Mii Brawler (SSBU)/Up aerial: Difference between revisions
(New Page: {{ArticleIcons|ssbu=y}} thumb|450px|Hitbox visualization showing Mii Brawler's up aerial. {{competitive expertise}} ==Overview== ==Hitboxes== {{UltimateH...) |
FireThePyro (talk | contribs) (Added competitive expertise. Could add even more if i felt like it.) |
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[[File:MiiBrawlerUAirSSBU.gif|thumb|450px|Hitbox visualization showing Mii Brawler's up aerial.]] | [[File:MiiBrawlerUAirSSBU.gif|thumb|450px|Hitbox visualization showing Mii Brawler's up aerial.]] | ||
==Overview== | ==Overview== | ||
Mii Brawler swings their foot over their head. With low base knockback, this move is a poor choice to use on opponents at low percentages. However, at medium-to-high percentages, up air can become a key combo tool for damage and KOs, as landing it while fastfalling can - at variable percents - lead into any aerial, up smash, an upward-angled forward smash, Suplex, and more. Most notably, a falling up air leads into up specials Helicopter Kick and Thrust Uppercut for extremely large percent windows, and can kill for much of those windows as well, making it a strong option for taking stocks while staying relatively safe. In addition, the move can be autocancelled out of a fast fall short hop, provided that the fast fall is delayed by a few frames. This allows for Mario-like up air chains and confirms into Mii Brawler's faster moves. | |||
==Hitboxes== | ==Hitboxes== | ||
{{UltimateHitboxTableHeader}} | {{UltimateHitboxTableHeader}} |
Revision as of 00:49, July 16, 2021
Overview
Mii Brawler swings their foot over their head. With low base knockback, this move is a poor choice to use on opponents at low percentages. However, at medium-to-high percentages, up air can become a key combo tool for damage and KOs, as landing it while fastfalling can - at variable percents - lead into any aerial, up smash, an upward-angled forward smash, Suplex, and more. Most notably, a falling up air leads into up specials Helicopter Kick and Thrust Uppercut for extremely large percent windows, and can kill for much of those windows as well, making it a strong option for taking stocks while staying relatively safe. In addition, the move can be autocancelled out of a fast fall short hop, provided that the fast fall is delayed by a few frames. This allows for Mario-like up air chains and confirms into Mii Brawler's faster moves.
Hitboxes
Timing
Attack
Initital autocancel | 1 |
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Hitboxes | 6-10 |
Ending autocancel | 23- |
Interruptible | 36 |
Animation length | 52 |
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Landing lag
Interruptible | 11 |
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Animation length | 57 |
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![]() Lag time |
![]() Hitbox |
![]() Autocancel |
![]() Interruptible |
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