Ray Gun: Difference between revisions
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{{cquote|''The Ray Gun can hit enemies from a distance with its long-range laser shot. Unfortunately, it's only a 16-shooter.''|cite=''Super Smash Bros.'' instruction booklet}} | {{cquote|''The Ray Gun can hit enemies from a distance with its long-range laser shot. Unfortunately, it's only a 16-shooter.''|cite=''Super Smash Bros.'' instruction booklet}} | ||
The '''Ray Gun''' ({{ja|レイガン|Rei Gan}}, ''Ray Gun'') is a long-range weapon used in all games of the [[Super Smash Bros. (series)|''Super Smash Bros.'' series]] | The '''Ray Gun''' ({{ja|レイガン|Rei Gan}}, ''Ray Gun'') is a long-range weapon used in all games of the [[Super Smash Bros. (series)|''Super Smash Bros.'' series]]. | ||
==Overview== | ==Overview== | ||
A Ray Gun can be shot 16 times before it runs out of ammunition. | A Ray Gun can be shot 16 times before it runs out of ammunition. The shots can be reflected or absorbed, while the gun itself (when thrown) can only be reflected. In the original ''[[Super Smash Bros.]]'' the shots deal 10% [[electric]] [[damage]] per shot, deals vertical [[knockback]], and can be fired every 30 [[frame]]s (0.5 seconds). In ''[[Super Smash Bros. Melee]]'', ''[[Super Smash Bros. Brawl]]'', and''[[Super Smash Bros. 4]]'' each shot deals 4% without electricity, horizontal knockback, and can be fired every 30 frames. The horizontal knockback allows it to easily [[juggle]] opponents at low percents or to carry them to the [[blast line]] at mid percents. In ''[[Super Smash Bros. Ultimate]]'' the shots deal 5%, deals [[weight-independent]] vertical knockback, can be fired every 25 frames (0.41<span style="text-decoration:overline">6</span> seconds). The changes to knockback make it impractical for scoring [[KO]]s outside of [[gimp]]ing recoveries—being unable to KO on its own until 400%—but makes it better suited to racking up damage. | ||
==Damage | Starting in ''Brawl'', (along with other shooting items) the Ray Gun can be fired while [[walk]]ing. | ||
One of [[List of bonuses|the available bonuses]] in ''Melee'' is "Laser Marksman", which means every blast from a single gun made contact with an enemy. | |||
==Damage table== | |||
In ''Brawl'', the momentum of a projectile will affect the damage a character will receive; these are recorded in bounces. | In ''Brawl'', the momentum of a projectile will affect the damage a character will receive; these are recorded in bounces. | ||
Note: The Ray Gun will not bounce twice on some throws that have too little momentum, making some second bounces unable to be recorded. | Note: The Ray Gun will not bounce twice on some throws that have too little momentum, making some second bounces unable to be recorded. | ||
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==Origin== | ==Origin== | ||
The {{iw|wikipedia|raygun}} is a common weapon in science fiction media. Instead of using solid ammunition, the raygun uses focused blasts of energy to deal damage. Depending on the purpose, the energy blasts can deal kinetic impacts, leave burn marks, or even vaporize matter on contact. | The {{iw|wikipedia|raygun}} is a common weapon in science fiction media. Instead of using solid ammunition, the raygun uses focused blasts of energy to deal damage. Depending on the purpose, the energy blasts can deal kinetic impacts, leave burn marks, or even vaporize matter on contact. | ||
==Trophies== | |||
===In ''Super Smash Bros. Melee''=== | |||
{{trophy | |||
|name=Ray Gun | |||
|image=Ray Gun Melee Trophy.png | |||
|desc=The Ray Gun is toy-like in appearance and shoots short, fat, highly reflective beams of green light. The gun is fairly weak, but since it fires so fast, it can easily juggle enemies. It contains enough energy for only 16 shots. Try dropping it with a few shots left and watch your foes waste time and energy retrieving it. | |||
{{Trophy games|game1=Super Smash Bros. 4/99}} | |||
|game=Melee | |||
}} | |||
{{clrl}} | |||
===In ''Super Smash Bros. Brawl''=== | |||
{{trophy | |||
|name=Ray Gun | |||
|image=Ray Gun - Brawl Trophy.png | |||
