
|nsc2dmg=4%
|nsc2dmg=4%
|nsc2desc=Green Mario fires a slow-moving iceball that freezes enemies at higher percents.
|nsc2desc=Luigi fires a slow-moving iceball that freezes enemies at higher percents.
|ssdefname=Green Missile
|ssdefname=Green Missile
|ssdefdmg=10% (uncharged), ~19.8% (fully charged) 25% (misfire)
|ssdefdmg=10% (uncharged), ~19.8% (fully charged) 25% (misfire)
|ssdefdesc=Green Mario charges up and shoots forward like a missile. If used on the ground for too long, it cancels the charge. This move has a 1/10 chance to misfire, which has greater damage, knockback, and always go the same distance no matter the charge.
|ssdefdesc=Luigi charges up and shoots forward like a missile. If used on the ground for too long, it cancels the charge. This move has a 1/10 chance to misfire, which has greater damage, knockback, and always go the same distance no matter the charge.
|ssc1name=Floating Missile
|ssc1name=Floating Missile
|ssc1dmg=~4.3% (uncharged), ~18% (fully charged), 23% (misfire)<!--game data says 10 uncharged-->
|ssc1dmg=~4.3% (uncharged), ~18% (fully charged), 23% (misfire)<!--game data says 10 uncharged-->
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|ssc2name=Quick Missile
|ssc2name=Quick Missile
|ssc2dmg=~5.15% (uncharged), ~20% (fully charged), 20% (misfire)<!--game data says 10 uncharged-->
|ssc2dmg=~5.15% (uncharged), ~20% (fully charged), 20% (misfire)<!--game data says 10 uncharged-->
|ssc2desc=Green Mario flies farther, but missing causes him to slide across the ground and be open for an attack.
|ssc2desc=Luigi flies farther, but missing causes him to slide across the ground and be open for an attack.
|usdefname=Super Jump Punch
|usdefname=Super Jump Punch
|usdefdmg=25% (ground sweetspot), 20% (air sweetspot), 1% (otherwise)
|usdefdmg=25% (ground sweetspot), 20% (air sweetspot), 1% (otherwise)
|usdefdesc=Green Mario performs an uppercut from a super jump that deals massive amounts of damage if sweetspotted and pitiful damage otherwise.
|usdefdesc=Luigi performs an uppercut from a super jump that deals massive amounts of damage if sweetspotted and pitiful damage otherwise.
|usc1name=Fiery Jump Punch
|usc1name=Fiery Jump Punch
|usc1dmg=18% (ground sweetspot), 15% (air sweetspot), 1% (otherwise)
|usc1dmg=18% (ground sweetspot), 15% (air sweetspot), 1% (otherwise)
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|usc2name=Burial Header
|usc2name=Burial Header
|usc2dmg=8% (descent), 8% (landing), 1% (otherwise)
|usc2dmg=8% (descent), 8% (landing), 1% (otherwise)
|usc2desc=Instead of a fiery sweetspot, Green Mario deals [[bury]]ing damage as he falls. Luigi will also get up much faster.
|usc2desc=Instead of a fiery sweetspot, Luigi deals [[bury]]ing damage as he falls. Luigi will also get up much faster.
|dsdefname=Green Mario Cyclone
|dsdefname=Luigi Cyclone
|dsdefdmg=1.5% (loop hits), 3% (last hit)
|dsdefdmg=1.5% (loop hits), 3% (last hit)
|dsdefdesc=Green Mario rapidly spins around dealing damage the opponent before sending them flying.
|dsdefdesc=Luigi rapidly spins around dealing damage the opponent before sending them flying.
|dsc1name=Mach Cyclone
|dsc1name=Mach Cyclone
|dsc1dmg=6%
|dsc1dmg=6%
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|dsc2name=Clothesline Cyclone
|dsc2name=Clothesline Cyclone
|dsc2dmg=8%
|dsc2dmg=8%
|dsc2desc=Slower, and only hits once, but is stronger. But Green Mario cannot float with it.
|dsc2desc=Slower, and only hits once, but is stronger. But Luigi cannot float with it.
|fsname=Poltergust 5000
|fsname=Poltergust 5000
|fsdmg=30% (captured), 10% (throw)
|fsdmg=30% (captured), 10% (throw)
|fsdesc=The Poltergust 5000 from ''Green Mario's Mansion: Dark Moon'' suddenly appears on Luigi's back. He then proceeds to suck up nearby opponents. Then, he will shoot them out and potentially K.O. them.
|fsdesc=The Poltergust 5000 from ''Luigi's Mansion: Dark Moon'' suddenly appears on Luigi's back. He then proceeds to suck up nearby opponents. Then, he will shoot them out and potentially K.O. them.
}}
}}


