Super Smash Bros. for Wii U

Mario Circuit: Difference between revisions

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*If a fighter is caught by a [[Boss Galaga]] or [[Beetle]] before the stage scrolls to the section where the road is above the fighters, but breaks free as the stage scrolls to that point, they may get stuck "inside" the road and constantly be knocked back and forth, taking damage until they are blasted outside of the road.
*If a fighter is caught by a [[Boss Galaga]] or [[Beetle]] before the stage scrolls to the section where the road is above the fighters, but breaks free as the stage scrolls to that point, they may get stuck "inside" the road and constantly be knocked back and forth, taking damage until they are blasted outside of the road.
*Karts driven by [[Toad]]s were planned to appear, probably similar to the Shy Guys' role in the same stage.
*Karts driven by [[Toad]]s were planned to appear, probably similar to the Shy Guys' role in the same stage.
*Though normally impossible to land on, jumping on top of the bridge while the stage is landing on the second stop will KO the player.
*Though normally impossible to land on, jumping on top of the bridge while the stage is landing on the first bridge stop will KO the player.
*Rarely, If the stage is played long enough (15 minutes or longer), it may restart twice, the first time being the correct looping process and the second time being as if the stage was restarted in Training Mode.
*Rarely, If the stage is played long enough (15 minutes or longer), it may restart twice, the first time being the correct looping process and the second time being as if the stage was restarted in Training Mode.
**If the stage is restarted in Training Mode, all but one of the Shy Guys will disappear - the visible Shy Guy is the only one with a hitbox.
**If the stage is restarted in Training Mode, all but one of the Shy Guys will disappear - the visible Shy Guy is the only one with a hitbox.

Revision as of 21:37, March 21, 2017

For the stage that first appeared in Super Smash Bros. Brawl, see Mario Circuit (SSBB).
Mario Circuit
SSB4UMarioCircuit8.jpg
MarioSymbol.svg
Universe Mario
Appears in SSB4 (Wii U)
Availability Starter
Crate type Normal
Maximum players 4
Tracks available Circuit (Mario Kart 7)
Rainbow Road Medley
Cloudtop Cruise
Mario Circuit (Mario Kart 8)
Mario Kart Stadium
Rainbow Road (Mario Kart 8)
Rainbow Road (Mario Kart 7)
Mushroom Gorge
Minigame Theme (Mario Party 9)
Bolded track must be unlocked
Tournament legality
Smash 4 Singles: Banned
Doubles: Banned
Article on Super Mario Wiki Mario Circuit (Wii U)

Mario Circuit (マリオサーキット, Mario Circuit) is a stage based on the course of the same name from Mario Kart 8 in Super Smash Bros. for Wii U. The stage takes place on a set of platforms that move around the track, and will stop certain parts of the track, similar to Mute City, Port Town Aero Dive, and the 3DS-exclusive Mario Kart stage Rainbow Road. Shy Guys drive around the track, which is a reoccurring theme in the Mario Kart stages. Because of the track's antigravity effect, the road will sometimes be above or to the side of the fighters. Unlike in Mario Galaxy, fighters are not affected by the unusual gravity. The track is able to Meteor Smash anyone under it.

Ω Form

The Omega form uses the same base as the original version. Like many touring stages, the platform doesn't stop at any location.

Origin

Mario Circuit as it appeared in Mario Kart 8.

Mario Circuit is the name of a track that appears in every Mario Kart game since Super Mario Kart. This stage is an accurate recreation of Mario Kart 8's Mario Circuit, which is a prime example of the twisting, F-Zero-esque course layouts made possible by the game's new anti-gravity mechanic.

Mario Kart DS is the first game that allowed Shy Guys as playable characters, but only through DS Download Play. If friends wanted to play the game together, but somebody didn't have the game, they could still connect together through DS Download Play; however, the people who didn't have the game had no choice but to play as a Shy Guy. It wasn't until Mario Kart 7 that Shy Guys were playable on through the character select screen. In this stage, the karts are driven by Shy Guys, and the karts they drive on are the Standard Karts in the game.

Tournament Legality

The movement of this stage causes stage hazards due to parts of the road dealing damage to fighters. Some of the landing positions also have strange layouts that make competitive fighting difficult.

Gallery

Trivia

  • If a fighter is caught by a Boss Galaga or Beetle before the stage scrolls to the section where the road is above the fighters, but breaks free as the stage scrolls to that point, they may get stuck "inside" the road and constantly be knocked back and forth, taking damage until they are blasted outside of the road.
  • Karts driven by Toads were planned to appear, probably similar to the Shy Guys' role in the same stage.
  • Though normally impossible to land on, jumping on top of the bridge while the stage is landing on the first bridge stop will KO the player.
  • Rarely, If the stage is played long enough (15 minutes or longer), it may restart twice, the first time being the correct looping process and the second time being as if the stage was restarted in Training Mode.
    • If the stage is restarted in Training Mode, all but one of the Shy Guys will disappear - the visible Shy Guy is the only one with a hitbox.