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Motion-Sensor Bomb: Difference between revisions

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==Origin==
==Origin==
[[File:ProximityMine007.png|thumb|150px|The Proximity Mine as it originally appeared in ''GoldenEye 007''.]]
[[File:ProximityMine007.png|thumb|150px|The Proximity Mine as it originally appeared in ''GoldenEye 007''.]]
In ''GoldenEye 007'', there is an item called the "Proximity Mine". The player simply throws the mine on any surface and waits for the enemy to walk by it. If the enemy gets too close, it explodes and causes powerful splash damage. It is also possible for the same person to be killed by his or her own Proximity Mine.  
In ''GoldenEye 007'', there is an item called the "Proximity Mine". The player simply throws the mine on any surface and waits for the enemy to walk by it. If the enemy gets too close, it explodes and causes powerful splash damage, perhaps enough to easily kill the victim. It is also possible for the same person to be killed by his or her own Proximity Mine.  


In the ''Super Smash Bros.'' series, the Proximity Mine is renamed to "Motion-Sensor Bomb" and it acts the same as it did in ''GoldenEye 007''. There is also a Proximity Mine in the game ''Perfect Dark'', and it acts the same exact way it does in ''GoldenEye 007'', but it has a different, more triangular design. The design of the Motion-Sensor Bomb in ''Super Smash Bros.'' and ''Melee'' resembles the design in ''GoldenEye 007''; however, the design in the Japanese version of ''Melee'' resembles the proximity mines from the original, Nintendo 64 version of ''Perfect Dark'' (the later Xbox Live Arcade release redesigned the mine extensively). The design of the Motion-Sensor Bomb in ''Brawl'' doesn't resemble either mine, and now has its own, unique appearance. [http://www.youtube.com/watch?v=zsftegYjaiQ]
In the ''Super Smash Bros.'' series, the Proximity Mine is renamed to "Motion-Sensor Bomb" and it acts the same as it did in ''GoldenEye 007''. There is also a Proximity Mine in the game ''Perfect Dark'', and it acts the same exact way it does in ''GoldenEye 007'', but it has a different, more triangular design. The design of the Motion-Sensor Bomb in ''Super Smash Bros.'' and ''Melee'' resembles the design in ''GoldenEye 007''; however, the design in the Japanese version of ''Melee'' resembles the proximity mines from the original, Nintendo 64 version of ''Perfect Dark'' (the later Xbox Live Arcade release redesigned the mine extensively). The design of the Motion-Sensor Bomb in ''Brawl'' doesn't resemble either mine, and now has its own, unique appearance. [http://www.youtube.com/watch?v=zsftegYjaiQ]

Revision as of 13:39, March 13, 2014

Motion-Sensor Bomb
Motionsensorbomb.jpg
Motion-Sensor Bomb artwork from Brawl.
Universe Super Smash Bros.
Appears in SSB, Melee, Brawl, SSB4
Item class Throwing/Setting/Explosive

The Motion-Sensor Bomb, also known as Sensor Bomb (センサー爆弾, Sensā Bakudan) in Japan and Proximity Mine in PAL versions of Super Smash Bros. Melee, is an item seen throughout the entire Super Smash Bros. series that will attach itself to the nearest solid part of the stage when thrown, be it ground, wall, or ceiling. It will then stick there until something hits it, be it an attack, a character or an item. If touched, it will explode and deal out a great amount of damage and knockback.

In the original game and in Melee, when lying on the ground after spawning, it will be grey but once thrown onto a wall or floor, it'll glow green, as well as make a signature noise when it hits the ground, alerting others of its presence. In Brawl, the mine no longer glows; however, it gives a small beeping noise shortly after it has been deployed. It will also disappear if it takes too long to be set off.

In the North American and PAL versions of Melee, beta gameplay shows that the item was to look more similar to its appearance from Perfect Dark rather than GoldenEye 007. This was changed in the final versions for unknown reasons; even the Japanese language option in the North American version does not revert the item to the same appearance as in Perfect Dark and the Japanese version of Melee.