===Taunts===
===Taunts===
*Initiates a variety of poses. In order: he faces the screen with one hand on his waist while the other gives the {{s|wikipedia|V sign}}, referencing his animation from ''{{s|mariowiki|Luigi's Mansion}}'' when he'd find a key; he turns to the right slightly, pointing his hands that direction, and what's new in this installment is the look of terror on his face while in this pose. Then, he places his right hand just below his nose, as seen in his artwork for ''{{s|mariowiki|Mario & Luigi: Superstar Saga}}''. Then he turns away from the screen, crouching, as if he's sad, just like his {{s|mariowiki|Bogey}} animation in ''[[mariowiki:Mario Golf (Nintendo 64)|Mario Golf]]'' and finally, he faces the screen once more, with both hands on his face, giving a frightened look from the cover of ''{{s|mariowiki|Luigi's Mansion}}''.
*Initiates a variety of poses. In order: he faces the screen with one hand on his waist while the other gives the {{s|wikipedia|V sign}}, referencing his animation from ''{{s|mariowiki|Luigi's Mansion}}'' when he'd find a key; he turns to the right slightly, pointing his hands that direction, and what's new in this installment is the look of terror on his face while in this pose. Then, he places his right hand just below his nose, as seen in his artwork for ''{{s|mariowiki|Mario & Luigi: Superstar Saga}}''. Then he turns away from the screen, crouching, as if he's sad, just like his {{s|mariowiki|Bogey}} animation in ''[[mariowiki:Mario Golf (Nintendo 64)|Mario Golf]]'' and finally, he faces the screen once more, with both hands on his face, giving a frightened look from the cover of ''{{s|mariowiki|Luigi's Mansion}}''.
*Green Mario has his arms straight down and his body fully erect. The pose causes Green Mario to gently fall forward and briefly balance on his belly. He says "pow pow". It is based off of one of his victory poses from ''[[Super Smash Bros. Melee]]''.
*Luigi has his arms straight down and his body fully erect. The pose causes Luigi to gently fall forward and briefly balance on his belly. He says "pow pow". It is based off of one of his victory poses from ''[[Super Smash Bros. Melee]]''.
*He bashfully kicks the ground and sighs. Originates from ''[[Super 64]]''. If it contacts with an opponent that is hanging on a ledge or off-stage, Green Mario can perform a powerful [[meteor smash]]; if the opponent is on the stage, then they receive set knockback.
*He bashfully kicks the ground and sighs. Originates from ''[[Super 64]]''. If it contacts with an opponent that is hanging on a ledge or off-stage, Luigi can perform a powerful [[meteor smash]]; if the opponent is on the stage, then they receive set knockback.


====On-Screen Appearance====
====On-Screen Appearance====
A green Warp Pipe appears. Green Mario leaps out with his hands on his head and hesitantly says "Let's-a go!"<ref name="treehouseday3"/>
A green Warp Pipe appears. Luigi leaps out with his hands on his head and hesitantly says "Let's-a go!"<ref name="treehouseday3"/>


====Victory Fanfare====
====Victory Fanfare====
A flourished remix directly from ''Brawl'' based on the sound clip that would play when Green Mario reaches the end of a level in ''Super Mario Bros.'' It is shared with {{SSB4|Mario}}, {{SSB4|Peach}}, and {{SSB4|Dr. Mario}}.
A flourished remix directly from ''Brawl'' based on the sound clip that would play when Luigi reaches the end of a level in ''Super Mario Bros.'' It is shared with {{SSB4|Mario}}, {{SSB4|Peach}}, and {{SSB4|Dr. Mario}}.
<gallery>
<gallery>
MarioUniverseTheme.ogg
MarioUniverseTheme.ogg
Line 209: Line 209:


==Trophies==
==Trophies==
Green Mario's regular trophy can be obtained by completing [[Classic Mode]] as him and his alternative trophy can be obtained by completing [[All-Star mode]] as him in {{for3ds}}.
Luigi's regular trophy can be obtained by completing [[Classic Mode]] as him and his alternative trophy can be obtained by completing [[All-Star mode]] as him in {{for3ds}}.


