Super Smash Bros. Ultimate

List of updates (SSBU): Difference between revisions

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==12.0.0==
==12.0.0==
===12.0.0===
===12.0.0===
This update will be released on June 29th, 2021 (June 30th in some time zones).
This update was released on June 29th, 2021 (June 30th in some time zones).
*General
*General
**The following content will be available for purchase:
**The following content will be available for purchase:

Revision as of 20:07, June 29, 2021

This page documents the update history of Super Smash Bros. Ultimate. All additions, fixes and changes are grouped together by the update they were introduced. Some updates have corresponding Changelogs that can be accessed by clicking on the update itself. The changelogs record all gameplay adjustments introduced in the update, which are categorized by character and attached to a symbol that annotates the effect of the adjustment. A green symbol signals a definite buff. A red symbol signals a definite nerf. A blue symbol signals a neutral adjustment. A yellow symbol signals a relation to a glitch. The "Universal" category refers to adjustments to the game as a whole instead a single character.

1.0.0

1.0.0

The base game was released worldwide on December 7th, 2018 (December 8th in some time zones). Due to the presence of a day 1 patch, only the physical version of the game is possible to play on 1.0.0. To access this version today, delete any game data downloaded onto the system memory or an inserted Micro SD card. Then, turn off any internet connections and keep them off while the game is inserted and save data is on the system to avoid update notifications.

1.1.0

1.1.0

This update was released alongside the game's Australian release on December 7th, 2018 (December 8th in some time zones)[1], its first official release in any time zone (also known as a "day 1 patch").

  • Offline
    • Added a Hard difficulty to Adventure mode.
    • Incorporated team colors for Spirit Battles and when fighting false characters in the final battle.
    • Made it so that music played in a Spirit Battle preview will continue into the battle itself, instead of restarting when the battle begins.
    • Removed the ability to set a player's damage to what is selected on the Training Mode menu by clicking on the player damage bar.
    • The revival platforms now appear in the same location in Training Mode as in Versus Mode.
    • Players who have save data for Pokémon: Let's Go, Pikachu! or Pokémon: Let's Go, Eevee! on their Nintendo Switch will be gifted with the Partner Pikachu or Partner Eevee spirit, respectively.
  • Online
    • Online now includes Quickplay, Battle Arenas, Spectate, and Background Matchmaking.
    • Global Smash Power will now be displayed.
    • Note that the above requires a Nintendo Switch Online membership.
  • Game Data Adjustments
    • The ability to receive spirit event data has been added.
    • The ability to receive presents has been added.
    • The number of challenges has increased from 111 to 124, as it now includes a new page with the online challenges.
  • DLC Content
    • The special bonus for the Fighters Pass Vol. 1, Xenoblade Chronicles 2's Rex's Mii Fighter costume (Swordfighter type), has been added.
  • Misc.
    • Game balance adjustments.
    • Various gameplay fixes.
    • The feather present on Mr. Game & Watch's forward smash animation and the artwork for the Fire Attack spirit have been removed.
    • The Merman spirit's name has been changed to Fishman.

1.2.0

1.2.0

This update was released on December 13th, 2018 (December 14th in some time zones).

1.2.1

This update was released on December 21st, 2018 (December 22nd in some time zones).

  • Misc.
    • Various gameplay fixes.

2.0.0

2.0.0

This update was released on January 29th, 2019 (January 30th in some time zones).

  • Reversed the function of hide models when the camera gets too close to the fighters in camera mode. This was done mainly to avoid the error of showing Split models.

2.0.1

This update was released on February 21st, 2019 (February 22nd in some time zones).

  • Offline
    • Fixed an issue in ver. 2.0.0 where an adventure challenge featuring King K. Rool could not be completed.
  • Misc.
    • Various gameplay fixes.

2.0.2

This update was released on April 2nd, 2019 (April 3rd in some time zones).

