User talk:Omega Tyrant: Difference between revisions
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So, my question is: Do you know of any ground attack in Brawl that doesn't rebound on clang? (Hitboxes attached to props and projectiles do not apply.) If not, then I think we found yet another thing in Brawl that doesn't work (and a rather serious one). [[User:Toomai|Toomai]] [[User talk:Toomai|Glittershine]] [[Image:Toomai.png|20px|link=User:Toomai/Bin|???]] El Pollo 23:06, 22 July 2013 (EDT) | So, my question is: Do you know of any ground attack in Brawl that doesn't rebound on clang? (Hitboxes attached to props and projectiles do not apply.) If not, then I think we found yet another thing in Brawl that doesn't work (and a rather serious one). [[User:Toomai|Toomai]] [[User talk:Toomai|Glittershine]] [[Image:Toomai.png|20px|link=User:Toomai/Bin|???]] El Pollo 23:06, 22 July 2013 (EDT) | ||
:You're talking about attacks that continue on despite being cancelled out/clanged, like how aerial attacks behave with priority, right? If so, there's only two non-aerials I can think of in Brawl that behave that way; Gordo and the second hitbox of Zamus' up smash (which fall under your no props and projectiles). <span style="font-family:Edwardian Script ITC; font-size:12pt">[[User:Omega Tyrant|<span style="color:forestgreen">Omega</span>]] [[User talk:Omega Tyrant|<span style="color:forestgreen">Tyrant</span>]]</span> [[Image: TyranitarMS.png ]] 23:20, 22 July 2013 (EDT) | :You're talking about attacks that continue on despite being cancelled out/clanged, like how aerial attacks behave with priority, right? If so, there's only two non-aerials I can think of in Brawl that behave that way; Gordo and the second hitbox of Zamus' up smash (which fall under your no props and projectiles). <span style="font-family:Edwardian Script ITC; font-size:12pt">[[User:Omega Tyrant|<span style="color:forestgreen">Omega</span>]] [[User talk:Omega Tyrant|<span style="color:forestgreen">Tyrant</span>]]</span> [[Image: TyranitarMS.png ]] 23:20, 22 July 2013 (EDT) | ||
::Okay that's what I figured. Is this already known in the hacking community, has it been fixed in things like PM? Or is this something totally new I can spring? [[User:Toomai|Toomai]] [[User talk:Toomai|Glittershine]] [[Image:Toomai.png|20px|link=User:Toomai/Bin|???]] The Metroid 23:57, 22 July 2013 (EDT) |
Revision as of 22:57, July 22, 2013
I will brawl anyone that challenges me, regardless of their skill level. If you want to Brawl me, contact me here or on the IRC. If you wish, you can also ask me for my Wii code (to exchange vault data). If you do brawl me, be sure to have tourney rules set unless noted otherwise. I'm semi-active on IRC, and due to my inconsistent sleeping patterns, you can find me on there in the most unusual of hours.
If there's something you wish to speak to me in private with, and cannot catch me on IRC (or cannot use IRC for whatever reason), you can contact me on Skype and MSN (which you can ask here for the addresses of).
Autoconfirmed
Unless it's changed since I became autoconfirmed, you do have to become autoconfirmed to move pages here. I originally joined this wiki with the two purposes of voting in the SA and moving The Flop Block, but I couldn't do the latter while I was not autoconfirmed. Granted, I became autoconfirmed a long time ago, but I've never seen any changes be made to the criteria. If there have been changes, let me know. Toast ltimatum 11:21, 31 August 2012 (EDT)
- I've could of sworn the move page option was available for my non autoconfirmed test account, but alas, I was mistaken. Omega Tyrant 11:26, 31 August 2012 (EDT)
Question
How do you move a page or an image without leaving a redirect? Bandit 08:08, 4 September 2012 (EDT)
- There were be a clickable option saying "Leave a redirect behind". If you don't want to leave a redirect, uncheck it. Omega Tyrant 08:14, 4 September 2012 (EDT)
- For me, there's no option saying "Leave a redirect behind". Is it only accessible to admins, or is there something wrong with my account? Bandit 08:18, 4 September 2012 (EDT)
- It was previously accessible to admins only, but as I recall, users were giving that option so admins wouldn't have unnecessary redirects to delete. It seems that has been changed though, as I just checked in with Garo, who does not have that option either. Omega Tyrant 09:08, 4 September 2012 (EDT)
- I don't think the
suppressredirect
right was ever handed to non-admins in the past. It might be a useful thing for autoconfirmed users to have I guess; you can make a proposal if you think likewise. Toomai Glittershine The Frivolous 09:42, 4 September 2012 (EDT)
- I don't think the
- It was previously accessible to admins only, but as I recall, users were giving that option so admins wouldn't have unnecessary redirects to delete. It seems that has been changed though, as I just checked in with Garo, who does not have that option either. Omega Tyrant 09:08, 4 September 2012 (EDT)
- For me, there's no option saying "Leave a redirect behind". Is it only accessible to admins, or is there something wrong with my account? Bandit 08:18, 4 September 2012 (EDT)
Zair
