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Devil: Difference between revisions

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m (Undid edit by Alex the weeb: It is only moving when he switches to Normal, which is what was mentioned in the parenthesis. I've tested it myself in Training and it doesn't move with Fixed. I've reworded it to be more accurate to what I experienced. Not sure if it happens in Brawl so I specified Wii U)
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*In ''for Wii U'', if the Devil is summoned during [[Camera|fixed camera mode]], the stage won't be moved. If the player switches between Fixed and Normal camera in [[Training mode]] at the right timing, the camera will be more zoomed in than normal<ref>[https://youtu.be/xYUaFVLT7To]</ref>, even more-so if Zoom is switched to first. In the ''3DS'' version, the camera-toggle in Training mode is disabled when Devil is summoned, and in ''Ultimate'', the camera turns normal when summoning Devil during fixed-camera in Training mode.
*In ''for Wii U'', if the Devil is summoned during [[Camera|fixed camera mode]], the stage won't be moved. If the player switches between Fixed and Normal camera in [[Training mode]] at the right timing, the camera will be more zoomed in than normal<ref>[https://youtu.be/xYUaFVLT7To]</ref>, even more-so if Zoom is switched to first. In the ''3DS'' version, the camera-toggle in Training mode is disabled when Devil is summoned, and in ''Ultimate'', the camera turns normal when summoning Devil during fixed-camera in Training mode.
*Devil cannot be summoned in 63 (68 including DLC) stages in ''Super Smash Bros. Ultimate'', making him the most limited Assist Trophy in ''Ultimate''.
*Devil cannot be summoned in 63 (68 including DLC) stages in ''Super Smash Bros. Ultimate'', making him the most limited Assist Trophy in ''Ultimate''.
*When the Devil moves the stage, there are 2 distinct sound effects depending on whether he moves the stage horizontally or vertically. This is also the case in Devil World. However, in Devil World, the maze also has 2 different movement patterns, which are indicated by the sound effects, but Smash only uses the horizontal movement pattern.


==References==
==References==

Revision as of 20:50, February 23, 2022

This article is about the Devil World villain. For other uses, see Devil (disambiguation).
Devil
Devil World Sprite.png
SpecialStagesSymbol.svg
The in-game sprite of Devil from Devil World.
Universe Devil World
Debut Devil World (1984)
Smash Bros. appearances Brawl
SSB4
Ultimate
Most recent non-Smash appearance WarioWare: Get It Together! (2021, cameo)
Console/platform of origin Nintendo Entertainment System
Species Demon
Gender Male
Place of origin Devil World
Created by Shigeru Miyamoto

The Devil (デビル, Devil) (called Demon on the British version of the Smash Bros. DOJO!!) is the main antagonist of the NES game Devil World, developed by Shigeru Miyamoto, which was released for the Japanese Famicom and PAL NES systems only.

Origin

Devil moving the walls in Devil World.

The Devil makes his debut as the main antagonist and main hazard in Devil World. He is based on the Devil, who appears in several religions as the personification of evil. In the game, he tries to thwart the efforts of the heroic dragon Tamagon to destroy him and seal Devil World away for eternity. He appears in every non-bonus level at the top of the screen, pointing in various directions in order to make the walls of the current game area shift around the level, thus limiting the player's movement to a small window of the full maze. When a stage is cleared, the Devil recoils, turns into a bat and flies away.

In Super Smash Bros. Melee

The Devil was mentioned in the description of the Tamagon trophy as "a large, winged demon". This trophy was only available legitimately in the Japanese version of Melee.

In Super Smash Bros. Brawl

As an Assist Trophy

The Devil in Brawl.

When the Devil is summoned, he appears as a bat, flies to the top of the screen and turns into his humanoid form. He then starts pointing in various directions, accompanied by an 8-bit sound from his source game. This causes the screen to scroll in the opposite direction, effectively altering the offscreen boundaries of the stage. The effect is great enough that it can leave just a small section of a stage, e.g. Battlefield, remaining. When playing on the Pirate Ship stage, it is also possible for the entire stage to be moved offscreen. This also allows for more camera control freedom when the game is paused. After a short while, the Devil disappears in a puff of smoke and the screen turns back to normal.

Trophy

Trophy in Brawl.
Devil
A devil who wields serious power in Devil World. In the game, the devil floats above the maze and commands by pointing. When it gives orders, its cyclopean minions turn cranks that scroll the maze in different directions. When Tamagon, your character in the game, places all the stage's books into a hole, the devil turns into a bat and flies away. It's quite striking, no?
NES: Devil World

The NTSC version of Brawl lists the game as 'Japan Only' in error. The PAL version corrects this.

In Super Smash Bros. 4

As an Assist Trophy

The Devil in Smash 4.

