Luigi (SSB4): Difference between revisions
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*{{nerf|Neutral and [[back aerial]]'s have 4 more frames of landing lag (10 → 14 (neutral), 12 → 16 (back)).}} | *{{nerf|Neutral and [[back aerial]]'s have 4 more frames of landing lag (10 → 14 (neutral), 12 → 16 (back)).}} | ||
*{{nerf|Clean neutral aerial has decreased knockback growth (100 → 90). It can also no longer be performed twice from a single short hop and the hitbox duration is a frame shorter.}} | *{{nerf|Clean neutral aerial has decreased knockback growth (100 → 90). It can also no longer be performed twice from a single short hop and the hitbox duration is a frame shorter.}} | ||
*{{change|Neutral aerial's late hit | *{{change|Neutral aerial's late hit's launching angle has been altered (90° → 80°).}} | ||
*{{buff|Forward aerial has greater range.}} | *{{buff|Forward aerial has greater range.}} | ||
*{{buff|Back aerial deals 2% more damage (12% → 14%).}} | *{{buff|Back aerial deals 2% more damage (12% → 14%).}} |
Revision as of 16:53, December 9, 2015
Luigi in Super Smash Bros. 4 | |
---|---|
Universe | Mario |
Other playable appearances | in SSB in Melee in Brawl |
Availability | Starter |
Final Smash | Poltergust 5000 |
Luigi (ルイージ, Luigi) is a playable character in Super Smash Bros. 4. He was announced during the Nintendo Direct on August 7th, 2013, as part of Nintendo's "Year of Luigi".[1] Charles Martinet provides his voice as well as Mario's and Wario's, although through the same voice clips that were used in Super Smash Bros. Brawl.[2]
Traditionally, Luigi has always been an unlockable character revealed after the game's release. This installment is the first to break that tradition,[1] as he was both revealed before release and is a starter now.
Attributes
Luigi is a middleweight with overall slow mobility. He has average walking speed and dashing speed, low gravity, above average air acceleration, very slow falling speed and air speed, as well as very high jumps and the lowest traction.
Luigi's greatest strength is the immense utility of his moves. All of his grounded moves are fast and send opponents at favourable angles. His jab and forward tilt are very fast and have decent range. Up tilt can be followed up by an aerial attack until high percentages or KO at very high percentages. Down tilt's special angle, the Sakurai angle, can trip grounded opponents and send aerial opponents away. His smash attacks are all very fast and at the same time very powerful, with their low base knockback even allowing follow-ups at low percentages. His aerial attacks are also very useful. Neutral aerial is fast, its clean hit has high vertical knockback, and the late hit has low vertical knockback, which can allow additional follow-ups. Forward aerial is the fastest of its kind and is an all-around useful move. Up aerial is very fast and deals plenty of damage and vertical knockback, making it excellent at comboing. Back aerial is very powerful and has long range. Down aerial is not only a meteor smash, but also the fastest of its kind. Lastly, all of Luigi's aerials have the benefit of autocancelling in a short hop, with him being one of the only four characters in the game (the others being Lucario, Ness and Olimar) whose entire set of aerial attacks can do so.
His special moveset is also very useful. Fireball is a projectile that can limit an opponent's approach, recovery or edgeguarding attempt. With adequate charge, Green Missile is powerful and can fly forward a long distance, especially in the case of a "misfire". In this case, it becomes even stronger than the fully charged variant and the distance given covers about 60% of Final Destination. Super Jump Punch is a quick attack, with its clean hit, the Fire Jump Punch, being devastatingly powerful. Finally, Luigi Cyclone can be used to approach, gimp recoveries or KO at high percentages, especially if used near the upper blast line.
Finally, Luigi's grab game is among the most feared. His grabs have short range, but are among the fastest. His pummel is decently quick and deals high damage, making it a very good move for racking up damage. His forward and up throws are quick and strong, with the former being excellent at edgeguarding. His back throw is just as strong as Lucas's and can KO at high percentages. His down throw, however, is by far his most useful throw. Even after its significant nerf to its knockback brought about by update 1.1.1, it remains the most versatile throw in the game. At low percentages, it can be followed up by forward tilt, up tilt and any smash attack. Until medium percentages, it can be followed up by any aerial attack, Luigi Cyclone and Super Jump Punch. Even at mid-high percentages, it can reliably set up an up aerial. These combos vary between floaties and fast-fallers, but his versatile aerial attacks can still rack up large amounts of damage.
