Mii Brawler (SSBU)/Dash attack: Difference between revisions
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{{ArticleIcons|ssbu=y}} | {{ArticleIcons|ssbu=y}} | ||
[[File:MiiBrawlerDashAttackSSBU.gif|thumb| | [[File:MiiBrawlerDashAttackSSBU.gif|thumb|350px|Hitbox visualization showing Mii Brawler's dash attack.]] | ||
==Overview== | ==Overview== | ||
Mii Brawler kicks their leg out while running forward. While the move has mediocre kill power and struggles to kill opponents even at extremely high percents, the distance Mii Brawler covers in combination with its 12 active frames make it a valuable burst option for punishing landing opponents and opening them up to more juggling. In addition, the move has niche uses as a combo finisher at lower percents, especially out of a landing forward air. | Mii Brawler kicks their leg out while running forward. While the move has mediocre kill power and struggles to kill opponents even at extremely high percents, the distance Mii Brawler covers in combination with its 12 active frames make it a valuable burst option for punishing landing opponents and opening them up to more juggling. In addition, the move has niche uses as a combo finisher at lower percents, especially out of a landing forward air. |
Revision as of 01:50, July 14, 2021
Overview
Mii Brawler kicks their leg out while running forward. While the move has mediocre kill power and struggles to kill opponents even at extremely high percents, the distance Mii Brawler covers in combination with its 12 active frames make it a valuable burst option for punishing landing opponents and opening them up to more juggling. In addition, the move has niche uses as a combo finisher at lower percents, especially out of a landing forward air.
Hitboxes
Timing
Clean hit | 6-9 |
---|---|
Late hit | 10-17 |
Interruptible | 36 |
Animation length | 59 |
Lag time |
Hitbox |
Hitbox change |
Interruptible |
|