The term Zair is definitely more widespread, that's the term I would always use, but I still don't think we can on the wiki. From my experience, any instances of "A button attack" or "Up B" have to be changed to non-specific names for the sakes of the sideways Wii Remote, so Zair should be the same, especially as zair only applies to one control scheme. I would also note that further down the page, Toon Link (SSBB) refers to the attack as a Grab Air with zair in parentheses. Toast ltimatum 20:08, 5 September 2012 (EDT)
- I would have to disagree in this case. While "up special" is fully recognisable, flows well, and is often used instead of "up b", it's not the case here. I never see "grab air" used instead of "zair", and "grab air" itself sounds rather awkward. Zair flows a lot better and is a lot more recognisable, and while there are other controller types, the GCN controller is still the most commonly used controller. Omega Tyrant 20:19, 5 September 2012 (EDT)
What's Zair? I've never heard of it. Bandit 20:24, 5 September 2012 (EDT)
I had no idea or ever heard of Zair until now, tbh. Bandit 20:28, 5 September 2012 (EDT)
- It's a term more often used by competitive players. Officially it is called a tether, though that is a poor shorthand name since it can also refer to several up specials and two side specials. Mr. Anontalk 20:29, 5 September 2012 (EDT)
Matts!
He isn't an actual professional, he is really is considered to be a professional troll..I wasn't making a bad pun * LoS PPS KoRos (talk) 16:19, 10 September 2012 (EDT)
- Alright, you can put whichever skill classification he best fits under then in the skill spot then. The professional troll thing belongs in the article though rather than in the infobox. Omega Tyrant 16:32, 10 September 2012 (EDT)
Oi
Can I get you on IRC sometime between 10:15 and 2:00? Toomai Glittershine The Metroid 08:01, 18 September 2012 (EDT)
IRC
Hasn't my ban been lifted? It's been 3 days already and it still hasn't been lifted. Bandit 08:07, 19 September 2012 (EDT)
- There was the day you went unbanned when you should of been banned, so no, the three days are not up yet. When you can access the channel again, your ban is up. Omega Tyrant 11:19, 19 September 2012 (EDT)
Casual Self-Taken Smasher Images
Why exactly should they not be used in Smasher articles? Smasher articles should show what the Smasher looks like, why must the image be taken by another Smasher? Toast ltimatum 15:59, 26 September 2012 (EDT)
- If Omega Tyrant does not want his personal information on the mainspace, you should abide by that. Mr. Anontalk 17:04, 26 September 2012 (EDT)
If you wouldn't mind
...could you round up all the userpages you've protected and submit their owners to SW:RFP? I will unprotect the pages after each one is probated. Toomai Glittershine The Producer 11:17, 29 September 2012 (EDT)
I shall notify
Sonicsidekick95 opposed the Prat Falling merge on his own accord, I never asked him to do it. Toast ltimatum 06:25, 30 September 2012 (EDT)
- Whether you asked him or not is irrelevant, it still was a blind support repeating things you've said that were already discredited. Omega Tyrant 06:32, 30 September 2012 (EDT)
About YoshiEggs and Bowzerdude
You know, Omega Tyrant, YoshiEggs and Bowzerdude are doing nothing but voting in the Smash Arena. Should you protect their userpages and have them join Drakon? Marioisawesome118 15:07, 30 September 2012 (EDT)
- YoshiEggs hasn't edited for months (don't know about Bowzerdude though) so I don't think they're much of a problem. BlindColours 17:18, 30 September 2012 (EDT)
Category caps note
Shouldn't it be "VIP players", not "VIP Players"? Toomai Glittershine The Non-Toxic 11:42, 8 October 2012 (EDT)
Pros
Since you reverted my edits about categorizing pros, then what kind of people should go into the pro category then? Dots The Cute Asian 17:17, 12 October 2012 (EDT)
Listing damage with/without freshness/staleness
You said on Smash Master's talk page "The freshness bonus does not apply in training mode [...], so percentage gotten from there should not be used". Why do you think this? Response on IRC might be preferred since this will likely result in a big back-and-forth. Toomai Glittershine The Labbie 16:16, 14 October 2012 (EDT)
- It's more useful/practical to list the damage with the freshness bonus applied. Knowing Ganon's dair will deal 23% fresh is more useful to the player than knowing that the move is programmed to deal 22% as its base damage. Omega Tyrant 17:16, 14 October 2012 (EDT)
- Doesn't that then ruin things like calculation of damage done when countered/absorbed/stale/everything, and understanding of damage dealt in all non-versus/HRC modes? Toomai Glittershine The Irrepressible 17:21, 14 October 2012 (EDT)
- How exactly does that "ruin things"? And knowing stale-move negation doesn't apply outside those modes is enough understanding of how damage is dealt in those modes. Omega Tyrant 17:33, 14 October 2012 (EDT)
- I'll also point out your moveset tables leave room to put the programmed damage, while leaving room for the practical damage to be listed in the move's description. Omega Tyrant 17:35, 14 October 2012 (EDT)
- If you're going to assume users are too ignorant about freshness (which may be a valid concern, I don't know), then put "Damages below do not account for freshness or staleness" at the top of every moveset section instead of putting a calculation result in every description. Toomai Glittershine The Inconceivable 17:52, 14 October 2012 (EDT)
- "Deals 23% fresh" is fine enough, and I see you ignored my second post about how the moveset tables leave room for both. Omega Tyrant 19:52, 14 October 2012 (EDT)
