Black Hole: Difference between revisions
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The Black Hole is an item that will set itself up in midair once thrown, creating a black hole. This then sucks in nearby fighters, [[item]]s, and [[projectile]]s. While the hole itself deals no damage or knockback, fighters caught in the hole are continuously pulled into its center and forced into a [[tumble]], leaving them extremely vulnerable to attacks from opponents and stage hazards. Moves that allow the user to move in quick bursts, such as [[Teleport]], [[Warp]], and [[Quick Attack]], can be used to escape the black hole before it disappears, and fast attacks can be used repeatedly to deter other opponents from attacking while a player is trapped in a black hole. | The Black Hole is an item that will set itself up in midair once thrown, creating a black hole. This then sucks in nearby fighters, [[item]]s, and [[projectile]]s. While the hole itself deals no damage or knockback, fighters caught in the hole are continuously pulled into its center and forced into a [[tumble]], leaving them extremely vulnerable to attacks from opponents and stage hazards. Moves that allow the user to move in quick bursts, such as [[Teleport]], [[Warp]], and [[Quick Attack]], can be used to escape the black hole before it disappears, and fast attacks can be used repeatedly to deter other opponents from attacking while a player is trapped in a black hole. | ||
== | ==Spirits== | ||
Equipping the Blathers or Loki Support Spirits will give the player a Black Hole at the start of a match. | Equipping the Blathers or Loki Support Spirits will give the player a Black Hole at the start of a match. | ||
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! No. !! Image !! Name !! Type !! Class !! Cost !! Ability !! Series | ! No. !! Image !! Name !! Type !! Class !! Cost !! Ability !! Series | ||
|- | |- | ||
| 849 || [[File:Blathers.png|center| | | 849 || [[File:Blathers.png|center|64x64px]] || Blathers || {{color|#B5986C|Support}} || ★★★ || 2 || Black Hole Equipped || ''Animal Crossing'' Series | ||
|- | |- | ||
| 1,016 || [[File:Lokii.png|center| | | 1,016 || [[File:Lokii.png|center|64x64px]] || Loki || {{color|#B5986C|Support}} || ★★★ || 2 || Black Hole Equipped || ''Bayonetta'' Series | ||
|} | |} | ||
{{clrl}} | {{clrl}} |
Revision as of 23:44, February 20, 2019
Black Hole | |
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Official artwork of the Black Hole from Super Smash Bros. Ultimate. | |
Universe | Super Smash Bros. |
Appears in | Ultimate |
Item class | Throwing/Trap |
- For Palutena's Final Smash, see Black Hole Laser. For other uses, see Black hole (disambiguation).
“ | Pulls fighters and items into its powerful gravity field. If someone throws a Black Hole in your direction, you'd better keep your distance! | ” |
—Super Smash Blog, Super Smash Bros. Ultimate Official Site |
The Black Hole (ブラックボール, Black Ball) is an item introduced in Super Smash Bros. Ultimate. It is based off a real-world Black Hole.
Overview
The Black Hole is an item that will set itself up in midair once thrown, creating a black hole. This then sucks in nearby fighters, items, and projectiles. While the hole itself deals no damage or knockback, fighters caught in the hole are continuously pulled into its center and forced into a tumble, leaving them extremely vulnerable to attacks from opponents and stage hazards. Moves that allow the user to move in quick bursts, such as Teleport, Warp, and Quick Attack, can be used to escape the black hole before it disappears, and fast attacks can be used repeatedly to deter other opponents from attacking while a player is trapped in a black hole.
Spirits
Equipping the Blathers or Loki Support Spirits will give the player a Black Hole at the start of a match.
No. | Image | Name | Type | Class | Cost | Ability | Series |
---|---|---|---|---|---|---|---|
849 | Blathers | Support | ★★★ | 2 | Black Hole Equipped | Animal Crossing Series | |
1,016 | Loki | Support | ★★★ | 2 | Black Hole Equipped | Bayonetta Series |
Gallery
Fox holding a Black Hole.
Lucas using PSI Magnet near the Black Hole.
Trivia
- If a Black Hole is active when a stage is about to Stage Morph, it will disappear before the stage transitions.