Super Smash Bros. Melee

Peach (SSBM)/Down special: Difference between revisions

From SmashWiki, the Super Smash Bros. wiki
Jump to navigationJump to search
(→‎Overview: Removed vegetable link (already 1 in top level), expounded more in its uses in neutral & anti-camping. →‎Hitboxes: Data from https://smashboards.com/threads/peach-hitboxes-and-frame-data-thread-remastered.425917/ →‎Turnip differences: Changed damage values to reflect Melee: https://www.ssbwiki.com/Vegetable#In_Super_Smash_Bros._Melee)
m (→‎Mr. Saturn: Replaced ? with 0 for radii.)
Line 93: Line 93:
|ks=50
|ks=50
|fkv=0
|fkv=0
|r=?
|r=0
|bn=0
|bn=0
|a=f
|a=f

Revision as of 00:18, December 22, 2024

This article is about the hitbox visualization in Super Smash Bros. Melee. For the move itself, see Vegetable.
Data.png This article or section may require additional technical data.
The editor who added this tag elaborates: Need sound values & radii for the non-turnip items; need the frame when the turnip is actually generated
You can discuss this issue on the talk page or edit this page to improve it.

Overview

Hitbox duration of a turnip pull.
Hitbox duration of a turnip throw whilst grounded.

Peach's down special move is known as Vegetable, and involves her pulling out turnips from the ground. The faces of the turnips pulled vary, with each one being unique in terms of damage and knockback dealt. Different turnips are pulled out randomly, though the more powerful ones are rarer. The weakest and most common turnip is the normal, "smiley face" turnip, whereas the strongest and rarest turnip is the infamous Stitch Face. Peach can also pull out a Mr. Saturn, Bob-omb, or Beam Sword, though these are rarer than even the Stitch Face. Peach's turnips are known as very useful projectiles, due to being able to keep opponents at bay and assist in aerial combos and gimping offstage opponents, and are a large part of Peach's stage control in general.

Aside from the aforementioned uses, Peach's down special serves an important use as an anti-camping measure, especially in the Jigglypuff matchup. Ordinarily, Jigglypuff can air camp Peach due to her slow dash and run speeds, and difficulty ascending vertically due to her delayed double jump. However, much like Giant Punch and Charge Shot, Vegetable can force an approach on the part of the opponent due to the threat of it providing Peach a powerful option that, if it doesn't outright KO, will rack up a lot of damage. Unlike the two aforementioned moves, this is not because it can be charged, but because of the chance of a Bob-omb or Stitch Face pull. It is for this reason that applying constant pressure to Peach is a near necessity.

All turnips will do 5-7% damage when dropped with a neutral Z or when knocked loose by an opponent. Damage of normal turnip throws varies depending on the type of throw and the distance that the turnip travels in the air. The math used to calculate turnip damage can be found here, or in the section below.

Hitboxes

The damage values given for the items below are their base damages. The actual damage a thrown item deals is calculated using this formula: base damage - 0.4 + item speed * 3; the only exception to this is the Bob-omb, which will always deal 25%.

Turnips

ID Part Damage SD Angle BK KS FKV Radius Bone Offset Clang Rebound Effect G A Sound Blockable Reflectable Absorbable
Regular
0 0 2% 0 Sakurai angle 25 60 0 2.3436 0 0.0 0.0 0.0 HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Normal (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png S Shell Hit HitboxTableIcon(Blockable).png HitboxTableIcon(Reflectable).png HitboxTableIcon(Unabsorbable).png
Winky
0 0 6% 0 Sakurai angle 25 60 0 2.3436 0 0.0 0.0 0.0 HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Normal (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png S Shell Hit HitboxTableIcon(Blockable).png HitboxTableIcon(Reflectable).png HitboxTableIcon(Unabsorbable).png
Dot Eyes
0 0 12% 0 Sakurai angle 25 60 0 2.3436 0 0.0 0.0 0.0 HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Normal (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png S Shell Hit HitboxTableIcon(Blockable).png HitboxTableIcon(Reflectable).png HitboxTableIcon(Unabsorbable).png
Stitch Face
0 0 30% 0 Sakurai angle 25 60 0 2.3436 0 0.0 0.0 0.0 HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Normal (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png S Shell Hit HitboxTableIcon(Blockable).png HitboxTableIcon(Reflectable).png HitboxTableIcon(Unabsorbable).png

Mr. Saturn

ID Part Damage SD Angle BK KS FKV Radius Bone Offset Clang Rebound Effect G A Sound Blockable Reflectable Absorbable
Vs. Ground
0 0 3% 21 AngleIcon270.png 10 50 0 0.0 0 0.0 0.0 0.0 HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Normal (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialFalse).png ? ? HitboxTableIcon(Blockable).png HitboxTableIcon(Reflectable).png HitboxTableIcon(Unabsorbable).png
Vs. Aerial
0 0 3% 21 Sakurai angle 10 50 0 0.0 0 0.0 0.0 0.0 HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Normal (effect) HitboxTableIcon(GroundedFalse).png HitboxTableIcon(AerialTrue).png ? ? HitboxTableIcon(Blockable).png HitboxTableIcon(Reflectable).png HitboxTableIcon(Unabsorbable).png

Bob-omb

ID Part Damage SD Angle BK KS FKV Radius Bone Offset Clang Rebound Effect G A Sound Blockable Reflectable Absorbable
0 0 25% 0 Sakurai angle 30 90 0 0.0 0 0.0 0.0 0.0 HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Normal (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png ? ? HitboxTableIcon(Blockable).png HitboxTableIcon(Reflectable).png HitboxTableIcon(Unabsorbable).png

Beam Sword

ID Part Damage SD Angle BK KS FKV Radius Bone Offset Clang Rebound Effect G A Sound Blockable Reflectable Absorbable
0 0 5% 0 Sakurai angle 10 100 0 0.0 0 0.0 0.0 0.0 HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Normal (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png ? ? HitboxTableIcon(Blockable).png HitboxTableIcon(Reflectable).png HitboxTableIcon(Unabsorbable).png

Timing

Turnip generated ?
Animation length 29
FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png
Legend (1 square = 1 frame)
Lag
Lag time
Hitbox
Hitbox
FrameIcon(BlankPropS).pngFrameIcon(BlankPropE).png
Prop event

Parameters

Move

Chance of getting a non-turnip item 1/128
Relative odds of getting a Mr. Saturn 3 (0.391%)
Relative odds of getting a Bob-omb 2 (0.260%)
Relative odds of getting a Beam Sword 1 (0.130%)

Turnip differences

Parameter Turnip type
Smiley Bored Sleepy Shocked Laughing Wink Dot-eyes Stitch-face
Base damage 2% 2% 2% 2% 2% 6% 12% 12%
Relative odds of appearing 35 6 5 3 3 4 1 1
Chance with turnip pull 60.345% 10.345% 8.621% 5.172% 5.172% 6.897% 1.724% 1.724%
Overall chance 59.873% 10.264% 8.553% 5.132% 5.132% 6.843% 1.711% 1.711%


References