However, Luigi isn't infallible. His mobility is a serious drawback, since it prevents Luigi from approaching quickly, especially from the air. This gives him significant trouble keeping up with faster opponents, like Sheik, Zero Suit Samus and Sonic, weakening his otherwise excellent neutral game. In addition, the aforementioned mobility and lack of a move capable of reflection leaves him vulnerable to camping. Most of his attacks also lack range, making it very difficult for him to fight opponents with disjointed hitboxes, most notably Marth, especially in the air. His plentiful and effective out of shield options are also something Luigi can rarely use, since he gets pushed back very far when shielding, due to his low traction. His most significant flaw, however, is his recovery. Green Missile is slow and can be stopped by opponents willing to take the hit, while Luigi Cyclone requires a lot of button mashing to be effective without prior momentum. Lastly, Super Jump Punch is less effective at recovering than even Ganondorf's Dark Dive, due to the latter granting more horizontal and vertical distance. This means Luigi is overly reliant on his double jump to recover, as his low air speed will prevent him from getting close to the stage in time, making his long-distanced recovery slow and easily gimped.
With custom moves enabled, Luigi has a number of good moves. Ice Ball, while having slower movement speed, has more range and can momentarily freeze opponents, completely disrupting their approach. Burial Header gives more height, descends faster, has much less landing lag and buries grounded opponents, at the cost of not having the very powerful sweetspot. Mach Cyclone gives almost no horizontal distance and all loop hits become wind-based, but covers a tremendous amount of vertical distance and the final hit is stronger, making it great at edgeguarding. His most notable custom moves, however, are Floating Missile and Quick Missile. Floating Missile flies perfectly straight and is weaker, but charges in less than a second, making it much riskier to intercept. Quick Missile goes much further and moves much faster, like in Melee, but has less power, no traction and heavily increased ending lag.
Overall, despite his significant flaws, Luigi is a force to be reckoned with, and is a very successful character in tournaments, having high representation and great results, even more so before update 1.1.1.
Changes from Brawl
Luigi has been significantly buffed in the transition from Brawl to Super Smash Bros. 4. His neutral and combo games have been improved, with the latter in particular being among the most effective in the entire game. Additionally, he is more agile overall, which further supplements these improved traits. However, Luigi did receive a number of nerfs. His recovery was worsened moderately, some of his moves (including all of his KOing options) had their power weakened and most of his moves deal less damage. Nonetheless, he is now one of the most successful characters in tournament play.
Aesthetics
- Like Mario, Luigi has a more cartoonish and sleeker appearance instead of the more realistic look he had in Brawl, which more closely resembles his appearances in the Mario games as well as the new aesthetic used in SSB4. Like Mario, his appearance is more inline with recent 3D Mario games such as Super Mario 3D Land and Super Mario 3D World. Like Mario, Luigi's chest will now always be facing the foreground, unlike in previous installments.
- Like King Dedede and several other characters, Luigi's expressiveness has been exaggerated. Additionally, he appears to have a less depressed temperament overall than how he was in Brawl; an example being that he now smiles instead of frowns on the results screen when losing or quitting a match. He has also undergone many visual changes to his attacks, some of which have new animations.
- Luigi has a different expression while jumping, spot dodging, and upon being Screen KO'd.
- Like Mario, the coin emitted from Luigi's Super Jump Punch is now rendered in 3D and designed closer to the Star Coins from the New Super Mario Bros. games.
- Luigi's jumping animation has changed. He now pedals his legs back and forth while in mid-air, similarly to his Scuttle, one of his signature techniques that debuted in Super Mario Bros. 2 and has appeared in a number of other Mario games.
Attributes
- Luigi dashes faster (1.34 → 1.5).
- Luigi's air speed is faster (0.7332 → 0.73418).
- Luigi's short hop is lower and his full jump is higher.
- Luigi's traction has increased (0.022 → 0.024), though it is still the lowest in the game.