- I didn't ignore your second part, I just apparently didn't make my statement on it clear enough: Why do we want to put a calculation result in every description when a simple explanation at the top of the page is sufficient? The freshness bonus is so small compared to charged smashes or specials that it really does not need to be part of a damage listing, and the only reason it could seem to matter at all is because of how anything that deals 20% or more has a freshness bonus of over 1%, which even then is easily drowned out by all the other leftover decimals of over moves. Toomai Glittershine The Honcho 21:06, 14 October 2012 (EDT)
- Eyo, late reply, been busy all of yesterday.
- I didn't ignore your second part, I just apparently didn't make my statement on it clear enough: Why do we want to put a calculation result in every description when a simple explanation at the top of the page is sufficient? The freshness bonus is so small compared to charged smashes or specials that it really does not need to be part of a damage listing, and the only reason it could seem to matter at all is because of how anything that deals 20% or more has a freshness bonus of over 1%, which even then is easily drowned out by all the other leftover decimals of over moves. Toomai Glittershine The Honcho 21:06, 14 October 2012 (EDT)
- "Deals 23% fresh" is fine enough, and I see you ignored my second post about how the moveset tables leave room for both. Omega Tyrant 19:52, 14 October 2012 (EDT)
- If you're going to assume users are too ignorant about freshness (which may be a valid concern, I don't know), then put "Damages below do not account for freshness or staleness" at the top of every moveset section instead of putting a calculation result in every description. Toomai Glittershine The Inconceivable 17:52, 14 October 2012 (EDT)
- Doesn't that then ruin things like calculation of damage done when countered/absorbed/stale/everything, and understanding of damage dealt in all non-versus/HRC modes? Toomai Glittershine The Irrepressible 17:21, 14 October 2012 (EDT)
- The freshness bonus, as "small" as you see it, is a lot more important than what you're putting it to be. In Brawl, whenever the move is fully fresh, that's the damage it will deal, and it's vital for smashers to know what damage their moves deal when fully fresh. We must absolutely have it as part of the damage listing, you'll be depriving readers of important information otherwise, and as stated before, it easily fits in the move description, as demonstrated all the years we had it listed in the moveset. Omega Tyrant 18:43, 16 October 2012 (EDT)
- As I see it, you're arguing in favour of including info in descriptions that is trivially easy to derive for the majority of people who are skilled/knowledgable enough to care about said info. How is this depriving people of information? Toomai Glittershine The Indescribable 19:39, 16 October 2012 (EDT)
- "Trivially easy" is irrelevant, and can be said about many other things we include on the Wiki, such as knowing how much more damage a smash deals when charged that you held up earlier as something that should be included. Knowing how much damage the attack actually deals ingame before stale-move negation kicks in is fully relevant and vital information, that you're trying to exclude for arbitrary reasons. I'll also point out that my practical knockback testing is based on moves with the freshness bonus intact, which not including the actual damage dealt with it would not correctly represent the information. Omega Tyrant 21:39, 16 October 2012 (EDT)
- Fine you can have your practicality shindig. But if you're going to leave fresh damage in descriptions, then at least make it decimally-accurate, and ensure the base damage is more prominent if a moveset table isn't there yet. Toomai Glittershine The Interspacial 22:18, 16 October 2012 (EDT)
- "Trivially easy" is irrelevant, and can be said about many other things we include on the Wiki, such as knowing how much more damage a smash deals when charged that you held up earlier as something that should be included. Knowing how much damage the attack actually deals ingame before stale-move negation kicks in is fully relevant and vital information, that you're trying to exclude for arbitrary reasons. I'll also point out that my practical knockback testing is based on moves with the freshness bonus intact, which not including the actual damage dealt with it would not correctly represent the information. Omega Tyrant 21:39, 16 October 2012 (EDT)
- As I see it, you're arguing in favour of including info in descriptions that is trivially easy to derive for the majority of people who are skilled/knowledgable enough to care about said info. How is this depriving people of information? Toomai Glittershine The Indescribable 19:39, 16 October 2012 (EDT)
- The freshness bonus, as "small" as you see it, is a lot more important than what you're putting it to be. In Brawl, whenever the move is fully fresh, that's the damage it will deal, and it's vital for smashers to know what damage their moves deal when fully fresh. We must absolutely have it as part of the damage listing, you'll be depriving readers of important information otherwise, and as stated before, it easily fits in the move description, as demonstrated all the years we had it listed in the moveset. Omega Tyrant 18:43, 16 October 2012 (EDT)
So, time for round 2 I guess.