|desc=A gun that shoots rays of light, as the name suggests. Its fat shape is not very realistic--in fact, it looks more like a toy than anything else. Its beams aren't very strong; they're fast and hard to dodge. In addition, they juggle whomever they hit in midair, making it possible to hit with one beam after another. By the way, it only holds 16 shots. When it's empty, you can throw it. | |||
{{Trophy games|console1=N64|game1=Super Smash Bros.|console2=Wii|game2=Super Smash Bros. Brawl}} | |||
|game=Brawl | |||
}} | |||
{{clrl}} | |||
===In ''Super Smash Bros. 4''=== | |||
{{trophy | |||
|name=Ray Gun | |||
|image-3ds=RayGunTrophy3DS.png | |||
|image-wiiu=RayGunTrophyWiiU.png | |||
|desc-ntsc=Grab one of these to instantly feel like you're fighting battles of the future! With the right timing, the rapid-fire green lasers can juggle fighters in the air, and they have the range to push foes off the stage. Unfortunately, even future weapons only have so much ammo. Make each shot count! | |||
|desc-pal=Grab one of these to instantly feel like you could be fighting the battles of the future! The rapid-fire green lasers can be used to juggle fighters in the air if you've got good enough timing, and they've also got the range to push fighters off the stage from a distance. You get limited shots, though, so don't get too carried away by the future! | |||
{{Trophy games|console1=N64|game1=Super Smash Bros. (04/1999)|console2=wiiu|game2=Super Smash Bros. for Wii U}} | |||
}} | |||
{{clrl}} | |||
==Spirits== | ==Spirits== | ||
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| 1,107 || {{SpiritTableName|Fighting Alloy Team|size=64}} || {{SpiritType|Support}} || ★★ || 1 || Ray Gun Equipped || ''Super Smash Bros.'' Series | | 1,107 || {{SpiritTableName|Fighting Alloy Team|size=64}} || {{SpiritType|Support}} || ★★ || 1 || Ray Gun Equipped || ''Super Smash Bros.'' Series | ||
|} | |} | ||
{{clrl}} | {{clrl}} | ||
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*In the original ''Super Smash Bros.'', [[CPU]] players will never fire the gun at {{SSB|Fox}} or {{SSB|Ness}}, since they can [[Reflector|reflect]] and [[PSI Magnet|absorb]] the beams, respectively. They will instead throw the gun. | *In the original ''Super Smash Bros.'', [[CPU]] players will never fire the gun at {{SSB|Fox}} or {{SSB|Ness}}, since they can [[Reflector|reflect]] and [[PSI Magnet|absorb]] the beams, respectively. They will instead throw the gun. | ||
*The Ray Gun's firing sound in ''Smash 64'' is rather loud and deep, sounding more like a bazooka or a cannon than a gun. ''Melee'' altered the noise to sound much weaker and more laser-like, which is retained in ''Brawl''. | *The Ray Gun's firing sound in ''Smash 64'' is rather loud and deep, sounding more like a bazooka or a cannon than a gun. ''Melee'' altered the noise to sound much weaker and more laser-like, which is retained in ''Brawl''. | ||
*In the Japanese version of ''Smash 64'', the Ray Gun is mistranslated as the "Lay Gun", due to [[wikipedia:Perception of English /r/ and /l/ by Japanese speakers|the | *In the Japanese version of ''Smash 64'', the Ray Gun is mistranslated as the "Lay Gun", due to the closest phoneme in the Japanese language being between [[wikipedia:Perception of English /r/ and /l/ by Japanese speakers|the English "R" and "L" sounds]]. | ||
*The Ray Gun featured from ''Smash 4'' onwards has a mirrored [[Super Smash Bros. logo|''Super Smash Bros.'' logo]] on the muzzle of the gun: one of the tips in ''Ultimate'' mentions that this allows players to "burn the logo into their enemies". | *The Ray Gun featured from ''Smash 4'' onwards has a mirrored [[Super Smash Bros. logo|''Super Smash Bros.'' logo]] on the muzzle of the gun: one of the tips in ''Ultimate'' mentions that this allows players to "burn the logo into their enemies". | ||
{{SSBItems}} | {{SSBItems}} | ||
{{SSBMItems}} | {{SSBMItems}} |
Revision as of 10:04, July 27, 2022
Ray Gun | |
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{{{content5}}} Artwork of the Ray Gun. | |
Universe | Super Smash Bros. |
Appears in | SSB Melee Brawl SSB4 Ultimate |
Item class | Shooting |
“ | The Ray Gun can hit enemies from a distance with its long-range laser shot. Unfortunately, it's only a 16-shooter. | ” |
—Super Smash Bros. instruction booklet |
The Ray Gun (レイガン, Ray Gun) is a long-range weapon used in all games of the Super Smash Bros. series.
