Super Smash Bros. 4

Mii Brawler (SSB4): Difference between revisions

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{{disambig2|Mii's appearance in ''[[Super Smash Bros. 4]]''|the character in other contexts|Mii}}
{{disambig2|Mii's appearance in ''[[Super Smash Bros. 4]]''|the character in other contexts|Mii}}
{{Infobox Character
{{Infobox Character
|name         = Mii Brawler
|name = Mii Brawler
|image       = [[Image:Mii Brawler SSB4.png|250px|Mii Fighters]]
|image = [[File:Mii Brawler SSB4.png|250px]]
|game        = SSB4
|shareslot = {{SSB4|Mii Gunner}}<br>{{SSB4|Mii Swordfighter}}
|shareslot   = {{SSB4|Mii Gunner}}<br>{{SSB4|Mii Swordfighter}}
|game = SSB4
|availability = [[Starter character|Starter]]
|ssbgame1 = SSBU
|tier = H
|availability = [[Character customization|Custom]]
|ranking = 54
|tier =
|ranking = unranked
}}
}}
{{cquote|Brawlers fight empty-handed, and prefer to be up close and personal. Mii Brawlers are fast and powerful.|quotecite=[[Masahiro Sakurai]]|quotesource=Nintendo Digital Event (E3 2014)}}
:{{cquote|''Anyone Can Join The Battle!''|cite=Introduction Tagline}}
'''Mii Brawlers''' ({{ja|格闘タイプ|Kakutō Taipu}}, ''Hand-to-Hand Fighting Type'') are one of the three different types of {{SSB4|Mii Fighter}}s that appear in ''[[Super Smash Bros. 4]]'', along with {{SSB4|Mii Swordfighter}}s and {{SSB4|Mii Gunner}}s.
'''Mii Brawlers''' ({{ja|格闘タイプ|Kakutō Taipu}}, ''Hand-to-Hand Fighting Type'') are one of the three different types of {{SSB4|Mii Fighter}}s that appear in ''[[Super Smash Bros. 4]]'', along with {{SSB4|Mii Swordfighter}}s and {{SSB4|Mii Gunner}}s.


The Mii Brawler is currently ranked 54th out of 58 characters in the current [[tier list]]. Mii Brawlers boast formidable mobility, attack speed, and damage that is further compounded by their great ground and air games, giving them a versatile combo and KOing ability. However, Mii Brawlers also possess notable weaknesses: their overall range is poor relative to the cast and they have trouble approaching without [[Shot Put]]. Their grab game is subpar, with a short ranged grab and no reliable KO throws. The Brawler's [[recovery]] is also poor, with none of their special moves providing much upward distance and most of them being easy to [[gimp]]. Lastly, the universal ban of [[custom move]]s post-[[EVO 2015]] (as well as ban of Miis) forces them to rely on their otherwise below-average special moveset, with Shot Put being a miserable projectile in general, Soaring Axe Kick not providing a good recovery, and [[Head-On Assault]] being considered its worst move, as it cannot KO (unless used as a [[meteor smash]]), can lead to a [[self-destruct]], and is hard to land. As such, the Mii Brawler has very poor tournament representation, despite their decently high tournament results.
The Mii Brawler is unranked on the latest [[tier list]], but was 55th out of 57 characters on the third tier list (when only taking their default moveset and size into account). Compared to the other Mii Fighters, Mii Brawlers boast formidable mobility, attack speed, and damage that is further strengthened by their great ground and air games, giving them a versatile combo game and excellent KOing ability once they find an opening.
 
However, the Mii Brawler is heavily held back by its poor range, which leads to a poor approach when combined with their very lackluster projectile in [[Shot Put]]. Mii Brawler also suffers from one of the worst recoveries in the game, as none of its special moves provide significant upward distance, and most of them are easy to edgeguard or [[gimp]] against, most notably its standard recovery move [[Soaring Axe Kick]], which cannot sweetspot ledges until the peak of the move. While some of its [[custom move]]s can alleviate some of these problems, the universal ban on custom moves since [[EVO 2015]] has prevented players from taking advantage of these. As a result, Mii Brawler has had poor tournament representation, despite some decent tournament results in the early ''Smash 4'' days when customs were legal.


==Attributes==
==Attributes==
The Mii Brawler is a formidable fighter who combines speed and power with impressive combo-ability in order to take out opponents, similar to other characters like {{SSB4|Captain Falcon}} and {{SSB4|Little Mac}}. Like the other types of Miis, their [[weight]] is average compared to other characters, however, the Mii Brawlers have the best mobility overall of the three types of Mii Fighters, possessing above average [[walking]], [[dash]]ing, and [[falling speed]]s, good [[jump]]ing height and high [[air speed]], but below average [[air acceleration]], low [[traction]] and high [[gravity]].
The Mii Brawler is a formidable fighter who combines speed and power with impressive combo-ability in order to take out opponents, similar to other characters like {{SSB4|Captain Falcon}} and {{SSB4|Little Mac}}. Like the other types of Miis, their [[weight]] is average compared to other characters, however, the Mii Brawlers have the best mobility overall of the three types of Mii Fighters, possessing above average [[walking]], [[dash]]ing, and [[falling speed]]s, good [[jump]]ing height and high [[air speed]], but below average [[air acceleration]], low [[traction]] and high [[gravity]].


Mii Brawlers have among the best ground games in ''Smash 4'', due to their good ground mobility, an overall high damage output, and little to no lag on most of their attacks, (with the exception of their smash attacks, which all possess a considerable amount of end lag). Additionally, their combo ability isn't bad either, as a good number of their attacks (including their throws) don't deal much knockback, thus keeping opponents close by and leaving them open to follow-ups. However, should the Brawler end up using a move that deals too much knockback, such as a smash attack, they still have a high chance of catching up to their opponent with their great mobility.
Mii Brawlers have among the best ground games in ''SSB4'', due to their good ground mobility, an overall high damage output, and little to no lag on most of their attacks, (with the exception of their smash attacks, which all possess a considerable amount of end lag). Additionally, their combo ability isn't bad either, as a good number of their attacks (including their throws) don't deal much knockback, thus keeping opponents close by and leaving them open to follow-ups. However, should the Brawler end up using a move that deals too much knockback, such as a smash attack, they still have a high chance of catching up to their opponent with their great mobility.


The Brawler's aerial game is good as well, as most of their aerials are fast and strong, (with even more KOing ability than their ground attacks) and can even be combined with ground attacks and throws for some interesting combos. This is further improved by the Mii Brawler's good jumping ability, and high air speed. Additionally, their up aerial is a great tool for juggling, and can be very useful for ceiling KOs, making them a major threat on stages with lower ceilings, while their down aerial makes for a great meteor smash. However, their midair game is hampered by the overall increase in knockback for their aerials, compared to their ground attacks. Thus, Mii Brawler players are better off utilizing aerials to finish combos or score midair KOs, (the latter being a particular strength for the Brawlers to begin with) rather than attempting to combo with aerials only.
The Brawler's aerial game is good as well, as most of their aerials are fast and strong, (with even more KOing ability than their ground attacks) and can even be combined with ground attacks and throws for some interesting combos. This is further improved by the Mii Brawler's good jumping ability, and high air speed. Additionally, their up aerial is a great tool for juggling, and can be very useful for ceiling KOs, making them a major threat on stages with lower ceilings, while their down aerial makes for a great meteor smash. However, their midair game is hampered by the overall increase in knockback for their aerials, compared to their ground attacks. Thus, Mii Brawler players are better off utilizing aerials to finish combos or score midair KOs, (the latter being a particular strength for the Brawlers to begin with) rather than attempting to combo with aerials only.
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The Mii Brawler is not without other flaws though. Except for their slightly longer-reaching aerials and smash attacks, their overall range is poor relative to most of the cast, (though it is somewhat counterbalanced by their fast movement) and their grab game is subpar, possessing not only short range, but also a weak pummel. The Brawler's vertical recovery is also abysmal, (though moves such as [[Burning Dropkick]] make their horizontal recovery slightly better) with none of their special moves providing much upward distance and most of them being easy to gimp. Finally, with the exception of Shot Put, the Mii Brawler lacks any type of projectile, giving it a rather miserable approaching game.
The Mii Brawler is not without other flaws though. Except for their slightly longer-reaching aerials and smash attacks, their overall range is poor relative to most of the cast, (though it is somewhat counterbalanced by their fast movement) and their grab game is subpar, possessing not only short range, but also a weak pummel. The Brawler's vertical recovery is also abysmal, (though moves such as [[Burning Dropkick]] make their horizontal recovery slightly better) with none of their special moves providing much upward distance and most of them being easy to gimp. Finally, with the exception of Shot Put, the Mii Brawler lacks any type of projectile, giving it a rather miserable approaching game.