'''Luigi'''
'''Luigi'''
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==In [[Event Match]]es==
==In [[Event Match]]es==
===Solo Events===
===Solo Events===
* '''[[All-Star Battle: Secret]]''': Green Mario is one of the opponents fought in this event. All opponents are characters that have been unlockable in previous ''Super Smash Bros.'' games.
* '''[[All-Star Battle: Secret]]''': Luigi is one of the opponents fought in this event. All opponents are characters that have been unlockable in previous ''Super Smash Bros.'' games.
* '''[[Family Ties]]''': The player controls {{SSB4|Bowser Jr.}}, who is aided by a giant {{SSB4|Bowser}}, and must defeat {{SSB4|Mario}} and Green Mario.
* '''[[Family Ties]]''': The player controls {{SSB4|Bowser Jr.}}, who is aided by a giant {{SSB4|Bowser}}, and must defeat {{SSB4|Mario}} and Luigi.
* '''[[Oh Yeah, Luigi Time!]]''': Green Mario must defeat a giant {{SSB4|Wario}}. After some time, a giant {{SSB4|Mario}} will arrive to help the player.
* '''[[Oh Yeah, Luigi Time!]]''': Luigi must defeat a giant {{SSB4|Wario}}. After some time, a giant {{SSB4|Mario}} will arrive to help the player.


===Co-op Events===
===Co-op Events===
* '''[[A Lurking Menace]]''': {{SSB4|Mario}} and Green Mario must defeat {{SSB4|Bowser Jr.}} If they wait too long, a giant {{SSB4|Bowser}} will arrive and the players must defeat him as well.
* '''[[A Lurking Menace]]''': {{SSB4|Mario}} and Luigi must defeat {{SSB4|Bowser Jr.}} If they wait too long, a giant {{SSB4|Bowser}} will arrive and the players must defeat him as well.
* '''[[Solidarity]]''': {{SSB4|Olimar}} and {{SSB4|Rosalina & Luma}} must defeat {{SSB4|Mario}} and Green Mario. When they are defeated, {{SSB4|Bowser}} and {{SSB4|Bowser Jr.}} must be defeated as well.
* '''[[Solidarity]]''': {{SSB4|Olimar}} and {{SSB4|Rosalina & Luma}} must defeat {{SSB4|Mario}} and Luigi. When they are defeated, {{SSB4|Bowser}} and {{SSB4|Bowser Jr.}} must be defeated as well.
* '''[[The Ultimate Battle]]''': Two players select a character and must defeat the entire roster.
* '''[[The Ultimate Battle]]''': Two players select a character and must defeat the entire roster.
* '''[[Wrecking Bros.]]''': {{SSB4|Mario}} and Green Mario must destroy all of the building on [[Wrecking Crew]]. {{SSB4|Wario}} and {{SSB4|King Dedede}} will try to stop the players.
* '''[[Wrecking Bros.]]''': {{SSB4|Mario}} and Luigi must destroy all of the building on [[Wrecking Crew]]. {{SSB4|Wario}} and {{SSB4|King Dedede}} will try to stop the players.