Ganondorf's nair in Melee does 12 damage for both hit 1 and hit 2. However, staleness in Melee is applied to late hits if an early hit connects. As a result, the second kick can do either 12% or 10.92% depending on whether the first kick hits, resulting in one person saying it does 22% total (12%, 10%) and another saying it does 12% and 12% (for 24% total). Both of these are reasonably valid interpretations. Since Melee moveset tables are not a priority right now (unless someone convinces me otherwise :P), how should be presented for this and all other multi-hit attacks in Melee? Toomai Glittershine The Pan-Galactic 17:32, 17 October 2012 (EDT)
- Mention the damage each hitbox deals, but list the actual damage dealt if all hits connect. Omega Tyrant 19:01, 17 October 2012 (EDT)
Stop taking away info from Project M.
It states at the top, under Melee Veterans. That players should assume that every Melee veteran gets there own moveset, but since ganondorf kept his braw moves. The info stays. (GamerGuy09 (talk) 04:07, 22 October 2012 (EDT))
- This is late, but I'll respond anyway. That's incorrect format, Project M is a Brawl mod, and as such, listed changes should reflect changes from the game it modded. You can mention how everything except those special moves were changed to their Melee imitation, but having a whole separate bullet points for something from Brawl being retained (such as Warlock Punch being reversible) is plain unnecessary. Omega Tyrant 01:41, 27 October 2012 (EDT)
Speculation?
It seems that you believe adding the statement that Poke Floats is made up of parade floats is speculation.
How is it that this is speculation when the stage itself has the word "Floats" in its name? 65.49.14.13 15:10, 31 October 2012 (EDT)
- Where's your proof that the stage is based on real life parades? If it "may be" or "possibly is", it's speculation.
- And that second argument is just terrible. Floats/balloons exist outside parades, and a single word in the stage name is not an indicator of the origin whatsoever (in case you didn't realise, the name is based on what the stage actually is).
- I'll repeat what I told Toast and in the previous argument for that ridiculous Poke Floats speculation; not everything in Smash needs a damn origin, there are several things within the game that are original additions, we do not need to add the most ridiculous and obscure speculation of a highly improbable origin just to fill an origin section. The Wiki does not document personal speculation, do not try to add it to articles. Omega Tyrant 15:39, 31 October 2012 (EDT)
About This Issue
- What do you think should we keep "Japanese:" on articles where there is Kanji? LightningBlue 14:30, 3 November 2012 (EDT)
Hey! Any info yet??
Hi. I was just wondering if I can get any info on SSB4. I'm looking forward to the Wii U. If I can get any info on it, I'd like to know where, so I can add it to the page. P.S. I responded to your complaint, and I'll just start being more productive. :) SmashBall104 (talk) 10:57, 5 November 2012 (EST)
- Sorry, but if we had any info on it other than what we already have at Super Smash Bros. 4, we would have added it. It looks like we just have to wait for new information to come up. Air Conditioner I am the egg man. 11:07, 5 November 2012 (EST)
- Shoot. I really wanted to make my 1st edit on this wiki. But oh well. But about what you said about administrators, how do I become one?? SmashBall104 (talk) 18:05, 5 November 2012 (EST)
- You will have to work really hard for it. Try being a trusted user community and become a good contributor then. Dots The Doom 18:19, 5 November 2012 (EST)
- In order to become an admin, you must face...the trial...Semicolon (talk) 20:18, 5 November 2012 (EST)
- You'll have to make a application of it as well. :P Dots The Doom 20:23, 5 November 2012 (EST)
Any ideas??
Well, even though we don't have any more REAL info on SSB4, I'd still like to do a sort of survey: Are there any characters you guys think should be included in the game?? I think they should have Toad, Mii characters, and some more members of the Kong Family. Whaddayou think?? Also you can mention certain stages, or ideas for modes. Just be creative!! I also think they should feature Layer Cake Desert, Acorn Plains, Vaniila Dome, and Chocolate Island as new stages. SmashBall104 (talk) 18:09, 5 November 2012 (EST)
- These are rather opinions. Dots The Doom 18:19, 5 November 2012 (EST)
- That would be utterly useless and not what this wiki is for. That is a facebook status/poll not actual info we can add to the wiki. I suggest reading this.--BrianDon't try me! 18:54, 5 November 2012 (EST)
- Also, stop bothering OT about this and use Show Preview. Air Conditioner --.- --.- --..! 19:26, 5 November 2012 (EST)
- Remove Pokemon Trainer cuz he's bad with an impractical character design and has annoying fanboys.