Despite this, various modes of customization can significantly aid the Mii Brawler in tournaments that allow them, and cover for most of their flaws. Using a larger Mii can improve upon their subpar range, increase their weight, and provide a buff to their already impressive power and KOing ability, but nerfs their movement and attack speed, slightly tones down their combo-ability, and makes them a larger and much easier target to compensate. On the other hand, using a smaller Mii can improve their already fantastic mobility both in the air and on the ground, buff their combo-ability, and decrease the already low lag on their attacks, though it weakens their damage output, nerfs their already poor range, and makes them easier to launch. Average-to-large-sized Miis also benefit very well from [[rage]], being able to KO opponents even more easily due to their increased knockback (with larger Miis having the advantage of being able to maintain rage for longer due to their weight). Custom specials can also aid them too. As mentioned above, certain special moves such as Burning Dropkick and [[Feint Jump]] can significantly boost their subpar recovery, (with the latter move also serving as a good way to turn the tables on opponents) while others such as [[Foot Flurry]], [[Piston Punch]] and [[Onslaught]] can give the Mii Brawler an impressive damage-racking game and compliment their combo ability rather well. [[Shot Put]] can slightly improve their edgeguarding abilities, and [[Exploding Side Kick]] and [[Ultimate Uppercut]] are great finishing moves with the latter being a great tool for starting ''or'' ending combos. Burning Dropkick also has a another use: it can improve the Brawler's poor approaching game and even stop incoming projectiles. In addition, players can even combine certain specials with certain sized Miis to open up more possibilities.
Despite this, various modes of customization can significantly aid the Mii Brawler in tournaments that allow them, and cover for most of their flaws. Using a larger Mii can improve upon their subpar range, increase their weight, and provide a buff to their already impressive power and KOing ability, but nerfs their movement and attack speed, slightly tones down their combo-ability, and makes them a larger and much easier target to compensate. On the other hand, using a smaller Mii can improve their already high mobility both in the air and on the ground, buff their combo-ability, and decrease the already low lag on their attacks, though it weakens their damage output, nerfs their already poor range, and makes them easier to launch. Average-to-large-sized Miis also benefit very well from [[rage]], being able to KO opponents even more easily due to their increased knockback (with larger Miis having the advantage of being able to maintain rage for longer due to their weight). Custom specials can also aid them too. As mentioned above, certain special moves such as Burning Dropkick and [[Feint Jump]] can significantly boost their subpar recovery, (with the latter move also serving as a good way to turn the tables on opponents) while others such as [[Foot Flurry]], [[Piston Punch]] and [[Onslaught]] can give the Mii Brawler an impressive damage-racking game and compliment their combo ability rather well. [[Shot Put]] can slightly improve their edgeguarding abilities, and [[Exploding Side Kick]] and [[Ultimate Uppercut]] are great finishing moves with the latter being a great tool for starting ''or'' ending combos. Burning Dropkick also has a another use: it can improve the Brawler's poor approaching game and even stop incoming projectiles. In addition, players can even combine certain specials with certain sized Miis to open up more possibilities.
 
While the Brawler was initially agreed to be one of the dominant forces in the metagame of ''SSB4'', especially when given access to their custom moves (which are considerably better than both other types of Mii Fighters), the current blanket ban on custom moves as well as their abysmal tournament representation has relegated them to the lower tiers, much like the other Mii Fighters.


Overall, the Mii Brawler is a fleet-footed, combo-oriented powerhouse with above average ground and aerial games and outstanding KO power. While its flaws require a bit of adaptation (or customizations) to overcome, these are not enough to keep the Brawler out of the dominant forces in the metagame of ''SSB4''. Though most tournaments currently have blanket bans on them, they are still considered to be a high-tier character by the community with custom moves on, and are considered better than both other types of Mii Fighters, though without the aid of them, as well as their abysmal tournament representation, their position without customs is said to relegate to the lower tiers.
Overall, the Mii Brawler can be considered to be a less effective {{SSB4|Mario}}; a quick and nimble rushdown character that relies on their very quick speed and largely reliable combo ability (with even their main combo moves being similar). However, without the Brawler's custom moves, their subpar range, easily exploitable default recovery, and low-utility special moveset have gave them a poor standing in the competitive metagame.


==Update history==
==Update history==
The Mii Brawler has received a mix of buffs and nerfs in game updates so far. [[1.0.6]] nerfed the Brawler's damage output, but its neutral infinite and special moves have been improved to compensate. The Mii Brawler also slightly benefits from the changes to shield mechanics in 1.1.0 and [[1.1.1]], due to it increasing the utility of its moves multi-hit nature and benefitting their high [[hitlag]].
The Mii Brawler has received a mix of buffs and nerfs in game updates. [[1.0.6]] nerfed the Brawler's damage output, but its neutral infinite and special moves have been improved to compensate. The Mii Brawler also slightly benefits from the changes to shield mechanics in 1.1.0 and [[1.1.1]], due to it increasing the utility of its moves multi-hit nature and benefiting their high [[hitlag]].


'''{{GameIcon|ssb4}} [[1.0.6]]'''
'''{{GameIcon|ssb4}} [[1.0.6]]'''
*{{nerf|Both hits of forward aerial deal 1% less damage: 4%/6% → 3%/5%.}}
*{{buff|Forward smash has received an additional hitbox close to Mii Brawler.}}
*{{nerf|Back aerial deals 2% less damage: 12% → 10%.}}
*{{change|Forward smash now always launches opponents in the direction Mii Brawler is facing.}}
*{{nerf|[[Piston Punch]]'s first hit can no longer [[OHKO]] the lightest characters.}}
*{{nerf|Both hits of forward aerial deal less damage (4%/6% → 3%/5%).}}
**{{buff|However, this also improves its combo potential at higher percents, especially for smaller Mii Brawlers.}}
*{{nerf|Back aerial deals less damage (12% → 10%).}}
*{{nerf|Back aerial's foot hitbox is smaller (5.7u → 4.7u).}}
*{{change|[[Piston Punch]]'s first hit has less set knockback (200 → 150).}}
**{{buff|This allows it to connect into the rest of the move more reliably (although it can still fail to connect depending on Mii Brawler's position).}}
**{{nerf|However, this also removes its ability to [[OHKO]] lighter characters on/near the ground, especially with [[rage]].}}
*{{nerf|Piston Punch's final hit has less knockback scaling (190 → 180).}}


'''{{GameIcon|ssb4}} [[1.0.8]]'''
'''{{GameIcon|ssb4}} [[1.0.8]]'''
*{{change|[[Onslaught]] windbox 1|angle|50°|Sakurai angle}}
*{{change|[[Onslaught]] windbox 1 angle (50° → 361°) and knockback (80 (set), 100 (scaling) → 0/0).}}
*{{change|Onslaught windbox 1 knockback growth|100|0}}
*{{change|Onslaught windbox 1 now has a push effect instead of a hit effect.}}
*{{change|Onslaught windbox 1 weight-based knockback|80|0}}
*{{change|Onslaught windbox 1 element|Hit|Push}}


'''{{GameIcon|ssb4}} [[1.1.0]]'''
'''{{GameIcon|ssb4}} [[List of updates (SSB4)/1.1.0 changelog|1.1.0]]'''
*{{buff|Neutral infinite has 3 frames less of ending lag|43|40.}}
*{{change|The second hit of neutral attack has swapped priority on its hitboxes.}}
*{{buff|First hit of forward aerial damage increased by 1%|3%|4%.}}
*{{buff|Neutral infinite has less ending lag (FAF 44 → 41).}}
*{{buff|[[Ultimate Uppercut]] charge speed increased|137|124 frames.}}
*{{buff|Forward smash has received an additional hitbox inside of Mii Brawler.}}
*{{buff|[[Burning Dropkick]] base knockback increased|76/69|85/78.}}
*{{buff|The first hit of forward aerial deals more damage (3% → 4%).}}
*{{buff|[[Feint Jump]] kick deals 2% more damage|8%|10%.}}
*{{nerf|Up aerial deals less damage (9% → 8%).}}
*{{buff|Aerial [[Foot Flurry]] ending lag reduced by 10.}}
**{{buff|However, this also improves its followup potential at higher percents, especially for smaller Mii Brawlers.}}
*{{nerf|Up air damage decreased by 1%|9%|8%.}}
*{{buff|[[Ultimate Uppercut]] charges faster (137 frames → 124).}}
*{{buff|Uncharged Ultimate Uppercut's far hit deals more knockback (20 (base), 82/66 (scaling ground/air) → 40/100).}}
*{{buff|Fully charged Ultimate Uppercut's clean hit deals more damage (22% (ground)/15.4% (air) → 23%/16.1%) and the grounded version has slightly higher knockback scaling (79 → 80).}}
*{{nerf|Fully charged Ultimate Uppercut's late hit deals less damage (17% (ground)/11.9% (air) → 16%/11.2%).}}
*{{buff|[[Burning Dropkick]] has more base knockback (76/69 85/78).}}
*{{buff|[[Feint Jump]] kick deals more damage (8% 10%).}}
*{{buff|Aerial [[Foot Flurry]] has 10 frames less ending lag.}}


==Moveset==
==Moveset==
All damage listed in the following table assumes a default Mii of perfectly average height and weight.
All damage listed in the following table assumes a default Mii of perfectly average height and weight.
 