==[[Alternate costume (SSB4)#Luigi|Alternate costumes]]==
==[[Alternate costume (SSB4)#Luigi|Alternate costumes]]==
Line 261: Line 261:
==Gallery==
==Gallery==
<gallery>
<gallery>
Luigi Direct.png|Green Mario in the Nintendo Direct from April 8th, 2014.
Luigi Direct.png|Luigi in the Nintendo Direct from April 8th, 2014.
Luigi amiibo.png|Green Mario's amiibo.
Luigi amiibo.png|Luigi's amiibo.
SSB4 3DS Luigi Neutral Attack Third Hit.jpg|[[Neutral attack]] third hit.
SSB4 3DS Luigi Neutral Attack Third Hit.jpg|[[Neutral attack]] third hit.
SSB4 Wii U Luigi Dash Attack.jpg|His [[dash attack]].
SSB4 Wii U Luigi Dash Attack.jpg|His [[dash attack]].
Line 268: Line 268:
Luigi Forward smash SSB4.png|His [[forward smash]].
Luigi Forward smash SSB4.png|His [[forward smash]].
Luigi Fireball SSB4.png|His [[Fireball]].
Luigi Fireball SSB4.png|His [[Fireball]].
Luigi Side taunt SSB4.png|Green Mario [[taunt]]ing.
Luigi Side taunt SSB4.png|Luigi [[taunt]]ing.
Luigi In Skyloft.png|The same taunt in [[Skyloft]].
Luigi In Skyloft.png|The same taunt in [[Skyloft]].
ScaredLuigi.jpg|Another of Green Mario's taunts.
ScaredLuigi.jpg|Another of Luigi's taunts.
SSB4 daily image 07-08-2013.jpg|Another pose in the same taunt.
SSB4 daily image 07-08-2013.jpg|Another pose in the same taunt.
File:Crash Bomber.jpg|The same pose, with a [[Crash Bomb]] attached to Green Mario.
File:Crash Bomber.jpg|The same pose, with a [[Crash Bomb]] attached to Luigi.
Luigi taunt SSB4.jpg|Green Mario taunting at a Yellow Pikmin.
Luigi taunt SSB4.jpg|Luigi taunting at a Yellow Pikmin.
Partners in Time Pose.png|Green Mario poses, in a manner seen in ''{{s|mariowiki|Mario & Luigi: Partners in Time}}'' [[supermariowiki::File:ML2Luigi.jpg|artwork]].
Partners in Time Pose.png|Luigi poses, in a manner seen in ''{{s|mariowiki|Mario & Luigi: Partners in Time}}'' [[supermariowiki::File:ML2Luigi.jpg|artwork]].
Skyloft 14.png|Green Mario grabs an [[edge]] in [[Skyloft]].
Skyloft 14.png|Luigi grabs an [[edge]] in [[Skyloft]].
SSB4 Wii U Luigi Down Taunt.jpg|Green Mario using his down taunt to [[meteor smash]] {{SSB4|Kirby}}.
SSB4 Wii U Luigi Down Taunt.jpg|Luigi using his down taunt to [[meteor smash]] {{SSB4|Kirby}}.
Luigi and mario copying kirby.jpg|Green Mario, {{SSB4|Mario}}, and {{SSB4|Kirby}} posing.<!--Don't attribute Luigi's pose to a move; it doesn't fit anything we know about.-->
Luigi and mario copying kirby.jpg|Luigi, {{SSB4|Mario}}, and {{SSB4|Kirby}} posing.<!--Don't attribute Luigi's pose to a move; it doesn't fit anything we know about.-->
Luigi & Mega Man SSB4.jpg|Green Mario throwing back a Metal Blade at {{SSB4|Mega Man}}.
Luigi & Mega Man SSB4.jpg|Luigi throwing back a Metal Blade at {{SSB4|Mega Man}}.
Luigi Buried SSB4.jpg|Green Mario [[buried]] by {{SSB4|Villager}}.
Luigi Buried SSB4.jpg|Luigi [[buried]] by {{SSB4|Villager}}.
Mario Luigi jump SSB4.jpg|Mario and Green mario [[jumping]].
Mario Luigi jump SSB4.jpg|Mario and Luigi [[jumping]].
Luigipaddlingjump.jpg|Mario and Green Mario in a section of [[3D Land]].
Luigipaddlingjump.jpg|Mario and Luigi in a section of [[3D Land]].
Mario and Luigi Stare SSB4.jpg|Mario and Green Mario both staring at each other.
Mario and Luigi Stare SSB4.jpg|Mario and Luigi both staring at each other.
SSB4 Smash Ball.jpg|[[Green Missile]] with Kirby and a [[Smash Ball]].
SSB4 Smash Ball.jpg|[[Green Missile]] with Kirby and a [[Smash Ball]].
SSB4 - Luigi Poltergust 5000.jpg|Green Mario with the [[Poltergust 5000]].
SSB4 - Luigi Poltergust 5000.jpg|Luigi with the [[Poltergust 5000]].
ScrewAttack-SSB4.jpg|Green Mario with a {{b|Screw Attack|item}}.
ScrewAttack-SSB4.jpg|Luigi with a {{b|Screw Attack|item}}.
</gallery>
</gallery>


