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==Origin==
==Origin==
[[File:AboveUnderSMB.png|thumb|left|Worlds 1-1 and 1-2 as they originally appeared in ''[[Super Mario Bros.]]'']]
[[File:AboveUnderSMB.png|thumb|left|Worlds 1-1 and 1-2 as they originally appeared in ''[[Super Mario Bros.]]'']]
This stage is based on [[mariowiki:World 1-1 (Super Mario Bros.)|World 1-1]] and [[mariowiki:World 1-2 (Super Mario Bros.)|World 1-2]] of ''{{s|mariowiki|Super Mario Bros.}}'', and are mostly accurate replicas of the layout of the levels; however, several small changes were made to facilitate gameplay, such as: the {{s|mariowiki|Goomba}}s, {{s|mariowiki|Koopa Troopa}}s, {{s|mariowiki|Piranha Plant}}s, {{s|mariowiki|coin}}s, and World 1-2's {{s|mariowiki|Warp Zone}} were removed; the [[Warp Pipe]]s that led to bonus rooms, and the [[mariowiki:Goal Pole|flagpole]] of World 1-2 were made inaccessible. In World 1-1, the [[mariowiki:Hidden Block|hidden]] {{s|mariowiki|1-Up Mushroom}} block was lowered by a block, and the [[mariowiki:Hard Block|block]] the flagpole stood on was removed (except in ''Ultimate'', where it is in the background). In World 1-2, the {{s|mariowiki|Brick Block}}s on the ground after the pipes and at the end of the level were changed to ground blocks in the stage.
This stage is based on [[mariowiki:World 1-1 (Super Mario Bros.)|World 1-1]] and [[mariowiki:World 1-2 (Super Mario Bros.)|World 1-2]] of ''[[Super Mario Bros.]]'', and are mostly accurate replicas of the layout of the levels; however, several small changes were made to facilitate gameplay, such as: the [[Goomba]]s, [[Koopa Troopa]]s, [[Piranha Plant]]]s, [[coin]]s, and World 1-2's {{s|mariowiki|Warp Zone}} were removed; the [[Warp Pipe]]s that led to bonus rooms, and the [[mariowiki:Goal Pole|flagpole]] of World 1-2 were made inaccessible. In World 1-1, the [[mariowiki:Hidden Block|hidden]] {{s|mariowiki|1-Up Mushroom}} block was lowered by a block, and the [[mariowiki:Hard Block|block]] the flagpole stood on was removed (except in ''Ultimate'', where it is in the background). In World 1-2, the {{s|mariowiki|Brick Block}}s on the ground after the pipes and at the end of the level were changed to ground blocks in the stage.


In this stage, many elements from ''Super Mario Bros.'' were retained, such as: {{s|mariowiki|? Block}}s that release an item upon being hit, and Brick Blocks that break upon being hit. At the end of the first three levels of the eight worlds, the player would have to jump on a flagpole to pull down the flag and then enter a [[mariowiki:Fortress|fortress]] or [[mariowiki:Castle|castle]]. In this stage, both the flagpole and the fortress are in the background.
In this stage, many elements from ''Super Mario Bros.'' were retained, such as: {{s|mariowiki|? Block}}s that release an item upon being hit, and Brick Blocks that break upon being hit. At the end of the first three levels of the eight worlds, the player would have to jump on a flagpole to pull down the flag and then enter a [[mariowiki:Fortress|fortress]] or [[mariowiki:Castle|castle]]. In this stage, both the flagpole and the fortress are in the background.

Revision as of 16:29, November 10, 2018

Mushroomy Kingdom
Mushroomy Kingdom
Mushroomy Kingdom in Super Smash Bros. Ultimate.
MarioSymbol.svg
Universe Mario
Appears in Brawl
SSB4 (3DS)
Ultimate
Availability Starter
Crate type Normal
Maximum players 4 (Brawl and 3DS)
8 (Ultimate)
Tracks available In Brawl:
World 1-1:
Ground Theme (Super Mario Bros.)
Ground Theme 2 (Super Mario Bros.)
Gritzy Desert
World 1-2:
Underground Theme (Super Mario Bros.)
Underwater Theme (Super Mario Bros.)
Underground Theme (Super Mario Land)
Bolded tracks must be unlocked
In SSB4:
Ground Theme (Super Mario Bros.)
Underground Theme (Super Mario Bros.) (Alternate)
Tournament legality
Brawl Singles: Banned
Doubles: Banned
Smash 4 Singles: Banned
Doubles: Banned
Article on Super Mario Wiki Mushroomy Kingdom

Mushroomy Kingdom (いにしえっぽい王国, Ancient-ish Kingdom) is a stage in Super Smash Bros. Brawl based off levels in Super Mario Bros. This stage is a 2.5D (3D structure in a 2D perspective) replica of the original World 1-1 with enhanced graphics and a deserted look. Ruins can be seen in the background and life is absent apart from the fighters. Game director Masahiro Sakurai stated in the stage's update on the Smash Bros. DOJO!! that he wanted to create the impression that the kingdom had been abandoned since its initial appearance in 1985, 23 years prior to the release of Brawl. The stage returns as a familiar stage in Super Smash Bros. for Nintendo 3DS, albeit with the World 1-2 version removed; in that game, Dr. Mario is fought here when being unlocked. The stage also reappears in Super Smash Bros. Ultimate, but it is currently unknown if the World 1-2 version of the stage returns or is cut altogether like in Super Smash Bros. for Nintendo 3DS.