*Mii Brawler can [[wall jump]].
{{MovesetTable
{{MovesetTable
|game=SSB4
|game=SSB4
Line 62: Line 78:
|neutral2dmg=2%
|neutral2dmg=2%
|neutralinfdmg=1% (6 per loop), 2% (end)
|neutralinfdmg=1% (6 per loop), 2% (end)
|neutraldesc=Two quick punches followed by a series of rapid punches ending with a side kick, somewhat similar to {{SSB4|Little Mac}}'s jab. The first two punches can be jab cancelled like {{SSB4|Fox}}'s jab, which allows the Brawler to follow up with different attacks or a throw.
|neutraldesc=Two quick punches followed by a series of rapid punches ending with a side kick, somewhat similar to {{SSB4|Little Mac}}'s jab. The first two punches can be jab cancelled like {{SSB4|Fox}}'s jab, which allows the Brawler to follow up with different attacks or a throw. The jab infinite is somewhat easily escapable from mid-percents onward. Large Miis suffer from heavy ending lag once the finisher is inputted.
|ftiltangles=3
|ftiltangles=3
|ftiltname=&nbsp;
|ftiltname=&nbsp;
Line 68: Line 84:
|ftiltsidedmg=8% (body), 7% (leg)
|ftiltsidedmg=8% (body), 7% (leg)
|ftiltdowndmg=8.3% (body), 7.3% (leg)
|ftiltdowndmg=8.3% (body), 7.3% (leg)
|ftiltdesc=A single roundhouse kick, similar to {{SSB4|Mario}}'s.
|ftiltdesc=A single roundhouse kick, similar to {{SSB4|Mario}}'s. Can be angled.
|utiltname=&nbsp;
|utiltname=&nbsp;
|utiltdmg=6%
|utiltdmg=6%
|utiltdesc=Punches with an uppercut, similar to {{SSB4|Mario}}'s up tilt, though it does not spin the Mii around. Can juggle at low percentages.
|utiltdesc=Punches with an uppercut, similar to {{SSB4|Mario}}'s up tilt, though it does not spin the Mii around. Can juggle at low percentages. The hitbox stays at the Mii's fist, which means it cannot hit opponents behind them.
|dtiltname=&nbsp;
|dtiltname=&nbsp;
|dtiltdmg=8%
|dtiltdmg=8%
|dtiltdesc=Sweep kick along the ground. Pops opponents into the air.
|dtiltdesc=Sweep kick along the ground. Pops opponents into the air, allowing it to combo into tilts at low percents and aerials at medium percents.
|dashname=&nbsp;
|dashname=&nbsp;
|dashdmg=11% (clean), 6% (late)
|dashdmg=11% (clean), 6% (late)
Line 83: Line 99:
|usmashname=&nbsp;
|usmashname=&nbsp;
|usmashdmg={{ChargedSmashDmgSSB4|14}} (clean), {{ChargedSmashDmgSSB4|10}} (late)
|usmashdmg={{ChargedSmashDmgSSB4|14}} (clean), {{ChargedSmashDmgSSB4|10}} (late)
|usmashdesc=A flip kick, similar to [[Fox]]'s up smash.
|usmashdesc=A flip kick, similar to [[Fox]]'s up smash. Wide coverage, with the later hitboxes dealing less damage behind the Mii Fighter. Combos from down tilt and up tilt at low percents.
|dsmashname=&nbsp;
|dsmashname=&nbsp;
|dsmashdmg={{ChargedSmashDmgSSB4|13}}
|dsmashdmg={{ChargedSmashDmgSSB4|13}}
|dsmashdesc=Punches forwards and kicks backwards simultaneously, with the kick dealing more knockback.
|dsmashdesc=Punches forwards and kicks backwards simultaneously, with the kick dealing more knockback. Fast with moderate ending lag, though the hitboxes are somewhat small.
|nairname=&nbsp;
|nairname=&nbsp;
|nairdmg=10% (clean), 5% (late)
|nairdmg=10% (clean), 5% (late)
|nairdesc=A [[sex kick]]; similar to [[Mario]]'s neutral aerial, though with an unusually long period of endlag after the kick.
|nairdesc=A [[sex kick]]; similar to [[Mario]]'s neutral aerial, though with an unusually long period of endlag after the kick. Auto-cancels from a short and full hop.
|fairname=&nbsp;
|fairname=&nbsp;
|fairdmg=4% (hit 1), 5% (hit 2)
|fairdmg=4% (hit 1), 5% (hit 2)
|fairdesc=Two spin kicks; similar to [[Zero Suit Samus]]' forward aerial.
|fairdesc=Two spin kicks; similar to [[Zero Suit Samus]]' forward aerial. The Mii Fighter's main combo tool, which can combo into itself or after throws. The first hit sends at the [[autolink angle]], allowing it to drag opponents down onto the stage, and can initiate combos into smash attacks and aerials at low to mid-percents.
|bairname=&nbsp;
|bairname=&nbsp;
|bairdmg=10%
|bairdmg=10%
|bairdesc=A single swinging back kick.
|bairdesc=A single swinging back kick. Although it KOs at 158% at the ledge, its speed and semi-spike angle allows it to function as a good edgeguarding or offstage KO tool. Auto-cancels from a short hop.
|uairname=&nbsp;
|uairname=&nbsp;
|uairdmg=8%
|uairdmg=8%
|uairdesc=Swipes foot above his/her head in an arc. Low base knockback, but juggles well because of it.
|uairdesc=Swipes foot above their head in an arc. Juggles well due to its low knockback and wide range. Auto-cancels from a short-hop.
|dairname=&nbsp;
|dairname=&nbsp;
|dairdmg=13% (clean), 12% (late)
|dairdmg=13% (clean), 12% (late)
|dairdesc=Swings both fists beneath himself/herself in a double axe handle, similarly to [[Diddy Kong]]'s down aerial. The Mii's strongest aerial and most reliable meteor smash.
|dairdesc=Swings both fists beneath himself/herself in a double axe handle, similarly to [[Diddy Kong]]'s down aerial. The Mii's strongest aerial and most reliable meteor smash, though it KOs at 132% onstage. Auto-cancels if used near the peak of a full hop.
|grabname=&nbsp;
|grabname=&nbsp;
|grabdesc=&nbsp;
|grabdesc=&nbsp;
Line 109: Line 125:
|fthrowname=&nbsp;
|fthrowname=&nbsp;
|fthrowdmg=9%
|fthrowdmg=9%
|fthrowdesc=Hits the enemy with a backhand.
|fthrowdesc=Hits the enemy with a backhand. The Mii Fighter's strongest throw, though it fails to KO till above 190% near the edge. Sends at a semi-spike angle, allowing it to set up an edgeguard.
|bthrowname=&nbsp;
|bthrowname=&nbsp;
|bthrowdmg=2% (hit 1), 5% (throw)
|bthrowdmg=2% (hit 1), 5% (throw)
|bthrowdesc=Kicks the enemy away behind themself.
|bthrowdesc=Kicks the enemy away behind themself. Similar knockback angle as forward throw, but slightly weaker.
|uthrowname=&nbsp;
|uthrowname=&nbsp;
|uthrowdmg=8%
|uthrowdmg=8%
|uthrowdesc=Knocks the enemy up with a palm strike.
|uthrowdesc=Knocks the enemy up with a palm strike. Can combo into up aerial on heavier characters, but this quickly loses effectiveness.
|dthrowname=&nbsp;
|dthrowname=&nbsp;
|dthrowdmg=2% (hit 1), 4% (throw)
|dthrowdmg=2% (hit 1), 4% (throw)
|dthrowdesc=Karate chops the enemy into the ground. For a down throw, this move deals a considerable amount of vertical knockback when used, allowing for mid-air follow-ups.
|dthrowdesc=Karate chops the enemy into the ground. An effective combo starter due to its mainly vertical knockback, allowing for mid-air follow-ups such as several forward aerials from 0%, and up aerial at mid percents. Can be used reliably as a setup for [[Helicopter Kick]].
|floorfname=&nbsp;
|floorfname=&nbsp;
|floorfdmg=7%
|floorfdmg=7%
Line 130: Line 146:
|edgename=&nbsp;
|edgename=&nbsp;
|edgedmg=7%
|edgedmg=7%
|edgedesc=Low karate chop as he/she gets on stage.
|edgedesc=A low karate chop.
|nsdefname=Shot Put
|nsdefname=Shot Put
|nsdefdmg=15% (throw), 11% (bounce 1), 8% (bounce 2)
|nsdefdmg=15% (throw), 11% (bounce 1), 8% (bounce 2)
|nsdefdesc=A [[wikipedia:shot put|shot]] is thrown into the air as an arcing [[projectile]].
|nsdefdesc=A [[wikipedia:shot put|shot]] is thrown into the air as an arcing [[projectile]]. Bounces twice upon landing, which deals lower damage; if it misses, the shot travels a set distance before disappearing. Very damaging and strong for an unchargeable projectile, but has considerable amounts of startup and ending lag. The Brawler is able to aerially maneuver during the attack's high ending lag, however.
|nsc1name=[[Ultimate Uppercut]]
|nsc1name=[[Ultimate Uppercut]]
|nsc1dmg=8%/5% (ground uncharged), 22%/17% (ground fully charged), 6.4%/4% (air uncharged), 15.4%/11.9% (air fully charged)
