Super Smash Bros. Brawl

Peach (SSBB)/Down special

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This article is about the hitbox visualization in Super Smash Bros. Brawl. For the move itself, see Vegetable.

Overview[edit]

Peach throwing a turnip.

Peach's down special move is known as Vegetable, and involves her pulling out turnips from the ground. The faces of the turnips pulled vary, with each one being unique in terms of damage and knockback dealt. Different turnips are pulled out randomly, though the more powerful ones are rarer. The weakest and most common turnip is the normal, "smiley face" turnip, whereas the strongest and rarest turnip is the infamous Stitch Face. Peach can also pull out a Mr. Saturn, Bob-omb, or Beam Sword, which are rarer than the Stitch Face. Peach's turnips are known as very useful projectiles due to being able to keep opponents at bay and assist in combos and gimping offstage opponents (although they are considerably less effective for gimping than in Melee), and are a large part of Peach's stage control in general. Peach has multiple advanced techniques which make Vegetable even more effective.

Hitboxes[edit]

Turnip[edit]

ID Part Rehit rate Damage SD Angle BK KS FKV Radius Bone Offset SDIx T% Clang Rebound Type Effect G A Sound Direct Blockable Reflectable Absorbable Flinchless Heedless Piercing Strechy ?2 ?5 ?6 ?11 Hit Bits
0 0 100 Variable 0 AngleIcon30.png Forwards 30 35 0 2.4 0 0.0 0.0 0.0 1.0x 0.4x 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Typeless (type) Normal (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png M Shell SpecialsDirect.png HitboxTableIcon(Blockable).png HitboxTableIcon(Reflectable).png HitboxTableIcon(Unabsorbable).png HitboxTableIcon(False).png HitboxTableIcon(False).png HitboxTableIcon(False).png HitboxTableIcon(False).png HitboxTableIcon(False).png HitboxTableIcon(False).png HitboxTableIcon(False).png HitboxTableIcon(False).png 11111111111111

Mr. Saturn[edit]

ID Part Rehit rate Damage SD Angle BK KS FKV Radius Bone Offset SDIx T% Clang Rebound Type Effect G A Sound Direct Blockable Reflectable Absorbable Flinchless Heedless Piercing Strechy ?2 ?5 ?6 ?11 Hit Bits
0 0 180 3% 42 Sakurai angle Forwards 10 50 0 4.0 3 0.0 0.0 0.0 1.0x 1.0x 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Weapon (type) Normal (effect) HitboxTableIcon(GroundedFalse).png HitboxTableIcon(AerialTrue).png S Shell SpecialsDirect.png HitboxTableIcon(Blockable).png HitboxTableIcon(Reflectable).png HitboxTableIcon(Unabsorbable).png HitboxTableIcon(False).png HitboxTableIcon(False).png HitboxTableIcon(False).png HitboxTableIcon(False).png HitboxTableIcon(False).png HitboxTableIcon(False).png HitboxTableIcon(False).png HitboxTableIcon(False).png 11111111111111
1 0 180 3% 42 AngleIcon270.png Forwards 10 50 0 4.0 3 0.0 0.0 0.0 1.0x 1.0x 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Weapon (type) Normal (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialFalse).png S Shell SpecialsDirect.png HitboxTableIcon(Blockable).png HitboxTableIcon(Reflectable).png HitboxTableIcon(Unabsorbable).png HitboxTableIcon(False).png HitboxTableIcon(False).png HitboxTableIcon(False).png HitboxTableIcon(False).png HitboxTableIcon(False).png HitboxTableIcon(False).png HitboxTableIcon(False).png HitboxTableIcon(False).png 11111111111111

Bob-omb[edit]

ID Part Rehit rate Damage SD Angle BK KS FKV Radius Bone Offset SDIx T% Clang Rebound Type Effect G A Sound Direct Blockable Reflectable Absorbable Flinchless Heedless Piercing Strechy ?2 ?5 ?6 ?11 Hit Bits
0 0 180 25% 2 Sakurai angle Forwards 30 90 0 8.0 0 0.0 0.0 0.0 1.0x 1.0x 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Explosive (type) Normal (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png H Explosion SpecialsDirect.png HitboxTableIcon(Blockable).png HitboxTableIcon(Unreflectable).png HitboxTableIcon(Unabsorbable).png HitboxTableIcon(False).png HitboxTableIcon(False).png HitboxTableIcon(False).png HitboxTableIcon(False).png HitboxTableIcon(False).png HitboxTableIcon(False).png HitboxTableIcon(False).png HitboxTableIcon(False).png 11111111111111

Damages and probabilities[edit]

PeachSSBBDS(veggies).png
  • The probabilities of the turnips do not take into account the chances for pulling an item (which is 1/80 for any item).
Type Damage Probability
Normal 1.5~13.9% 35/58
Carrot Eyes 1.5~13.9% 6/58
Line Eyes 1.5~13.9% 5/58
Circle Eyes 1.5~13.9% 3/58
Eyebrow Eyes 1.5~13.9% 3/58
Wink 6~17.9% 4/58
Dot-Eyes 12~23.9% 1/58
Stitch-Face 30~41.9% 1/58
Mr. Saturn 1/160
Bob-omb 1/240
Beam Sword 1/480

Damage of normal turnip throws varies depending on the type of throw and the distance that the turnip travels in the air. Z dropping a turnip right into an opponent deals the less damage and smash throwing a turnip at point blank range into their face deals the most damage.

Timing[edit]

Turnip generated 1
Animation length 29
FrameIcon(LagPropE).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png
Legend (1 square = 1 frame)
Lag
Lag time

Advanced techniques[edit]

Glide tossing[edit]

While not exclusive to her, glide tossing is one of Peach's more simple and prevalent tricks she can perform with her turnips. A glide toss allows her to throw her turnips while moving towards or away from her opponents giving her a strong method to approach or retreat with turnips. This also makes turnips a strong combo tool as she can glide toss towards her opponents which can then lead into her other moves. Peach's forward glide is decently long although her backwards glide toss is fairly short.

Instant turnip pull glitch[edit]

If Peach performs Vegetable just as she's running off a platform, it will cancel the animation once she runs off the edge effectively allowing her to instantly pull turnips. This allows her to laglessly generate turnips which can mainly be helpful for edgeguarding.

Turnip Free Pull[edit]

If Peach pulls out a turnip and performs an initial dash at the same time, she will pull up the turnip while moving forwards. This is most easily performed if the C-Stick is set to special.