Overview
A Ray Gun can be shot 16 times before it runs out of ammunition. The shots can be reflected or absorbed, while the gun itself (when thrown) can only be reflected. In the original Super Smash Bros. the shots deal 10% electric damage per shot, deals vertical knockback, and can be fired every 30 frames (0.5 seconds). In Super Smash Bros. Melee, Super Smash Bros. Brawl, andSuper Smash Bros. 4 each shot deals 4% without electricity, horizontal knockback, and can be fired every 30 frames. The horizontal knockback allows it to easily juggle opponents at low percents or to carry them to the blast line at mid percents. In Super Smash Bros. Ultimate the shots deal 5%, deals weight-independent vertical knockback, can be fired every 25 frames (0.416 seconds). The changes to knockback make it impractical for scoring KOs outside of gimping recoveries—being unable to KO on its own until 400%—but makes it better suited to racking up damage.
Starting in Brawl, (along with other shooting items) the Ray Gun can be fired while walking.
One of the available bonuses in Melee is "Laser Marksman", which means every blast from a single gun made contact with an enemy.
Damage table
In Brawl, the momentum of a projectile will affect the damage a character will receive; these are recorded in bounces. Note: The Ray Gun will not bounce twice on some throws that have too little momentum, making some second bounces unable to be recorded.
Action | SSB | Melee | Brawl | SSB4 | Bounce | 2nd Bounce |
---|---|---|---|---|---|---|
Laser/Ray | 10% | 4% | 4% | 4% | N/A | N/A |
Drop | 1% | 7% | 7% | 5% | 2%-4% | N/A |
Forward tilt throw | 7% | 10% | 10% | 10% | 6% | 4% |
Up tilt throw | 8% | 9% | 9% | 11% | 2%-5% | N/A |
Down tilt throw | 2% | 12% | 11% | 11% | 5% | 3% |
Dash throw | 13% | 12% | 12% | 12% | 10% | 5% |
Forward smash throw | 12% | 13% | 13% | 13% | 9% | 6% |
Up smash throw | 12% | 9% | 9%-14% | 14% | 5% | N/A |
Down smash throw | 3% | 16% | 15% | 15% | 8% | 2% |
Aerial drop | 8% | 9% | 6% | 9% | 5% | N/A |
Aerial forward tilt throw | 9% | 10% | 10%-12% | 10% | 7% | 3% |
Aerial up tilt throw | 10% | 9% | 7%-9% | 10% | 1%-2% | N/A |
Aerial down tilt throw | 11% | 12% | 4% | 11% | 1%-2% | N/A |
Aerial forward smash throw | 13% | 12% | 5%-7% | 11% | 4% | 2% |
Aerial up smash throw | 10% | 9% | 5%-6% | 12% | 1%-2% | N/A |
Aerial down smash throw | 15% | 12% | 4%-6% | 11% | 1%-2% | N/A |
Origin
The raygun is a common weapon in science fiction media. Instead of using solid ammunition, the raygun uses focused blasts of energy to deal damage. Depending on the purpose, the energy blasts can deal kinetic impacts, leave burn marks, or even vaporize matter on contact.
Trophies
In Super Smash Bros. Melee
- Ray Gun
- The Ray Gun is toy-like in appearance and shoots short, fat, highly reflective beams of green light. The gun is fairly weak, but since it fires so fast, it can easily juggle enemies. It contains enough energy for only 16 shots. Try dropping it with a few shots left and watch your foes waste time and energy retrieving it.
- Super Smash Bros. 4/99
In Super Smash Bros. Brawl
- Ray Gun
- A gun that shoots rays of light, as the name suggests. Its fat shape is not very realistic--in fact, it looks more like a toy than anything else. Its beams aren't very strong; they're fast and hard to dodge. In addition, they juggle whomever they hit in midair, making it possible to hit with one beam after another. By the way, it only holds 16 shots. When it's empty, you can throw it.
- : Super Smash Bros.
- : Super Smash Bros. Brawl
In Super Smash Bros. 4
- Ray Gun
- Grab one of these to instantly feel like you're fighting battles of the future! With the right timing, the rapid-fire green lasers can juggle fighters in the air, and they have the range to push foes off the stage. Unfortunately, even future weapons only have so much ammo. Make each shot count!
