Peach (SSB4): Difference between revisions
(Late neutral aerial's lowered damage doesn't really help its combo potential.) |
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*{{nerf|Down tilt deals less damage (10% → 7%) without proper compensation on its knockback. It also can no longer meteor smash aerial opponents.}} | *{{nerf|Down tilt deals less damage (10% → 7%) without proper compensation on its knockback. It also can no longer meteor smash aerial opponents.}} | ||
*{{nerf|[[Up tilt]]'s sweetspot has a much less favorable placement, covering a small part of Peach's body, as opposed to her blast in ''Brawl''. Furthermore, the move is weaker in both damage (10%/13% → 8%/10%) and knockback.}} | *{{nerf|[[Up tilt]]'s sweetspot has a much less favorable placement, covering a small part of Peach's body, as opposed to her blast in ''Brawl''. Furthermore, the move is weaker in both damage (10%/13% → 8%/10%) and knockback.}} | ||
*{{buff|[[Forward smash]] has greater knockback. It also cycles regularly between the tennis racket, golf club, and frying pan, instead of picking them at random, allowing players to choose what tool to use for the attack.}} | *{{buff|[[Forward smash]] has greater knockback (barring the golf club). It also cycles regularly between the tennis racket, golf club, and frying pan, instead of picking them at random, allowing players to choose what tool to use for the attack.}} | ||
**{{nerf|The golf club in her forward smash has altered knockback (50 base/70 scaling → 65/60), making it somewhat weaker. The tennis racket's powerful sweetspot (40 base/100 scaling) has been removed as well.}} | |||
*{{change|Peach now swings all items in her forward smash with one hand instead of both.}} | *{{change|Peach now swings all items in her forward smash with one hand instead of both.}} | ||
*{{buff|[[Up smash]]'s sourspots deal more damage (8% → 12%) and knockback (40 base/100 scaling → 60/100). The 15% sweetspot deals more knockback as well (40 base/100 scaling → 50/97).}} | *{{buff|[[Up smash]]'s sourspots deal more damage (8% → 12%) and knockback (40 base/100 scaling → 60/100). The 15% sweetspot deals more knockback as well (40 base/100 scaling → 50/97), making it more powerful than the 17% sweetspot.}} | ||
*{{nerf|Up smash's 17% sweetspot deals less knockback (40 base/100 scaling → 27/97).}} | *{{nerf|Up smash's 17% sweetspot deals less knockback (40 base/100 scaling → 27/97).}} | ||
*{{buff|[[Down smash]] has a greater amount of possible hits (4 → 5), deals drastically more knockback (38 base/80 scaling → 40/180), and gained the ability to trap opponents into it, allowing each further hit to connect more reliably.}} | *{{buff|[[Down smash]] has a greater amount of possible hits (4 → 5), deals drastically more knockback (38 base/80 scaling → 40/180), and gained the ability to trap opponents into it, allowing each further hit to connect more reliably.}} |
Revision as of 11:01, March 17, 2018
Peach in Super Smash Bros. 4 | |
---|---|
Universe | Mario |
Other playable appearances | in Melee in Brawl |
Availability | Starter |
Final Smash | Peach Blossom |
Tier | B (20) |
Peach (ピーチ, Peach) is a playable character in Super Smash Bros. 4. She was confirmed on September 12th, 2013,[1] the day before the 28th anniversary of Super Mario Bros., the landmark NES game in which she debuted. She is among the first wave of compatible amiibo figures.
She is voiced by Samantha Kelly with the same voice clips from Super Smash Bros. Brawl. [2][3]
Peach is currently ranked at 20th place out of 55 characters on the tier list, ranking at the bottom of the B tier. This is a significant improvement from her previous 19th of 38 in Brawl, where she is the last character of the upper-mid-tier. Peach's ability to float gives her a uniquely strong air game and allows her to pressure opponents safely; this along with her Vegetable projectiles makes for a good neutral game in most matchups. Peach has great combos and can perform complicated combos with high damage output. She also has surprisingly good KOing ability due mainly to the high knockback of her forward aerial. However, Peach suffers from light weight, slow movement and difficulty landing safely, which can lead to her being overwhelmed by aggressive opponents.
Currently, her tier placement has been debated. Despite having mediocre representation, she has attained strong results and wins against top players, largely thanks to Samsora, who has achieved great placings at majors like GameTyrant Expo 2017. Due to this, many believe that her current place on the tier list is too low.
Attributes
Peach is a tall, light character who is quite slow in terms of walking speed, dashing speed, air speed and falling speed. While this is an unfavorable combination of traits, it is compensated by her unique floating ability. Her float ability grants her the power to hover at any height she chooses, giving her a distinct advantage in combat. This, combined with a potent aerial moveset, makes her a force to be reckoned with.