- Luigi's falls faster (1.22 → 1.25).
- Luigi's fast falling speed is faster (1.708 → 2.0).
- Luigi's gravity has increased (0.065 → 0.075). While this is typically a nerf due to it affecting a character's recovery, it is a buff in Luigi's case due to it somewhat alleviating the negatives that his floatiness provides.
Ground attacks
- Neutral attack's animation has slightly changed. The last hit is now more pronounced.
- Neutral attack's last hit now sends Luigi forward, increasing its range. Additionally, it has increased base knockback (30 → 65).
- All tilt attacks deal less damage (9% → 6% (up), 10% → 8% (forward), 9% → 8% (down)).
- Forward tilt hitbox duration is 3 frames shorter (6 → 3).
- Up tilt has decreased base knockback but increased knockback growth (30 base/127 growth → 8 base/150 growth). This makes it a very useful utility move, as it is now better at juggling and starting combos at low percents while still being able to KO at high percents while Luigi is affected by the rage mechanic.
- As of update 1.1.0, down tilt launches opponents at the Sakurai angle, which lets Luigi set up KOs slightly better.
- Down tilt no longer meteor smashes.
- Dash attack's hits connect together much better, with opponents no longer able to evade the last hit. Furthermore, the last hit has increased knockback (50 base/100 growth → 60 base/128 growth).
- Forward smash has decreased knockback growth (135 → 116).
- All angled versions of forward smash deal the same amount of damage rather than each one having a different damage value.
- Down smash and sweetspotted up smash deal less damage (16/17%% → 14%/15% (down), 15% → 14% (up)).
- Down smash comes out later (frame 3 → 6 (front), frame 12 → 14 (back)).
- Down smash has increased knockback growth (80 (both) → 85 (front), 104 (back)).
Aerial attacks
- Neutral, forward, up, and down aerials all deal less damage (14% → 12% (neutral), 10% → 8% (forward), 13% → 11% (up), 11% → 8%/10% (down)).
- Neutral and back aerial's have 4 more frames of landing lag (10 → 14 (neutral), 12 → 16 (back)).
- Clean neutral aerial has decreased knockback growth (100 → 90). It can also no longer be performed twice from a single short hop and the hitbox duration is a frame shorter.
- Neutral aerial's late hit's launching angle has been altered (90° → 80°).
- Forward aerial has greater range.
- Back aerial deals 2% more damage (12% → 14%).
- Back aerial has increased ending lag (interruptibility frame 37 → 46). When coupled with Luigi's lower short hop, it can no longer be used twice from one short hop. The clean hitbox duration is also 3 frames shorter (5 → 2).
- Down aerial has a slightly larger hitbox, making it much easier to meteor smash with.
- Down aerial has 8 more frames of landing lag. Furthermore, its meteor smash hitbox has decreased knockback growth (100 → 80).
Throws/other attacks
- Grab has decreased ending lag.
- Dash grab has decreased start-up (frame 12 → 8).
- Luigi now grabs with one hand as opposed to two.
- Pummel inflicts 0.2% more damage (3% → 3.2%).
- Back throw deals 2% less damage (12% → 10%), making it weaker as a KOing option.
- The removal of hitstun cancelling makes down throw a useful combo starter.
- As of update 1.1.1, down throw has altered knockback (75 base/30 growth → 55 base/83 growth). This makes it less reliable for follow-ups at high percents.
- Down throw has a new animation, where Luigi throws the opponent on the ground and Ground Pounds them, similarly to Peach and Wario's down throws, instead of copying Mario's down throw.
- During his up taunt, Luigi's facial expressions are different than in Brawl.
- Luigi's floor attacks deal 1% more damage (6% → 7%).
Special moves
- Fireball covers more range.
- Fireball has slightly more ending lag (frame 41 → 44) and deals 1% less damage the farther it goes.
- Green Missile deals 5% more damage (5% → 10%). The hitbox has been re-positioned, as it now covers Luigi's head instead of his neck, allowing for a much more precise hit.
- Fully charged Green Missile deals ≈6.2% less damage (26% → ≈19.8%).