|nsc1dmg=8%/5% (ground uncharged), 22%/17% (ground fully charged), 6.4%/4% (air uncharged), 15.4%/11.9% (air fully charged)
|nsc1desc=A chargeable uppercut similar to [[Giant Punch]] in function. It does not deal any extra damage unless it is fully charged, but gives the Brawler [[super armor]] while charging to compensate.
|nsc1desc=A chargeable uppercut similar to [[Giant Punch]] in function. It does not deal any extra damage unless it is fully charged, but gives the Brawler light armor during an uncharged punch and [[super armor]] before and during a fully-charged punch to compensate.
|nsc2name=[[Exploding Side Kick]]
|nsc2name=[[Exploding Side Kick]]
|nsc2dmg=25%/23% (ground), 27%/25% (ground reverse), 21.25%/19.55% (air), 22.95%/21.25% (air reverse)
|nsc2dmg=25%/23% (ground), 27%/25% (ground reverse), 21.25%/19.55% (air), 22.95%/21.25% (air reverse)
|nsc2desc=Dashing forwards with their foot on fire, extended in a kick. Functions like the [[Falcon Punch]], and it is even possible to reverse before unleashing the kick. The sweetspot of the attack is the foot.
|nsc2desc=Does a twirl and charges up for a moment, before unleashing a powerful flaming kick. Functions like a "kick" version of [[Falcon Punch]], including the ability to reverse before unleashing the kick, along with super armor until the end of a grounded, non-reversed kick. The sweetspot of the attack is the foot.
|ssdefname=Onslaught
|ssdefname=Onslaught
|ssdefdmg=1.2% (ground loop hits), 1% (air loop hits), 4% (last hit)
|ssdefdmg=1.2% (ground loop hits), 1% (air loop hits), 4% (last hit)
|ssdefdesc=Charges forward with their knee and fist out. If the attack hits, the Mii Brawler will launch into a series of kicks that ends with an uppercut. The finishing hit is similar to {{SSB4|Captain Falcon}}'s [[Raptor Boost]].
|ssdefdesc=Charges forward with their knee and fist out. If it connects near an opponent, the Mii Brawler will launch into a series of kicks that ends with an moderate-knockback uppercut. After the combo or if missed, the Mii Brawler becomes helpless. The finishing hit is similar to {{SSB4|Captain Falcon}}'s [[Raptor Boost]].
|ssc1name=[[Burning Dropkick]]
|ssc1name=[[Burning Dropkick]]
|ssc1dmg=10%-18%
|ssc1dmg=10%-18%
|ssc1desc=Extends both legs in front of them, charging forward to deliver a double kick while caught on fire. Is charged up similarly to the [[Green Missile]].
|ssc1desc=Extends both legs in front of them, charging forward to deliver a double kick while caught on fire. Is charged up similarly to the [[Green Missile]]. Very strong, even when uncharged, and does not cause helplessness.
|ssc2name=[[Headache Maker]]
|ssc2name=[[Headache Maker]]
|ssc2dmg=4% (startup), 13%/10% (clean), 9% (late)
|ssc2dmg=4% (startup), 13%/10% (clean), 9% (late)
|ssc2desc=Performs a mid-air split while doing a falling punch with both fists, vaguely similar to {{SSB4|Shulk}}'s [[Back Slash]]. Is a powerful [[meteor smash]].
|ssc2desc=Performs a short mid-air jump while doing a falling punch with both fists, vaguely similar to {{SSB4|Little Mac}}'s [[Jolt Haymaker]]. Is a powerful [[meteor smash]] if the opponent is hit right after the Mii Fighter begins falling.
|usdefname=Soaring Axe Kick
|usdefname=Soaring Axe Kick
|usdefdmg=4% (hit 1), 3% (hit 2), 4% (hit 3)
|usdefdmg=4% (hit 1), 3% (hit 2), 4% (hit 3)
|usdefdesc=Performs an upward flip kick that is followed by a meteor-smashing axe kick. Similar to Kirby's [[Final Cutter]]. Can be used as a [[Sacrificial KO]].
|usdefdesc=Performs an upward flip kick that is followed by a meteor-smashing axe kick. Similar to Kirby's [[Final Cutter]], providing decent vertical distance and slight horizontal distance. Can be used as a [[Sacrificial KO]].
|usc1name=[[Helicopter Kick]]
|usc1name=[[Helicopter Kick]]
|usc1dmg=3% (ground hit 1), 2% (air hit 1), 2% (hits 2-5), 6% (hit 6)
|usc1dmg=3% (ground hit 1), 2% (air hit 1), 2% (hits 2-5), 6% (hit 6)
|usc1desc=A flurry of kicks while travelling diagonally upward, similar to {{SSB4|Fox}}'s [[Forward aerial]]. Does good damage and allows for long horizontal recovery, but lacks vertical lift.
|usc1desc=A flurry of kicks while traveling diagonally upward, similar to {{SSB4|Fox}}'s [[forward aerial]]. Does good damage, with the final hit being strong and capable of KOing. Allows for long horizontal recovery, but lacks vertical lift. Also very useful for finishing aerial combos. Considered one of the Mii Brawler's best special moves overall due to its ability to be reliably combo'd into.
|usc2name=[[Piston Punch]]
|usc2name=[[Piston Punch]]
|usc2dmg=3% (hit 1), 1% (hits 2-7), 2% (hit 8)
|usc2dmg=3% (hit 1), 1% (hits 2-7), 2% (hit 8)
|usc2desc=Jumps upwards while performing a flurry of punches, similar to {{SSB4|Little Mac}}'s up special. Has good KO potential. Recovery-wise, it has the best vertical distance of the Brawler's up specials, but little horizontal movement.
|usc2desc=Jumps upwards while performing a flurry of punches, similar to {{SSB4|Little Mac}}'s [[Rising Uppercut]]. Has good KO potential. Recovery-wise, it has the best vertical distance of the Brawler's up specials, but grants very little horizontal movement.
|dsdefname=Head-On Assault
|dsdefname=Head-On Assault
|dsdefdmg=4% (ground leap), 8% (drop), 8% (impact)
|dsdefdmg=4% (ground leap), 8% (drop), 8% (impact)
|dsdefdesc=Falls downwards at a high speed, head aimed at the ground, like Yoshi's [[Yoshi Bomb]]. This move can [[bury]] grounded opponents and [[meteor smash]] aerial ones.
|dsdefdesc=Deals a powerful headbutt downwards at a high speed, head aimed at the ground. Like {{SSB4|Yoshi}}'s [[Yoshi Bomb]], the move consists of an optional hit on the ground that leads into the main headbutt. This move can [[bury]] grounded opponents and [[meteor smash]] aerial ones, although doing so is very risky and is often a sacrificial KO. Additionally, the move is overal laggy, especially in regards to ending lag. The Mii Brawler is able to [[sweetspot]] ledges if they land facing against one, allowing it to be a situational edgeguard.
|dsc1name=[[Feint Jump]]
|dsc1name=[[Feint Jump]]
|dsc1dmg=10%
|dsc1dmg=10%
Line 166: Line 182:
|dsc2name=[[Foot Flurry]]
|dsc2name=[[Foot Flurry]]
|dsc2dmg=1% (ground hits 1-8), 6% (ground hit 9), 1% (air hits 1-7), 6% (air hit 8)
|dsc2dmg=1% (ground hits 1-8), 6% (ground hit 9), 1% (air hits 1-7), 6% (air hit 8)
|dsc2desc=Extends their foot forwards and delivers a number of rapid kicks in front of them. If done in the air, the Mii will stop in midair to perform the move. The Mii won't stop in midair if Foot Flurry is used subsequent times after the first.
|dsc2desc=Extends their foot forwards and delivers a number of rapid kicks in front of them, ending with a strong finisher. In the air, the first use causes the Mii to stall in midair during the combo, though subsequent uses will cause them to fall while kicking. Functions like a multi-hitting version of [[Falcon Kick]], with the grounded version being capable of dragging enemies offstage if they are near a ledge.
|fsname=Omega Blitz
|fsname=Omega Blitz
|fsdmg=5% (startup), 0.8% (hits 1-28), 15% (hit 17)
|fsdmg=5% (startup), 0.8% (hits 1-28), 15% (hit 29)
|fsdesc=Kicks the target into the air and batters them with attacks before smashing them back downwards. Functions similarly to [[Great Aether]].
|fsdesc=Uppercuts the target into the air and batters them with punches and kicks before smashing them back downwards. Functions similarly to [[Great Aether]].
}}
 
