Mii Brawler (SSBU)/Up throw: Difference between revisions
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|ks=30 | |ks=30 | ||
|fkv=0 | |fkv=0 | ||
|sfx=None | |||
|slvl=S | |||
}} | |||
{{UltimateThrowTableRow | |||
|kind=1 | |||
|id=0 | |||
|type=Throwing | |||
|damage=3.0% | |||
|angle=361 | |||
|bk=40 | |||
|ks=100 | |||
|fkv=0 | |||
|effect=Normal | |||
|sfx=None | |sfx=None | ||
|slvl=S | |slvl=S |
Latest revision as of 19:49, July 28, 2022
Mii Brawler up throw hurtbox visualization | ||||
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Overview[edit]
Mii Brawler shoves the opponent into the air with an open palm. Up throw's high base knockback prevents this move from comboing past 0%, where it is possible to connect into an up air, though this combo compared to any aerial out of down throw is unconventional. The low knockback growth of up throw also prevents it from being a viable kill throw. However, up throw deals the most damage out of any of Mii Brawler's throws at 11% (13.8% in 1v1s), making it a decent throw to use at high percents to simultaneously set up a juggling situation and make Mii Brawler's kill options even more lethal.
Throw Data[edit]
Kind | ID | Damage | Angle | Angle type | BK | KS | FKV | H× | Effect | Type | Sound |
---|---|---|---|---|---|---|---|---|---|---|---|
Throw | 0 | 11.0% | Forward | 100 | 30 | 0 | 0.0× | None | |||
Break | 0 | 3.0% | Forward | 40 | 100 | 0 | 0.0× | None |
Timing[edit]
During frame 14, the move inflicts 8 frames of hitlag to both Mii Brawler and the opponent, during which the opponent is invincible. This section shows its timing without the hitlag.
Invincibility | 1-16 |
---|---|
Throw Release | 16 |
Interruptible | 40 |
Animation length | 66 |
Lag time |
Vulnerable |
Invincible |
Throw point |
Interruptible |
|