Zelda (SSBU)/Up aerial: Difference between revisions
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!Animation length | !Animation length | ||
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{{FrameStripStart}} | {{FrameStripStart}} | ||
{{FrameStrip|t=Lag|c=12}}{{FrameStrip|t=Interruptible|c= | {{FrameStrip|t=Lag|c=12}}{{FrameStrip|t=Interruptible|c=7}} | ||
{{FrameStripEnd}} | {{FrameStripEnd}} | ||
{{FrameIconLegend|lag=y|hitbox=y|autocancel=y|interruptible=y}} | {{FrameIconLegend|lag=y|hitbox=y|autocancel=y|interruptible=y}} |
Revision as of 14:07, July 2, 2022
Overview
Update History
- Up aerial has a bigger hitbox (8u → 9u), increasing its range.
- Up aerial's clean hit has more knockback scaling (70 → 73).
- Up aerial has a new late hit that increases its duration (frames 14-16 → 14-19), and deals less damage (17% → 12%) with knockback not compensated.
Hitboxes
Timing
Attack
Initial autocancel | 1-4 |
---|---|
Clean hit | 14-16 |
Late hit | 17-19 |
Ending autocancel | 54- |
Interruptible | 55 |
Animation length | 63 |
Landing lag
Interruptible | 13 |
---|---|
Animation length | 19 |
Lag time |
Hitbox |
Autocancel |
Interruptible |
|