- Charging Green Missile past a certain point on the ground will cancel the move, instead of being able to hold the charge indefinitely. Overcharging this will make Luigi pant and be vulnerable for a second. This also makes it impossible to stall out using it and forcing opponents to go into Luigi's line of fire if they want to continue the fight, but it also makes it so that Luigi will not be stuck in a position that could potentially prove fatal.
- Green Missile's chance of misfiring has decreased (12.5% → 10%). While this makes it harder to score a misfire, it reduces the risk of flying off stage in a fast pace.
- A misfired Green Missile now emits a fiery aura around Luigi, making the misfire easier to notice.
- Super Jump Punch's horizontal distance has been decreased after ascending. It also gains much less vertical distance (now being unable to reach the top platform in Battlefield) and has increased landing lag.
- Super Jump Punch's decreased vertical distance does, however, make Luigi less vulnerable after use. The grounded sweetspot also has increased knockback growth (73 → 77).
- Grounded Fire Jump Punch has decreased base knockback (70 → 40) and aerial Fire Jump Punch has decreased knockback (58 base/72 growth → 40 base/66 growth).
- Super Jump Punch's initial hitbox comes out 2 frames later (frame 6 → 8.)
- Super Jump Punch now has a spark at the start of the move to represent the sweetspot. Its launching angle has also been altered (90° → 88°).
- Luigi Cyclone deals 3% less damage (12% → 9%), its re-hit rate has been reduced (8 → 6) and its first hit comes out 3 frames later (frame 7 → 10).
- Luigi Cyclone's hits connect better and last hit has increased knockback (60 base/115 growth → 80 base/130 (grounded), 120 (aerial) growth).
- Luigi Cyclone gains much less vertical distance when used in midair and it is also extremely difficult to ascend with it without a jump, as it requires much more button mashing.
- Luigi Cyclone now has whirlwind-like trails instead of the silvery trails in Brawl. Luigi also no longer closes his eyes in fear when performing it.
- Luigi has a new Final Smash, Poltergust 5000. Unlike Negative Zone, Poltergust 5000 only affects nearby opponents rather than covering a very wide area. However, it compensates for this by being purely offensive rather than purely supportive like Negative Zone is; it traps the nearby opponents (even multiple ones at once) by sucking them into the Poltergust 5000 before launching them upwards while dealing both high damage and tremendous KOing power, rather than enabling Luigi easy openings to only inflict more damage or only possibly secure KOs.
Update history
Luigi has received a mix of buffs and nerfs via game updates, though his buffs outweighed his nerfs until update 1.1.1. While update 1.1.1. brought about only two nerfs, the nerf to his down throw was considerable enough to counter the numerous buffs that the updates gave him. The changes to shield mechanics also seem to indirectly nerf Luigi, as it is even harder for him to punish out of shield and his best moves do not have noticeable hitlag. As a result, Luigi has become a slightly less effective character than he was during the initial release of SSB4, although he is still viable despite his most notable strengths (his combo and punishing games) being toned down.
- Forward smash deals 1% more damage: 14% → 15%.
- Forward smash's side angle altered: 55° → 53°.
- Down smash's back hit's angle altered: 70° → 60°.
- Down smash's back hit's knockback scaling increased: 80 → 100.
- Forward aerial's hand hitbox radius increased: 4.8 → 5.6.
- Forward aerial's hitbox order reversed. This has no practical effect.
- Super Jump Punch's ground and aerial sweetspots' radii increased: 1.6 → 1.7 (ground), 2.1 → 2.2 (aerial).
- Super Jump Punch's ground and aerial sweetspots' z-offsets increased: 6.1 → 7.0 (ground), 4.7 → 5.5 (aerial).
- Forward aerial deals 1% less damage: 9% → 8%. While this slightly worsens its edge-guarding ability, it also slightly improves its combo ability.
- Fireball's ending lag increased: 40 frames → 43.
- Fiery Jump Punch's knockback growth increased: 40 → 50.
- Super Jump Punch's default grounded hitbox size increased: 1.7u → 2.2u.
- Super Jump Punch's default aerial hitbox size increased: 2.2u → 2.7u.
- Down tilt's angle altered: 74° → Sakurai angle.
