Donkey Kong (SSBM)/Up aerial
From SmashWiki, the Super Smash Bros. wiki
Jump to navigationJump to search
Overview[edit]
Donkey Kong does a quick headbutt above himself. DK's primary combo move due to its decent hitbox, very wide autocancel window, and convenient knockback scaling that allows it to be usable at a lot of percents against most of the cast. It is also a reliable kill option against midfallers like Sheik at percents when forward aerial won't combo. It's a useful air-to-air option in neutral, particularly as a tool to catch shorthops from characters like Sheik or Ganon who typically start their aerials as they fall.
Hitboxes[edit]
ID | Part | Damage | SD | Angle | BK | KS | FKV | Radius | Bone | Offset | Clang | Rebound | Effect | G | A | Sound | ||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
0 | 0 | 14% | 0 | 32 | 90 | 0 | 7.812 | 44 | 0.0 | 0.0 | 0.0 | Punch |
Timing[edit]
Initial autocancel | 1-5 |
---|---|
Hitboxes | 6-8 |
Ending autocancel | 13- |
Interruptible | 38 |
Animation length | 44 |
Landing lag[edit]
Animation length | 25 |
---|---|
L-cancelled animation length | 12 |
Normal | |||||||||||||||||||||||||
L-cancelled |
Lag time |
Hitbox |
Autocancel |
Interruptible |
|