All-Star Rest Area: Difference between revisions

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The '''All-Star Rest Area''' is a stage in ''[[SSBM]] and [[SSBB]]'', which cannot be unlocked, and is only playable in the [[All-Star]] and [[Boss Battles]] modes, the latter only appearing in [[SSBB]]. It contains a teleporter which brings players to the next level, and also has up to three (or five if playing in Co-Op Mode) [[Heart Container]]s which heal the all of player's damage, instead of the usual 100%. The only way to access the stages for a match is through the use of hacking devices.
The '''All-Star Rest Area''' is a stage in ''[[SSBM]] and [[SSBB]]'', which cannot be unlocked, and is only playable in the [[All-Star]] and [[Boss Battles]] modes, the latter only appearing in [[SSBB]]. It contains a teleporter which brings players to the next level, and also has up to three (or five if playing in Co-Op Mode) [[Heart Container]]s which heal all of the player's damage, instead of the usual 100%. The only way to access the stage for a match, is through the use of hacking devices.


==In ''[[Super Smash Bros. Melee]]''==
==In ''[[Super Smash Bros. Melee]]''==

Revision as of 15:26, September 17, 2010

The All-Star Rest Area is a stage in SSBM and SSBB, which cannot be unlocked, and is only playable in the All-Star and Boss Battles modes, the latter only appearing in SSBB. It contains a teleporter which brings players to the next level, and also has up to three (or five if playing in Co-Op Mode) Heart Containers which heal all of the player's damage, instead of the usual 100%. The only way to access the stage for a match, is through the use of hacking devices.

In Super Smash Bros. Melee

File:AllStar.jpg
The Rest Station in Melee

The Melee version of the teleporter is a sort of hybrid between the Super Smash Bros. universe and the Kirby universe. The music and a few other elements of the stage are borrowed from Kirby games, but the rest of the stage is completely original. The area consists of a path winding through what appears to be a lightly forested park. A resting area with a bench and fountain, complete with large lights, can be seen in the background.

Occasionally, after having beaten 3 All-Star matches, the player may find trophies in this stage. Trophies of defeated characters sit on the ground in the background while portraits of upcoming opponents float above them.

It is available through hacking, but it is nearly impossible to KO, requiring a powerful hit with high percentage to the top left corner of the screen.

If a player enters the teleporter after picking up one of the Heart Containers, their damage will remain at the percentage it was at when they entered, regardless of whether or not the player has finished healing. The player should wait until their damage is reduced to 0% before entering the teleporter. This problem was fixed in Brawl.

In Super Smash Bros. Brawl

File:All star.jpg
The Rest Station in Brawl

It also appears in Super Smash Bros. Brawl in the All-Star and Boss Battles modes as well. In Brawl, it has metamorphosed into a dimly lit cave, where light shines down onto the teleporter from a hole in the ceiling. There are two kinds of flowers in this cave: a small one resembling a clover whose bloom glows white under the character portraits; and a large flower, resembling either an orchid or a lily, glowing a translucent indigo on the right wall, above the Heart Containers. Note that playing All-Star or Boss Battles with two players will result in there being 5 Heart Containers instead of 3.

Like its Melee counterpart, it can be played through hacking, but once Player 1 or 2 goes into the teleporter, the stage goes pitch black. Mr. Game & Watch's icon will always be in the background when hacked in (because he is the first to be fought in All-Star mode), despite the fact that that's not possible in actual gameplay, since there is not a rest area before the first stage in All-Star. No one can die by going past the blast lines either because the stage lacks them or is completely enclosed. The Heart Containers can be used.

Trivia

  • When Charizard's Rock Smash is used in the Rest Station, it uses a whitish chunk of rock that looks like a chunk of ice, rather than the usual plain brown boulder.
  • A random trophy reward between matches will be a question mark if the game is paused before it is picked.
  • Diddy Kong can actually injure himself in this area by using his up B Rocketbarrel boost move to launch high into the hole in the ceiling. This will inflict 5% damage.