Ray Gun: Difference between revisions
m (→Origin: Needless capitalization.) |
m (→Overview: The Ray Gun's shots in Ultimate are weight-independent.) |
||
Line 12: | Line 12: | ||
==Overview== | ==Overview== | ||
A Ray Gun can be shot 16 times before it runs out of ammunition. Each shot does minor [[damage]] (between 2-4% in ''[[Melee]]'' and ''[[Brawl]]'' but 10% in ''[[Smash 64]]''). One of the better combo weapons, it causes enough knockback to [[juggle]] an opponent multiple times, and can even be used to [[KO]] an offstage opponent at low damage percentages if the shots are timed correctly, as well as carry an opponent past the side [[blast line]]s on stages with walk-off blast lines, especially in ''Brawl''. It has much higher knockback and damage in ''Smash 64'' than in ''Melee'' and ''Brawl''. One of [[List of bonuses|the available bonuses]] in ''Melee'' is "Laser Marksman", which means every blast from a single gun made contact with an enemy. The Ray Gun's projectiles can be reflected or absorbed, while the gun itself (when thrown) can only be reflected. Like other shooting items in ''Brawl'', characters can move while firing. In Ultimate, its lasers launch at a more vertical angle in order to prevent sideways kills that could be done in previous titles. | A Ray Gun can be shot 16 times before it runs out of ammunition. Each shot does minor [[damage]] (between 2-4% in ''[[Melee]]'' and ''[[Brawl]]'' but 10% in ''[[Smash 64]]''). One of the better combo weapons, it causes enough knockback to [[juggle]] an opponent multiple times, and can even be used to [[KO]] an offstage opponent at low damage percentages if the shots are timed correctly, as well as carry an opponent past the side [[blast line]]s on stages with walk-off blast lines, especially in ''Brawl''. It has much higher knockback and damage in ''Smash 64'' than in ''Melee'' and ''Brawl''. One of [[List of bonuses|the available bonuses]] in ''Melee'' is "Laser Marksman", which means every blast from a single gun made contact with an enemy. The Ray Gun's projectiles can be reflected or absorbed, while the gun itself (when thrown) can only be reflected. Like other shooting items in ''Brawl'', characters can move while firing. In ''Ultimate'', its lasers launch at a more vertical angle in order to prevent sideways kills that could be done in previous titles. Additionally, they now deal [[weight-independent]] knockback. | ||
==Damage Table== | ==Damage Table== |
Revision as of 19:38, November 23, 2021
Ray Gun | |
---|---|
{{{content1}}}
{{{content2}}}
{{{content3}}}
{{{content4}}}
{{{content5}}} Artwork of the Ray Gun. | |
Universe | Super Smash Bros. |
Appears in | SSB Melee Brawl SSB4 Ultimate |
Item class | Shooting |
“ | The Ray Gun can hit enemies from a distance with its long-range laser shot. Unfortunately, it's only a 16-shooter. | ” |
—Super Smash Bros. instruction booklet |
The Ray Gun (レイガン, Ray Gun) is a long-range weapon used in all games of the Super Smash Bros. series. The green lasers it fires have high knockback and a medium fire rate.
Overview
A Ray Gun can be shot 16 times before it runs out of ammunition. Each shot does minor damage (between 2-4% in Melee and Brawl but 10% in Smash 64). One of the better combo weapons, it causes enough knockback to juggle an opponent multiple times, and can even be used to KO an offstage opponent at low damage percentages if the shots are timed correctly, as well as carry an opponent past the side blast lines on stages with walk-off blast lines, especially in Brawl. It has much higher knockback and damage in Smash 64 than in Melee and Brawl. One of the available bonuses in Melee is "Laser Marksman", which means every blast from a single gun made contact with an enemy. The Ray Gun's projectiles can be reflected or absorbed, while the gun itself (when thrown) can only be reflected. Like other shooting items in Brawl, characters can move while firing. In Ultimate, its lasers launch at a more vertical angle in order to prevent sideways kills that could be done in previous titles. Additionally, they now deal weight-independent knockback.
