Luigi (SSB4): Difference between revisions
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Revision as of 16:42, October 25, 2015
Luigi in Super Smash Bros. 4 | |
---|---|
Universe | Mario |
Other playable appearances | in SSB in Melee in Brawl |
Availability | Starter |
Final Smash | Poltergust 5000 |
Luigi (ルイージ, Luigi) is a playable character in Super Smash Bros. 4. He was announced during the Nintendo Direct on August 7th, 2013, as part of Nintendo's "Year of Luigi".[1] Charles Martinet provides his voice as well as Mario's and Wario's, although through the same voice clips that were used in Super Smash Bros. Brawl.[2]
Traditionally, Luigi has always been an unlockable character revealed after the game's release. This installment is the first to break that tradition,[1] as he was both revealed before release and is a starter now.
Attributes
Luigi is a variation of the usual character archetypes for his weight class: although he is a middleweight, he has very helpful smash attacks, as they are effective for either combos, KOing, or maintaining stage control. All three are also relatively fast and have little startup or ending lag, which further shows their excellent utility. His KOing potential is not limited to his smashes, however, as his air game, particularly his neutral aerial, is great for ending combos and can easily set up into KOs off the upper blast line with Luigi Cyclone. Additional benefits of his air game include all of his aerials being capable of being auto-cancelled when used with a short hop and his recovery game being fairly capable, as he has a wide variety of options with Super Jump Punch, Green Missile and Luigi Cyclone, though the latter requires button mashing in order to have its recovering capability utilized to its fullest. These specials can also be utilized in numerous mix-ups and allow him to trick his opponents, as he can arrange by himself the order of his recovery moves and can recover high or low at will.
Luigi's Fireball is very useful for spacing out opponents, as they have little lag and can be fired faster than most other projectiles; his custom Ice Ball works even better to help him keep pace of the match. Fireball can also be utilized as an aid to get back on stage, by firing it so the opponent has to deal with it while he himself recovers. He is also granted with very fast yet powerful attacks that have high damage outputs.
His grab game is among the best in the game, with his forward throw capable of edge-guarding and his back throw being a viable KOing option, especially at the edge. His up throw can also lead into an aerial combo. His down throw, however, is the most notable of his throws. Before update 1.1.1, it was capable of chaining into combos even in excess of 70%. However, the aforementioned update drastically increased down throw's knockback scaling, making it unable to combo reliably after medium percents. This has also resulted in the loss of one of his two pseudo-chain grabs: Prior to update 1.1.1, down throw could be followed by two forward aerials to keep an opponent in hitstun and thus render them able to be grabbed again upon landing. However, Luigi still retains his other pseudo-chain grab, which involves him constantly using the meteor smash of his down aerial to pin opponents to the ground while he performs a fast-fall into another grab. Though difficult to perform, this pseudo-chain grab works against every character in the game except for Bowser. His grab game is further complimented by him having the second longest perfect pivot with a value of 5.5, leaving him tied with Little Mac and only losing out to Captain Falcon.
Nonetheless, Luigi retains some of the significant drawbacks that limited him in previous installments, mainly in regard to his mobility. While his dashing speed is average and Luigi Cyclone covers a great amount of horizontal distance when used on the ground, his air speed is not fast at all, with his aerial mobility being among the worst due to the retention of his trademark floaty jumps from his home series. While he does have high jumps that can help his combos, they make him hard to maneuver, and he can sometimes lose control of matches with speedy opponents such as Sonic and Sheik.
Also, despite being long-distanced and varied, his recovery can be problematic as his options are predictable, and Green Missile is usually slow enough to easily be gimped. Luigi Cyclone's requirement of button mashing forces most players to burn out their double jump along with it to be able to rise easier if they cannot mash as fast, and it can be interrupted, sometimes fairly easy for some characters and particularly those with disjointed or strong projectile games. His recovery mostly depends on his double jump, forcing Luigi to preserve it and taking care to not have it burned it out for nothing. Luigi also has short range in most of his attacks, making it hard to get in against characters with strong zoning abilities or disjoint in their hitboxes. The lack of solid traction also hinders him, as he will be pushed back the farthest on shield (though his sidestep is very fast), holding back his usually amazing punish game.