- Grab one of these to instantly feel like you could be fighting the battles of the future! The rapid-fire green lasers can be used to juggle fighters in the air if you've got good enough timing, and they've also got the range to push fighters off the stage from a distance. You get limited shots, though, so don't get too carried away by the future!
- : Super Smash Bros. (04/1999)
- : Super Smash Bros. for Wii U
Spirits
Equipping any of the following support spirits will give the player a Ray Gun at a start of their stock.
No. | Image | Name | Type | Class | Cost | Ability | Series |
---|---|---|---|---|---|---|---|
393 | Walker | ★★ | 1 | Ray Gun Equipped | Star Fox Series | ||
761 | EVA | ★★ | 1 | Ray Gun Equipped | Metal Gear Solid Series | ||
909 | Axl | ★★ | 1 | Ray Gun Equipped | Mega Man X Series | ||
955 | Sharla | ★★ | 1 | Ray Gun Equipped | Xenoblade Chronicles Series | ||
1,048 | Octoling Octopus | ★★ | 1 | Ray Gun Equipped | Splatoon Series | ||
1,107 | Fighting Alloy Team | ★★ | 1 | Ray Gun Equipped | Super Smash Bros. Series |
Gallery
Lucas holding a Ray Gun next to Mr. Resetti in Brawl.
Mario holding a Ray Gun and an unused Ray Gun in Super Smash Bros. 4.
Rodin with the Ray Gun.
Names in other languages
Trivia
- In the original Super Smash Bros., CPU players will never fire the gun at Fox or Ness, since they can reflect and absorb the beams, respectively. They will instead throw the gun.
- The Ray Gun's firing sound in Smash 64 is rather loud and deep, sounding more like a bazooka or a cannon than a gun. Melee altered the noise to sound much weaker and more laser-like, which is retained in Brawl.
- In the Japanese version of Smash 64, the Ray Gun is mistranslated as the "Lay Gun", due to the closest phoneme in the Japanese language being between the English "R" and "L" sounds.
- The Ray Gun featured from Smash 4 onwards has a mirrored Super Smash Bros. logo on the muzzle of the gun: one of the tips in Ultimate mentions that this allows players to "burn the logo into their enemies".
Items in Super Smash Bros. (64) | |
---|---|
Normal | Beam Sword · Bob-omb · Bumper · Fan · Fire Flower · Green Shell · Hammer · Heart Container · Home-Run Bat · Maxim Tomato · Motion-Sensor Bomb · Poké Ball · Ray Gun · Red Shell · Star Rod · Starman |
Containers | Barrel · Capsule · Crate · Egg |
Items in Super Smash Bros. Melee | |
---|---|
Normal | Barrel Cannon · Beam Sword · Bob-omb · Bunny Hood · Cloaking Device · Fan · Fire Flower · Flipper · Food · Freezie · Green Shell · Hammer · Heart Container · Home-Run Bat · Lip's Stick · Maxim Tomato · Metal Box · Motion-Sensor Bomb · Mr. Saturn · Parasol · Poison Mushroom · Poké Ball · Ray Gun · Red Shell · Screw Attack · Star Rod · Starman · Super Mushroom · Super Scope · Warp Star |
Containers | Barrel · Capsule · Crate · Egg · Party Ball |
Other | Smash Coins |
Items in Super Smash Bros. Brawl | |
---|---|
Normal | Assist Trophy · Banana Peel · Beam Sword · Blast Box · Bob-omb · Bumper · Bunny Hood · Cracker Launcher · Deku Nut · Dragoon · Fan · Fire Flower · Food · Franklin Badge · Freezie · Golden Hammer · Gooey Bomb · Green Shell · Hammer · Heart Container · Home-Run Bat · Hothead · Lightning Bolt · Lip's Stick · Maxim Tomato · Metal Box · Motion-Sensor Bomb · Mr. Saturn · Pitfall · Poison Mushroom · Poké Ball · Ray Gun · Screw Attack · Smart Bomb · Smash Ball · Smoke Ball · Soccer Ball · Spring · Star Rod · Starman · Super Mushroom · Super Scope · Superspicy Curry · Team Healer · Timer · Unira · Warp Star |
Containers | Barrel · Capsule · Crate · Party Ball · Sandbag · Rolling Crates |
The Subspace Emissary |
Key · Stock Ball · Trophy Stand |
Collectibles | CD · Coins · Sticker · Trophy |
Other | Smash Coins and Bills |