- Oh, and add Tails cuz he would be god tier and could beat Metnit. Omega Tyrant 20:31, 5 November 2012 (EST)
- No. No adding tails.Semicolon (talk) 22:18, 5 November 2012 (EST)
- Well those are all good ideas. But one idea I REALLY want is to make Miis playable in SSB4. But that link that Brian showed, I'll stop socializing and try to contribute more. Peace out!SmashBall104 (talk) 17:25, 6 November 2012 (EST)
- Scrap this useless talk and take it to IRC. --BrianDon't try me! 19:16, 6 November 2012 (EST)
For the Lucario edit you reverted
There are other characters that also "soft" counter Lucario but why just it saids that "only countered by Meta Knight"? Dots The Doom 16:29, 6 November 2012 (EST)
- A slight disadvantage is not a counter. A counter is an especially difficult matchup for the character, not every matchup they lose. Omega Tyrant 17:10, 6 November 2012 (EST)
I read your articles on deviantArt
Hello Omega Tyrant! I read your articles on deviantArt and I felt that your articles regarding clones and characters not being removed for any reason were really spot on. I just started playing Super Smash Bros. series competitively for the first time and thought those articles and others at your DA were really helpful. Thanks! Magiciandude (talk) 18:17, 11 November 2012 (EST)
- Welcome, if you have any questions regarding competitive play, I have a subpage here where those interested here can ask me specific questions. Omega Tyrant 10:02, 12 November 2012 (EST)
- Ack! Didn't see that, sorry about that. Magiciandude (talk) 12:27, 12 November 2012 (EST)
The facts
Assuming the knockback formula for Melee is the same as the other two games, the higher damage and base knockback of the Brawl Knee override the lower scaling, and it does more knockback (against Mario) in every situation. (The knee-on-Mario formulas are 1.4x+67.2 for Melee and 1.443378788x+75.53540682 for Brawl; they don't intersect at a positive value.) If targets get sent less distance, then that's a physics change, not a knockback reduction.
Also, Yoshi's f-smash will only appear to do 17% if the target's damage has .2 or more for a decimal. Whenever we talk about how much damage a move deals (or appears to deal), it makes little sense to assume anything but 0.0% for their damage beforehand. Toomai Glittershine The Bold 16:28, 14 November 2012 (EST)
- I've made an admitted mistake about the knee damage (been so long since I played without a hack to put stale move negation in 1P modes), but my point still stands about a 1% damage buff being incredibly negligible when everything else about the move is so much worse.
- For knockback, unless it's confirmed that both games use the same exact formula, you can't use that over relative KO percents (which ultimately determine how strong a move is). And from what I recall, Melee Knee did kill slightly faster than fresh Brawl Knee (despite having the freshness bonus). Now I wouldn't be surprised if the actual knockback difference was negligible (and if shown as such, I would support removing mentions of the Knee being weaker on the Wiki), but regardless of the actual knockback difference, a mention of just damage being negligibly 1% higher alone does not merit mention as being an actual buff. Omega Tyrant 18:58, 14 November 2012 (EST)
- Well, I'm of the opinion that the damage increase (which is technically almost 2% if you count the freshness bonus) saves the move from being even worse, and is therefore notable enough to be listed as a buff. Toomai Glittershine Le Grand Fromage 19:05, 14 November 2012 (EST)
Hi there!
Welcome to our wiki, and thank you for your contributions! There's a lot to do around here, so I hope you'll stay with us and make many more improvements.
- Recent changes is a great first stop, because you can see what other people are editing right this minute, and where you can help.
- Please sign in, if you haven't already, and create a user name! It's free, and it'll help you keep track of all your edits. See Help:Why create an account for more info on creating an account.
- Questions? You can ask at the Help desk or on the "discussion" page associated with each article, or post a message on my talk page!
- Need help? The community portal has an outline of the site, and pages to help you learn how to edit.
I'm really happy to have you here, and look forward to working with you!