Peach can play an effective keep-away game. Vegetable serves as her projectile, and as a throwable item, it is quite a versatile one; the move also has a 1/250 chance of spawning a powerful Bob-omb and a 1/166 chance of spawning a shield-shattering Mr. Saturn. Peach's floating ability also helps her to control space; floating low to the ground and using retreating aerials makes her difficult to punish, and this greatly helps her own approach as well, as with good spacing she can attack the opponent's shield with little fear of reprisal. Float can increase her mobility and movement options, allowing her to frustrate her opponents with quick and unpredictable mixups. Her tilt attacks are less safe, but given the right opportunity have decent combo potential. She has a decent grab game, as her down throw can be followed up with a variety of moves and her back throw is relatively strong. All of this gives her a solid set of options in the neutral game.
Peach does not have trouble KOing, either. Her forward aerial's high knockback makes it her best finishing move, and it can be used while floating to "fish" for a kill with relative safety. Back throw is also a good KO option. Floating allows for effective edgeguarding as well, potentially leading to early KOs. Peach also has a potent if somewhat situational set of smash attacks; her forward smash cycles through three weapons each with their own useful properties, her down smash is a multi-hit attack good for catching rolls and edge recovery options, and her up smash is a particularly powerful move when sweetspotted.
Peach does of course have drawbacks, mainly relating to her slow movement. Faster opponents may be able to overwhelm her before she can begin throwing vegetables or otherwise defend herself. If thrown into the air she can have difficulty landing, and this along with her low weight makes her susceptible to juggling and vertical KOs. Peach's ability to approach suffers against characters with long reach and disjoints, as she lacks the agility to get in close before they can hit her. Her recovery is also a potential point of failure, as while she can travel a great deal of horizontal distance, she is left vulnerable if forced to rely on Peach Parasol, and her vertical recovery is average at best (discounting the incredibly dangerous and situational Bob-omb), as well as predictable and slow, making it possible for her to be gimped. Due to this Peach has a very high learning curve.
In terms of custom moves, Peach has a few notable ones. Sleepy Toad knocks airborne opponents and puts grounded opponents to sleep, allowing for great followups. Light Veggie is great at keeping projectiles out in the open for a while, disrupting her opponents' neutral game. Parasol High Jump addresses her issues regarding vertical recovery, but loses its ability to deal damage as it rises and severly hinders Peach's horizontal recovery. Flying Peach Bomber also assists Peach's recovery by extending her impressive horizontal distance even more, as well as dealing more damage overall, at the cost of a smaller hitbox. All of her other customs are situational to inferior in comparison to her standard moves, notably Heavy Veggie, which travels vastly less distance than the default Veggie when thrown.
Changes from Brawl
Peach has received a mix of buffs and nerfs in the transition from Brawl to SSB4, but her direct changes buff her overall as a character. While her moveset appears to be relatively unchanged, many of her attacks deal less damage at the cost of their knockback, and her frame data was also nerfed. Her Peach Bomber, despite its startup buff, has much less power and much more ending lag, removing one of her very few finishers from Brawl. Lastly, Vegetable now takes longer to pluck, worsening her projectile game.
However, Peach has also received some significant buffs. Peach's overall mobility has improved due to having a better double jump, a quicker dashing speed, and a better air speed. Her ground game has been particularly improved thanks to her stronger smash attacks, faster Peach Bomber and her tilt attacks leading to many follow ups. Furthermore, her dash attack, forward aerial and back throw received significant increases in knockback, filling out her lack of finishing moves, a prominent weakness she had in Brawl. Peach's approaches from below are also safer with the gain of a new up aerial. She also has a slightly easier time defending against juggles and aerial followups due to her improved air dodge and slightly faster falling speed.
Unfortunately, Peach's biggest nerf has come from the general mechanic changes of SSB4. The removal of edgehogging makes it much more difficult for Peach to edgeguard. Phantom Footstooling benefits Peach little due to her above average recovery, while making it easier for her opponents to escape her combos due to her overall mobility being below average. Peach is also too slow to benefit from the untechable reeling animation. Due to her status as a lightweight, Peach's lackluster endurance prevents her from making effective use of the rage mechanic herself. On the other hand, her opponents can use the rage mechanic to K.O. Peach relatively early.
Aesthetics
- Peach looks more cartoony and sleeker than she did in Melee and Brawl. She also has a more brighter dress and it is less detailed. Her facial structure is also softer.
- Much like other characters, Peach has now become more expressive. She, most notably, scowls during certain attacks.
- Peach has a new running animation based on her running animation from Super Mario 3D World.
- Many new animations accompany Peach's established attacks in the form of hearts, rainbows, and magic sparkles.
- The underside of Peach's dress is now darkened, obscuring her undergarments that could be seen previously in Melee and Brawl.