With custom moves enabled, Luigi has a number of good moves. Ice Ball, while having slower movement speed, it has more range and can momentarily freeze opponents, completely disrupting their approach. Burial Header gives more height, descends faster, has much less landing lag and buries grounded opponents, at the cost of not having the very powerful sweetspot. Mach Cyclone gives almost no horizontal distance and all loop hits become wind-based, but it covers an outstanding amount of vertical distance and the final hit is stronger, making it viable for edge-guarding. His most notable custom moves, however, are Floating Missile and Quick Missile. Floating Missile flies perfectly straight and is weaker, but charges in less than a second, making it much riskier to intercept. Quick Missile goes much further and moves much faster, like in Melee, but it has less power, no traction and heavily increased ending lag.
In spite of his recurring flaws and update 1.1.1's nerf to his down throw resulting in his combo game being hindered, Luigi has nonetheless become a viable character in the transition to SSB4 due to his combo game still being reliable, his great air game, capable grab game, and the excellent utility of his smash attacks.
Changes from Brawl
Luigi has been significantly buffed in the transition from Brawl to Super Smash Bros. 4. His neutral and combo games have been improved, with the latter in particular being among the best and most versatile in the entire game. Additionally, he is more agile overall, which further supplements these improved traits. However, Luigi did receive a number of nerfs. His recovery was worsened moderately, some of his moves (including all of his KOing options) had their power weakened and most of his moves deal less damage. Nonetheless, his buffs largely outweigh his nerfs to the point that he is now considered to be among the most viable characters in the game.
Aesthetics
- Like Mario, Luigi has a more cartoonish and sleeker appearance instead of the more realistic look he had in Brawl, which more closely resembles his appearances in the Mario games as well as the new aesthetic used in SSB4. Like Mario, his appearance is more inline with recent 3D Mario games such as Super Mario Galaxy and Super Mario 3D World.
- Like King Dedede and several other characters, his facial expressiveness has been exaggerated. Additionally, he appears to be less depressing overall than how he was in Brawl; an example being that he no longer frowns when losing or quitting a match on the results screen. He has also undergone many visual changes to his attacks, some of which have new animations. Unlike previous installments, Luigi's chest will always be facing the foreground, just like Mario.
- Like Mario, the coin from his Super Jump Punch is now rendered in 3D and designed to look closer to the Star Coins from the New Super Mario Bros. series.
- Luigi has a new jumping animation where he pedals his legs back and forth, a reference to his Scuttle that debuted in Super Mario Bros. 2 and is shown in a certain number of other Mario games.
Attributes
- Luigi dashes faster (1.34 → 1.5).
- Luigi's air speed is faster (0.7332 → 0.73418).
- Luigi's short hop is lower and his full jump is higher.
- Luigi's traction has increased (0.022 → 0.024), though it is still the lowest in the game.
- Luigi's falls faster (1.22 → 1.25).
- Luigi's fast falling speed is faster (1.708 → 2.0).
- Luigi's gravity has increased (0.065 → 0.075). While this is typically a nerf due to it affecting a character's recovery, it is a buff in Luigi's case due to it somewhat alleviating the negatives that his floatiness provides.
Ground attacks
- Neutral attack's first two hits have new animations.
- One of the hitboxes for neutral attack's second hit has decreased base knockback (16 → 15).
- Neutral attack's last hit now sends Luigi forward, increasing its range. Additionally, it has increased base knockback (30 → 65) and one less interruptibility frame (frame 32 → 31).
- Neutral attack's last hit comes out 1 frame later (frame 5 → 6}.
- All tilt attacks deal less damage (9% → 6% (up), 10% → 8% (forward), 9% → 8% (down)).
- Forward tilt lasts shorter (6 frames → 3).
- Up tilt has decreased base knockback but increased knockback growth (30 base/127 growth → 8 base/150 growth). This makes it a very useful utility move, as it is now better at juggling and starting combos at low percents while still being able to KO at high percents while under the effect of the rage mechanic.