The Devil reprises his behavior from Brawl.

However, when the Devil is summoned, certain moves such as Flip Jump can now connect with Devil[1], indicating that the Devil has a hurtbox, despite being immune to the effects of attacks.

Trophies

The Devil trophy appears in both versions. In Super Smash Bros. for Wii U it is part of the NES Trophy Box.

Devil's trophy in Super Smash Bros. for Wii U.
Devil
NTSC: A devil who holds absolute authority in Devil World. When he appears, he'll fly into the sky as a bat and then transform into his devil form. He'll then begin to point frantically in different directions, scrolling the stage where he points. You're...not really helping things, buddy.
PAL: A devil who appears to hold absolute power in Devil World. In bat form, it flies to its perch, then turns back into a devil and begins waving frantic orders to make the screen scroll all different ways. Considering that it's an assist trophy, it's not doing much in the way of assisting.
NES: Devil World (JP & EU)

In Super Smash Bros. Ultimate

As an Assist Trophy

The Devil in Ultimate.

The Devil appears as an Assist Trophy and reprises his behavior from Brawl and Super Smash Bros. 4. Training Mode describes his Assist Trophy with the following: Moves the stage in whichever direction he points. Can't be KO'd.

The Devil cannot be summoned in Custom Smash if the camera is set to "fixed". Summoning him in Training Mode under this setting will override the fixed camera, and will not return it to normal again when he disappears.

The Devil cannot be summoned in 3D Land, 75m, Balloon Fight, Big Blue, Boxing Ring, Bridge of Eldin, Brinstar, Brinstar Depths, Castle Siege, Cloud Sea of Alrest, Coliseum, Delfino Plaza, Distant Planet, Dream Land, Dream Land GB, Figure-8 Circuit, Flat Zone X, Gamer, Garreg Mach Monastery, Gaur Plain, Gerudo Valley, Golden Plains, Halberd, Hanenbow, Hyrule Castle, Jungle Japes, King of Fighters Stadium, Living Room, Luigi's Mansion, Mario Bros., Mario Circuit, Mario Galaxy, Mementos, Midgar, Mishima Dojo, Moray Towers, Mushroomy Kingdom, Mute City SNES, New Donk City Hall, Norfair, Onett, Pac-Land, Palutena's Temple, Paper Mario, Peach's Castle, Pirate Ship, Port Town Aero Dive, Prism Tower, Rainbow Cruise, Reset Bomb Forest, Shadow Moses Island, Skyloft, Spear Pillar, Spirit Train, Spring Stadium, Summit, Super Mario Maker, Suzaku Castle, Temple, The Great Cave Offensive, Tomodachi Life, Tortimer Island, Unova Pokémon League, WarioWare, Inc., Wii Fit Studio, Wrecking Crew, Wuhu Island, and Yoshi's Island (Melee).

Spirit

The Devil also appears as an Advanced-class support spirit.

In Adventure Mode: World of Light, the Devil is presumably one of the countless spirits captured by Galeem during his takeover of the universe. The Devil's spirit is located in the 8-bit maze section of The Light Realm.

The Devil uses a Ridley puppet fighter and is fought on the 75m stage's Battlefield form. Ridley is fought along with two Kirby puppet fighters representing the Medaman. During the battle, the Devil appears as a hostile Assist Trophy.

No. Image Name Type Class Cost Ability Series
1,119
SSBU spirit Devil.png
Devil
Support
★★ 2 Screen-Flip Immunity Devil World

Gallery

Names in other languages

Language Name Meaning
Japan Japanese デビル Devil
UK English Devil
France French Démon Devil
Germany German Dämon Demon
Spain Spanish Demonio Devil
Italy Italian Demone Demon
China Chinese Devil
South Korea Korean 데빌 Devil
Netherlands Dutch Devil
Russia Russian Дьяол Devil

Trivia

  • In for Wii U, if the Devil is summoned during fixed camera mode, the stage won't be moved. If the player switches between Fixed and Normal camera in Training mode at the right timing, the camera will be more zoomed in than normal[2], even more-so if Zoom is switched to first. In the 3DS version, the camera-toggle in Training mode is disabled when Devil is summoned, and in Ultimate, the camera turns normal when summoning Devil during fixed-camera in Training mode.
  • Devil cannot be summoned in 63 (68 including DLC) stages in Super Smash Bros. Ultimate, making him the most limited Assist Trophy in Ultimate.
  • When the Devil moves the stage, there are 2 distinct sound effects depending on whether he moves the stage horizontally or vertically. This is also the case in Devil World. However, in Devil World, the maze also has 2 different movement patterns, which are indicated by the sound effects, but Smash only uses the horizontal movement pattern.

References