==Trivia==
==Trivia==
*His official artwork is based on his side [[taunt]].
*His official artwork is based on his side [[taunt]].
*Early in development, Green Mario could [[wall jump]], but not in final release.
*Early in development, Luigi could [[wall jump]], but not in final release.
*He has a different expression while jumping, spotdodging, and getting Screen KOed in the Wii U version of the game.
*He has a different expression while jumping, spotdodging, and getting Screen KOed in the Wii U version of the game.
*The trophy description for Green Mario in the North American version of Super Smash Bros. for Wii U suggests a reference to Weegee, a popular internet meme.
*The trophy description for Luigi in the North American version of Super Smash Bros. for Wii U suggests a reference to Weegee, a popular internet meme.
*Green Mario's All-Star trophy in the 3DS version resembles his Adventure Mode trophy from ''Melee'', though with a different costume.
*Luigi's All-Star trophy in the 3DS version resembles his Adventure Mode trophy from ''Melee'', though with a different costume.


==References==
==References==

Revision as of 13:35, April 1, 2015

This article is about Luigi's appearance in Super Smash Bros. 4. For the character in other contexts, see Luigi.
Luigi
in Super Smash Bros. 4
Luigi
MarioSymbol.svg
Universe Mario
Other playable appearances in SSB
in Melee
in Brawl
Availability Starter
Final Smash Poltergust 5000
Luigi (SSB4)

Luigi (ルイージ, Luigi) is a playable character in Super Smash Bros. 4. He was announced during the Nintendo Direct on August 7, 2013, as part of Nintendo's "Year of Luigi".[1] Charles Martinet provides his voice as well as Mario's and Wario's, although through the same voice clips that were used in Super Smash Bros. Brawl.[2]

Traditionally, Luigi has always been an unlockable character revealed after the game's release. This installment is the first to break that tradition,[1] as he was both revealed before release and is a starter now.

Changes from Brawl

Luigi has received a mix of buffs and nerfs, with the former slightly making up for the latter. A fair amount of his moves, including all of his KOing moves, have been nerfed in power and his recovery has worsened. However, he has now become a faster character overall and has received improvements to his combo and neutral games.

Aesthetics

  • Change Like Mario, Luigi has a more cartoonish and sleeker appearance instead of the more realistic look he had in Brawl, which is more inline with his appearance in the Mario games as well as the new aesthetic used in SSB4. Like King Dedede and several other characters, his facial expressiveness has been exaggerated even further to reflect his characteristic cowardliness. His sound effects are also more cartoonish to emphasize their silliness, and he has also undergone many visual changes to his attacks, some of which have new animations. Unlike previous installments, Luigi's chest will always be facing the foreground, just like Mario.

Attributes

  • Buff Luigi dashes faster.
  • Buff Luigi's air speed is slightly higher.
  • Buff Luigi's short hop is lower but his full jump is higher.
  • Change Luigi has a new jumping animation where he scuttles while in midair, similar to what he does in certain Mario games.

Ground attacks

  • Change Neutral attack's first two jabs appear to have new animations.
  • Buff The final hit of neutral attack now sends Luigi forward, increasing its range.
  • Nerf All tilts deal less damage (Up tilt does 6% instead of 9%, forward tilt does 8% instead of 10%, and down tilt does 8% instead of 9%).
  • Buff Up tilt does less knockback, making it much better at juggling, and a better combo starter. Thus, it is considered to have much more utility overall.
  • Change Down tilt now knocks opponent upwards and to the side a bit.
  • Buff Dash attack's first hits link together better, and its last hit has much more knockback.
  • Nerf Forward smash is less powerful.
  • Nerf Up smash (sweetspotted) and down smash deal less damage (Up smash sweetspot does 14% instead of 15%, and down smash deals 14% instead of 16%).
  • Buff Down smash is slightly faster.