Attributes
- Peach's double jump grants much more height, though still not as much as in Melee (its height is about between its respective heights in Melee and Brawl).
- Peach dashes faster (1.35 → 1.4175).
- Peach's air speed is higher (0.893 → 0.95).
- Her air dodge has more invincibility frames and less ending lag, which has ended its status as the worst air dodge among the cast.
- Peach is slightly lighter (90 → 89).
- Peach falls slightly faster (1.05 → 1.15).
- Peach's walking speed when carrying heavy items is much faster.
- Peach's dash attack when using a battering item now only consists of one hit instead of two.
Ground attacks
- Neutral attack deals less damage (6% → 5%).
- Dash attack's second hit deals more damage (4% → 6%) and has increased knockback scaling (125 → 150), making it a reliable KO move.
- Forward tilt and down tilt deal increased hitstun, benefiting their combo potential.
- Forward tilt deals less damage (6%/10%/11%/13% → 6%/7%/8%), but its knockback was compensated.
- Down tilt deals less damage (10% → 7%) without proper compensation on its knockback. It also can no longer meteor smash aerial opponents.
- Up tilt's sweetspot has a much less favorable placement, covering a small part of Peach's body, as opposed to her blast in Brawl. Furthermore, the move is weaker in both damage (10%/13% → 8%/10%) and knockback.
- Forward smash has greater knockback (barring the golf club). It also cycles regularly between the tennis racket, golf club, and frying pan, instead of picking them at random, allowing players to choose what tool to use for the attack.
- The golf club in her forward smash has altered knockback (50 base/70 scaling → 65/60), making it somewhat weaker. The tennis racket's powerful sweetspot (40 base/100 scaling) has been removed as well.
- Peach now swings all items in her forward smash with one hand instead of both.
- Up smash's sourspots deal more damage (8% → 12%) and knockback (40 base/100 scaling → 60/100). The 15% sweetspot deals more knockback as well (40 base/100 scaling → 50/97), making it more powerful than the 17% sweetspot.
- Up smash's 17% sweetspot deals less knockback (40 base/100 scaling → 27/97).
- Down smash has a greater amount of possible hits (4 → 5), deals drastically more knockback (38 base/80 scaling → 40/180), and gained the ability to trap opponents into it, allowing each further hit to connect more reliably.
- Down smash deals less damage (20% → 15%). It also has slightly more ending lag and the last hit can no longer semi-spike.
Aerial attacks
- Back aerial (9 frames → 18 frames), up aerial (9 frames → 12 frames), and down aerial (9 frames → 13 frames) have more landing lag.
- Except for neutral aerial, all of her aerials autocancel later (forward aerial: 20 frames → 41 frames, back aerial: 20 frames → 30 frames, up aerial 23 frames → 41 frames, down aerial: 32 frames → 38 frames). These changes make it more difficult to autocancel out of her float, weakening its use for shield pressure (particularly with her forward and back aerials).
- Neutral aerial has more startup lag (frame 3 → frame 5) and a shorter hitbox duration (17 frames → 11). The late hit also deals less damage (9%/10% → 5%/6%).
- Forward aerial has more knockback (60 base/68 scaling → 45/84) and greater reach, allowing Peach to strike opponents farther forward as well as above and under her. It also has a longer duration (frame 16-19 → 16-20).
- Back aerial's clean and late hitbox durations are shorter (3 frames → 2 (clean), 11 frames → 6 (late). Back aerial's initial hit also deals less damage (13%/14% → 12%), although with its knockback compensated.
- Peach gained a new up aerial: an arm swipe that draws a rainbow, consisting of two hits dealing 4% and 6% respectively. It has greater horizontal reach, a disjointed hitbox, and better juggling abilities. The first hit allows Peach to follow up with an attack that comes out on frame 10 or below, if she cancels it into the ground quickly.
- New up aerial deals less damage (11%/12%/13% → 10%) and its knockback was not compensated properly, making it weaker. It is also slower and harder to land than before due to its lesser vertical range.
- Down aerial is much harder to SDI out of, and its last hit deals slightly more knockback (40 base/120 scaling → 60/110).
- Down aerial deals less damage (14% → 11%) and its down string has reduced (4 -> 2 on fastfaller and heavyweight) without using a midair jump or platform.
Throws/other attacks
- All of Peach's grabs have decreased ranges.
- Dash grab has more startup lag (6 → 8).
- Pivot grab has less startup lag (13 → 10).
- Forward throw has slightly increased base knockback (45 → 48), improving its KO potential.
- Back throw has received a significant increase in knockback (70 base/40 scaling → 35/95), now being her strongest throw.
- Up throw has moderately increased knockback (70 base/56 scaling → 72/80).
- Down throw deals slightly more damage (7% → 8%) and has a better follow-up angle (108° → 106°), which makes it a better combo starter with the changes to hitstun canceling.