  • General
    • Added support for the Ken amiibo figure. The update also adds support for the Smash Bros. Daisy and Young Link amiibo figures as well (although the preexisting respective Mario series Daisy and Majora's Mask Link figures were already supported in previous versions beforehand).

3.0.0

3.0.0

This update was released on April 17th, 2019 (April 18th in some time zones).

  • Online
    • Replays, videos, Mii Fighters and custom stages can now be posted online via Shared Content.
    • It is now easier to be matched with players who have a similar Global Smash Power in Quickplay.
  • Universal Changes
    • Shortened downtime for Perfect Shielding projectiles.
    • Consecutive dodge rolls have more endlag.
  • No Palutena’s Guidance scenes for Ultimate's DLC fighters, instead Ultimate's DLC fighters will use a generic unused Palutena’s Guidance scene from Smash 4.

3.0.1

This update was released on April 25th, 2019 (April 26th in some time zones).

  • Offline
    • A bug where winning with a Final Smash while on Joker's route in Classic Mode would prevent the game from progressing has been fixed.
    • A bug where aiming the Lightning Chariot beyond the blast zones on certain stages would cause the game to close has been fixed.
  • Misc.
    • Several issues have been fixed to improve gameplay experience.

3.1.0

3.1.0

This update was released on May 30th, 2019 (May 31st in some time zones).

4.0.0

4.0.0

This update was released on July 30th, 2019 (July 31st in some time zones).

  • General
    • The following downloadable content will be usable after purchase:
    • Kirby has been given a special Hero copy ability where he wears Erdwin's Coronet, Erdwin's Shield, and the Supreme Sword of Light. These are all items that are available in Dragon Quest XI. Kirby's usual neutral special is replaced with the Frizz move, which can be charged to Frizzle and Kafrizz. Kirby also gains the MP Gauge, which functions identically to Hero.
    • The FS Meter automatically depletes if it is not used within 20 seconds of being fully charged.
    • How to Play now contains options to view the help screen for Online Tourney.
    • The Techniques menu has been updated with two new sections for "Special Moves That Change When Charged" (Frizz, Zap, and Woosh) and "Command Selection". They are the 82nd and 83rd options.
    • Five new Smash Tag icons have been added, all relating to Dragon Quest. The first four are the default skins of the Hero, and the last is their series symbol, Erdrick's symbol.
    • The Koopalings and Alph now have their own pictures to go along with their bios.
  • Offline
    • Very Easy difficulty has been added to Adventure mode.
    • Snapshots can be added to the time line in Edit Video.
    • Steel, grass, sponge, paper, and yarn terrains have been adjusted in Stage Builder.
    • The damage meter is now displayed when testing stages in Stage Builder.
    • The following spirits will appear in the Shop on the Vault menu:
      • Hero's Comrades
      • Cetacea
      • Slime
        • enhances to King Slime
      • Dracky
      • Golem
      • Great Sabrecub
        • enhances to Great Sabrecat
      • Liquid Metal Slime
    • Players can select pages for DLC Spirits. Only Persona and Dragon Quest pages are selectable with three more selections being labeled as "COMING SOON".
  • Online
    • Online Tourney mode has been added.
    • A Support function to predict the winner of a Spectate battle and earn points has been added. The points can be exchanged for in-game items and gold.
    • Videos can now be played repeatedly in Shared Content. In addition, a Yeah! will be added automatically whenever posted content is saved.
    • A pop-up will appear on the results screen when a fighter has been unlocked into, or kicked out of Elite Smash. Opponents can no longer be rematched and the game will return to the Quickplay menu.
  • Misc.
  • Balance Changes

5.0.0

5.0.0

This update was released on September 4th, 2019 (September 5th in some time zones).

6.0.0

6.0.0

This update was released on November 6th, 2019 (November 7th in some time zones).