- Down tilt initially launched opponents upward and slightly to the side, which gave it marginal combo ability. Although this combo ability was hindered in update 1.1.0, as it now knocks opponents at the Sakurai angle, it still lets Luigi set up KOs slightly better.
- Dash attack's first hits connect much better, with opponents no longer able to evade the last hit. Furthermore, the last hit has increased knockback (50 base/100 growth → 60 base/128 growth).
- Forward smash has decreased knockback growth (135 → 116).
- All angled versions of forward smash deal the same amount of damage rather than each one having a different damage value.
- Down smash and sweetspotted up smash deal less damage (16% → 14% (down), 15% → 14% (up)).
- Down smash's first hit comes out 1 frame later (frame 5 → 6).
- The properties of Luigi's down smash have been reversed, with the back hit dealing more knockback than the front hit.
- Due to this change, the back hit of down smash has increased knockback growth (80 → 100).
Aerial attacks
- Neutral, forward, up, and down aerials all deal less damage (14% → 12% (neutral), 10% → 8% (forward), 13% → 11% (up), 11% → 8%/10% (down)).
- Neutral and back aerials have 3 more frames of landing lag (frame 11 → 14 (neutral), frame 13 → 16 (back)).
- Clean neutral aerial has decreased knockback growth (100 → 90). It can also no longer be performed twice from a single short hop.
- Neutral aerial's clean hitbox duration is 1 frame shorter (frame 6 → 5.
- Neutral aerial's decreased power makes it a better combo starter.
- Neutral aerial's late hit has a different launching angle (90° → 80°).
- Forward aerial has greater range. The move also has 1 less frame of landing lag (frame 23 → 22).
- Back aerial deals 2% more damage (12% → 14%).
- Back aerial has increased ending lag (interruptibility frame 37 → 46). When coupled with Luigi's lower short hop, it can no longer be used twice from one short hop.
- Back aerial's clean and late hitbox durations are 3 frames shorter (frame 5 → 2 (clean), frame 16 → 13 (late).
- Up aerial has 2 less frames of landing lag (frame 14 → 12).
- Down aerial has a slightly larger hitbox, making it much easier to meteor smash with.
- Down aerial has 7 more frames of landing lag. Furthermore, its meteor smash hitbox has decreased knockback growth (100 → 80).
Throws/other attacks
- Grab has decreased ending lag.
- Dash grab has increased start-up (frame 8 → 12).
- Luigi now grabs with one hand as opposed to two.
- Pummel inflicts 0.2% more damage (3% → 3.2%).
- Back throw deals 2% less damage (12% → 10%), making it weaker as a KOing option.
- The removal of hitstun cancelling makes down throw a useful combo starter.
- As of update 1.1.1, down throw has altered knockback (75 base/30 growth → 55 base/83 growth). This makes it less reliable for follow-ups at high percents.
- Down throw has a new animation, where Luigi throws the opponent on the ground and Ground Pounds them, similarly to Peach and Wario's down throws.
- During his up taunt, Luigi's facial expressions are different than in Brawl.
- Luigi's floor attacks deal 1% more damage (6% → 7%).
Special moves
- Fireball covers more range and is shot faster.
- Uncharged Green Missile deals 5% more damage (5% → 10%). The hitbox has been re-positioned, as it now covers Luigi's head instead of his neck, allowing for a much more precise hit.
- Fully charged Green Missile deals ~6.2% less damage (26% → ~19.8%).
- Charging Green Missile past a certain point on the ground will cancel the move, instead of being able to hold the charge indefinitely. Overcharging this will make Luigi pant and be vulnerable for a second. This also makes it impossible to stall out using it and forcing opponents to go into Luigi's line of fire if they want to continue the fight, but it also makes it so that Luigi will not be stuck in a position that could potentially prove fatal.
- Green Missile's chance of misfiring has decreased (12.5% → 10%). Additionally, a misfired Green Missile now emits a fiery aura around Luigi, making the misfire easier to notice.
