Super Smash Bros. Ultimate

Zelda (SSBU)/Forward tilt: Difference between revisions

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{{competitive expertise}}
{{competitive expertise}}
==Overview==
==Overview==
Zelda emits a magical blade and swings horizontally with her arm. It has noticeable startup lag at frame 12, but has high power and somewhat low ending lag (24 frames for its power), making it safe on shield with good spacing. It has good range, with five small hitboxes: three sourspots close to Zelda and two sweetspot at her hand and the blade, and they are all strong KO options, although the hitboxes are small, and thus narrow.
Zelda emits a magical blade and swings horizontally with her arm. It has noticeable startup lag at frame 12, but has high power and somewhat low ending lag (24 frames) for its power, making it safe on shield with good spacing. It has good range, with five small hitboxes: three sourspots close to Zelda and two sweetspot at her hand and the blade, and they are all strong KO options, although the hitboxes are small, and thus narrow.


==Hitboxes==
==Hitboxes==

Revision as of 14:37, December 19, 2019

Zelda forward tilt hitbox visualizations.
ZeldaFTiltUpSSBU.gif
ZeldaFTiltSSBU.gif
ZeldaFTiltDownSSBU.gif
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Overview

Zelda emits a magical blade and swings horizontally with her arm. It has noticeable startup lag at frame 12, but has high power and somewhat low ending lag (24 frames) for its power, making it safe on shield with good spacing. It has good range, with five small hitboxes: three sourspots close to Zelda and two sweetspot at her hand and the blade, and they are all strong KO options, although the hitboxes are small, and thus narrow.

Hitboxes

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless
0 0 0 10.0% 0 Sakurai angle Standard 72 70 0 HitboxTableIcon(False).png 2.1 arml -2.0 0.2 0. 1.0× 1.0× 0% HitboxTableIcon(NoClang).png HitboxTableIcon(NoRebound).png Slash (effect) Magic (type) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png M Slash SpecialsDirect.png All All HitboxTableIcon(Blockable).png HitboxTableIcon(Unreflectable).png HitboxTableIcon(Unabsorbable).png HitboxTableIcon(False).png HitboxTableIcon(False).png HitboxTableIcon(False).png
1 0 0 10.0% 0 Sakurai angle Standard 72 70 0 HitboxTableIcon(False).png 2.2 arml 0.7 0.3 0.0 1.0× 1.0× 0% HitboxTableIcon(NoClang).png HitboxTableIcon(NoRebound).png Slash (effect) Magic (type) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png M Slash SpecialsDirect.png All All HitboxTableIcon(Blockable).png HitboxTableIcon(Unreflectable).png HitboxTableIcon(Unabsorbable).png HitboxTableIcon(False).png HitboxTableIcon(False).png HitboxTableIcon(False).png
2 0 0 10.0% 0 Sakurai angle Standard 72 70 0 HitboxTableIcon(False).png 2.3 arml 3.2 0.4 -0.1 1.0× 1.0× 0% HitboxTableIcon(NoClang).png HitboxTableIcon(NoRebound).png Slash (effect) Magic (type) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png M Slash SpecialsDirect.png All All HitboxTableIcon(Blockable).png HitboxTableIcon(Unreflectable).png HitboxTableIcon(Unabsorbable).png HitboxTableIcon(False).png HitboxTableIcon(False).png HitboxTableIcon(False).png
3 0 0 12.0% 0 Sakurai angle Standard 72 70 0 HitboxTableIcon(False).png 2.4 handl 3.5 0.0 0.7 1.0× 1.0× 0% HitboxTableIcon(NoClang).png HitboxTableIcon(NoRebound).png Slash (effect) Magic (type) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png M Slash SpecialsDirect.png All All HitboxTableIcon(Blockable).png HitboxTableIcon(Unreflectable).png HitboxTableIcon(Unabsorbable).png HitboxTableIcon(False).png HitboxTableIcon(False).png HitboxTableIcon(False).png
4 0 0 12.0% 0 Sakurai angle Standard 72 70 0 HitboxTableIcon(False).png 2.5 handl 6.2 0.0 1.4 1.0× 1.0× 0% HitboxTableIcon(NoClang).png HitboxTableIcon(NoRebound).png Slash (effect) Magic (type) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png L Slash SpecialsDirect.png All All HitboxTableIcon(Blockable).png HitboxTableIcon(Unreflectable).png HitboxTableIcon(Unabsorbable).png HitboxTableIcon(False).png HitboxTableIcon(False).png HitboxTableIcon(False).png

Timing

Hitboxes 12-13
Interruptible 37
Animation length 54
FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png
Legend (1 square = 1 frame)
Lag
Lag time
Hitbox
Hitbox
Interruptibility
Interruptible