  • General
  • Offline
    • The following spirits will appear in the Shop on the Vault menu:
    • The Tockles spirit is now available to battle on Hero's Spirit Board, in addition to being available as a gift like before.
  • Adjustments to Arenas.
    • There are two new Types of arena: "Elite Only", which has a bright yellow color, and "Beginners Only", which has a green color. Both of them are placed after "amiibo Battle". These two types are mutually exclusive; if the player has access to "Elite Only", "Beginners Only" disappears and they can't enter any arenas of that type.
    • In Arenas, rules can now be changed without closing the arena.
    • A new option has been added for stage selection when creating an Arena, "Random Battlefield and Ω form". True to its name, it acts as a combination of the Random Battlefield and Random Ω Form settings.
    • The Arena Log is now a much more substantial part of Arenas:
      • The log takes up a larger area when not expanded, now touching the ring, allowing more messages to be seen.
      • If a ruleset is changed or not changed, it is shown in the window.
      • The Arena Log now counts the number of battles done in the Arena, as well as how many battles a player has won in a row.
      • Several of the Arena Log's automated messages, such as "The battle has started", "The battle has ended", and "[playername] has racked up 10 KOs" have been changed.
      • Messages sent by players appear in the log.
    • Predefined messages can now be sent in the Arena. They are in a menu opened with the R button. 91 messages are included under the All section, which are divided between Greetings, Preparation, Before Battle, Thoughts, and Goodbyes sections. In addition to appearing in the Arena Log, messages will also appear above the token of the player who sends it.
    • Button prompts are now shown in the Arena. This includes A when holding a token over the Waiting Area, Ring, or Spectator Stands, L to expand the Arena Log, and R to send a message.
    • The Arena ID is now shown in the top right below the Player List button, in addition to being present on the Rules popup as before.
  • Misc.
  • Balance Changes

6.1.0

6.1.0

This update was released on November 14th, 2019 (November 15th in some time zones).

6.1.1

This update was released on January 7th, 2020 (January 8th in some time zones).

7.0.0

7.0.0

This update was released on January 28th, 2020 (January 29th in some time zones).

8.0.0

8.0.0

This update was released on June 29th, 2020 (June 30th in some time zones).

8.1.0

8.1.0

This update was released on August 4th, 2020 (August 5th in some time zones).

  • Stage
    • The Small Battlefield stage has been added. Players can also set Small Battlefield as a Preferred rule in Online battles.
    • Players can now select any stage-specific music for the Battlefield, Small Battlefield, Big Battlefield, and Final Destination stages.
      • If a particular song is not selected, a random song from all music is chosen based on an average of the My Music settings for each individual stage.
    • The "Random" option on the Stage Select screen has been split into individual icons for Random, Random Battlefield, and Random Ω.
      • Random Custom Stages also has its own unique icon now as well.
  • Selecting a song on the stage selection screen now only plays the song rather than playing the song and progressing to the character selection screen.
  • Online
    • The online user experience has been adjusted.
      • The tick rate of 1-on-1 battles not involving spectators has been increased from 30Hz to 60Hz, matching the in-game frame rate. This improves responsiveness, but decreases stability on low quality connections.[2]
      • Average input delay of 1-on-1 battles not involving spectators has been reduced from roughly 5 frames to 4 frames.[3]
    • The way matching is determined when using Preferred Rules has been adjusted.
    • Following a look at the current number of players eligible for Elite Smash, the threshold for entry has been recalculated to allow more players. Additionally, the way initial values for Global Smash Power are calculated has also been adjusted.

Further investigations and adjustments to Online mode are expected for future patches.

  • General
    • Several issues have been fixed to improve the gameplay experience.
    • Fixed Min Min's T-Pose glitch.
  • Misc.
    • The display for Spring Man on Spring Stadium's billboard now properly shows his "S" logo instead of Springtron's "T" logo.
    • The render of the Question Mark icon has its black border removed in Battle Arenas.[4]

9.0.0

9.0.0

This update was released on October 13th, 2020 (October 14th in some time zones).