Special moves
- Toad's spores deal more knockback at close range and also turns Peach around when she is hit from behind. Toad also deals 3 more possible hits and 2% more damage if all the hits connect (18 → 20%).
- Peach Bomber has much less startup lag and has gained the ability to hit shields. It can now be used to stall against a wall like in Melee.
- Peach Bomber has much more endlag in the air, making it less useful for recovery. It also deals less damage (15% → 10%) and its knockback was not compensated properly.
- Peach Parasol's jump is faster and covers more height.
- Peach Parasol's last hit has altered knockback (60 base/120 scaling → 90/70).
- Peach will automatically close her parasol after floating for 8 seconds and will be unable to open it again until she lands. Due to her open parosol now having fixed knockback, it is potentially more punishable.
- Peach Parasol no longer has a slash effect, instead having a magic effect.
- Vegetable has an increased chance of pulling out "Stitchface" turnips, Bob-ombs and Mr. Saturns and the vegetables are now semi-spikes.
- Vegetable has slightly more startup lag and can no longer spawn Beam Swords.
- Peach Blossom is now capable of putting aerial opponents to sleep.
- Peach Blossom deals less total damage (40% → 30%), has much less range and puts opponents to sleep for less time.
- Peach Blossom spawns three large peaches that each heal 20% damage, as opposed to thirteen normal-sized peaches that each heal 5%. While the total healing is slightly less (65% → 60%), the significantly reduced number of peaches makes it faster for Peach to pick them all up.
Update history
Game updates for Peach have been somewhat unusual, and it is debatable whether or not she has been buffed or nerfed. 1.0.4 fixed several benefical bugs that provided with various ways of cancelling lag on her moves, while also made her aerials get stale when floating, whereas in 1.0.8 and 1.1.1 she only received very minor and nearly unnoticable buffs.
In spite of the bugfixes, Peach has benefitted noticeably from the changes to shieldstun mechanics: most of her aerial moves have became safer on shield due to their damage output and speed combined with her float ability, an example being her forward aerial working as a very useful spacing tool and her down to neutral aerial becoming very hard, if not impossible to interrupt for most characters, bar a few characters with good out of shield games. Her down smash, dot-shaped eye and stitchface turnips, Bob-ombs, Mr. Saturns and Peach Bomber also benefit from these changes, the latter two which also deal bonus shield damage. Altogether, these changes allow her to pressure opponents on shield more effectively, and to effectively wear down a shield more easily. Even so, her out of shield game itself has also been slightly nerfed to compensate, as it is harder for her to punish out of shield with an up smash or dash attack. Some of her laggier moves are also easier to punish out of shield compared to the rest of the cast.
However, 1.1.5 changed some of the type of her up aerial's hitboxes from hitting both grounded and aerial opponents to only hitting aerial ones, which has reduced significantly the amount of characters that got affected by her infinite combo, the "Umeki Rainbow". As a result, her matchups against certain characters that were vulnerable to the combo have been worsened.
In initial versions of the game, she was not able to pull out a turnip out of the ground in For Glory as that would lead into a ban for "cheating". This was remedied in patch 1.0.2.
- Fixed glitch where players pulling Vegetables near the start of an online match would get banned for "cheating".
- Peach can no longer ledge cancel Vegetable to instantly pull turnips and items.
- Fixed how aerials performed while floating would not affect the stale moves queue.
- Peach can no longer throw a turnip with down special to cancel landing lag (outside of special moves which already could not be canceled).
- This considerably hinders the safety of her aerials and air dodge, hinders the combo potential of her aerials and it prevents Peach from canceling hitstun if she lands while in non-tumble hitstun.
- Peach can no longer throw a turnip with down special to cancel tumble hitstun.
- This not only makes Peach considerably more susceptible to combos, since she can no longer throw a turnip to cancel the hitstun and act sooner but this also considerably hinders her endurance, since she can no longer throw a turnip and then utilise momentum canceling to survive longer.
- Both hits of neutral attack have bigger hitboxes.
Technical changelist 1.0.8
Change | Old value | New value |
---|---|---|
Jab 1 hitbox | 2.4 | 3 |
Jab 2 hitbox | 2.4 | 4 |
- Toad (64 → 62) and Sleepy/Grumpy Toad (66 → 61) have reduced ending lag and Toad has slightly decreased start-up (11 → 10).
- Portions of up aerial no longer hit grounded opponents, reducing the amount of characters that the infinite can be performed on.