Damage Table
In Brawl, the momentum of a projectile will affect the damage a character will receive; these are recorded in bounces. Note: The Ray Gun will not bounce twice on some throws that have too little momentum, making some second bounces unable to be recorded.
Action | SSB | Melee | Brawl | SSB4 | Bounce | 2nd Bounce |
---|---|---|---|---|---|---|
Laser/Ray | 10% | 4% | 4% | 4% | N/A | N/A |
Drop | 1% | 7% | 7% | 5% | 2%-4% | N/A |
Forward tilt throw | 7% | 10% | 10% | 10% | 6% | 4% |
Up tilt throw | 8% | 9% | 9% | 11% | 2%-5% | N/A |
Down tilt throw | 2% | 12% | 11% | 11% | 5% | 3% |
Dash throw | 13% | 12% | 12% | 12% | 10% | 5% |
Forward smash throw | 12% | 13% | 13% | 13% | 9% | 6% |
Up smash throw | 12% | 9% | 9%-14% | 14% | 5% | N/A |
Down smash throw | 3% | 16% | 15% | 15% | 8% | 2% |
Aerial drop | 8% | 9% | 6% | 9% | 5% | N/A |
Aerial forward tilt throw | 9% | 10% | 10%-12% | 10% | 7% | 3% |
Aerial up tilt throw | 10% | 9% | 7%-9% | 10% | 1%-2% | N/A |
Aerial down tilt throw | 11% | 12% | 4% | 11% | 1%-2% | N/A |
Aerial forward smash throw | 13% | 12% | 5%-7% | 11% | 4% | 2% |
Aerial up smash throw | 10% | 9% | 5%-6% | 12% | 1%-2% | N/A |
Aerial down smash throw | 15% | 12% | 4%-6% | 11% | 1%-2% | N/A |
Origin
The raygun is a common weapon in science fiction media. Instead of using solid ammunition, the raygun uses focused blasts of energy to deal damage. Depending on the purpose, the energy blasts can the shot can deal kinetic impacts, leave burn marks, or even vaporize matter on contact.
Spirits
Equipping any of the following support spirits will give the player a Ray Gun at a start of their stock.
No. | Image | Name | Type | Class | Cost | Ability | Series |
---|---|---|---|---|---|---|---|
393 | Walker | ★★ | 1 | Ray Gun Equipped | Star Fox Series | ||
761 | EVA | ★★ | 1 | Ray Gun Equipped | Metal Gear Solid Series | ||
909 | Axl | ★★ | 1 | Ray Gun Equipped | Mega Man X Series | ||
955 | Sharla | ★★ | 1 | Ray Gun Equipped | Xenoblade Chronicles Series | ||
1,048 | Octoling Octopus | ★★ | 1 | Ray Gun Equipped | Splatoon Series | ||
1,107 | Fighting Alloy Team | ★★ | 1 | Ray Gun Equipped | Super Smash Bros. Series |
Trophies
Melee trophy
- Ray Gun
- The Ray Gun is toy-like in appearance and shoots short, fat, highly reflective beams of green light. The gun is fairly weak, but since it fires so fast, it can easily juggle enemies. It contains enough energy for only 16 shots. Try dropping it with a few shots left and watch your foes waste time and energy retrieving it.
- Super Smash Bros. 4/99
Brawl trophy
- Ray Gun
- A gun that shoots rays of light, as the name suggests. Its fat shape is not very realistic--in fact, it looks more like a toy than anything else. Its beams aren't very strong; they're fast and hard to dodge. In addition, they juggle whomever they hit in midair, making it possible to hit with one beam after another. By the way, it only holds 16 shots. When it's empty, you can throw it.
- : Super Smash Bros.
- : Super Smash Bros. Brawl
SSB4 trophies
- Ray Gun
- Grab one of these to instantly feel like you're fighting battles of the future! With the right timing, the rapid-fire green lasers can juggle fighters in the air, and they have the range to push foes off the stage. Unfortunately, even future weapons only have so much ammo. Make each shot count!
- Grab one of these to instantly feel like you could be fighting the battles of the future! The rapid-fire green lasers can be used to juggle fighters in the air if you've got good enough timing, and they've also got the range to push fighters off the stage from a distance. You get limited shots, though, so don't get too carried away by the future!
