Mii Brawler (SSBU)/Up smash: Difference between revisions
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m (→Hitboxes) |
(→Timing) |
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!Charges between | !Charges between | ||
|3-4 | |3-4 | ||
|- | |||
!Leg intangible | |||
|8-12 | |||
|- | |- | ||
!Clean hit | !Clean hit | ||
Line 82: | Line 85: | ||
!Late hit | !Late hit | ||
|13-14 | |13-14 | ||
|- | |- | ||
!Interruptible | !Interruptible | ||
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{{FrameStripStart}} | {{FrameStripStart}} | ||
{{FrameStrip|t=Lag|c=3|e=LagChargeS}}{{FrameStrip|t=Lag|c=4|s=LagChargeE}}{{FrameStrip|t=Hitbox|c=5|e=HitboxChangeS}}{{FrameStrip|t=Hitbox|c=2|s=HitboxChangeE}}{{FrameStrip|t=Lag|c=33}}{{FrameStrip|t=Interruptible|c=14}} | !Hitboxes {{FrameStrip|t=Lag|c=3|e=LagChargeS}}{{FrameStrip|t=Lag|c=4|s=LagChargeE}}{{FrameStrip|t=Hitbox|c=5|e=HitboxChangeS}}{{FrameStrip|t=Hitbox|c=2|s=HitboxChangeE}}{{FrameStrip|t=Lag|c=33}}{{FrameStrip|t=Interruptible|c=14}} | ||
|- | |- | ||
{{FrameStrip|t=Vulnerable|c=7}}{{FrameStrip|t=Intangible|c=5}}{{FrameStrip|t=Vulnerable|c=49}} | !Leg {{FrameStrip|t=Vulnerable|c=7}}{{FrameStrip|t=Intangible|c=5}}{{FrameStrip|t=Vulnerable|c=49}} | ||
{{FrameStripEnd}} | {{FrameStripEnd}} | ||
{{FrameIconLegend|lag=y|charge=y|hitbox=y|hitboxchange=y|vulnerable=y|intangible=y|interruptible=y}} | {{FrameIconLegend|lag=y|charge=y|hitbox=y|hitboxchange=y|vulnerable=y|intangible=y|interruptible=y}} |
Latest revision as of 18:50, July 28, 2022
Overview[edit]
Mii Brawler performs a bicycle kick in the same vein as Fox's up smash. While looking very similar to the same move performed by Fox, Mii Brawler's up smash takes a frame longer to come out and kills later. In addition, it is much harder to confirm into, as it usually is only capable of connecting after neutral air if the opponent holds in for the first attack. Despite this, up smash is a reliable tool for kills, especially when used as an anti-air or out of an empty hop to bait the opponent into dropping their shield.
Update History[edit]
- Up smash's sweetspot has a longer duration, with its sourspot having a shorter duration.
Hitboxes[edit]
Timing[edit]
Charges between | 3-4 |
---|---|
Leg intangible | 8-12 |
Clean hit | 8-12 |
Late hit | 13-14 |
Interruptible | 48 |
Animation length | 61 |
Hitboxes | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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Leg |
Lag time |
Charge interval |
Hitbox |
Hitbox change |
Vulnerable |
Intangible |
Interruptible |
|