===Stats===
All stats listed in the following table assumes a default Mii of perfectly average height and weight.
{{Attributes
|cast = 58
|weight = 100
|rweight = 17-21
|dash = 1.6
|rdash = 15-23
|run = 1.72
|rrun = 21
|walk = 1.15
|rwalk = 24-27
|trac = 0.045
|rtrac = 44-52
|airfric = 0.015
|rairfric = 6-19
|air = 1.2
|rair = 6-7
|baseaccel = 0.01
|rbaseaccel = 10-54
|addaccel = 0.058
|raddaccel = 36
|gravity = 0.1
|rgravity = 17
|fall = 1.7
|rfall = 12-13
|ff = 2.72
|rff = 13-14
|jumpsquat = 5
|rjumpsquat = 14-41
|jumpheight = 35
|rjumpheight = 18-20
|shorthop = 17
|rshorthop = 20-21
|djump = 35.5
|rdjump = 19-21
}}
}}
===[[Announcer]] call===
{{audio|Needs announcer calls from other languages.}}
<gallery>
Mii Fighter English Announcer SSB4.wav|English/Japanese/Chinese
</gallery>


===[[On-screen appearance]]===
===[[On-screen appearance]]===
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===[[Taunt]]s===
===[[Taunt]]s===
{{Taunt/SSB4
{{Taunt/SSB4
|image-up=MiiBrawlerUpTauntSSB4.jpg
|char=MiiBrawler
|image-side=MiiBrawlerSideTauntSSB4.jpg
|desc-up=Flips, then performs a crane-like pose.
|image-down=MiiBrawlerDownTauntSSB4.jpg
|desc-side=Moves their fists in front of them in an "X" motion, before punching downwards and swinging an open hand towards their own faces.
|desc-up=Flips, then performs a crane pose.
|desc-side=Moving their fists in front of them in an "X" motion, before punching downwards and swinging an open hand towards their own faces.
|desc-down=Punches twice towards the screen.}}
|desc-down=Punches twice towards the screen.}}


Line 190: Line 248:
{{Idle
{{Idle
|desc-1=Quickly performs four fighting stances.
|desc-1=Quickly performs four fighting stances.
|desc-2=Unclenches their fists and moves them downward.
|desc-2=Unclenches their fists and hops on the spot, as if poised for battle.
|image-1=MiiBrawlerIdlePose1WiiU.jpg
|image-1=MiiBrawlerIdlePose1WiiU.jpg
|image-2=MiiBrawlerIdlePose2WiiU.jpg}}
|image-2=MiiBrawlerIdlePose2WiiU.jpg}}


===[[Crowd cheer]]===
===[[Crowd cheer]]===
{{Crowd
{| class="wikitable" border="1" cellpadding="4" cellspacing="1"
|char=Mii Fighter
|-
|game=SSB4
!{{{name|}}}
|desc-us=Mii!
!Cheer (English)
|desc-jp=Mii-Mii-Mii! Mii-Mii-Mii! Mii-Mii-Mii-Mii-Mii-Mii-Mii!
!Cheer (Japanese)
|pitch-us=Group chant
!Cheer (Spanish)
|pitch-jp=Group chant}}
|-
! scope="row"|Cheer
|[[File:Mii Cheer English SSB4 SSBU.ogg|center]]||[[File:Mii Cheer Japanese SSB4 SSBU.ogg|center]]||{{NTSC}} [[File:Mii Cheer Spanish NTSC SSB4 SSBU.ogg|center]] <br> {{PAL}} [[File:Mii Cheer Spanish PAL SSB4.ogg|center]]
|-
! scope="row"|Description
|Mii! || Mii! Mii! Mii Mii Mii! || Mii! Mii! Rah - Rah - Rah!
|-
!{{{name|}}}
!Cheer (French)
!Cheer (German)
!Cheer (Italian)
|-
! scope="row"|Cheer
|{{NTSC}} [[File:Mii Cheer French NTSC SSB4.ogg|center]] <br> {{PAL}} [[File:Mii Cheer French PAL SSB4.ogg|center]]||[[File:Mii Cheer German SSB4.ogg|center]]||[[File:Mii Cheer Italian SSB4 SSBU.ogg|center]]
|-
! scope="row"|Description
|Mii Mii Mii ! || Mii Mii Mii! || Mi - i! Mi - i! *clap 4 times*
|}


===[[Victory pose]]s===
===[[Victory pose]]s===
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|victory-theme=Victory! (Mii).ogg
|victory-theme=Victory! (Mii).ogg
|victory-desc=A short version of the menu theme.
|victory-desc=A short version of the menu theme.
|desc-1=Punches many times toward the screen, then poses.
|desc-1=Punches many times toward the screen then poses.
|desc-2=Does a punch and kick combo, and poses.
|desc-2=Does a punch and kick combo, and poses.
|desc-3=Cartwheels into the foreground, does a roundhouse kick, and poses.
|desc-3=Cartwheels into the foreground, does a roundhouse kick and poses.
|char=Brawler}}
|char=Brawler}}


==In [[competitive play]]==
==In [[competitive play]]==
===[[Official Custom Moveset Project]]===
{| class="wikitable"
{| class="wikitable"
!Character
!Character
!colspan="5"|Custom sets available
!colspan="5"|Custom sets available
|-
|-
|rowspan="2"|{{head|Mii Brawler|g=SSB4|s=24px}} {{SSB4|Mii Brawler}} || 2122<ref name="sizes">Available in two sizes</ref>|| 1122<ref name="sizes"></ref> || 2132<ref name="sizes"></ref> || 1132<ref name="sizes"></ref> || 2222
|rowspan="2"|{{head|Mii Brawler|g=SSB4|s=24px}} {{SSB4|Mii Brawler}} || 2122<ref name="sizes">Available in two sizes</ref>|| 1122<ref name="sizes"></ref> || 2132<ref name="sizes"></ref> || 1132<ref name="sizes"></ref>
|-
|-
|colspan="2"|1222 || 2232 ||colspan="2"|1232
||2222||1222|| 2232 ||1232
|}
|}


===Notable players===
===Most historically significant players===
====Active====
<!--This character has a ten player limit for this section. Before adding and/or removing a player, read these guidelines: https://www.ssbwiki.com/SmashWiki:Notability#%22Most_historically_significant_players%22_guidelines -->
*{{Sm|BigLord|Portugal}}
*{{Sm|Meliodas-sama|Mexico}}
*{{Sm|Yikarur|Germany}}
 
====Inactive====
*{{Sm|Dapuffster|USA}}
*{{Sm|Keitaro|USA}}
*{{Sm|KP Joey|USA}}
*{{Sm|Mew2King|USA}}
*{{Sm|Nick Riddle|USA}}
 
==Trophies==
 
:'''Mii Brawler'''
::{{flag|ntsc}} ''This fighter is based on a player's Mii. It excels at fighting with punches and kicks. This type of Mii is very agile, blending attacks with movement to get the battle flowing. It has superior dash and jump compared to other types. Stay close and keep whaling on foes—you'll KO them in no time!''
 
::{{flag|pal}} ''A Fighter based on your Mii! Brawlers focus on kicks and punches, and a lot of their specials send them hurtling towards opponents. They're better at dashing and jumping than other types of Mii Fighter, and their speedy attacks really pile on the pressure at close range. And, just for good measure, they can also lob shot-puts!''


{{Trophy games|console1=wiiu|game1=Super Smash Bros. for Wii U}}
''See also: [[:Category:Mii Brawler players (SSB4)]]''


:'''Mii Brawler (Alt.)'''
*{{Sm|Dapuffster|USA}} - The best Mii Brawler player of all time, finding success in the early metagame with 3rd at {{Trn|KTAR XII}} defeating {{Sm|6WX}} and 13th at {{Trn|EVO 2015}} defeating {{Sm|Tyrant}}. However the legality of the Mii's custom movesets eventually led to his retirement in late-2015, and he has only attended a handful of events since.
::{{flag|ntsc}} ''Shot Put is the only projectile attack a Mii Brawler can have. It drops quickly and only bounces a tiny bit. Try using it on foes hanging off an edge to knock them off. The down special Head-On Assault can bury enemies in the ground. It also sends the Mii Brawler downward—don't KO yourself, too!''
*{{Sm|Jesse Tranum|USA}} - Although known for being a {{SSB4|Bayonetta}} player during ''Smash 4''{{'}}s heyday, he played Mii Brawler in a few Super Smash Con events after ''Ultimate''{{'}}s release, placing 5th at both {{Trn|Super Smash Con 2019}} and {{Trn|Super Smash Con: Fall Fest}} with solo-Mii Brawler, the best Mii Brawler major performances since Dapuffster. He had since switched back to Bayonetta.


::{{flag|pal}} ''Shot-Put is the only projectile attack a Mii Brawler can have. It drops quickly and only bounces a tiny bit. Try using it on foes hanging from the stage to knock them off. The down special Head-On Assault can bury enemies in the ground. It's also a kind of meteor smash, but if you use it while off the stage, you'll probably KO yourself, too.''
===Tier placement and history===
<!-- Since the Miis were originally built around custom special movesets, an explanation about them is valid.-->
The Mii Brawler was met with great expectations and considered by many to be a potential high-tier character in the early metagame, due to their highly aggressive playstyle that stood out in comparison to the other Mii Fighters. This was especially apparent with smaller variants of Mii Brawler, who had superior mobility and frame data to allow their aggressive play and punish game to shine even more. However, all three kinds of Miis were quickly looked down upon due to the controversy surrounding the allowance of custom movesets in tournaments, with the Mii Brawler's aggressive playstyle and recovery being adversely affected due to the complete ban on custom moves, as well as the banning of custom Mii sizes. This forced it to deal with weaknesses such as a very poor recovery, special moves with little utility, and difficulty approaching due to a sluggish projectile and short range on their moves.