- Super Jump Punch's horizontal distance has been decreased after ascending. It also gains much less vertical distance (now being unable to reach the top platform in Battlefield) and has increased landing lag.
- Super Jump Punch's decreased vertical distance does, however, make Luigi less vulnerable after use. The grounded sweetspot also has increased knockback growth (73 → 77).
- Grounded Fire Jump Punch has decreased base knockback (70 → 40) and aerial Fire Jump Punch has decreased knockback (58 base/72 growth → 40 base/66 growth).
- Super Jump Punch and Fire Jump Punch come out 2 frames later (frame 8 → 6.
- Super Jump Punch now has a spark at the start of the move to represent the sweetspot. Its launching angle has also been altered (90° → 88°).
- Luigi Cyclone deals 3% less damage (12% → 9%), its re-hit rate has been reduced (8 → 6) and its first hit comes out 3 frames later (frame 7 → 10).
- Luigi Cyclone's last hit has increased knockback (60 base/115 growth → 80 base/120 growth) and its hits connect better.
- Luigi Cyclone gains much less vertical distance when used in midair and it is also extremely difficult to ascend with it without a jump, as it requires much more button mashing.
- Luigi Cyclone now has whirlwind-like trails instead of the silvery trails in Brawl. Luigi also no longer closes his eyes in fear when performing it.
- Luigi has a new Final Smash, Poltergust 5000. Unlike Negative Zone, Poltergust 5000 only affects nearby opponents rather than covering a very wide area. However, it compensates for this by being purely offensive rather than purely supportive like Negative Zone is; it traps the nearby opponents (even multiple ones at once) by sucking them into the Poltergust 5000 before launching them upwards while dealing both high damage and tremendous KOing power, rather than enabling Luigi easy openings to only inflict more damage or only possibly secure KOs.
Update history
Luigi has received a mix of buffs and nerfs via game updates, though his buffs outweighed his nerfs until update 1.1.1. While update 1.1.1. brought about only two nerfs, the nerf to his down throw was considerable enough to counter the numerous buffs that the updates gave him. The changes to shield mechanics also seem to indirectly nerf Luigi, as it is even harder for him to punish out of shield and his best moves do not have noticeable hitlag. As a result, Luigi has become a slightly less effective character than he was during the initial release of SSB4, although he is still viable despite his most notable strengths (his combo and punishing games) being toned down.
- Forward smash deals 1% more damage: 14% → 15%.
- Forward smash's side angle altered: 55° → 53°.
- Down smash's back hit's angle altered: 70° → 60°.
- Down smash's back hit's knockback scaling increased: 80 → 100.
- Forward aerial's hand hitbox radius increased: 4.8 → 5.6.
- Forward aerial's hitbox order reversed. This has no practical effect.
- Super Jump Punch's ground and aerial sweetspots' radii increased: 1.6 → 1.7 (ground), 2.1 → 2.2 (aerial).
- Super Jump Punch's ground and aerial sweetspots' z-offsets increased: 6.1 → 7.0 (ground), 4.7 → 5.5 (aerial).
- Like Mario's Fireball, Luigi's Fireball deals 1% less damage the farther it goes: 6% → 5% (clean), 5% → 4% (late).
- Forward aerial deals 1% less damage: 9% → 8%. While this slightly worsens its edge-guarding ability, it also slightly improves its combo ability.
- Fireball's ending lag increased: 40 frames → 43.
- Fiery Jump Punch's knockback growth increased: 40 → 50.
- Super Jump Punch's default grounded hitbox size increased: 1.7u → 2.2u.
- Super Jump Punch's default aerial hitbox size increased: 2.2u → 2.7u.
- Down tilt's angle altered: 74° → Sakurai angle.
- Down tilt's new angle can result in a much greater chance to trip, allowing Luigi to follow up with a grab or dash attack.
- Down tilt's new angle significantly hinders its function as a combo starter or set-up.
- Down tilt's knockback growth increased: 54 → 65.
- Down tilt's ending lag decreased: 29 frames → 26.