Moveset
Name | Damage | Description | ||
---|---|---|---|---|
Neutral attack | 2% | Slaps the enemy twice, with unique "slapping" sound effects. The first hit can act as a setup for a down tilt, neutral air, back air, or even a grab, though the second hit has little utility outside of spacing since it cannot KO reliably. The move is similar to her Super Slap attack in Super Mario RPG: Legend of the Seven Stars. | ||
3% | ||||
Forward tilt | 7% (early, clean leg), 8% (clean foot), 6% (late) | Kicks forward 180 degrees from low to high. Has good range for a forward tilt, and unusually for an attack of its type, launches opponents vertically, allowing it to perform air combos. | ||
Up tilt | 10% (body), 8% (blast) | Extends her arm upward, making a pink heart burst above her head. Can KO at high percentages if the sweetspot hits. | ||
Down tilt | 7% | A downward sweep of the hand to the ground. This move can meteor smash, but on grounded opponents only. Decently strong attack with moderate startup that can follow up into a forward smash at lower percents, forward or up aerials at mid-percents, and into an up special at higher percents, should the opponent not tech the move. | ||
Dash attack | 4% (hit 1), 6% (hit 2) | Strikes with both arms extended forward, then quickly spreads her arms out. Unlike in Brawl, the first hit's knockback never grows, so both hits nearly always connect. The second hit has high knockback that can KO at high percentages. | ||
Forward smash | 15% (club), 18% (pan), 13% (racket) | Strikes with a bludgeon, cycling regularly between a golf club, frying pan, or a tennis racket. Each weapon has different properties - the frying pan has more vertical knockback (and the most damage), the golf club has more diagonal knockback (and the most range), and the tennis racket has more horizontal knockback and is the strongest semi-spike in the game. | ||
Up smash | 17% (clean arm), 15% (clean body), 12% (clean sides), 10% (late body), 12% (late hand) | Raises her arm and twirls a pink ribbon. Powerful vertical knockback if sweetspotted (Peach's body, as opposed to her arm). | ||
Down smash | 2% (hits 1-4 center), 3% (hits 1-4 edges), 3% (hit 5) | Peach does an anticlockwise spin on her left leg and utilizes the edge of her dress like a blade, slashing whoever gets caught in it. Decent knockback (lower than in Melee, higher than in Brawl). | ||
Neutral aerial | 13% (clean), 6% (late arms), 5% (late body) | Spins around at an angle with arms extended, dealing damage to her left and right sides. One of the strongest neutral aerials when hitting clean, though it is considerably weaker if the late hit connects, and it has low range. | ||
Forward aerial | 15% | Peach grabs the crown off her head and strikes with it in a vertical arc. Has the slowest startup out of all her aerial attacks (frame 16) along with noticeable ending lag and a strict autocancel window. However, it is also her strongest aerial and one of the strongest forward aerials in SSB4, KO'ing starting at 100% at the edge of Battlefield while it also has good range above and in front of her. The sweetspot is the visible flash at the start of the swing. | ||
Back aerial | 12% (clean), 7% (late) | Peach strikes behind her with her rear. Low startup lag, making it quicker than her forward aerial, but has notable ending lag. | ||
Up aerial | 4% (hit 1), 6% (hit 2) | Strikes above her head with arms from left to right, creating rainbow trails and launching targets upward. Good for juggles. First hit is very weak with set knockback and can follow up into other attacks, if she cancels it very quickly to the ground. Most notably, she can perform zero to death combos by repeatedly footstool, float, to falling auto canceled first hit of up aerial and then neutral aerial off stage at high percent against many characters, except small characters. | ||
Down aerial | 2% (hits 1-3 leg), 1% (hits 1-3 body), 5% (hit 4) | Rapidly kicks straight downwards four times. Long duration. Fourth kick has some vertical knockback. While under the effects or rage, the move can lead into the reversed first hit of Peach Parasol at low percentages for a zero-to-death against lighter characters. | ||
Grab | — | Reaches out with her left arm. Peach's grab range is relatively short, though it has relatively short startup and ending lag. | ||
Pummel | 2% | Kicks the opponent's shin. A fairly fast pummel. | ||
Forward throw | 2% (hit 1), 8% (throw) | Winds up and slaps the opponent away. Like her neutral attack, her forward throw has unique "slapping" sound effects. Decent knockback, though it does not KO unless used in Sudden Death. | ||
Back throw | 2% (hit 1), 9% (throw) | Places opponent behind her and bumps him/her away with her rear. It is her strongest throw, gaining KO potential starting at 130% on middleweights. | ||
Up throw | 2% (hit 1), 6% (throw) | Puts opponent above her, and strikes him/her upward. Can set up combos at low percentages and KO lightweight/floaty characters at high percentages. | ||