- : Super Smash Bros. (04/1999)
- : Super Smash Bros. for Wii U
Gallery
Lucas holding a Ray Gun next to Mr. Resetti in Brawl.
Mario holding a Ray Gun and an unused Ray Gun in Super Smash Bros. 4.
Rodin with the Ray Gun.
Names in other languages
Trivia
- In the original Super Smash Bros., CPU players will never fire the gun at Fox or Ness, since they can reflect and absorb the beams, respectively. They will instead throw the gun.
- The Ray Gun's firing sound in Smash 64 is rather loud and deep, sounding more like a bazooka or a cannon than a gun. Melee altered the noise to sound much weaker, which is retained in Brawl.
- In the Japanese version of Smash 64, the Ray Gun is mistranslated as the "Lay Gun", due to the Japanese language having the "R" and "L" sounds merged into one.
- The Ray Gun featured from Smash 4 onwards has a mirrored Super Smash Bros. logo on the muzzle of the gun: one of the tips in Ultimate mentions that this allows players to "burn the logo into their enemies".
- The concept of the Spirit ability of Axl from the Mega Man X series to equip the player with the Ray Gun in Ultimate is a slight reference to the Mega Man X franchise. In Mega Man X7 and expanded upon in Mega Man X8, Axl had the ability to acquire various firearms like flamethrowers and gatling guns by defeating bosses. In particular, the weapon gained by defeating Tornado Tonion (in Mega Man X7) and Optic Sunflower (in Mega Man X8) is also called the Ray Gun. Much like with the one from the Super Smash Bros. series, it also fires lasers, but unlike the Smash Ray Gun which fires laser "bullets", his acts as a piercing, multi-hitting laser. Axl also used the Ray Gun to use the Special Weapon Mega Man X gains from Tornado Tonion, the Volt Tornado.
Items in Super Smash Bros. (64) | |
---|---|
Normal | Beam Sword · Bob-omb · Bumper · Fan · Fire Flower · Green Shell · Hammer · Heart Container · Home-Run Bat · Maxim Tomato · Motion-Sensor Bomb · Poké Ball · Ray Gun · Red Shell · Star Rod · Starman |
Containers | Barrel · Capsule · Crate · Egg |
Items in Super Smash Bros. Melee | |
---|---|
Normal | Barrel Cannon · Beam Sword · Bob-omb · Bunny Hood · Cloaking Device · Fan · Fire Flower · Flipper · Food · Freezie · Green Shell · Hammer · Heart Container · Home-Run Bat · Lip's Stick · Maxim Tomato · Metal Box · Motion-Sensor Bomb · Mr. Saturn · Parasol · Poison Mushroom · Poké Ball · Ray Gun · Red Shell · Screw Attack · Star Rod · Starman · Super Mushroom · Super Scope · Warp Star |
Containers | Barrel · Capsule · Crate · Egg · Party Ball |
Other | Smash Coins |
Items in Super Smash Bros. Brawl | |
---|---|
Normal | Assist Trophy · Banana Peel · Beam Sword · Blast Box · Bob-omb · Bumper · Bunny Hood · Cracker Launcher · Deku Nut · Dragoon · Fan · Fire Flower · Food · Franklin Badge · Freezie · Golden Hammer · Gooey Bomb · Green Shell · Hammer · Heart Container · Home-Run Bat · Hothead · Lightning Bolt · Lip's Stick · Maxim Tomato · Metal Box · Motion-Sensor Bomb · Mr. Saturn · Pitfall · Poison Mushroom · Poké Ball · Ray Gun · Screw Attack · Smart Bomb · Smash Ball · Smoke Ball · Soccer Ball · Spring · Star Rod · Starman · Super Mushroom · Super Scope · Superspicy Curry · Team Healer · Timer · Unira · Warp Star |
Containers | Barrel · Capsule · Crate · Party Ball · Sandbag · Rolling Crates |
The Subspace Emissary |
Key · Stock Ball · Trophy Stand |
Collectibles | CD · Coins · Sticker · Trophy |
Other | Smash Coins and Bills |