- Down throw's knockback scaling has increased while its base knockback has decreased: 30 → 83 (scaling), 75 → 55 (base). The new knockback scaling considerably limits Luigi's most notable follow-ups, particularly outside of low percents. Down throw's new base knockback does allow for new combos, but they are ultimately less effective than the previous ones due to racking up slightly less damage overall, only being reliable at low percents and each one only being reliable against particular characters rather than the overwhelming majority of the cast.
- Down aerial's meteor hitbox size increased: 1.8 → 2.5.
- Down smash's knockback growth increased: 80 → 85 (first hit), 100 → 104 (second hit).
- Fiery Jump Punch's hitbox size increased: 3.8 → 4.0.
- Fiery Jump Punch's horizontal displacement increased: 6.4 → 7.0.
- Luigi Cyclone's initial hitbox hitlag increased: 1.0 → 1.3.
- Luigi Cyclone's angle altered: 90° → 89°.
- Aerial Luigi Cyclone's last hit's knockback growth decreased: 130 → 120.
- Clothesline Tornado's damage increased: 8% → 10%/12% (depending on the hitbox).
- Clothesline Tornado's sweetspot hitbox size increased.
- Clothesline Tornado's sweetspot's base knockback increased: 60 → 100.
- Clothesline Tornado's sweetspot's knockback growth decreased: 120 → 70.
Moveset
Name | Damage | Description | ||
---|---|---|---|---|
Neutral attack | 3% | Two jabs followed by a hip thrust. | ||
2% | ||||
5% | ||||
Forward tilt | 8% | A reverse roundhouse kick. This move can be angled. | ||
Up tilt | 6% | An overhead swipe. Very useful for starting combos and, like Mario's up tilt, it is very useful for juggling. | ||
Down tilt | 8% | Luigi crouches and performs a reverse shin kick with his heel. Can trip at lower percents. | ||
Dash attack | 1% (hits 1-6), 2% (hit 7) | Luigi rapidly swings his arms in a flurry of childish punches, launching the opponent away with both hands. | ||
Forward smash | 15% | Luigi rears his arm back before thrusting it forward to perform a knifehand thrust. The move can be angled. | ||
Up smash | 14% (head), 12% (body) | An upward headbutt. The side which opponents fly changes depending on where they were hit. Hitting in Luigi's front will cause them to be launched to backward and vice versa. | ||
Down smash | 14% (legs), 15% (body) | Luigi swings along the floor and performs a legsweep. The back hit is much stronger. | ||
Neutral aerial | 12% (clean), 6% (late) | A flying kick. It is the only sex kick in the game to have vertical knockback. | ||
Forward aerial | 8% | A downward knifehand strike. A hitbox exists where it is located on Luigi's body that sends opponents in the opposite direction. | ||
Back aerial | 14% (clean feet), 8% (clean legs, late) | A dropkick. The move's hitbox barely extends across Luigi's body to his front side, making it possible, though very difficult, to unexpectedly hit the enemy in the opposite direction. | ||
Up aerial | 11% (clean), 7% (late) | A backflip kick. | ||
Down aerial | 10% (clean), 8% (late) | A downward corkscrew kick. This moves has a sweetspot that meteor smashes the opponent; unlike previous games, it is timing-based instead of position-based, making it much easier to control. | ||
Grab | — | Luigi's grab range is relatively short, but it has little lag and is the fastest grab in the game. | ||
Pummel | 3.2% | Headbutts the opponent. | ||
Forward throw | 9% | Luigi spins his opponent around once and tosses the opponent forward. Extremely fast animation. | ||
Back throw | 10% (throw), 6% (collateral) | A powerful throw that has Luigi spinning the opponent several times and throwing the opponent in the opposite direction grabbed. Originates from Super Mario 64. It also can hit other enemies when spinning, which deals minor damage and knockback. | ||
Up throw | 8% | Luigi heaves his opponent high into the air with both hands. | ||
Down throw | 6% | Luigi shoves his opponent under him and Ground Pounds them. Pre-update 1.1.1, it was an excellent combo starter and a KO set-up that could be followed up by any aerials, most notably two forward aerials or Luigi Cyclone. Post-update 1.1.1, its main follow-ups are up smash, down smash and up tilt. | ||