- Brawls of fury (talk) 23:39, 17 November 2012 (EST)
- Any reason for this? Smash Master 00:14, 18 November 2012 (EST)
- Unnessasary. Dots The Thanksgiving 00:15, 18 November 2012 (EST)
- It is OT's official welcome since he didn't get one yet.Brawls of fury (talk) 00:17, 18 November 2012 (EST)
- I don't think its that nessesary for one to get a greeting while this user has been contributing for a while however, especially since this user joined like 2 years ago. Dots The Thanksgiving 10:10, 18 November 2012 (EST)
- Dots, this was done because OT made a somewhat humorous line here, at which point, Brawls of Fury decided to go all Chuck Testa and ruin everything. Understand? Toast ltimatum 10:27, 18 November 2012 (EST)
- Oh sorry then BOF. I know you felt sorry for OT for not getting a welcome. :P Dots The Thanksgiving 10:31, 18 November 2012 (EST)
- Dots, this was done because OT made a somewhat humorous line here, at which point, Brawls of Fury decided to go all Chuck Testa and ruin everything. Understand? Toast ltimatum 10:27, 18 November 2012 (EST)
- I don't think its that nessesary for one to get a greeting while this user has been contributing for a while however, especially since this user joined like 2 years ago. Dots The Thanksgiving 10:10, 18 November 2012 (EST)
- It is OT's official welcome since he didn't get one yet.Brawls of fury (talk) 00:17, 18 November 2012 (EST)
(Reset indent) I'm glad you understand :) Brawls of fury (talk) 11:04, 18 November 2012 (EST)
The welcome template unmodified is terrible and you should feel bad for not individualising it. Omega Tyrant 17:40, 18 November 2012 (EST)
- If it's not to late I have made such a minor change to individualise it. Brawls of fury (talk) 18:32, 18 November 2012 (EST)
Question
Do you know where I might be able to procure images from CT3? --RoyboyX Talk 10:24, 24 November 2012 (EST)
IRC
When are you next available for an IRC chat? There are some questions I'd like to ask you. --RoyboyX Talk 09:53, 22 December 2012 (EST)
Enter Ideas
Hey Omaga Tyrant, I have SSB 4 ideas, but I don't know where to go to put them. Can you help me? I'm going to enter ideas about new attack design and character suggestions.Sandvich9 (talk) 16:06, 28 January 2013 (EST)
- You can put that sort of stuff on your userpage. Content like that is not suitable for any mainspace article. Omega Tyrant 16:08, 28 January 2013 (EST)
SorrySandvich9 (talk) 16:10, 28 January 2013 (EST)
I will notify
That user removing lots of content from Mario probably came as a result of mobile browsing, which can only handle so many characters, while he was making a legitimate edit, removing the pointless Super Mario 64 appearance line. A block may still have been applicable for violations of SW:1RV, I'm not telling you to undo it or anything, but I would think the edit would have been passable if he were notified on his talk page that his phone/tablet/console etc was wrecking the page. Toast ltimatum 06:57, 31 January 2013 (EST)
- Fucking mobile browsers, if they're unable to edit without fucking up pages, I think we should disallow editing from them. For the IP, I'll reduce the ban down to 1 day, but not remove it completely, due to the 1RV violation and failing to notice that the edit they kept making was removing a large chunk of information. Omega Tyrant 09:00, 31 January 2013 (EST)
- It was the same thing with that edit to Link, the user was just adding a missing full stop, but his mobile browser wiped out the bottom of the page. After this kind of misfortune has happened twice in succession, it's certainly worth a mention on some kind of policy page that mobile browsing can wipe out the bottom of pages. However, I wouldn't disallow editing from them, I've made a lot of edits in my time using my phone or 3DS, just to sub-sections or smaller articles. Additionally, some users like Terrible have only ever been able to edit through a tablet. I have to wonder if Porple is able to put a message above the editbox informing users about this when they are editing on mobile browsers. Toast ltimatum 06:54, 2 February 2013 (EST)
We used to have a "This page is >32kb, be careful" warning above the edit box, but that apparently got deleted/deprecated/replaced with a blank page/something at some point. I'm looking for the new alternative. Toomai Glittershine The Irrepressible 09:59, 2 February 2013 (EST)
- I sometimes edit on a mobile browser, and I saw that warning when I was editing Ganondorf (SSBB). It said the page is 30kb and if it goes over 32 kb the page will blank at the bottom. So it must be working.Ac2k 08:21, 10 February 2013 (EST)
two questions
How do i make user box towers and make my signature have a link to my user page or talk page? Ninbralo10 16:26, 8 February 2013 (EST)
Dude, I'm sorry
For not listening to you. Didn't realize you thought it was issue. Fedorakeeby11 (talk) 07:09, 10 February 2013 (EST)
- It kinda seems like your still making multiple edits on the same page though. Being really sorry means your not going to do it again. Dots The Sandvich 09:33, 10 February 2013 (EST)
- Didn't realize you thought it was issue.
- You got multiple warnings for it from multiple users, and I directly told you that would be banned if you kept ignoring them. How can you not realise it was an issue? Omega Tyrant 13:31, 10 February 2013 (EST)
Console articles
Just reminding you that they're still alive. --RoyboyX Talk 13:30, 7 March 2013 (EST)
Wanna Brawl?
