Super Smash Bros. Ultimate

Peach (SSBU)/Down special

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This article is about the hitbox visualization in Super Smash Bros. Ultimate. For the move itself, see Vegetable.
Hitbox visualization showing Peach's down special, Vegetable.

Overview[edit]

Peach performing a 0-to-death combo on Ridley with a turnip.

With Peach's down special, she plucks a Super Mario Bros. 2 Vegetable from the ground. She can then throw it as a projectile item. Its face determines how much damage it will do; the rarer the expression, the stronger the turnip. Along with turnips, Peach can rarely pull out Mr. Saturns and Bob-ombs.

It is a decent edgeguarding tool as it can disrupt an opponent's recovery. If the turnip bounces back on the opponent and the turnip is close to Peach's hand, she can air grab the turnip and throw it back at the opponent.

In competitive play, it is common for Peach players to use the down special at the start of the game. After KOing an opponent, they take advantage of the time interval for the opponent to get back on stage by using the down special until they get the desired item; if they do not have enough time, they will use the item they have.

Grin, Stare, Closed Eyes, Surprised, Happy[edit]

Despite the different expressions the turnip has, they deal the same amount of damage and have the same knockback. The probabilities of pulling these turnips altogether is 89%.

Peach can perform turnip combos such as turnip throw to a dash attack at low percentages. She can also perform zero-to-death combos with a turnip.[1]

Wink[edit]

Turnip with the third strongest knockback with the maximum of 10% damage.

Dot-Eyes[edit]

Turnip with the second strongest knockback with the maximum of 16% damage.

Stitch-Face[edit]

The turnip with the strongest knockback with the maximum of 24% damage. It can KO the opponent at reasonable percentages.

Mr. Saturn[edit]

The second rarest item to pull from the down special, Peach can use Mr. Saturn as a shield breaking tool. The opponent can use it too if it is not in Peach's hands.

Bob-omb[edit]

The rarest item to pull from the down special, Peach can kill the opponent at low percentages. The Bob-omb will not hurt her if she throws it unless she does not throw the Bob-omb. The Bob-omb can also hurt her if the opponent attacks Peach holding it. However, if the opponent has a reflection move, the Bob-omb will hurt Peach. To counter this, Peach has to mix her timing to bait her opponent into reflecting.

Peach can perform a combo with a Bob-omb by performing two down aerial while floating, then position herself to throw the Bob-omb onto the opponent. This can kill the opponent early at 0%.

Update History[edit]

Super Smash Bros. Ultimate 3.0.0

  • Nerf Vegetable deals less shield damage.

Super Smash Bros. Ultimate 3.1.0

  • Nerf Vegetable has more ending lag (FAF 37 → 40).

Hitboxes[edit]

Each turnip type has a unique base damage defined in their parameters. Per the item throw damage formula, the effective damage of each item is equal to the following:

  • Turnips: base damage - 0.5 + throw speed * 2.5
  • Bob-omb: 25 - 0.4 + throw speed * 3
  • Mr. Saturn: 5 - 0.4 + throw speed * 1.5

Turnip[edit]

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless
0 0 100 Variable -2.5 AngleIcon30.png Speed-based 25 45 0 HitboxTableIcon(False).png 2.1 top 0.0 -1.0 0.0 0.8× 1.0× 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Normal (effect) Typeless (type) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png M Shell SpecialsIndirect.png No stage All HitboxTableIcon(Blockable).png HitboxTableIcon(Reflectable).png HitboxTableIcon(Unabsorbable).png HitboxTableIcon(False).png HitboxTableIcon(False).png HitboxTableIcon(False).png

Bob-omb[edit]

ID Radius Bone Offset G A
Searchbox
0 3.0 top 0.0 0.0 0.0 HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png
ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless
Explosion
0 0 0 25.0% 2.0 Sakurai angle Standard 30 90 0 HitboxTableIcon(False).png 12.0 top 0.0 0.0 0.0 0.5× 1.0× 0% HitboxTableIcon(NoClang).png HitboxTableIcon(NoRebound).png Flame (effect) Explosive (type) HitboxTableIcon(GroundedFalse).png HitboxTableIcon(AerialTrue).png H Bomb SpecialsIndirect.png No stage All HitboxTableIcon(Blockable).png HitboxTableIcon(Reflectable).png HitboxTableIcon(Absorbable).png HitboxTableIcon(False).png HitboxTableIcon(False).png HitboxTableIcon(False).png
1 0 0 25.0% 2.0 Sakurai angle Standard 30 90 0 HitboxTableIcon(False).png 12.0 top 0.0 0.0 0.0 0.5× 1.0× 0% HitboxTableIcon(NoClang).png HitboxTableIcon(NoRebound).png Flame (effect) Explosive (type) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialFalse).png H Bomb SpecialsIndirect.png No stage All HitboxTableIcon(Blockable).png HitboxTableIcon(Reflectable).png HitboxTableIcon(Absorbable).png HitboxTableIcon(False).png HitboxTableIcon(False).png HitboxTableIcon(False).png
Explosion when thrown
0 0 0 25.0% 2.0 Sakurai angle Speed-based 30 90 0 HitboxTableIcon(False).png 12.0 top 0.0 0.0 0.0 0.5× 1.0× 0% HitboxTableIcon(NoClang).png HitboxTableIcon(NoRebound).png Flame (effect) Explosive (type) HitboxTableIcon(GroundedFalse).png HitboxTableIcon(AerialTrue).png H Bomb SpecialsIndirect.png No stage All HitboxTableIcon(Blockable).png HitboxTableIcon(Reflectable).png HitboxTableIcon(Absorbable).png HitboxTableIcon(False).png HitboxTableIcon(False).png HitboxTableIcon(False).png
1 0 0 25.0% 2.0 Sakurai angle Speed-based 30 90 0 HitboxTableIcon(False).png 12.0 top 0.0 0.0 0.0 0.5× 1.0× 0% HitboxTableIcon(NoClang).png HitboxTableIcon(NoRebound).png Flame (effect) Explosive (type) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialFalse).png H Bomb SpecialsIndirect.png No stage All HitboxTableIcon(Blockable).png HitboxTableIcon(Reflectable).png HitboxTableIcon(Absorbable).png HitboxTableIcon(False).png HitboxTableIcon(False).png HitboxTableIcon(False).png