Forward roll Back roll Spot dodge Air dodge |
— | — | ||
Techs | — | — | ||
Floor attack (front) Floor getups (front) |
7% | Gets up and kicks behind himself and then in front of himself. | ||
Floor attack (back) Floor getups (back) |
7% | Gets up and punches behind himself and then in front of himself. | ||
Floor attack (trip) Floor getups (trip) |
5% | Gets up and kicks behind himself and then in front of himself. | ||
Edge attack Edge getups |
7% | Flips over the edge and dropkicks the opponent during the flip. | ||
Neutral special | Default | Fireball | 6% (clean), 5% (late) | Luigi fires a weak, green ball of flame that ignores gravity which weakens as it covers more distance. |
Custom 1 | Bouncing Fireball | 6% (clean), 5% (mid), 4% (late) | Luigi fires a fireball that bounces similar to Mario's. However, the bouncing arc is more vertical. This move weakens with distance and has a large amount of ending lag. | |
Custom 2 | Ice Ball | 4% | Luigi fires a slow, whitish-blue ball of ice. Freezes enemies at higher percents. | |
Side special | Default | Green Missile | 10% (uncharged), ≈19.8% (fully charged) 25% (misfire) | Luigi crouches and charges up before shooting forward like a missile. If used on the ground for too long, it cancels the charge. This move has a 10% chance to misfire, which has greater damage, knockback, and always goes the same distance no matter the charge. |
Custom 1 | Floating Missile | ≈4.3% (uncharged), ≈18% (fully charged), 23% (misfire) | Luigi flies directly straight, which can be more accurate for hitting enemies and getting back onto the stage. It also charges quicker. However, it does less damage and knockback. | |
Custom 2 | Quick Missile | ≈5.15% (uncharged), ≈20% (fully charged), 20% (misfire) | Luigi flies much farther and faster, but missing causes him to slide across the ground and be open for an attack. | |
Up special | Default | Super Jump Punch | 25% (ground sweetspot), 20% (aerial sweetspot), 1% (sourspot) | Luigi performs a strong, jumping uppercut. It deals flame damage and knockback if sweetspotted, but pitiful damage and no knockback if sourspotted. The sweetspot is bigger in midair, does not produce the ping sound and it covers more vertical distance had the player used Luigi's double jump beforehand, though at the cost of being slightly weaker. Pre-update 1.1.1, aerial Super Jump Punch was a viable KOing option around the 105%-110% range against the majority of the cast when used as a follow-up from his down throw. Post-update 1.1.1, this combo had its KOing ability removed due to down throw's new knockback and instead, it is now usable as a combo at low percents. |
Custom 1 | Fiery Jump Punch | 18% (ground sweetspot), 15% (aerial sweetspot), 1% (sourspot) | The sweetspot is easier to hit, it covers more horizontal distance and grants slightly more invincibility, but at the cost of less damage, covering vertical distance and having noticeable ending lag. However, it also has higher height when double jumped. Like the aerial Super Jump Punch, it does not make the ping sound effect when sweetspotted. | |
Custom 2 | Burial Header | 8% (descent), 8% (landing), 1% (sourspot) | Instead of a fiery sweetspot, Luigi deals burying damage as he falls down faster. Luigi will also get up much faster, allowing for follow-ups. Compared to his other up specials, this one gives the best vertical distance of the three (able to reach the top platform in Battlefield), and has even higher height when paired with his double jump. | |
Down special | Default | Luigi Cyclone | 1.5% (loop hits), 3% (last hit) | Luigi rapidly spins around, trapping and dealing damage to the opponent before sending them flying. Can be button mashed to ascend vertically and carries Luigi's double jump momentum to enable an easier ascent. |
Custom 1 | Mach Cyclone | 6% | Pushes back opponents who are close, and can rise a great amount compared to the other variations. However, only the ending does any damage, and knocks opponent sideways instead upwards. Gives much less horizontal movement, but provides a subsequent boost of vertical movement at the end. | |
