Super Smash Bros. Melee

Pichu (SSBM)/Dash attack: Difference between revisions

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{{competitive expertise}}
{{competitive expertise}}
==Overview==
==Overview==
Pichu's Dash attack is an overall underwhelming move, and can even be punishable on hit at lower percents due to its low hit stun, knock back, and long frame data. Better options in relevant situations would typically be Neutral air or one of Pichu's tilt attacks.
Pichu's Dash attack is an overall underwhelming move, and can even be punishable on hit at lower percents due to its low hit stun, poor knock back, and long frame data. Better options in relevant situations would typically be Neutral air or one of Pichu's tilt attacks.


==Hitboxes==
==Hitboxes==

Revision as of 20:04, November 29, 2023

Hitbox visualization showing Pichu's dash attack.
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Overview

Pichu's Dash attack is an overall underwhelming move, and can even be punishable on hit at lower percents due to its low hit stun, poor knock back, and long frame data. Better options in relevant situations would typically be Neutral air or one of Pichu's tilt attacks.

Hitboxes

ID Part Damage SD Angle BK KS FKV Radius Bone Offset Clang Rebound Effect G A Sound
0 0 8% 0 Sakurai angle 40 70 0 4.4919 15 0.0 4.6872 0.496062 HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Normal (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png L Punch
1 0 8% 0 Sakurai angle 40 70 0 2.991996 4 0.0 0.66402 0.0 HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Normal (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png L Punch

Timing

Hitbox 5-16
Animation length 49
FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png
Legend (1 square = 1 frame)
Lag
Lag time
Hitbox
Hitbox