Down throw | 1% (hit 1), 7% (throw) | Puts opponent lying face-up on the ground and sits on him/her, knocking them upwards. Good for combos. | ||
Forward roll Back roll Spot dodge Air dodge |
— | — | ||
Techs | — | — | ||
Floor attack (front) Floor getups (front) |
7% | Swirls around in a similar fashion to Mario's down smash. | ||
Floor attack (back) Floor getups (back) |
7% | Swings her legs around. | ||
Floor attack (trip) Floor getups (trip) |
5% | Two kicks to either side. | ||
Edge attack Edge getups |
7% | While getting up, swipes forward with a hand at ground-level. | ||
Neutral special | Default | Toad | 2% (per hit) | Peach raises Toad in front of her, using him as an unwilling counter. In other words, he absorbs damage dealt to his princess before releasing it back in the form of painful spores. |
Custom 1 | Sleepy Toad | 3% | Toad is pulled out out 2 frames later, and releases bubbles to inflict the sleep status ailment for a brief amount of time to grounded opponents. Airborne opponents will be pushed back. Sleep duration lasts longer at high percentages. It has slightly lower ending lag. | |
Custom 2 | Grumpy Toad | 2.5% (per-hit near), 1.2% (per-hit clean far), 1.0% (per-hit late far) | Grumpy Toad, unlike regular and Sleepy Toad, doesn't act like a counter. Instead, he automatically releases the spores to deal minor damage to opponents. | |
Side special | Default | Peach Bomber | 10% | Peach lunges her body forward to deliver a powerful hip bash. Upon impact, she rebounds away from the victim, allowing for hit-and-run tactics. |
Custom 1 | Flower Bomber | 4% | Peach travels a much shorter distance than normal, and deals less damage. Opponents hit by it will be inflicted the flower status ailment, similar to Rest or using the Lip's Stick item. Has more ending lag than the regular Peach Bomber, but less startup lag. | |
Custom 2 | Flying Peach Bomber | 12% | Peach launches forward and upward, travelling farther than the regular Peach Bomber. It is harder to land, but it deals more knockback and damage. It is a flame attack, akin to Melee. | |
Up special | Default | Peach Parasol | 3% (first hit), 1% (middle hits), 4% (last hit), 3% (open) | Peach jumps upward and then opens her parasol, jabbing those above her in the process. It can then be used as a directional glide but can also be opened or closed at will. The first hit of Peach Parasol has very high base knockback and can KO at low percents against lighter characters depending on rage. |
Custom 1 | Parasol High Jump | 0% | As the name implies, Peach jumps much higher than usual. However, it deals no damage and she never opens her parasol, leaving herself helpless afterwards. | |
Custom 2 | Light Parasol | 3% | At the cost of decreasing her initial jump, Peach gains additional vertical recovery every time she opens up her parasol. This lasts long enough to open it up to four times while airborne. After that duration, Peach will become helpless. [4] | |
Down special | Default | Vegetable | Varies | Plucks a Super Mario Bros. 2 Vegetable from the ground. She can then throw it as a projectile item. Its face determines how much damage it will do; the rarer the expression, the stronger the turnip. Along with turnips, Peach can rarely pull out Mr. Saturns and Bob-ombs. |
Custom 1 | Light Veggie | Varies | The turnips are plucked much faster (in a similar way to Brawl's Vegetable) while dealing less damage. It travels the air more slowly and farther ahead. It will also fly back toward Peach if it hits an opponent, allowing her to throw another one while the last turnip is floating back towards her. The move will fail if there's already two Light Veggies out. | |
Custom 2 | Heavy Veggie | Varies | The vegetables takes longer to be plucked. When tossed, they fly faster but don't travel as far. It deals considerably more damage and knockback. | |
Final Smash | Peach Blossom | 30%/20%/10% (hit 1), 0% (hits 2-3) | Peach performs a mystic dance, causing all of her enemies to fall asleep. The closer they are to her when she activates it, more damage will be dealt and they'll slumber for a longer time. Sleep duration is notably shorter than in Brawl. Additionally, instead of thirteen small peaches healing 5%, three giant peaches appear, each healing 20%. |
Face | Vegetable | Light Veggie | Heavy Veggie |
---|---|---|---|
Grin | 2~13.4% | 7.5% | 15% |
Stare | 2~13.4% | 7.5% | 15% |
Closed Eyes | 2~13.4% | 7.5% | 15% |
Surprised | 2~13.4% | 7.5% | 15% |
Happy | 2~13.4% | 7.5% | 15% |
Wink | 6~17.4% | 10.5% | 18% |
Dot-Eyes | 12~23.4% | 15.5% | 24% |
Stitch-Face | 23~34.4% | 25.5% | 37% |
Mr. Saturn | — | — | — |
Bob-omb | — | — | — |
On-screen appearance
- Appears spinning out of a shower of hearts, then winks and poses with her parasol saying "Hi!".
Taunts
- Up taunt: Takes out and twirls her parasol. She says "Sweet!" as she does this.
- Side taunt: Dances in a taunting manner as little music notes flutter around her, while singing "La la la la laaa laaa!" in a tune similar to "Ring Around the Rosie".