{{Trophy games|console1=wiiu|game1=Super Smash Bros. for Wii U}}
While the Mii's choice for custom movesets and sizes was initially up to a [[tournament director]]'s discretion, when custom special movesets began to be discussed, the Mii's tier placements once again began to rise in the eyes of many players, and in the case of the Mii Brawler, many considered them to be, once again, a top-tier character (particularly the smaller variant) with extremely high potential. After the universal ban of custom movesets and Mii sizes post-EVO 2015, however, expectations of the Mii plummeted once again, and they would go on to being widely viewed as some of the worst characters in the game. Despite this, Mii Brawlers were considered to be more effective than their Mii Fighter counterparts due to their speed and combo ability, causing them to be ranked 48th on the first ''4BR'' [[tier list]], as the best kind of Mii. It would then see a notable drop to 54th on the second tier list, and 56th on the third tier list, though this time as the second best kind of default Mii for the last two placings. Some top-level players such as advocated that the Brawler was the worst Mii due to worse results and their weaknesses being more exploitable without the aid of custom moves.


:'''Omega Blitz'''
Due to a very large stagnation of data on the Miis, as well as no response on whether or not they should be allowed to use custom moves, the Miis were excluded from placement voting on the fourth and most recent tier list, and with the game coming to the end of its competitive lifetime only a year after the tier list was released, it is unlikely that the Miis will be added to any official tier lists in the foreseeable future. However, tournaments near and after the end of the game's competitive life were more lenient towards the Miis having access to their custom moves, which would leave Mii Brawler in a better spot than in ''Smash 4''{{'}}s heyday.
::{{flag|ntsc}} ''Mii Brawler's Final Smash will strike opponents with a powerful uppercut and then deliver a rush of attacks in midair. If the uppercut misses, the rush of attacks will fail as well. However, there is no escaping this move once caught in it. The final blow consists of kicking opponents down and bouncing them off the stage.''


::{{flag|pal}} ''In this Final Smash, Mii Brawler lifts a foe into the air with an uppercut, then delivers a barrage of strikes. If the initial uppercut misses, the whole thing stops there - but if it hits, the other blows can't be dodged. It ends with a series of kicks followed by a chop, sending the victim smashing into the ground and bouncing way up high.''
==In Solo Modes==
===[[All-Star Mode]]===
Unlike other fighters, Mii Fighters do not appear as opponents in All-Star Mode.


===[[Congratulations screen]]s===
<center>
<center>
====3DS====
<gallery>
SSB4-3DS Congratulations Classic Mii Fighter.png|Classic Mode
SSB4-3DS Congratulations All-Star Mii Fighter.png|All-Star Mode
</gallery>
====Wii U====
<gallery>
<gallery>
MiiBrawlerTrophy3DS.png|Classic (3DS)
SSB4-Wii U Congratulations Classic Mii Fighter.png|Classic Mode
MiiBrawlerAllStarTrophy3DS.png|Alt. (3DS)
SSB4-Wii U Congratulations All-Star Mii Fighter.png|All-Star Mode
MiiBrawlerTrophyWiiU.png|Classic (Wii U)
MiiBrawlerAltTrophyWiiU.png|Alt. (Wii U)
OmegaBlitzTrophyWiiU.png|[[Omega Blitz]]
</gallery>
</gallery>
</center>
</center>
==[[Trophies]]==
Mii Brawler's default trophy is obtained by clearing Classic Mode as Mii Brawler. Their alternate trophy is obtained by clearing All-Star Mode as Mii Brawler in the 3DS version or purchasing it in the Trophy Shop for 1000G in the Wii U version (the latter can only appear after clearing Classic or All-Star as Mii Brawler). The Omega Blitz trophy is obtained only in the Wii U version by clearing All-Star Mode as Mii Brawler.
{{Trophy/Fighter
|name=Mii Brawler
|image-3ds=MiiBrawlerTrophy3DS.png
|image-wiiu=MiiBrawlerTrophyWiiU.png
|mode=Classic
|desc-ntsc=This fighter is based on a player's Mii. It excels at fighting with punches and kicks. This type of Mii is very agile, blending attacks with movement to get the battle flowing. It has superior dash and jump compared to other types. Stay close and keep whaling on foes—you'll KO them in no time!
|desc-pal=A fighter based on your Mii! Brawlers focus on kicks and punches, and a lot of their specials send them hurtling towards opponents. They're better at dashing and jumping than other types of Mii Fighter, and their speedy attacks really pile on the pressure at close range. And, just for good measure, they can also lob shot-puts!
|gamelist={{Trophy games|console1=WiiU|game1=Super Smash Bros. for Wii U}}
}}
{{clrl}}
{{Trophy/Fighter
|name=Mii Brawler (Alt.)
|image-3ds=MiiBrawlerAltTrophy3DS.png
|image-wiiu=MiiBrawlerAltTrophyWiiU.png
|mode=Alt
|desc-3ds-ntsc=Shot Put is the only projectile attack a Mii Brawler can have. It drops quickly and only bounces a tiny bit. Try using it on foes hanging off an edge to knock them off. The down special Head-On Assault can bury enemies in the ground. It also sends the Mii Brawler downward—don't KO yourself, too!
|desc-wiiu-ntsc=Shot Put is the only projectile attack a Mii Brawler can have. It drops quickly and bounces only a tiny bit. Try using it on foes hanging off edges to knock them off. The down special Head-On Assault can bury enemies in the ground. It also sends the Mii Brawler downward—don't KO yourself too!
|desc-pal=Shot-Put is the only projectile attack a Mii Brawler can have. It drops quickly and only bounces a tiny bit. Try using it on foes hanging from the stage to knock them off. The down special Head-On Assault can bury enemies in the ground. It's also a kind of meteor smash, but if you use it while off the stage, you'll probably KO yourself, too.
|gamelist={{Trophy games|console1=WiiU|game1=Super Smash Bros. for Wii U}}
}}
{{clrl}}
{{Trophy/Fighter
|name=Omega Blitz
|image=OmegaBlitzTrophyWiiU.png
|desc-ntsc=Mii Brawler's Final Smash will strike opponents with a powerful uppercut and then deliver a rush of attacks in midair. If the uppercut misses, the rush of attacks will fail as well. However, there is no escaping this move once caught in it. The final blow consists of kicking opponents down and bouncing them off the stage.
|desc-pal=In this Final Smash, Mii Brawler lifts a foe into the air with an uppercut, then delivers a barrage of strikes. If the initial uppercut misses, the whole thing stops there – but if it hits, the other blows can't be dodged. It ends with a series of kicks followed by a chop, sending the victim smashing into the ground and bouncing way up high.
|game=ssb4-wiiu
}}
{{clrl}}


==[[Alternate costume (SSB4)#Mii Fighter|Alternate costumes]]==
==[[Alternate costume (SSB4)#Mii Fighter|Alternate costumes]]==
{{main|Alternate costume (SSB4)/Mii Fighter}}
===Base game===
===Base game===
[[File:Mii Brawler Costumes (SSB4).png|center|1000px|Mii Brawler costumes]]
[[File:Mii Brawler Costumes (SSB4).png|center|1000px|Mii Brawler costumes]]
<center>
<center>
{| class="wikitable"
{| class="wikitable"
| Vampire Outfit || Tracksuit || Standard Outfit || Mecha Suit || Protective Gear || Biker Gear || Fighter Uniform
| Biker Gear || Fighter Uniform || Mecha Suit || Protective Gear || Standard Outfit || Tracksuit || Vampire Outfit
|}
|}
</center>
</center>
*The color of the costume depends on the Mii's original color from the Mii Maker.
*The color of the costume depends on the Mii's original color from the Mii Maker.


===[[Downloadable content]]===
==={{SSB4|Downloadable content}}===
<center>
<center>
{| class="wikitable"
{| class="wikitable"
Line 301: Line 402:
==Gallery==
==Gallery==
<gallery>
<gallery>
SSB4 - Fighting Mii Brawler.png|Mii Fighting Team Brawler.
Ice-t ssb4.png|{{s|wikipedia|Ice-T}} as a Brawler.
Shinya Arino ssb4.png|{{s|wikipedia|Shinya Arino}} as a Brawler.
SSB4 - AKB48 Intro 01.jpg|{{s|wikipedia|AKB48}} member {{s|wikipedia|Mayu Watanabe}} as a Brawler.
Mii Brawler amiibo.png|Mii Brawler's [[amiibo]].
Mii Brawler amiibo.png|Mii Brawler's [[amiibo]].
SSB4 Mii Fighter Screen-1.jpg|With a {{SSB4|Mii Gunner}} and a {{SSB4|Mii Swordfighter}}.
SSB4 Mii Fighter Screen-1.jpg|With a {{SSB4|Mii Gunner}} and a {{SSB4|Mii Swordfighter}}.
Line 310: Line 413:
SSB4 - Mii Height Differences.png|A Brawler with two Swordfighters and a Gunner.
SSB4 - Mii Height Differences.png|A Brawler with two Swordfighters and a Gunner.
SSB4 - Mii Alt Costumes.jpg|Three Brawlers and a Swordfighter, showing off some of the available clothing.
SSB4 - Mii Alt Costumes.jpg|Three Brawlers and a Swordfighter, showing off some of the available clothing.
SSB4 - Size Mii Up.jpg| Two Mii Brawlers of different sizes with {{SSB4|Mario}}
BrawlerExplodingSideKick3DS.jpg|A Brawler attacking with an [[Exploding Side Kick]].
Mii Force.jpg|A Mii Fighter wearing a helmet from Mii Force.
SSB4 - Size Mii Up.jpg| Two Mii Brawlers of different sizes with {{SSB4|Mario}}.
File:PikachuandMiiFinalDestination.png|A Brawler attacking {{SSB4|Pikachu}} with a [[Feint Jump]].
Mii Force.jpg|A Mii Brawler wearing a helmet from Mii Force.
PikachuandMiiFinalDestination.png|A Brawler attacking {{SSB4|Pikachu}} with a [[Feint Jump]].
Omega Blitz.jpg|A Brawler attacking Duck Hunt with [[Omega Blitz]].
SSB4 Mii Fighter Bionic Armor M.jpg|Bionic Set worn by male Mii Brawler
SSB4 Mii Fighter Bionic Armor F.jpg|Bionic Set worn by female Mii Brawler
</gallery>
</gallery>