My friend code is 4299-3239-2100. BlueRidiculous 22:28, 30 March 2013 (EDT)
Hey buddy
I love you too <333--PSIWolf a.k.a. Luna! 09:01, 1 April 2013 (EDT)
You're the best person ever! ^_^ Bandit 14:33, 1 April 2013 (EDT)
Brawl?
Wanna Brawl? My FC is 1550-1692-4334. BRAWLS OF FURY 23:43, 1 April 2013 (EDT)
Oi, the sequel
Would like to get you on IRC sometime for some opinions. Ambitious stuff is percolating. Toomai Glittershine The Awesome 14:38, 24 April 2013 (EDT)
Ness Pros
Simna is the only one that comes to mind. I played with a pretty good Ness main in Iowa, but he was only local so I wouldn't consider him notable. Clarinet Hawk (talk · contributions) 18:16, 14 May 2013 (EDT)
Signatures
How do you change your signature? Like how do you make it all colorful? Baconlover9090 (talk) 12:25, 25 May 2013 (EDT)
- Go to Preferences, and under signature, check the box that says "Treat signature as wikitext (without an automatic link)" and then type whatever you want to be your signature in the text box. DoctorPain99 16:00, 25 May 2013 (EDT)
Friend Codes
My Wii console code is 4703-8484-6462-9357. My Brawl code is 0648-6416-9760.LordGanondorf (talk) 14:59, 4 June 2013 (EDT)
Merging past contributions before the merge
Hi Omega Tyrant! I was wonder if there's a way to merge the contributions of the old SSBWiki account before the two wikis merged in 2008 with this wiki. My username is the same for both. Thanks! Magiciandude (talk) 21:39, 8 June 2013 (EDT)
- Yeah something funny's up with those contributions; for some reason they're invisible to your Special:Contributions page but they still appear in page histories (for example, your userpage history is full of 2007 edits but your contributions page doesn't go past 2011). I don't know if that can be repaired, try asking Porplemontage. Toomai Glittershine The Breegull 22:11, 8 June 2013 (EDT)
Quick request
Could you change the article icons for Villager (SSB4) and Wii Fit Trainer (SSB4) from Smash 4 Wii U to Smash 4 general? It's been confirmed that the rosters of both games are exactly the same so these icons need updating. I'd do it myself, but they're semi-protected and I only just made an account. VinLAURiA (talk) 17:51, 13 June 2013 (EDT)
Smash 4 Character Prediction Game
Hey is it okay If i go back and add a few more characters to my list? Now that i'm actually awake, i got more characters id like to add to my wish list of characters. is that alright?
Ixbran (talk) 23:27, 18 June 2013 (EDT)
Did a re-read of some of the rules, so i went and changed one of my characters. Added Bayonetta to the list. I think her chances are pretty high, given Bayonetta 2 being WiiU exclusive and coming out the same year smash does. Would be an excellent way to build hype for both games.
Ixbran (talk) 00:55, 19 June 2013 (EDT)
- Alright, you have incurred a penalty point for your changed selection. Omega Tyrant 02:36, 19 June 2013 (EDT)
Similar short forms
Seeing this edit, I'm not liking how "Smash 64" and "Smash 4", and "SSB64" and "SSB4", are so similar to each other when used close togetherish. Maybe we should try to use "SSB" in such cases, I don't know, What do you think? Toomai Glittershine The Engineer 23:15, 26 June 2013 (EDT)
- In my experience, most people call the first game "Smash 64", not "SSB". Given that the latest game(s) are called "Super Smash Bros." as well, it is difficult to distinguish them outside of casual terms. Mr. Anontalk 00:09, 27 June 2013 (EDT)
- I don't think we have much choice, "Smash" and "SSB" overlap with the series' name, and I would use "64" and "4" rather than create an overlap with series' name (of course, this problem could have been avoided if they gave Smash 4 a proper name...) Omega Tyrant 11:58, 27 June 2013 (EDT)
Explanation Help
How can I post a message of why I made changes so it appears on the "recent changes" page like "undid edit because the page is archived"? 173.79.214.38 11:16, 29 June 2013 (EDT)
- While you're editing, you just type the message into the "Summary" area below the editing area. Scr7 11:19, 29 June 2013 (EDT)
- Thanks 173.79.214.38 11:52, 29 June 2013 (EDT)
Brawling
Ok, how about a brawl now? Scr7 11:07, 5 July 2013 (EDT)
Assist Trophies page
So I added a universe column in the Assist Trophy page but when I tried to sort the column, the sorting becomes locked. Is there anything that needs to be fixed? 173.79.214.38 22:51, 16 July 2013 (EDT)
- The problem was that, in the rows with no unlock criteria, you filled in the blank cell at the end and didn't add a new one to compensate. I added in blank cells to fill each row and it works now. Toomai Glittershine The Non-Toxic 23:00, 16 July 2013 (EDT)
- Alright, Thanks a lot. 173.79.214.38 23:03, 16 July 2013 (EDT)
Unknown undoing