- Down tilt's new angle can result in a much greater chance to trip, allowing Luigi to follow up with a grab or dash attack.
- Down tilt's new angle significantly hinders its function as a combo starter or set-up.
- Down tilt's knockback growth increased: 54 → 65.
- Down tilt's ending lag decreased: 29 frames → 26.
- Down throw's knockback has been altered (75 base/30 growth → 55 base/83 growth). The new knockback scaling removes Luigi's most notable follow-ups, particularly outside of medium percents.
- Down aerial's meteor hitbox size increased: 1.8 → 2.5.
- Down smash's knockback growth increased: 80 → 85 (first hit), 100 → 104 (second hit).
- Fiery Jump Punch's hitbox size increased: 3.8 → 4.0.
- Fiery Jump Punch's horizontal displacement increased: 6.4 → 7.0.
- Luigi Cyclone's initial hitbox hitlag increased: 1.0 → 1.3.
- Luigi Cyclone's angle altered: 90° → 89°.
- Aerial Luigi Cyclone's last hit's knockback growth decreased: 130 → 120.
- Clothesline Tornado's damage increased: 8% → 10%/12% (depending on the hitbox).
- Clothesline Tornado's sweetspot hitbox size increased.
- Clothesline Tornado's sweetspot's base knockback increased: 60 → 100.
- Clothesline Tornado's sweetspot's knockback growth decreased: 120 → 70.
Moveset
Name | Damage | Description | ||
---|---|---|---|---|
Neutral attack | 3% | Two jabs followed by a hip thrust. | ||
2% | ||||
5% | ||||
Forward tilt | 8% | A reverse roundhouse kick. This move can be angled. | ||
Up tilt | 6% | An overhead swipe. Very useful for starting combos and, like Mario's up tilt, it is very useful for juggling. | ||
Down tilt | 8% | Luigi performs a crouching back kick. Can trip at lower percents. | ||
Dash attack | 1% (hits 1-6), 2% (hit 7) | Luigi rapidly swings his arms in a flurry of childish punches, launching the opponent away with both hands. | ||
Forward smash | 15% | Luigi rears his arm back before thrusting it forward to perform a knifehand thrust. The move can be angled. | ||
Up smash | 14% (head), 12% (body) | An upward headbutt. The side which opponents fly changes depending on where they were hit. Hitting in Luigi's front will cause them to be launched to backward and vice versa. | ||
Down smash | 14% (legs), 15% (body) | Luigi swings along the floor and performs a legsweep. The back hit is much stronger. | ||
Neutral aerial | 12% (clean), 6% (late) | A flying kick. It is the only sex kick in the game to have vertical knockback. | ||
Forward aerial | 8% | A downward knifehand strike. A hitbox exists where it is located on Luigi's body that sends opponents in the opposite direction. | ||
Back aerial | 14% (clean feet), 8% (clean legs, late) | A dropkick. The move's hitbox barely extends across Luigi's body to his front side, making it possible, though very difficult, to unexpectedly hit the enemy in the opposite direction. | ||
Up aerial | 11% (clean), 7% (late) | A backflip kick. | ||
Down aerial | 10% (clean), 8% (late) | A downward corkscrew kick. This moves has a sweetspot that meteor smashes the opponent; unlike previous games, it is timing-based instead of position-based, making it much easier to control. | ||
Grab | — | Luigi's grab range is relatively short, but it has little lag and is the fastest grab in the game. | ||
Pummel | 3.2% | Headbutts the opponent. A moderately slow pummel. | ||
Forward throw | 9% | Luigi spins his opponent around once and tosses the opponent forward. Extremely fast animation. | ||
Back throw | 10% (throw), 6% (collateral) | A powerful throw that has Luigi spinning the opponent several times and throwing the opponent in the opposite direction grabbed. Originates from Super Mario 64. It also can hit other enemies when spinning, which deals minor damage and knockback. | ||
Up throw | 8% | Luigi heaves his opponent high into the air with both hands. | ||
Down throw | 6% | Luigi shoves his opponent under him and Ground Pounds them. Pre-update 1.1.1, it was an excellent combo starter and a KO set-up that could be followed up by any aerials, most notably two forward aerials or Luigi Cyclone. Post-update 1.1.1, its main follow-ups are up smash, down smash and up tilt. | ||
Forward roll Back roll Spot dodge Air dodge |
— | — | ||
Techs | — | — | ||
Floor attack (front) Floor getups (front) |
7% | Gets up and kicks behind himself and then in front of himself. | ||
Floor attack (back) Floor getups (back) |
7% | Gets up and punches behind himself and then in front of himself. | ||
Floor attack (trip) Floor getups (trip) |
5% | Gets up and kicks behind himself and then in front of himself. | ||
Edge attack Edge getups |
7% | Flips over the edge and dropkicks the opponent during the flip. | ||
Neutral special | Default | Fireball | 6% (clean), 5% (late) | Luigi fires a weak, green ball of flame that ignores gravity which weakens as it covers more distance. |