- Down taunt: Spins around once. She then winks and points with her index finger in a somewhat bent posture and says "Uh-huh!" If Peach is facing left, she will wave instead of pointing her finger.
Up taunt | Side taunt | Down taunt |
---|---|---|
Idle poses
- Looks over her shoulders and brushes something off her dress.
- Raises arms up and stretches.
- Adjusts her ring before raising her hand and looking at it.
- Fiddles with her hair.
Crowd cheer
English | Japanese | |
---|---|---|
Cheer | ||
Description | Prin-cess Peach! | Pea-chy! |
Pitch | Group chant | Group chant |
Victory poses
- Twirls around, and waves, saying "Awww, did I win?" condescendingly.
- Swings her arm out and puts it behind her, saying "Peachy!"
- Twirls with hearts surrounding her, poses, then says "This is fun!" This replaces her old victory animation where she holds her hands together.
In competitive play
Official Custom Moveset Project
Character | Custom sets available | ||||
---|---|---|---|---|---|
Peach | 2111 | 2211 | 2311 | 2112 | 2212 |
2312 | 1211 | 1311 | 2331 | 2332 |
Notable players
Active
- Kie
- PARADISE - Coming out of retirement and taking sets off of top players in the Florida region.
- lloD
- ~MuteAce~ - Placed 33rd at CEO 2017. He has taken a set off of MkLeo at EVO 2017.
- NotLast - Took a set from MVD at EVO 2016. Formerly ranked 18th on the NorCal Power Rankings.
- Razo - SoCal Peach player. Has set wins over Larry Lurr, Komorikiri, and Elegant. 33rd at 2GGC: MkLeo Saga. Ranked 15th on the SoCal Smash 4 Power Rankings.
- Saj
- Samsora - The best Peach player in the world. 13th at MLG World Finals 2015, 5th at KTAR XIX, 9th at 2GGC: Nairo Saga, and 7th at GameTyrant Expo 2017. Ranked 22nd on the Panda Global Rankings. He has wins over Ally, Abadango, Captain Zack, Dabuz, Nairo, Tweek, VoiD, and ZeRo.
- Twi
- Umeki - One of the best Peach mains in Japan, 4th at Umebura 18, 2nd at DNG Kanto Round Robin, 4th at Battle Arena Melbourne 8, 33rd at CEO 2016. Ranked 24th on the JAPAN Power Rankings. The "Umeki Rainbow" is an infinite combo from Peach that was named after him.
Inactive
- Captain Zack
- EOE
- SlayerZ - 7th at Final Battle, 7th at Paragon Los Angeles 2015, 17th at GENESIS 3, 2nd in doubles with Samsora at 2GGT: Abadango Saga. Formerly ranked 29th on the Panda Global Rankings
- Ling Ling
Tier placement and history
Since the game's release, expectations of Peach have been those of a mid-tier, and often a high-tiered character. Players noted her steep learning curve made her a situational choice for competitive play, though others also cited her improvements since Brawl and how her playstyle was very rewarding once she was mastered to her fullest. The changes to shield mechanics were also benefical to her as they significantly improved her pressure game. As a result, and due to hardly any nerf she got in game updates, she has always been seen as a viable, if hard to master, choice for competitive play. Despite her learning curve giving her a noticeably below average playerbase, smashers like Kie, SlayerZ, Samsora and Umeki have been able to demonstrate her capabilities in tournaments at a major degree. This led to Peach being placed at 19th in the first 4BR tier list.
Peach's results, however, while consistent, have never been as bountiful as other characters ranked above her, and eventually, other characters ranked below her, causing expectations of her to slowly drop. This was further compounded by the worsening of her infinite combo (the "Umeki Rainbow"). Because of this, she dropped on the second tier list at 26th. She then saw a moderate rise to 21st on the third tier list, and finally to 20th on the fourth and current tier list. Regardless, while her mixed perception within the community has improved for the better, and she continues to gain rather strong results, it is unknown how her tier placement will fare in the long run due to the scarcity of these results.
Trophies
- Peach
- Princess of the Mushroom Kingdom, Peach continues to prove that "powerful" and "cute" are not mutually exclusive. In Smash Bros., Peach uses her dress to float above the fray, suddenly descending and attacking with numerous weapons. A frying pan? Umbrella? TOAD?! Where does she keep it all?
- The Mushroom Kingdom's princess isn't just a pretty face - she's also strong and crafty. She can dodge attacks by gliding through the air, and she's hiding all sorts of stuff under that dress: a frying pan, a tennis racket, a golf club...even a Toad! If you're planning to take on Peach, just know that she's more than ready for you!
- : Super Mario Bros. 10/1985
- : Super Princess Peach 02/2006
- Peach (Alt.)