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*The design of the Mii Brawler used in promotional material and in-game renders is based on an edited version of Guest C, one of the pre-loaded Miis available for use in titles that feature Mii support, as well as the default male Mii in the ''Mii Maker''. His skin is brighter than Guest C (as the default male Mii in Mii Maker has light skin) and his hair has a different design, along with the hair being black in color instead of brown.
*The design of the Mii Brawler used in promotional material and in-game renders is based on an edited version of Guest C, one of the pre-loaded Miis available for use in titles that feature Mii support, as well as the default male Mii in the ''Mii Maker''. His skin is brighter than Guest C (as the default male Mii in Mii Maker has light skin) and his hair has a different design, along with the hair being black in color instead of brown.
*The Cat costume for Mii Brawlers are designed from the Calico and Tabby cats. The idea is likely references to:
*The Cat costume for Mii Brawlers are designed from the Calico and Tabby cats. The idea is likely references to:
**''{{s|supermariowiki|Super Mario 3D World}}'', from the new cat transformation.  
**''{{s|supermariowiki|Super Mario 3D World}}'', from the new cat transformation.
**''{{s|icaruspedia|Kid Icarus: Uprising}}'', from the Paw Pad Orbitars.
**''{{s|icaruspedia|Kid Icarus: Uprising}}'', from the Paw Pad Orbitars.
*When one uses the Mii Brawler wearing a Fighter Uniform, there will be an odd hole located in the chest where the white undershirt should be in their battle portrait. However, the hole is not there during gameplay. This is only visible in the Wii U version.
*When one uses the Mii Brawler wearing a Fighter Uniform, there will be an odd hole located in the chest where the white undershirt should be in their battle portrait. However, the hole is not there during gameplay. This is only visible in the Wii U version.
*The lightest possible Mii Brawler has the fastest [[air speed]] of any fighter who is not a [[Final Smash]] transformation; it is only surpassed by [[Wario-Man]] and [[Giga Mac]].
**This makes ''Smash 4'' the second ''Smash'' game to have a playable fighter who has a faster air speed than [[Yoshi]] after ''Melee''. However, in this game, this goes to [[Jigglypuff]].
*Unlike other types of Mii Fighters, Mii Brawlers always face the screen regardless of what side they're facing.
*The Mii Brawler's side taunt is similar to {{SSBB|Mario}}'s artwork pose from ''Brawl'', albeit with the opposite arm extended.


==References==
==References==
<references/>
{{reflist}}


{{SSB4Characters}}
{{SSB4Characters}}
{{Smash universe}}
{{Smash universe}}
[[Category:Mii Fighter (SSB4)| ]]
[[Category:Mii Brawler (SSB4)| ]]
[[Category:Trophies (SSB4-3DS)]]
[[Category:Trophies (SSB4-3DS)]]
[[Category:Trophies (SSB4-Wii U)]]
[[Category:Trophies (SSB4-Wii U)]]
[[Category:Mii Brawler (SSB4)| ]]
[[es:Karateka Mii (SSB4)]]

Latest revision as of 00:29, December 19, 2024

This article is about Mii's appearance in Super Smash Bros. 4. For the character in other contexts, see Mii.
Mii Brawler
in Super Smash Bros. 4
Mii Brawler SSB4.png
SmashBrosSymbol.svg
Universe Super Smash Bros.
Shares character slot with Mii Gunner
Mii Swordfighter
Other playable appearance in Ultimate


Availability Custom
Final Smash Omega Blitz
Mii Brawler (SSB4)
Anyone Can Join The Battle!
—Introduction Tagline

Mii Brawlers (格闘タイプ, Hand-to-Hand Fighting Type) are one of the three different types of Mii Fighters that appear in Super Smash Bros. 4, along with Mii Swordfighters and Mii Gunners.

The Mii Brawler is unranked on the latest tier list, but was 55th out of 57 characters on the third tier list (when only taking their default moveset and size into account). Compared to the other Mii Fighters, Mii Brawlers boast formidable mobility, attack speed, and damage that is further strengthened by their great ground and air games, giving them a versatile combo game and excellent KOing ability once they find an opening.

However, the Mii Brawler is heavily held back by its poor range, which leads to a poor approach when combined with their very lackluster projectile in Shot Put. Mii Brawler also suffers from one of the worst recoveries in the game, as none of its special moves provide significant upward distance, and most of them are easy to edgeguard or gimp against, most notably its standard recovery move Soaring Axe Kick, which cannot sweetspot ledges until the peak of the move. While some of its custom moves can alleviate some of these problems, the universal ban on custom moves since EVO 2015 has prevented players from taking advantage of these. As a result, Mii Brawler has had poor tournament representation, despite some decent tournament results in the early Smash 4 days when customs were legal.

Attributes[edit]

The Mii Brawler is a formidable fighter who combines speed and power with impressive combo-ability in order to take out opponents, similar to other characters like Captain Falcon and Little Mac. Like the other types of Miis, their weight is average compared to other characters, however, the Mii Brawlers have the best mobility overall of the three types of Mii Fighters, possessing above average walking, dashing, and falling speeds, good jumping height and high air speed, but below average air acceleration, low traction and high gravity.

Mii Brawlers have among the best ground games in SSB4, due to their good ground mobility, an overall high damage output, and little to no lag on most of their attacks, (with the exception of their smash attacks, which all possess a considerable amount of end lag). Additionally, their combo ability isn't bad either, as a good number of their attacks (including their throws) don't deal much knockback, thus keeping opponents close by and leaving them open to follow-ups. However, should the Brawler end up using a move that deals too much knockback, such as a smash attack, they still have a high chance of catching up to their opponent with their great mobility.

The Brawler's aerial game is good as well, as most of their aerials are fast and strong, (with even more KOing ability than their ground attacks) and can even be combined with ground attacks and throws for some interesting combos. This is further improved by the Mii Brawler's good jumping ability, and high air speed. Additionally, their up aerial is a great tool for juggling, and can be very useful for ceiling KOs, making them a major threat on stages with lower ceilings, while their down aerial makes for a great meteor smash. However, their midair game is hampered by the overall increase in knockback for their aerials, compared to their ground attacks. Thus, Mii Brawler players are better off utilizing aerials to finish combos or score midair KOs, (the latter being a particular strength for the Brawlers to begin with) rather than attempting to combo with aerials only.

The Mii Brawler is not without other flaws though. Except for their slightly longer-reaching aerials and smash attacks, their overall range is poor relative to most of the cast, (though it is somewhat counterbalanced by their fast movement) and their grab game is subpar, possessing not only short range, but also a weak pummel. The Brawler's vertical recovery is also abysmal, (though moves such as Burning Dropkick make their horizontal recovery slightly better) with none of their special moves providing much upward distance and most of them being easy to gimp. Finally, with the exception of Shot Put, the Mii Brawler lacks any type of projectile, giving it a rather miserable approaching game.

Despite this, various modes of customization can significantly aid the Mii Brawler in tournaments that allow them, and cover for most of their flaws. Using a larger Mii can improve upon their subpar range, increase their weight, and provide a buff to their already impressive power and KOing ability, but nerfs their movement and attack speed, slightly tones down their combo-ability, and makes them a larger and much easier target to compensate. On the other hand, using a smaller Mii can improve their already high mobility both in the air and on the ground, buff their combo-ability, and decrease the already low lag on their attacks, though it weakens their damage output, nerfs their already poor range, and makes them easier to launch. Average-to-large-sized Miis also benefit very well from rage, being able to KO opponents even more easily due to their increased knockback (with larger Miis having the advantage of being able to maintain rage for longer due to their weight). Custom specials can also aid them too. As mentioned above, certain special moves such as Burning Dropkick and Feint Jump can significantly boost their subpar recovery, (with the latter move also serving as a good way to turn the tables on opponents) while others such as Foot Flurry, Piston Punch and Onslaught can give the Mii Brawler an impressive damage-racking game and compliment their combo ability rather well. Shot Put can slightly improve their edgeguarding abilities, and Exploding Side Kick and Ultimate Uppercut are great finishing moves with the latter being a great tool for starting or ending combos. Burning Dropkick also has a another use: it can improve the Brawler's poor approaching game and even stop incoming projectiles. In addition, players can even combine certain specials with certain sized Miis to open up more possibilities.