Custom 1 | Bouncing Fireball | 6% (clean), 5% (mid), 4% (late) | Luigi fires a fireball that bounces similar to Mario's. However, the bouncing arc is more vertical. This move weakens with distance and has a large amount of ending lag. | |
Custom 2 | Ice Ball | 4% | Luigi fires a slow, whitish-blue ball of ice. Freezes enemies at higher percents. | |
Side special | Default | Green Missile | 10% (uncharged), ≈19.8% (fully charged) 25% (misfire) | Luigi crouches and charges up before shooting forward like a missile. If used on the ground for too long, it cancels the charge. This move has a 10% chance to misfire, which has greater damage, knockback, and always goes the same distance no matter the charge. |
Custom 1 | Floating Missile | ≈4.3% (uncharged), ≈18% (fully charged), 23% (misfire) | Luigi flies directly straight, which can be more accurate for hitting enemies and getting back onto the stage. It also charges quicker. However, it does less damage and knockback. | |
Custom 2 | Quick Missile | ≈5.15% (uncharged), ≈20% (fully charged), 20% (misfire) | Luigi flies much farther and faster, but missing causes him to slide across the ground and be open for an attack. | |
Up special | Default | Super Jump Punch | 25% (ground sweetspot), 20% (aerial sweetspot), 1% (sourspot) | Luigi performs a strong, jumping uppercut. It deals flame damage and knockback if sweetspotted, but pitiful damage and no knockback if sourspotted. The sweetspot is bigger in midair, does not produce the ping sound and it covers more vertical distance had the player used Luigi's double jump beforehand, though at the cost of being slightly weaker. Pre-update 1.1.1, aerial Super Jump Punch was a viable KOing option around the 105%-110% range against the majority of the cast when used as a follow-up from his down throw. Post-update 1.1.1, this combo had its KOing ability removed due to down throw's new knockback and instead, it is now usable as a combo at low percents. |
Custom 1 | Fiery Jump Punch | 18% (ground sweetspot), 15% (aerial sweetspot), 1% (sourspot) | The sweetspot is easier to hit, it covers more horizontal distance and grants slightly more invincibility, but at the cost of less damage, covering vertical distance and having noticeable ending lag. However, it also has higher height when double jumped. Like the aerial Super Jump Punch, it does not make the ping sound effect when sweetspotted. | |
Custom 2 | Burial Header | 8% (descent), 8% (landing), 1% (sourspot) | Instead of a fiery sweetspot, Luigi deals burying damage as he falls down faster. Luigi will also get up much faster, allowing for follow-ups. Compared to his other up specials, this one gives the best vertical distance of the three (able to reach the top platform in Battlefield), and has even higher height when paired with his double jump. | |
Down special | Default | Luigi Cyclone | 1.5% (loop hits), 3% (last hit) | Luigi rapidly spins around, trapping and dealing damage to the opponent before sending them flying. Can be button mashed to ascend vertically and carries Luigi's double jump momentum to enable an easier ascent. |
Custom 1 | Mach Cyclone | 6% | Pushes back opponents who are close, and can rise a great amount compared to the other variations. However, only the ending does any damage, and knocks opponent sideways instead upwards. Gives much less horizontal movement, but provides a subsequent boost of vertical movement at the end. | |
Custom 2 | Clothesline Cyclone | 8% | Slower startup, has little vertical movement, and only has one hitbox, but said hitbox is stronger in terms of damage and knockback. Comparable to the Super Smash Bros. version of Luigi Cyclone. Has a lot of ending lag. | |
Final Smash | Poltergust 5000 | 30% (max captured), 10% (throw) | The Poltergust 5000 from Luigi's Mansion: Dark Moon suddenly appears on Luigi's back. He then proceeds to suck up nearby opponents and then launches them out with great force. The sooner the foes are vacuumed in, the more damage they incur before being launched. |
Taunts
- Up Taunt: Initiates a variety of poses in the following order: he faces the screen with one hand on his waist while the other gives the V sign, referencing his animation from Luigi's Mansion when he would find a key. Then he turns to the right slightly, pointing his hands that direction while giving a frightened look on his face. Then, he places his right hand just below his nose, similar to his artwork for Mario & Luigi: Partners in Time. Then he turns away from the screen, crouching, as if he is sad, just like his Bogey animation in Mario Golf. Finally, he faces the screen once more, with both hands on his face, giving a frightened look that appears very similar to the one he sported on the cover of Luigi's Mansion.