Custom 2 | Clothesline Cyclone | 8% | Slower, only hits once, can barely float and has, but is stronger. Acts similarly to the Super Smash Bros. version of Luigi Cyclone. Has a lot of ending lag. | |
Final Smash | Poltergust 5000 | 30% (max captured), 10% (throw) | The Poltergust 5000 from Luigi's Mansion: Dark Moon suddenly appears on Luigi's back. He then proceeds to suck up nearby opponents and then launches them out with great force. The sooner the foes are vacuumed in, the more damage they incur before being launched. |
Taunts
- Up Taunt: Initiates a variety of poses in the following order: he faces the screen with one hand on his waist while the other gives the V sign, referencing his animation from Luigi's Mansion when he would find a key. Then he turns to the right slightly, pointing his hands that direction while giving a frightened look on his face. Then, he places his right hand just below his nose, as seen in his artwork for Mario & Luigi: Partners in Time. Then he turns away from the screen, crouching, as if he is sad, just like his Bogey animation in Mario Golf. Finally, he faces the screen once more, with both hands on his face, giving a frightened look that appears very similar to the one he sported on the cover of Luigi's Mansion.
- Side Taunt: Luigi has his arms straight down and his body fully erect. The pose causes Luigi to fall forward and briefly balance on his belly, during which he says "pow pow". It is based off of one of his victory poses from Super Smash Bros. Melee. Due to it moving Luigi towards the screen, some attacks, such as Fox and Falco's Blasters, may actually miss him as a result.
- Down Taunt: He bashfully kicks the ground and sighs. If it contacts with an opponent that is hanging on a ledge or off-stage, Luigi can perform a powerful meteor smash; if the opponent is on the stage, they instead receive set knockback. It is similar to the action Luigi performs when he misses in certain mini-games in Mario Party 2.
On-Screen Appearance
A green Warp Pipe appears. Luigi leaps out with both hands on his face, giving a frightened look that appears very similar to the one he sported on the cover of Luigi's Mansion while he hesitantly says "Let's-a go!".[2]
Idle Poses
- Rubs the back of his head sheepishly.
- Pulls on his nose, which slightly stretches and then snaps back into place.
Victory Fanfare
A flourished remix directly from Brawl based on the sound clip that would play when Luigi reaches the end of a level in Super Mario Bros. It is shared with Mario, Peach, and Dr. Mario.
Victory Poses
- LuigiPose1WiiU.png
- LuigiPose2WiiU.png
- LuigiPose3WiiU.png
- Falls twice, stiff as a board. It is also similar to his side taunt and character artwork.
- Childishly swings his arms at the air similarly to his dash attack, then exhaustively gasps twice. It is also the same animation used when he is selected in Super Smash Bros..
- Turns around and makes gun motions with his fingers, saying "Bang, bang!".
In Competitive Play
Official Custom Moveset Project
Character | Custom sets available | ||||
---|---|---|---|---|---|
Luigi | 1311 | 1211 | 3311 | 3211 | 3111 |
1312 | 3312 | 3212 | 2311 | 3231 |
Notable players
Trophies
- Luigi
- Luigi recently celebrated his 30th anniversary with the Year of Luigi, but all that attention just made him even more shy and awkward. In Smash Bros. (as in life), Luigi tends to follow his brother's lead, but he adds his own flair to moves like Super Jump Punch. His taunts, however, are 100% Weegee.
- With the Year of Luigi long gone now, it's up to you to prove to everyone that Mario's cowardly co-star is still awesome. He may share a lot of moves with his brother, but he still puts his own spin on things. When you Super Jump Punch a foe just right, for example, the noise he makes is epic. His taunts are pretty funny too. Try them!
- Luigi (Alt.)
- Luigi might look a bit sulky when you use his down taunt, but when he does it next to another fighter, it can get in a little hit - well, a "little hit" that can also sometimes be a meteor smash! Say you spot a fighter hanging off the edge of the stage. Just give them a pout and a kick with this taunt, and they'll fall to their doom.