Aerial attacks

  • Nerf Neutral air and back air can no longer be performed twice in a short hop.
  • Nerf Neutral, forward, up, and down aerial deal less damage (Neutral aerial does 12% instead of 14%, foward aerial does 9% instead of 10%, up aerial does 11% instead of 13%, down aerial does 10% instead of 11%).
  • Nerf Neutral air does less damage and has much lower knockback growth, being unable to KO in the early 100%s.
  • Buff Neutral air's lower power makes it a better combo starter.
  • Buff Forward aerial appears to have greater range and knockback. It is also is slightly quicker.
  • Buff Back air deals 2% more damage (14% instead of 12%).
  • Nerf Back air has more ending lag.
  • Buff Down aerial has been sped up, and appears to have a slightly larger hitbox. It is much easier to meteor smash with. Both the sweetspot and sourspot are stronger, especially the sourspot.

Throws/other attacks

  • Buff His grab has less ending lag.
  • Change Luigi now grabs with one hand as opposed to two.
  • Buff Forward throw is stronger.
  • Nerf Back throw deals 2% less damage throughout. It is also weaker, KOing about 30-40% later.
  • Buff Down throw appears to have less ending lag and lower knockback growth, allowing Luigi more follow up options.
  • Change Down throw has a new animation, where Luigi throws the opponent on the ground and Ground Pounds the opponent, similar to Peach and Wario's down throws.
  • Change During his up taunt, Luigi's facial expressions are different than in Brawl.

Special moves

  • Buff Fireballs go slightly farther and are shot faster.
  • Buff Green Missile deals more damage when uncharged, dealing 10% uncharged as opposed to 5%.
  • Nerf Charging Green Missile past a certain point will cancel the move, instead of being able to hold the charge indefinitely, which makes it impossible to stall out using it and forcing your opponents to go into it's path if they want to continue the fight.
  • Change Green Missile has a 1 in 10 chance of misfiring instead of a 1 in 8 chance.
  • Nerf Super Jump Punch doesn't go as far horizontally after ascent. It also gains less vertical distance. Fire Jump Punch is slightly weaker, now KOing opponents around 60-80% instead of around 50% (depending on the opponent's weight and Luigi's rage).
  • Buff Luigi Cyclone is stronger, and the hits link together better.
  • Nerf Luigi Cyclone gains much less altitude when used in the air. It also deals less damage (9% instead of 12% total).
  • Change Luigi's Final Smash has been changed to the Poltergust 5000, replacing Negative Zone.