- Side Taunt: Luigi has his arms straight down and his body fully erect. The pose causes Luigi to fall forward and briefly balance on his belly, during which he says "pow pow". It is based off of one of his victory poses from Super Smash Bros. Melee. Due to it moving Luigi towards the screen as well as lowering his hurtbox, some attacks, such as Fox and Falco's Blasters, may actually miss him as a result.
- Down Taunt: He bashfully kicks the ground and sighs. If it contacts with an opponent that is hanging on a ledge or off-stage, Luigi can perform a powerful meteor smash; if the opponent is on the stage, they instead receive set knockback. It is similar to the action Luigi performs when he misses in certain mini-games in Mario Party 2.
Idle Poses
- Rubs the back of his head sheepishly.
- Pulls on his nose, which slightly stretches and then snaps back into place.
Cheer
Lui - gi!
On-Screen Appearance
A green Warp Pipe appears. Luigi leaps out with both hands on his face, giving a frightened look that appears very similar to the one he sported on the cover of Luigi's Mansion while he hesitantly says "Let's-a go!".[2]
Victory Fanfare
A flourished remix directly from Brawl based on the sound clip that would play when Luigi reaches the end of a level in Super Mario Bros. It is shared with Mario, Peach, and Dr. Mario.
Victory Poses
- LuigiPose1WiiU.png
- LuigiPose2WiiU.png
- LuigiPose3WiiU.png
- Falls twice, stiff as a board. It is also similar to his side taunt and character artwork.
- Childishly swings his arms at the air similarly to his dash attack, then exhaustively gasps twice. It is also the same animation used when he is selected in Super Smash Bros..
- Turns around and makes gun motions with his fingers, saying "Bang, bang!".
In Competitive Play
Official Custom Moveset Project
Character | Custom sets available | ||||
---|---|---|---|---|---|
Luigi | 1311 | 1211 | 3311 | 3211 | 3111 |
1312 | 3312 | 3212 | 2311 | 3231 |
Notable players
Trophies
- Luigi
- Luigi recently celebrated his 30th anniversary with the Year of Luigi, but all that attention just made him even more shy and awkward. In Smash Bros. (as in life), Luigi tends to follow his brother's lead, but he adds his own flair to moves like Super Jump Punch. His taunts, however, are 100% Weegee.
- With the Year of Luigi long gone now, it's up to you to prove to everyone that Mario's cowardly co-star is still awesome. He may share a lot of moves with his brother, but he still puts his own spin on things. When you Super Jump Punch a foe just right, for example, the noise he makes is epic. His taunts are pretty funny too. Try them!
- Luigi (Alt.)
- Luigi might look a bit sulky when you use his down taunt, but when he does it next to another fighter, it can get in a little hit - well, a "little hit" that can also sometimes be a meteor smash! Say you spot a fighter hanging off the edge of the stage. Just give them a pout and a kick with this taunt, and they'll fall to their doom.
- Poltergust 5000
- A ghost-sucking vacuum cleaner created by Professor E. Gadd. In Luigi's ghostly adventures, it's the only thing standing between him and complete terror. In this game, it sucks in enemies, damages them, and then fires them diagonally upward. If it's used in an area with no ceilings, you might send them soaring right off the screen!
