Zelda (SSBU)/Down throw: Difference between revisions
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!colspan=5|Zelda down throw hurtbox and hitbox visualization | !colspan=5|Zelda down throw hurtbox and hitbox visualization | ||
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|[[File:ZeldaDThrowSSBU.gif| | |[[File:ZeldaDThrowSSBU.gif|350px]] | ||
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Revision as of 18:24, December 20, 2019
Zelda down throw hurtbox and hitbox visualization | ||||
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Overview
Throw and Hitbox Data
Kind | ID | Damage | Angle | Angle type | BK | KS | FKV | H× | Effect | Type | Sound | ||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Throw | |||||||||||||||||||||||
Throw | 0 | 2.0% | Forward | 75 | 85 | 0 | 0.0× | None |
Timing
Invincibility | 1-50 |
---|---|
Hitbox | 25-26, 31-32, 37-38, 43-44 |
Throw Release | 50 |
Interruptible | 62 |
Animation length | 89 |
Lag time |
Hitbox |
Vulnerable |
Invincible |
Throw point |
Interruptible |
|