- Peach may be a princess, but that doesn't mean she shies away from an honest day's work. Her down special Vegetable is basically farm labor, and the fruits...er, vegetables of her work can be thrown. An angry-looking vegetable will do extra damage, too! She can also pull up Bob-ombs, or even a Mr. Saturn!
- Peach normally sticks to tasks befitting a royal, but her Vegetable special is pretty much farm labour! You can tell how much damage the veggies will do by looking a them. Happy/indifferent ones just do a bit, while the ones that just look sick of life do a lot. And the ones that look like Bob-ombs or Mr. Saturn aren't veggies at all!
- : Super Mario Bros. 10/1985
- : Super Princess Peach 02/2006
- Peach Blossom
- Peach's Final Smash is quite a spectacle to behold. Giant illustrations of Peach herself frame the screen, giant peaches rain down, and all the other fighters fall asleep. The closer they are to Peach, the longer they'll stay snoozing, giving Peach plenty of time to send foes flying or to recover her health with the peaches.
- PeachAllStarTrophy3DS.png
Alt. (3DS)
- PeachAllStarTrophyWiiU.png
Alt. (Wii U)
In Event Matches
Solo Events
- All-Star Battle: Melee: Peach is one of the opponents fought in this event. All opponents debut in Melee, and reappear in Smash 4.
- Enough with the Kidnapping: The player controls Peach and must defeat Bowser and Bowser Jr.
- Princess Punch-Up!: Peach and Mario are opponents that Zelda and Link must defeat.
- Unwavering Chivalry: As Meta Knight, the player must defeat Marth while avoiding Peach and Zelda. KOing either of the princesses results in failure.
Co-op Events
- Peach in Peril: Bowser and Bowser Jr. must defeat all opponents except for Peach, where KOing her results in failure.
- The Ultimate Battle: Two players select a character and must defeat the entire roster.
- Viral Visitors: Dr. Mario and Peach in her white alternate costume must defeat 4 Kirbys.
Alternate costumes
Gallery
Peach's amiibo.
Her back throw on Fox.
Her forward aerial on Pit.
Peach with a Blue Pikmin.
Peach and Luigi on the Wii U version of Battlefield.
Peach, Wii Fit Trainer, and Samus.
Peach and Link on Battlefield.
Peach grabbing on to Fox.
Peach using her parasol.
Mario, Peach, & Rosalina.
Peach with Toon Link.
Peach with King Dedede and Zelda.
Trivia
- In the Nintendo 3DS version of the game, a bug existed wherein using Peach's Vegetable move in For Glory mode would rarely trigger an automatic ban for "dishonest play".[5] It is unclear what the cause of the glitch was, but the main theories involve the player being flagged as having an illegitimate item. Nintendo acknowledged the glitch and released an update that fixed this issue.[6]
- Peach has four idle animations, the most out of any character in the game.
- Peach is the only character in SSB4 to be unable to use her down special in midair at all.
- Peach's alt. trophy in Super Smash Bros. for Wii U resembles her Adventure Mode trophy in Melee, albeit flipped.
- Also the alt trophy in Super Smash Bros. for 3DS is very similar to its all star mode trophy in Melee, but in the ground.
- Peach's dress has multiple animation bugs during her landing lag animations.
References
- ^ https://miiverse.nintendo.net/posts/AYMHAAABAADOUgHqvrzAUw
- ^ http://www.youtube.com/watch?v=aoyXOsw5YzU
- ^ https://www.youtube.com/watch?v=SqDd9YbqgVk
- ^ http://www.youtube.com/watch?v=4RP0ZQydDwc&t=13m21s
- ^ http://www.ign.com/boards/threads/super-smash-bros-3ds-players-smacked-with-1-day-ban-online-for-playing-as-peach.454226953/
- ^ http://www.nintendo.co.jp/support/information/2014/0915.html
Fighters in Super Smash Bros. 4 | |
---|---|
Veterans | Bowser · Captain Falcon · Charizard · Diddy Kong · Donkey Kong · Dr. Mario · Falco · Fox · Ganondorf · Ike · Jigglypuff · King Dedede · Kirby · Link · Lucario · Lucas · Luigi · Mario · Marth · Meta Knight · Mewtwo · Mr. Game & Watch · Ness · Olimar · Peach · Pikachu · Pit · R.O.B. · Roy · Samus · Sheik · Sonic · Toon Link · Wario · Yoshi · Zelda · Zero Suit Samus |
Newcomers | Bayonetta · Bowser Jr. · Cloud · Corrin · Dark Pit · Duck Hunt · Greninja · Little Mac · Lucina · Mega Man · Mii Fighter (Mii Brawler · Mii Gunner · Mii Swordfighter) · Pac-Man · Palutena · Robin · Rosalina & Luma · Ryu · Shulk · Villager · Wii Fit Trainer |