I added a few sentences in the Music (SSBB) page but anon user 74.96.171.9 undid it without an explaination. Can anyone reason with him of why he undid the sentences? 74.96.171.9 20:43, 17 July 2013 (EDT)
- Why is my IP changed to 74.96.171.9? It was previously 173.79.214.38. 74.96.171.9 20:47, 17 July 2013 (EDT)
Well, the 173.79.. and 74.96.. IP addresses appear to map to the same geolocation. It is possible that we have two people sharing this IP address? Are you in a public area, or have a sibling who may be editing, or something like that? Toomai Glittershine The Cloronic 20:55, 17 July 2013 (EDT)
- I'm an only child, but I read something off of a Smash Wiki policy page about IPs change and admins can't permanently block them. 74.96.171.9 20:58, 17 July 2013 (EDT)
- Did you make both these edits?: [1] [2] If so, you're probably just confused over the change and we don't have a problem here. Toomai Glittershine The Chilled 21:02, 17 July 2013 (EDT)
- Yes, I did. I also read the "block lengths" section under SW:BLOCK about IPs change overtime. So did my IP just happen to change? 74.96.171.9 21:07, 17 July 2013 (EDT)
- Yeah that's what it looks like. This is one reason why making an account is a good thing; you don't half-lose your previous identity when your IP changes. Toomai Glittershine The Free 21:09, 17 July 2013 (EDT)
- So if I make an account, would admins still recognize the contribs I made as an IP? 74.96.171.9 21:11, 17 July 2013 (EDT)
- Your contribs as an IP wouldn't be mechanically linked to your contribs as a user, but there's nothing that requires it, and you can always link to your previous IPs on your userpage if you really wanted it to be known. Toomai Glittershine The Sharp 21:17, 17 July 2013 (EDT)
- Thanks, now I made an account so I don't have to worry again. ZeldaStarfoxfan2164 (talk) 21:25, 17 July 2013 (EDT)
- Your contribs as an IP wouldn't be mechanically linked to your contribs as a user, but there's nothing that requires it, and you can always link to your previous IPs on your userpage if you really wanted it to be known. Toomai Glittershine The Sharp 21:17, 17 July 2013 (EDT)
- So if I make an account, would admins still recognize the contribs I made as an IP? 74.96.171.9 21:11, 17 July 2013 (EDT)
- Yeah that's what it looks like. This is one reason why making an account is a good thing; you don't half-lose your previous identity when your IP changes. Toomai Glittershine The Free 21:09, 17 July 2013 (EDT)
- Yes, I did. I also read the "block lengths" section under SW:BLOCK about IPs change overtime. So did my IP just happen to change? 74.96.171.9 21:07, 17 July 2013 (EDT)
- Did you make both these edits?: [1] [2] If so, you're probably just confused over the change and we don't have a problem here. Toomai Glittershine The Chilled 21:02, 17 July 2013 (EDT)
I know it's a wee too early for this
But happy birthday. Here's your birthday gift :) [3] Bandit 23:46, 20 July 2013 (EDT)
Congrats! Awesome Cardinal 2000 00:16, 21 July 2013 (EDT)
Happy Birthday Omega Tyrant! Dots The GameCube 00:29, 21 July 2013 (EDT)
Priority, clang, and rebound
First of all, this talkpage is honkin'.
Secondly. I found out how Melee determines whether ground attacks continue or not when they clang. Brawl hitboxes appear to have this bit in the coding as well; the only bit left to decode in normal Brawl hitboxes matches up against the corresponding Melee character's moveset with high accuracy (barring a few special moves which can reasonably be inferred to have been intentional changes). But the problem is that I can't find any ground attacks in Brawl that continue when they clang.
For example, take Melee Fox's smashes. His up and down smashes rebound on clang, but his forward smash continues. The bit pattern in their hitboxes is carried over into Brawl, but all three smashes rebound on clang.
So, my question is: Do you know of any ground attack in Brawl that doesn't rebound on clang? (Hitboxes attached to props and projectiles do not apply.) If not, then I think we found yet another thing in Brawl that doesn't work (and a rather serious one). Toomai Glittershine El Pollo 23:06, 22 July 2013 (EDT)
- You're talking about attacks that continue on despite being cancelled out/clanged, like how aerial attacks behave with priority, right? If so, there's only two non-aerials I can think of in Brawl that behave that way; Gordo and the second hitbox of Zamus' up smash (which fall under your no props and projectiles). Omega Tyrant 23:20, 22 July 2013 (EDT)
- Okay that's what I figured. Is this already known in the hacking community, has it been fixed in things like PM? Or is this something totally new I can spring? Toomai Glittershine The Metroid 23:57, 22 July 2013 (EDT)