Donkey Kong (SSB)/Neutral attack/Hit 1
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Overview[edit]
Donkey Kong does a forward hook that connects reliably to the second. It has no base knockback, but a knockback scaling of 100. Although it's slightly easier to dodge against at, it's still a relatively strong attack when combining with the second hit.
Hitboxes[edit]
ID | Part | Damage | SD | Angle | BK | KS | FKV | Radius | Bone | Offset | Clang | Effect | G | A | Sound | ||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
0 | 0 | 4% | 0 | 0 | 100 | 0 | 140 | 9 | 140 | 0 | 0 | Punch | |||||
1 | 0 | 4% | 0 | 0 | 100 | 0 | 105 | 9 | -40 | 0 | 0 | Punch |
Timing[edit]
Hitboxes | 5-8 |
---|---|
Earliest continuable | 11 |
Animation length | 24 |
Lag time |
Hitbox |
Earliest continuable point |
|