Zelda (SSBU)/Down throw: Difference between revisions
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Revision as of 17:05, August 3, 2020
Zelda down throw hurtbox and hitbox visualization | ||||
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Overview
Throw and Hitbox Data
Kind | ID | Damage | Angle | Angle type | BK | KS | FKV | H× | Effect | Type | Sound | ||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Throw | |||||||||||||||||||||||
Throw | 0 | 2.0% | Forward | 75 | 85 | 0 | 0.0× | None |
Timing
Invincibility | 1-50 |
---|---|
Hitbox | 25-26, 31-32, 37-38, 43-44 |
Throw Release | 50 |
Interruptible | 62 |
Animation length | 89 |
Lag time |
Hitbox |
Vulnerable |
Invincible |
Throw point |
Interruptible |
|