Stage overview

The stage scrolls to the right slowly and one can see familiar Mario landmarks like the flagpole and castle at the end of the level, but it keeps on scrolling, looping back to the level's start. There are both destructible Brick Blocks, as well as the indestructible ? Blocks, which release an item when struck, similar to their Melee appearance. Blocks that contained multiple coins in Super Mario Bros. will release multiple items (up to three) if hit more than once.

In Brawl, Mushroomy Kingdom can also load as World 1-2, an underground stage. This stage has many Brick Blocks that need to be destroyed to pass through, and ends at the same pipe that it did in Super Mario Bros, but players must jump over it to continue fighting. Originally, this was where the first Warp Zone was situated. Its removal makes it one of the only features of the two levels that was not recreated for Brawl.

Ω form

The Ω form features a platform made up blocks which form the steps towards the flagpole and appears to be after the fortress. The stage does not scroll.

Level selection

When Mushroomy Kingdom is played in Brawl, World 1-1 and World 1-2 each has a 50% chance of loading. However, it is possible to choose which version of the stage to play on by holding down a certain button while selecting it on the stage selection screen. Following is a guide to doing this with all four controllers using the default control schemes:

World 1-1

  • GameCube Controller: X or Y
  • Classic Controller: X or Y
  • Wii Remote & Nunchuk: C
  • Wii Remote: A

World 1-2

  • GameCube Controller: L or R
  • Classic Controller: L or R
  • Wii Remote & Nunchuk: Z
  • Wii Remote: B

Origin

Worlds 1-1 and 1-2 as they originally appeared in Super Mario Bros.

This stage is based on World 1-1 and World 1-2 of Super Mario Bros., and are mostly accurate replicas of the layout of the levels; however, several small changes were made to facilitate gameplay, such as: the Goombas, Koopa Troopas, Piranha Plant]s, coins, and World 1-2's Warp Zone were removed; the Warp Pipes that led to bonus rooms, and the flagpole of World 1-2 were made inaccessible. In World 1-1, the hidden 1-Up Mushroom block was lowered by a block, and the block the flagpole stood on was removed (except in Ultimate, where it is in the background). In World 1-2, the Brick Blocks on the ground after the pipes and at the end of the level were changed to ground blocks in the stage.

In this stage, many elements from Super Mario Bros. were retained, such as: ? Blocks that release an item upon being hit, and Brick Blocks that break upon being hit. At the end of the first three levels of the eight worlds, the player would have to jump on a flagpole to pull down the flag and then enter a fortress or castle. In this stage, both the flagpole and the fortress are in the background.

As stated before, the game director of the Super Smash Bros. games, Masahiro Sakurai, said in the stage's update on the Smash Bros. DOJO!! that he wanted to create the impression that the levels had been abandoned since its initial appearance in 1985, 23 years prior to the release of Brawl.

Tournament legality

Due to the stage's side-scrolling nature and ledges that can't be grabbed, this stage is banned from official tournaments. World 1-2 also has an unusually low ceiling, and it is possible to KO with some up throws at 0%. The blocks can additionally create caves of life, though this is more noticeable on World 1-2.

Gallery

Super Smash Bros. Brawl

Super Smash Bros. for Nintendo 3DS

Super Smash Bros. Ultimate

Trivia

  • This stage's Japanese name is a reference to the previous Smash stages named Mushroom Kingdom in English, the Japanese names of which were more literally "Ancient Kingdom", referring to their retro designs. Mushroomy Kingdom is instead "ancient" as it appears in ruins, so its Japanese name, translating to "Ancient-ish Kingdom", is a play on this variation on the idea.
  • On the World 1-2 version of this stage, it is possible to dodge Olimar's End of Day by standing on the very top of the level for the duration of his attack.
  • In Brawl only, during Sudden Death (where items are usually absent), players can still get items from ? Blocks.
  • The stage's scrolling speed (for both versions) is such that the stage makes exactly one loop in two minutes, the default time for a timed match.
  • When the black palette of Mr. Game & Watch is used on World 1-2, he appears to be dark yellow. This could possibly be a reference to the color-changing sprites in the original Super Mario Bros.
    • Oddly, within the Album, the palette switches back to black.
  • Instead of Space Jumping when off-screen like he does in the Subspace Emissary, Pokémon Trainer instead appears at the other side of the screen with no transition.
  • If the game is paused while a Warp Star user is offscreen, the stage will zoom out completely.
  • If a Poké Ball is on the edge of a block, it will continuously fall while a buzzing sound is played.
  • In the game files of Super Smash Bros. for Wii U, there are unused files for this level along with 3D Land; however, the only file remaining in each directory is the item parameter file.
  • In Brawl, if King Dedede were to grab Bowser while standing on the stack of blocks to the left of the first invisible block of the stage scrolling cycle, and Bowser were to hit the block to solidify it and then jump backwards onto the stack of blocks to the right of the block, Bowser will rapidly flip between his aerial grab and grounded grab animation.
  • In SSB4, standing on the revealed hidden block will move the player's character to the right at the same pace as the stage does. This does not occur with other blocks on this stage.

External links