Zelda (SSBU)/Down throw: Difference between revisions
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(Undid edit by Juju1995: In both this and a case like Luigi's dthrow, the target is facing towards the thrower, but Luigi puts them in front of him, so "away" is pushing them backward (negative). Zelda puts them behind her, so "away" is pushing them forward (positive)) Tag: Undo |
m (→Timing) |
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Line 56: | Line 56: | ||
|25-26, 31-32, 37-38, 43-44 | |25-26, 31-32, 37-38, 43-44 | ||
|- | |- | ||
!Throw | !Throw release | ||
|50 | |50 | ||
|- | |- |
Revision as of 15:40, June 16, 2022
Zelda down throw hurtbox and hitbox visualization | ||||
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Overview
Throw and Hitbox Data
Kind | ID | Damage | Angle | Angle type | BK | KS | FKV | H× | Effect | Type | Sound | ||||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Throw | |||||||||||||||||||||||||||||||||||||||||
Throw | 0 | 2.0% | Forward | 75 | 85 | 0 | 0.0× | None |
Timing
If used at an edge, the opponent is pushed 1.5 units up and away when thrown, preventing certain characters from getting stage spiked underneath.
Invincibility | 1-50 |
---|---|
Hitbox | 25-26, 31-32, 37-38, 43-44 |
Throw release | 50 |
Interruptible | 62 |
Animation length | 89 |
Lag time |
Hitbox |
Vulnerable |
Invincible |
Throw point |
Interruptible |
|