Zelda (SSBU)/Down aerial: Difference between revisions
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!Animation length | !Animation length | ||
| | |26 | ||
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{{FrameStripStart}} | {{FrameStripStart}} | ||
{{FrameStrip|t=Lag|c=12}}{{FrameStrip|t=Interruptible|c= | {{FrameStrip|t=Lag|c=12}}{{FrameStrip|t=Interruptible|c=14}} | ||
{{FrameStripEnd}} | {{FrameStripEnd}} | ||
{{FrameIconLegend|lag=y|hitbox=y|hitboxchange=y|autocancel=y|interruptible=y}} | {{FrameIconLegend|lag=y|hitbox=y|hitboxchange=y|autocancel=y|interruptible=y}} |
Revision as of 15:09, July 2, 2022
Overview
Update History
- Down aerial's clean hit has a larger hitbox (3.2u/3u → 4.2u/4u).
Hitboxes
Timing
Attack
Initial autocancel | 1-3 |
---|---|
Clean hit | 14 |
Late hit | 15-24 |
Ending autocancel | 40- |
Interruptible | 45 |
Animation length | 60 |
Landing lag
Interruptible | 13 |
---|---|
Animation length | 26 |
Lag time |
Hitbox |
Hitbox change |
Autocancel |
Interruptible |
|