Zelda (SSBU)/Down throw: Difference between revisions
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m (→Timing: But if both values of the throw's FT_LEAVE_NEAR_OTTOTTO are positive, then shouldn't the target be placed up AND close? I don't know. It's too confusing. Plus, the way it says about the opponent being pushed a couple of units up/down and away/close when thrown, shouldn't it be the other way around? You know, to prevent confusion, as some people could get that mixed up.) |
(Undid edit by Juju1995: In both this and a case like Luigi's dthrow, the target is facing towards the thrower, but Luigi puts them in front of him, so "away" is pushing them backward (negative). Zelda puts them behind her, so "away" is pushing them forward (positive)) Tag: Undo |
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Line 48: | Line 48: | ||
==Timing== | ==Timing== | ||
If used at an edge, the opponent is pushed 1.5 units up and | If used at an edge, the opponent is pushed 1.5 units up and away when thrown, preventing certain characters from getting [[stage spike]]d underneath. | ||
{|class="wikitable" | {|class="wikitable" | ||
!Invincibility | !Invincibility |
Revision as of 16:00, June 16, 2022
Zelda down throw hurtbox and hitbox visualization | ||||
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Overview
Throw and Hitbox Data
Kind | ID | Damage | Angle | Angle type | BK | KS | FKV | H× | Effect | Type | Sound | ||||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Throw | |||||||||||||||||||||||||||||||||||||||||
Throw | 0 | 2.0% | ![]() |
Forward | 75 | 85 | 0 | 0.0× | ![]() |
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Timing
If used at an edge, the opponent is pushed 1.5 units up and away when thrown, preventing certain characters from getting stage spiked underneath.
Invincibility | 1-50 |
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Hitbox | 25-26, 31-32, 37-38, 43-44 |
Throw Release | 50 |
Interruptible | 62 |
Animation length | 89 |
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![]() Lag time |
![]() Hitbox |
![]() Vulnerable |
![]() Invincible |
![]() ![]() Throw point |
![]() Interruptible |
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