- A ghost-sucking vacuum cleaner created by Professor E. Gadd. In Luigi's ghostly adventures, it's the only thing standing between him and abject terror. In this game, it sucks in enemies, damages them, then fires them diagonally upward. Use it in an area with no ceilings, and you might send them soaring right off the screen!
- LuigiAllStarTrophy3DS.png
Alt. (3DS)
- LuigiAllStarTrophyWiiU.png
Alt. (Wii U)
In Event Matches
Solo Events
- All-Star Battle: Secret: Luigi is one of the opponents fought in this event. All opponents are characters that have been unlockable in previous Super Smash Bros. games.
- Family Ties: The player controls Bowser Jr., who is aided by a giant Bowser, and must defeat Mario and Luigi.
- Oh Yeah, Luigi Time!: Luigi must defeat a giant Wario. After some time, a giant Mario will arrive to help the player.
Co-op Events
- A Lurking Menace: Mario and Luigi must defeat Bowser Jr. If they wait too long, a giant Bowser will arrive and the players must defeat him as well.
- Solidarity: Olimar and Rosalina & Luma must defeat Mario and Luigi. When they are defeated, Bowser and Bowser Jr. must be defeated as well.
- The Ultimate Battle: Two players select a character and must defeat the entire roster.
- Wrecking Bros.: Mario and Luigi must destroy all of the building on Wrecking Crew. Wario and King Dedede will try to stop the players.
Alternate costumes
Gallery
Luigi's amiibo.
Neutral attack third hit.
His dash attack.
His neutral aerial.
His forward smash.
His Fireball.
Luigi taunting.
The same taunt in Skyloft.
The same pose, with a Crash Bomb attached to Luigi.
Luigi poses, in a manner seen in Mario & Luigi: Partners in Time artwork.
Luigi using his down taunt to meteor smash Kirby.
Luigi throwing back a Metal Blade at Mega Man.
Mario and Luigi jumping.
Mario and Luigi in a section of 3D Land.
Green Missile with Kirby and a Smash Ball.
Luigi with the Poltergust 5000.
Luigi with a Screw Attack.
Trivia
- Luigi's official artwork is based on his side taunt.
- Early in development, Luigi could wall jump, though this was scrapped in the final release.
- The trophy description for Luigi in the North American version of Super Smash Bros. for Wii U makes a reference to Weegee, a popular internet meme. However, it could also just be a reference to calling himself "Weegee" in several games when he is excited.
- Luigi's All-Star trophy in Super Smash Bros. for Nintendo 3DS resembles his Adventure Mode trophy from Melee, albeit with a different costume.
- In addition, Luigi's alt. trophy in Super Smash Bros. for Wii U resembles his Melee artwork.
- Luigi was the first one of the original four unlockable characters to be confirmed for Super Smash Bros. 4.
- If timed correctly, Luigi's side taunt can actually enable him to avoid several attacks, as displayed in the opening video for Super Smash Bros. for Wii U.
- When Luigi is crawling, the running sound effect from Mario Bros. can be heard.
References
Fighters in Super Smash Bros. 4 | |
---|---|
Veterans | Bowser · Captain Falcon · Charizard · Diddy Kong · Donkey Kong · Dr. Mario · Falco · Fox · Ganondorf · Ike · Jigglypuff · King Dedede · Kirby · Link · Lucario · Lucas · Luigi · Mario · Marth · Meta Knight · Mewtwo · Mr. Game & Watch · Ness · Olimar · Peach · Pikachu · Pit · R.O.B. · Roy · Samus · Sheik · Sonic · Toon Link · Wario · Yoshi · Zelda · Zero Suit Samus |
Newcomers | Bayonetta · Bowser Jr. · Cloud · Corrin · Dark Pit · Duck Hunt · Greninja · Little Mac · Lucina · Mega Man · Mii Fighter (Mii Brawler · Mii Gunner · Mii Swordfighter) · Pac-Man · Palutena · Robin · Rosalina & Luma · Ryu · Shulk · Villager · Wii Fit Trainer |