Donkey Kong (SSBM)/Neutral attack/Hit 1: Difference between revisions
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{{competitive expertise}} | {{competitive expertise}} | ||
==Overview== | ==Overview== | ||
DK does a cross punch in front of him. Being tied with [[Jigglypuff (SSBM)/Neutral attack/Hit 1|Jigglypuff]] for the seventh slowest jab, in terms of startup, the move sees little use in competitive play. It combos into little, except his [[Donkey Kong (SSBM)/Neutral attack/Hit 2|jab 2]], and loses out on speed to his grounded [[Donkey Kong (SSBM)/Up special|up-B]], which comes out on frame 3. The move's primary use is to [[Lock|jab reset]] knocked-down opponents. | |||
==Hitboxes== | ==Hitboxes== | ||
{{MeleeHitboxTableHeader}} | {{MeleeHitboxTableHeader}} |
Revision as of 18:45, July 1, 2024
Overview
DK does a cross punch in front of him. Being tied with Jigglypuff for the seventh slowest jab, in terms of startup, the move sees little use in competitive play. It combos into little, except his jab 2, and loses out on speed to his grounded up-B, which comes out on frame 3. The move's primary use is to jab reset knocked-down opponents.
Hitboxes
Timing
Hitboxes | 5-7 |
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Earliest continuable | 10 |
Animation length | 24 |
Lag time |
Hitbox |
Earliest continuable point |
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