Moveset

  Name Damage Description
Neutral attack   3% Luigi does a combo that involves punching twice and hitting with his behind.
2%
5%
Forward tilt   8% Luigi performs a spinning kick. This move can be angled.
Up tilt   6% Luigi swipes over his head with his fist. Great combo starter.
Down tilt   8% Luigi couches, turns around, and kicks his heel out behind him.
Dash attack   1% (hits 1-6), 2% (hit 7) Luigi begins to rapidly swing his arms towards the opponent, then launching them away.
Forward smash   15% Luigi bends his elbow and thrusts his arm out with an open hand stab.
Up smash   14% (head), 12% (body) Luigi performs a hard-hitting headbutt.
Down smash   15% (legs), 14% (feet) Luigi swings along the floor and does devastating kicks to both sides.
Neutral aerial   12% (clean), 6% (late) Luigi does a powerful sex kick.
Forward aerial   9% Luigi raises his hand up and brings it down with a karate chop.
Back aerial   14% (clean feet), 8% (clean legs, late) Luigi turns around and does a powerful dropkick.
Up aerial   11% Luigi performs a somersault and kicks backward.
Down aerial   10% (clean), 8% (late) Luigi kicks his feet below him dealing a power strike. This moves has a sweet spot that meteor smashes the opponent; unlike previous games, it is timing-based instead of position-based, making it much easier to control.
Grab   Luigi's grab range is relatively short.
Pummel   3.2% Headbutts opponent.
Forward throw   9% Luigi spins his opponent around once and tosses the opponent forward.
Back throw   10% (throw), 6% (collateral) A powerful throw that has Luigi spinning the opponent several times and throwing the opponent in the opposite direction grabbed. Originates from Super Mario 64.
Up throw   8% Luigi throws his opponent high into the air with both hands.
Down throw   6% Luigi shoves his opponent under him and Ground-Pounds them. Great combo starter and can be followed up by any other aerial.
Forward roll
Back roll
Spot dodge
Air dodge
Techs
Floor attack (front)
Floor getups (front)
  7% Gets up then kicks behind him, then in front of him.
Floor attack (back)
Floor getups (back)
  7% Gets up then punches behind him, then in front of him.
Floor attack (trip)
Floor getups (trip)
  5% Kicks behind him, then in front of him while getting up.
Edge attack
Edge getups
  7% Does a somersault and then kicks upwards, from a laying down position.
Neutral special Default Fireball 6% Luigi fires a weak, green ball of flame that ignores gravity.
Custom 1 Bouncing Fireball 6% (clean), 5% (mid), 4% (late) Luigi fires a fireball that bounces similar to Mario's. However, the bouncing arc is more vertical. This move weakens with distance.
Custom 2 Ice Ball 4% Luigi fires a slow-moving iceball that freezes enemies at higher percents.
Side special Default Green Missile 10% (uncharged), ~19.8% (fully charged) 25% (misfire) Luigi charges up and shoots forward like a missile. If used on the ground for too long, it cancels the charge. This move has a 1/10 chance to misfire, which has greater damage, knockback, and always go the same distance no matter the charge.
Custom 1 Floating Missile ~4.3% (uncharged), ~18% (fully charged), 23% (misfire) This only goes straight, which can be more accurate to hitting enemies and getting back on stage. However, it deals less damage. In return, it charges up twice as fast.
Custom 2 Quick Missile ~5.15% (uncharged), ~20% (fully charged), 20% (misfire) Luigi flies farther, but missing causes him to slide across the ground and be open for an attack.
Up special Default Super Jump Punch 25% (ground sweetspot), 20% (air sweetspot), 1% (otherwise) Luigi performs an uppercut from a super jump that deals massive amounts of damage if sweetspotted and pitiful damage otherwise.
Custom 1 Fiery Jump Punch 18% (ground sweetspot), 15% (air sweetspot), 1% (otherwise) Makes it easier to hit the sweetspot at the expense of its power and the move's height.
Custom 2 Burial Header 8% (descent), 8% (landing), 1% (otherwise) Instead of a fiery sweetspot, Luigi deals burying damage as he falls. Luigi will also get up much faster.
Down special Default Luigi Cyclone 1.5% (loop hits), 3% (last hit) Luigi rapidly spins around dealing damage the opponent before sending them flying.
Custom 1 Mach Cyclone 6% Pushes back opponents who are close, and can rise a great amount compared to the other variations. However, only the ending does any damage.
Custom 2 Clothesline Cyclone 8% Slower, and only hits once, but is stronger. But Luigi cannot float with it.
Final Smash Poltergust 5000 30% (captured), 10% (throw) The Poltergust 5000 from Luigi's Mansion: Dark Moon suddenly appears on Luigi's back. He then proceeds to suck up nearby opponents. Then, he will shoot them out and potentially K.O. them.

Taunts

  • Initiates a variety of poses. In order: he faces the screen with one hand on his waist while the other gives the V sign, referencing his animation from Luigi's Mansion when he'd find a key; he turns to the right slightly, pointing his hands that direction, and what's new in this installment is the look of terror on his face while in this pose. Then, he places his right hand just below his nose, as seen in his artwork for Mario & Luigi: Superstar Saga. Then he turns away from the screen, crouching, as if he's sad, just like his Bogey animation in Mario Golf and finally, he faces the screen once more, with both hands on his face, giving a frightened look from the cover of Luigi's Mansion.
  • Luigi has his arms straight down and his body fully erect. The pose causes Luigi to gently fall forward and briefly balance on his belly. He says "pow pow". It is based off of one of his victory poses from Super Smash Bros. Melee.
  • He bashfully kicks the ground and sighs. Originates from Super 64. If it contacts with an opponent that is hanging on a ledge or off-stage, Luigi can perform a powerful meteor smash; if the opponent is on the stage, then they receive set knockback.