- Poltergust 5000
- A ghost-sucking vacuum cleaner created by Professor E. Gadd. In Luigi's ghostly adventures, it's the only thing standing between him and complete terror. In this game, it sucks in enemies, damages them, and then fires them diagonally upward. If it's used in an area with no ceilings, you might send them soaring right off the screen!
- A ghost-sucking vacuum cleaner created by Professor E. Gadd. In Luigi's ghostly adventures, it's the only thing standing between him and abject terror. In this game, it sucks in enemies, damages them, then fires them diagonally upward. Use it in an area with no ceilings, and you might send them soaring right off the screen!
- LuigiAllStarTrophy3DS.png
Alt. (3DS)
- LuigiAllStarTrophyWiiU.png
Alt. (Wii U)
In Event Matches
Solo Events
- All-Star Battle: Secret: Luigi is one of the opponents fought in this event. All opponents are characters that have been unlockable in previous Super Smash Bros. games.
- Family Ties: The player controls Bowser Jr., who is aided by a giant Bowser, and must defeat Mario and Luigi.
- Oh Yeah, Luigi Time!: Luigi must defeat a giant Wario. After some time, a giant Mario will arrive to help the player.
Co-op Events
- A Lurking Menace: Mario and Luigi must defeat Bowser Jr. If they wait too long, a giant Bowser will arrive and the players must defeat him as well.
- Solidarity: Olimar and Rosalina & Luma must defeat Mario and Luigi. When they are defeated, Bowser and Bowser Jr. must be defeated as well.
- The Ultimate Battle: Two players select a character and must defeat the entire roster.
- Wrecking Bros.: Mario and Luigi must destroy all of the building on Wrecking Crew. Wario and King Dedede will try to stop the players.
Alternate costumes
Gallery
Luigi's amiibo.
Neutral attack third hit.
His dash attack.
His neutral aerial.
His forward smash.
His Fireball.
Luigi taunting.
The same taunt in Skyloft.
The same pose, with a Crash Bomb attached to Luigi.
Luigi poses, in a manner seen in Mario & Luigi: Partners in Time artwork.
Luigi using his down taunt to meteor smash Kirby.
Luigi throwing back a Metal Blade at Mega Man.
Mario and Luigi jumping.
Mario and Luigi in a section of 3D Land.
Green Missile with Kirby and a Smash Ball.
Luigi with the Poltergust 5000.
Luigi with a Screw Attack.
Trivia
- His official artwork is based on his side taunt.
- Early in development, Luigi could wall jump, but not in final release.
- He has a different expression while jumping, spotdodging, and getting Screen KOed in the Wii U version of the game.
- The trophy description for Luigi in the North American version of Super Smash Bros. for Wii U suggests a reference to Weegee, a popular internet meme. Though it could just be a reference to calling himself "Weegee" in several games when excited.
- Luigi's All-Star trophy in the 3DS version resembles his Adventure Mode trophy from Melee, though with a different costume.
- In addition, Luigi's alt trophy in the Wii U version resembles his Melee artwork.
References
Fighters in Super Smash Bros. 4 | |
---|---|
Veterans | Bowser · Captain Falcon · Charizard · Diddy Kong · Donkey Kong · Dr. Mario · Falco · Fox · Ganondorf · Ike · Jigglypuff · King Dedede · Kirby · Link · Lucario · Lucas · Luigi · Mario · Marth · Meta Knight · Mewtwo · Mr. Game & Watch · Ness · Olimar · Peach · Pikachu · Pit · R.O.B. · Roy · Samus · Sheik · Sonic · Toon Link · Wario · Yoshi · Zelda · Zero Suit Samus |
Newcomers | Bayonetta · Bowser Jr. · Cloud · Corrin · Dark Pit · Duck Hunt · Greninja · Little Mac · Lucina · Mega Man · Mii Fighter (Mii Brawler · Mii Gunner · Mii Swordfighter) · Pac-Man · Palutena · Robin · Rosalina & Luma · Ryu · Shulk · Villager · Wii Fit Trainer |