Origin

The Proximity Mine as it originally appeared in GoldenEye 007.

In GoldenEye 007, there is an item called the "Proximity Mine". The player simply throws the mine on any surface and waits for the enemy to walk by it. If the enemy gets too close, it explodes and causes powerful splash damage, perhaps enough to easily kill the victim. It is also possible for the same person to be killed by his or her own Proximity Mine.

In the Super Smash Bros. series, the Proximity Mine is renamed to "Motion-Sensor Bomb" and it acts the same as it did in GoldenEye 007. There is also a Proximity Mine in the game Perfect Dark, and it acts the same exact way it does in GoldenEye 007, but it has a different, more triangular design. The design of the Motion-Sensor Bomb in Super Smash Bros. and Melee resembles the design in GoldenEye 007; however, the design in the Japanese version of Melee resembles the proximity mines from the original, Nintendo 64 version of Perfect Dark (the later Xbox Live Arcade release redesigned the mine extensively). The design of the Motion-Sensor Bomb in Brawl doesn't resemble either mine, and now has its own, unique appearance. [1]

The Proximity Mine as it appears in Perfect Dark.


Damage

Note, in Brawl the Motion-Sensor Bomb cannot be dropped while on the ground, pressing the drop input will make the character perform a forward tilt throw.

Action Template:G Template:G Template:G
Explosion 30% 28% 25%
Forward tilt throw 10% 12% 12%
Up tilt throw 10% 13% 13%
Down tilt throw 10% 18% 14%
Dash throw 12% 14% 15%
Forward smash throw 12% 15% 15%
Up smash throw 13% 17% 13%
Down smash throw 13% 18% 18%
Aerial drop N/A 14% 12%
Aerial forward tilt throw 11% 14% 12%
Aerial up tilt throw 12% 13% 13%
Aerial down tilt throw 12% 14% 13%
Aerial forward smash throw 12% 16% 15%
Aerial up smash throw 13% 13% 13%
Aerial down smash throw 13% 14% 13%

Description from the Super Smash Bros. Instruction Booklet

When thrown, these will activate wherever they land. The first character to approach an active bomb is in for a big surprise!

Trophies

Melee trophies

Trophy (JP)

Proximity Mine Trophy Melee.png

Proximity Mine
The perfect accessory for ambushes, the proximity mine has long been a favorite covert weapon of the Carrington Institute any surface [sic], and once armed, detonates with incredible force when it detects motion within its range. In the frantic world of Super Smash Bros., it doesn't take long for it to go.

Trophy (NTSC English)

Motion-Sensor Bomb Trophy Melee.png

Motion-Sensor Bomb
The perfect accessory for ambushes, the Motion-Sensor Bomb has been a favorite covert weapon of spies and other stealthy operatives. It adheres to any surface, and once armed, detonates with incredible force when it detects motion in its range. In the frantic world of Super Smash Bros., it doesn't take long for it to go.

  • TOP SECRET

Brawl trophy

Motion Sensor Bomb - Brawl Trophy.png

An item that, when placed, will detonate when someone gets too close. It can be stuck on ceilings, walls, and floors. It doesn't matter who places this thing--it'll explode regardless of who passes by. Its explosive power is high, and it launches players with ease. It's small and lies almost flat on surfaces, so it can be very difficult to see.

GameCube: Super Smash Bros. Melee
Wii: Super Smash Bros. Brawl

Gallery

Trivia

  • The Melee trophy said its area of origin was secret, but the Brawl trophy verifies it originates in the Brawl universe. This is because in Melee the item was from Perfect Dark/Goldeneye 007 (which are not Nintendo's IPs, the former belonging to Rare even after their contract with Nintendo has been terminated), while in Brawl and SSB4 it has new designs made specifically for the Super Smash Bros. series.
    • Despite this, "Perfect Dark" can be seen in Melee's credits.