Mr. Saturn[edit]

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless
0 0 0 5.0% 45.0 Sakurai angle Speed-based 10 50 0 HitboxTableIcon(False).png 4.0 top 0.0 0.0 0.0 1.0× 1.0× 0% HitboxTableIcon(Clang).png HitboxTableIcon(NoRebound).png Normal (effect) Weapon (type) HitboxTableIcon(GroundedFalse).png HitboxTableIcon(AerialTrue).png S Shell SpecialsIndirect.png No stage All HitboxTableIcon(Blockable).png HitboxTableIcon(Reflectable).png HitboxTableIcon(Unabsorbable).png HitboxTableIcon(False).png HitboxTableIcon(False).png HitboxTableIcon(False).png
1 0 0 5.0% 45.0 AngleIcon270.png Speed-based 10 50 0 HitboxTableIcon(False).png 4.0 top 0.0 0.0 0.0 1.0× 1.0× 0% HitboxTableIcon(Clang).png HitboxTableIcon(NoRebound).png Normal (effect) Weapon (type) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialFalse).png S Shell SpecialsIndirect.png No stage All HitboxTableIcon(Blockable).png HitboxTableIcon(Reflectable).png HitboxTableIcon(Unabsorbable).png HitboxTableIcon(False).png HitboxTableIcon(False).png HitboxTableIcon(False).png

Timing[edit]

Pull[edit]

The move can only be used on the ground and if Peach is not already holding an item.

Turnip generated 1
Interruptible 40
Animation length 61
FrameIcon(LagPropE).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png

Bob-omb explosion[edit]

The timings shown are for a Bob-omb exploding on impact with an opponent. During the first 4 frames, the Bob-omb stops the opponent in their last animation frame before it explodes.

Hitbox 5-6
FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png
Legend (1 square = 1 frame)
Lag
Lag time
Hitbox
Hitbox
FrameIcon(BlankPropS).pngFrameIcon(BlankPropE).png
Prop event
Interruptibility
Interruptible

Parameters[edit]

Move[edit]

Active turnip limit 10
Chance of getting an item 1%
Relative odds of getting a Bob-omb 2 (0.4%)
Relative odds of getting a Mr. Saturn 3 (0.6%)

Item[edit]

These parameters only apply to turnips.

Lifetime 180 frames
Throw speed multiplier 0.805
Size multiplier 1.3
Base damage modifier for item throw damage -0.5
Multiplier to item throw speed for additional damage 2.5
Gravity 0.085
Falling speed 2.8
Friction 0.0025 (aerial)
0.03 (grounded)
Horizontal speed multiplier when bouncing off 0.2 (floor)
0.3 (wall)
0.5 (ceiling)
0.11 (target)
Vertical speed multiplier when bouncing off 0.55 (floor)
-0.1 (wall)
0.3 (ceiling)
0.11 (target)
Added vertical speed when bouncing off 1.3 (wall)
1.1 (target)
Minimum speed to bounce off terrain 0.2
Collision detection box half-lengths 3 (width)
2.5 (height)
Pickup detection box lengths 6 (width)
5 (height)
Effect when shielded Vanishes

Turnip differences[edit]

Parameter Turnip type
Grin Stare Closed eyes Surprised Happy Wink Dot-eyes Stitch-face
Base damage 5% 5% 5% 5% 5% 10% 16% 24%
Relative odds of appearing 35 6 5 3 3 4 1 1
Effective chance of appearing 60.35% 10.35% 8.62% 5.17% 5.17% 6.9% 1.72% 1.72%

Trivia[edit]

  • The move still contains code for pulling a Beam Sword, like it could in Melee and Brawl; however, its odds are set to 0 in the parameters, so it can never be pulled in-game. This was also the case in Smash 4.

References[edit]

  1. ^ EOE (2019-01-31). Peach & Daisy 0-Death Combos (Landing Turnip) - Smash Ultimate. YouTube. Retrieved on 2022-11-30.