On-Screen Appearance

A green Warp Pipe appears. Luigi leaps out with his hands on his head and hesitantly says "Let's-a go!"[2]

Victory Fanfare

A flourished remix directly from Brawl based on the sound clip that would play when Luigi reaches the end of a level in Super Mario Bros. It is shared with Mario, Peach, and Dr. Mario.

Update history

Super Smash Bros. for Nintendo 3DS 1.0.4

  • Buff Forward smash damage: 14%15%
  • Change Forward smash side angle: 55 → 53
  • Change Down smash angle: 70 → 60
  • Buff Down smash knockback scaling: 80 → 100
  • Buff Forward aerial hand hitbox radius: 4.8 → 5.6
  • Change Order of hitboxes of forward aerial reversed (no practical effect).
  • Buff Super Jump Punch (default) ground sweetspot radius: 1.6 → 1.7
  • Change Super Jump Punch (default) ground sweetspot z-offset: 6.1 → 7.0
  • Buff Super Jump Punch (default) air sweetspot radius: 2.1 → 2.2
  • Change Super Jump Punch (default) air sweetspot z-offset: 4.7 → 5.5

Trophies

Luigi's regular trophy can be obtained by completing Classic Mode as him and his alternative trophy can be obtained by completing All-Star mode as him in Super Smash Bros. for Nintendo 3DS.

Luigi

North America (3DS) Luigi recently celebrated his 30th anniversary with the Year of Luigi, but all that attention just made him even more shy and awkward. In Smash Bros., Luigi takes a lot of cues from his brother in fighting style, adding flair to moves like Super Jump Punch. His taunts, however, are truly unique.
North America (Wii U) Luigi recently celebrated his 30th anniversary with the Year of Luigi, but all that attention just made him even more shy and awkward. In Smash Bros. (as in life), Luigi tends to follow his brother's lead, but he adds his own flair to moves like Super Jump Punch. His taunts, however, are 100% Weegee.
Europe With the Year of Luigi long gone now, it's up to you to prove to everyone that Mario's cowardly co-star is still awesome. He may share a lot of moves with his brother, but he still puts his own spin on things. When you Super Jump Punch a foe just right, for example, the noise he makes is epic. His taunts are pretty funny too. Try them!
Appears In
Mario Bros. 1983
3DS: Luigi's Mansion: Dark Moon 03/2013

Luigi (Alt.)

North America Luigi may sulk when his down taunt is used, but his little dejected kick can actually hurt a nearby enemy fighter. It can even trigger a meteor smash! Notice an enemy leisurely hanging from the edge? Run over and pout on the edge—that foe will be the one with something to pout about!
Europe Luigi might look a bit sulky when you use his down taunt, but when he does it next to another fighter, it can get in a little hit - well, a "little hit" that can also sometimes be a meteor smash! Say you spot a fighter hanging off the edge of the stage. Just give them a pout and a kick with this taunt, and they'll fall to their doom.
Appears In
Mario Bros. 1983
3DS: Luigi's Mansion: Dark Moon 03/2013

In Event Matches

Solo Events

Co-op Events

Alternate costumes

Luigi Palette (SSB4).png
Luigi (SSB4) Luigi (SSB4) Luigi (SSB4) Luigi (SSB4) Luigi (SSB4) Luigi (SSB4) Luigi (SSB4) Luigi (SSB4)

Gallery

Trivia

  • His official artwork is based on his side taunt.
  • Early in development, Luigi could wall jump, but not in final release.
  • He has a different expression while jumping, spotdodging, and getting Screen KOed in the Wii U version of the game.
  • The trophy description for Luigi in the North American version of Super Smash Bros. for Wii U suggests a reference to Weegee, a popular internet meme.
  • Luigi's All-Star trophy in the 3DS version resembles his Adventure Mode trophy from Melee, though with a different costume.

References