9.0.1

This update was released on October 21st, 2020 (October 22nd in some time zones).

  • General
    • Several glitches related to Steve have been removed:
      • Fixed an issue in which characters could fall though the stage when breaking Blocks.
      • Fixed an issue in which characters could fall through the stage when caught between the anvil from Steve's down aerial and a Block.
      • Fixed an issue in which fighters could be frozen if hit with Minecart.
      • Fixed an issue in which Minecart does not hit opponents when reflected off a wall.
      • Fixed an issue in which a fighter caught by Minecart teleports to the position in which they were caught.
      • Fixed an issue in which Meta Knight would clip through any terrain which wasn't native to a stage, including those generated by fighters, items and Poké Ball Pokémon after losing a stock.
    • Steve's up victory pose was changed to remove the Steak after he eats it.

9.0.2

This update was released on November 11th, 2020 (November 12th in some time zones).

  • General
    • Various glitches that persisted from versions 9.0.0 and 9.0.1 have been removed.
      • Fixed an issue where the player could not use the stick to jump while falling after creating an anvil using Steve's down air attack.
      • Fixed an issue where the gunman from Duck Hunt's down special and the phantom from Zelda's down special were not behaving as intended.
      • Fixed an issue where the initial velocity of Samus's and Dark Samus's up special when used on the ground was not behaving as intended. This allows them to once again reach the top platform on Yoshi's Story.
      • Fixed an issue where fighters would sometimes warp on the Venom stage.
      • Fixed an issue where sometimes fighters would pass through landscapes when they were launched on some stages.
      • Fixed an issue where sometimes the player would be forced to end a battle on a stage created in Stage Builder.
      • Various gameplay fixes.

10.0.0

10.0.0

This update was released on December 17th, 2020 (December 18th, 2020 in some time zones).

  • General
    • The following content is now available for purchase:
    • Kirby has been given a new copy ability where he gains Sephiroth's hair and his Neutral special is replaced with Flare / Megaflare / Gigaflare.
    • The Techniques menu has been updated with four new sections for "Wall Stab", "Shadow Flare", "Scintilla", and "Winged Form". They are the 103rd, 104th, 105th, and 106th options.
    • Two new Smash Tag icons have been added, both relating to Sephiroth: his original outfit and his coatless outfit.
    • Several issues have been fixed to improve gameplay experience.
      • Fixed an issue where getting hit by a Hammer right before Zoroark's final attack connects would result in a fighter getting stuck in midair. Summoning Zoroark again would proceed to crash the game.
      • Fixed an issue where some characters would remain at their T-pose model by performing an attack before Zoroark's Fury Swipes.[6]
      • Fixed an issue where after using Winged Pikmin, trying to attack in midair with a Pikmin would not work.[7]
  • Sephiroth Challenge: A limited time event from December 17th-22nd where players can fight Sephiroth on Northern Cave in 3 difficulties: Easy, Normal, and Very Hard. Winning this fight will grant the player access to both ahead of the official release date of December 22nd (December 23rd in some time zones).
  • Misc.
    • The Spirit List now lists Final Fantasy spirits as being from the "FINAL FANTASY Series" rather than "FINAL FANTASY VII".
    • The Songs List now lists Final Fantasy music as being from the "FINAL FANTASY VII Series" rather than "FINAL FANTASY VII".
    • Previously, if the game's language was set to either variant of Chinese, Cloud's name was shown in English on the character selection screen and the Spirits mode. Now, he has his name written properly in hanzi.[8]

10.1.0

10.1.0

This update was released on December 22nd, 2020 (December 23rd in some time zones).

  • General
    • The following content is now available for purchase:
    • The player can now switch between "Random from all songs" and "Random from My Music" for the Battlefield, Small Battlefield, Big Battlefield and Final Destination stages.
      • To switch between options, access My Music via the Options or the Vault and then press the X Button.
  • Offline
    • The following spirits will appear in the Shop on the Vault menu:
      • Tifa
      • Barret
      • Aerith
      • Red XIII
      • Cid
      • Cait Sith
      • Yuffie
      • Vincent
      • The Turks & Rufus Shinra
      • Bahamut ZERO
      • Chocobo & Moogle
      • Shiva
      • Ifrit
    • Sephiroth Challenge is no longer available.

11.0.0

11.0.0

This update was released on March 4th, 2021 (March 5th in some time zones).

  • Online
    • Arenas will now close if the host's packets are dropped during a match.[9]
    • The average packet size was expanded.[9]

11.0.1

This update was released on March 23rd, 2021 (March 24th in some time zones).

  • General
    • Wii Fit Trainer's grounded Header has more landing lag (4 frames → 9), matching its lag prior to update 11.0.0.

12.0.0

12.0.0

This update was released on June 29th, 2021 (June 30th in some time zones).

  • Misc.
    • The fighters that had specific adjustments are listed below:
  • Balance Changes


References

  1. ^ xD1x (2018-12-06). Smash Bros. Ultimate Patch 1.1.0 Notes. Retrieved on 2020-10-15.
  2. ^ @NerfHerder08 (2020-08-05). Nerf_0 on Twitter. Retrieved on 2020-10-15. “Thanks to @Humanbomb & @EmJay10_ we discovered a big change in 8.1! - The Tickrate/Hertz in a 1v1 with no spectators has changed to 60 instead of the old 30 packets a second. -Lobbies 3+ still run at 30. In theory, quick play and 1v1 lobbies should feel better.”
  3. ^ @drafix570 (2020-08-08). DRAFIX/ドラフィ on Twitter (ja). Retrieved on 2020-10-15. “スマブラSP ver8.1.0 オンライン遅延検証結果【その1】。 ver8.1.0のオンライン入力遅延は、オフライン比で +3.98F。 なお、3月(アプデ前)に測定した結果は +5.07 F。 (※いずれも4人の平均)。 よって、「今回のアプデでオンライン遅延は 約1.1 F 改善された」ことになる。”
  4. ^ @SmashMarioPro (2020-08-05). SpookMarioPro2000 on Twitter. Retrieved on 2020-10-15. “Now at first I thought this was placebo but then I went back and took a look and YES! They ACTUALLY CHANGED the render of the Question Mark for random in 8.1.0. Left is pre-patch and right is 8.1.0.”
  5. ^ @NerfHerder08 (2020-10-13). Nerf_0 on Twitter. Retrieved on 2021-05-12. “Very good Change in 9.0! - The Tickrate/Hertz of a game in an arena that has 4 members or less is now 60 instead of 30! Lobbies larger than 4 appear to be the same. In theory, small arenas should feel the same as quickplay or 1v1.”
  6. ^ PKBeats (December 20, 2020). "Can Sephiroth's FAIR Stick onto Steve's BLOCKS? -- Random Smash Ultimate Facts".
  7. ^ Beefy Smash Doods (December 23, 2020). "Smash Ultimate Patch Notes 10.1.0 - Side by Side Comparison".
  8. ^ @Peachi_Ying39th (December 18, 2020). Peachi_Ying39th on Twitter (ja). “クラウド、ついに繁体字中国語で名前が「漢化」!欧文から漢字表記に変更されたことを確認。 #中国語 #スマブラSP #SmashBrosSP #NintendoSwitch”
  9. ^ a b @Humanbomb (March 4, 2021). Humanbomb on Twitter. “[SSBU 11.0 NETCODE PATCHNOTE] - Arenas are now closed if packets are dropped with the host. Pre-11.0, only the player was sent off. - Average packet size seems larger but no explanation of why yet. - No difference on delay. We continue to investigate with @NerfHerder08.”
  10. ^ @Cagt3000 (March 5, 2021). Cagt on Twitter. “Quick demonstration of what the new disconnect feature does in Ultimate (don't have a pro controller sadly)!”