While the Brawler was initially agreed to be one of the dominant forces in the metagame of SSB4, especially when given access to their custom moves (which are considerably better than both other types of Mii Fighters), the current blanket ban on custom moves as well as their abysmal tournament representation has relegated them to the lower tiers, much like the other Mii Fighters.

Overall, the Mii Brawler can be considered to be a less effective Mario; a quick and nimble rushdown character that relies on their very quick speed and largely reliable combo ability (with even their main combo moves being similar). However, without the Brawler's custom moves, their subpar range, easily exploitable default recovery, and low-utility special moveset have gave them a poor standing in the competitive metagame.

Update history[edit]

The Mii Brawler has received a mix of buffs and nerfs in game updates. 1.0.6 nerfed the Brawler's damage output, but its neutral infinite and special moves have been improved to compensate. The Mii Brawler also slightly benefits from the changes to shield mechanics in 1.1.0 and 1.1.1, due to it increasing the utility of its moves multi-hit nature and benefiting their high hitlag.

Super Smash Bros. 4 1.0.6

  • Buff Forward smash has received an additional hitbox close to Mii Brawler.
  • Change Forward smash now always launches opponents in the direction Mii Brawler is facing.
  • Nerf Both hits of forward aerial deal less damage (4%/6% → 3%/5%).
    • Buff However, this also improves its combo potential at higher percents, especially for smaller Mii Brawlers.
  • Nerf Back aerial deals less damage (12% → 10%).
  • Nerf Back aerial's foot hitbox is smaller (5.7u → 4.7u).
  • Change Piston Punch's first hit has less set knockback (200 → 150).
    • Buff This allows it to connect into the rest of the move more reliably (although it can still fail to connect depending on Mii Brawler's position).
    • Nerf However, this also removes its ability to OHKO lighter characters on/near the ground, especially with rage.
  • Nerf Piston Punch's final hit has less knockback scaling (190 → 180).

Super Smash Bros. 4 1.0.8

  • Change Onslaught windbox 1 angle (50° → 361°) and knockback (80 (set), 100 (scaling) → 0/0).
  • Change Onslaught windbox 1 now has a push effect instead of a hit effect.

Super Smash Bros. 4 1.1.0

  • Change The second hit of neutral attack has swapped priority on its hitboxes.
  • Buff Neutral infinite has less ending lag (FAF 44 → 41).
  • Buff Forward smash has received an additional hitbox inside of Mii Brawler.
  • Buff The first hit of forward aerial deals more damage (3% → 4%).
  • Nerf Up aerial deals less damage (9% → 8%).
    • Buff However, this also improves its followup potential at higher percents, especially for smaller Mii Brawlers.
  • Buff Ultimate Uppercut charges faster (137 frames → 124).
  • Buff Uncharged Ultimate Uppercut's far hit deals more knockback (20 (base), 82/66 (scaling ground/air) → 40/100).
  • Buff Fully charged Ultimate Uppercut's clean hit deals more damage (22% (ground)/15.4% (air) → 23%/16.1%) and the grounded version has slightly higher knockback scaling (79 → 80).
  • Nerf Fully charged Ultimate Uppercut's late hit deals less damage (17% (ground)/11.9% (air) → 16%/11.2%).
  • Buff Burning Dropkick has more base knockback (76/69 → 85/78).
  • Buff Feint Jump kick deals more damage (8% → 10%).
  • Buff Aerial Foot Flurry has 10 frames less ending lag.

Moveset[edit]

All damage listed in the following table assumes a default Mii of perfectly average height and weight.

  Name Damage Description
Neutral attack   3% Two quick punches followed by a series of rapid punches ending with a side kick, somewhat similar to Little Mac's jab. The first two punches can be jab cancelled like Fox's jab, which allows the Brawler to follow up with different attacks or a throw. The jab infinite is somewhat easily escapable from mid-percents onward. Large Miis suffer from heavy ending lag once the finisher is inputted.
2%
1% (6 per loop), 2% (end)
Forward tilt   8.5% (body), 7.5% (leg) A single roundhouse kick, similar to Mario's. Can be angled.
8% (body), 7% (leg)
8.3% (body), 7.3% (leg)
Up tilt   6% Punches with an uppercut, similar to Mario's up tilt, though it does not spin the Mii around. Can juggle at low percentages. The hitbox stays at the Mii's fist, which means it cannot hit opponents behind them.
Down tilt   8% Sweep kick along the ground. Pops opponents into the air, allowing it to combo into tilts at low percents and aerials at medium percents.
Dash attack   11% (clean), 6% (late) Dropkicks forward, similarly to Fox's dash attack.
Forward smash   18% A strong straight punch with high ending lag. The hitbox lasts only one frame. Can be angled. This move has a very strong sourspot, as it often launches opponents behind the Brawler.
Up smash   14% (clean), 10% (late) A flip kick, similar to Fox's up smash. Wide coverage, with the later hitboxes dealing less damage behind the Mii Fighter. Combos from down tilt and up tilt at low percents.
Down smash   13% Punches forwards and kicks backwards simultaneously, with the kick dealing more knockback. Fast with moderate ending lag, though the hitboxes are somewhat small.
Neutral aerial   10% (clean), 5% (late) A sex kick; similar to Mario's neutral aerial, though with an unusually long period of endlag after the kick. Auto-cancels from a short and full hop.
Forward aerial   4% (hit 1), 5% (hit 2) Two spin kicks; similar to Zero Suit Samus' forward aerial. The Mii Fighter's main combo tool, which can combo into itself or after throws. The first hit sends at the autolink angle, allowing it to drag opponents down onto the stage, and can initiate combos into smash attacks and aerials at low to mid-percents.
Back aerial   10% A single swinging back kick. Although it KOs at 158% at the ledge, its speed and semi-spike angle allows it to function as a good edgeguarding or offstage KO tool. Auto-cancels from a short hop.
Up aerial   8% Swipes foot above their head in an arc. Juggles well due to its low knockback and wide range. Auto-cancels from a short-hop.
Down aerial   13% (clean), 12% (late) Swings both fists beneath himself/herself in a double axe handle, similarly to Diddy Kong's down aerial. The Mii's strongest aerial and most reliable meteor smash, though it KOs at 132% onstage. Auto-cancels if used near the peak of a full hop.
Grab    
Pummel   3.25% Headbutts the enemy.
Forward throw   9% Hits the enemy with a backhand. The Mii Fighter's strongest throw, though it fails to KO till above 190% near the edge. Sends at a semi-spike angle, allowing it to set up an edgeguard.
Back throw   2% (hit 1), 5% (throw) Kicks the enemy away behind themself. Similar knockback angle as forward throw, but slightly weaker.
Up throw   8% Knocks the enemy up with a palm strike. Can combo into up aerial on heavier characters, but this quickly loses effectiveness.
Down throw   2% (hit 1), 4% (throw) Karate chops the enemy into the ground. An effective combo starter due to its mainly vertical knockback, allowing for mid-air follow-ups such as several forward aerials from 0%, and up aerial at mid percents. Can be used reliably as a setup for Helicopter Kick.
Forward roll
Back roll
Spot dodge
Air dodge
Techs
Floor attack (front)
Floor getups (front)
  7% Gets up while kicking both sides.
Floor attack (back)
Floor getups (back)
  7% Gets up while kicking both sides.
Floor attack (trip)
Floor getups (trip)
  5% Gets up and kicks both sides.
Edge attack
Edge getups
  7% A low karate chop.
Neutral special Default Shot Put 15% (throw), 11% (bounce 1), 8% (bounce 2) A shot is thrown into the air as an arcing projectile. Bounces twice upon landing, which deals lower damage; if it misses, the shot travels a set distance before disappearing. Very damaging and strong for an unchargeable projectile, but has considerable amounts of startup and ending lag. The Brawler is able to aerially maneuver during the attack's high ending lag, however.
Custom 1 Ultimate Uppercut 8%/5% (ground uncharged), 22%/17% (ground fully charged), 6.4%/4% (air uncharged), 15.4%/11.9% (air fully charged) A chargeable uppercut similar to Giant Punch in function. It does not deal any extra damage unless it is fully charged, but gives the Brawler light armor during an uncharged punch and super armor before and during a fully-charged punch to compensate.
Custom 2 Exploding Side Kick 25%/23% (ground), 27%/25% (ground reverse), 21.25%/19.55% (air), 22.95%/21.25% (air reverse) Does a twirl and charges up for a moment, before unleashing a powerful flaming kick. Functions like a "kick" version of Falcon Punch, including the ability to reverse before unleashing the kick, along with super armor until the end of a grounded, non-reversed kick. The sweetspot of the attack is the foot.
Side special Default Onslaught 1.2% (ground loop hits), 1% (air loop hits), 4% (last hit) Charges forward with their knee and fist out. If it connects near an opponent, the Mii Brawler will launch into a series of kicks that ends with an moderate-knockback uppercut. After the combo or if missed, the Mii Brawler becomes helpless. The finishing hit is similar to Captain Falcon's Raptor Boost.
Custom 1 Burning Dropkick 10%-18% Extends both legs in front of them, charging forward to deliver a double kick while caught on fire. Is charged up similarly to the Green Missile. Very strong, even when uncharged, and does not cause helplessness.
Custom 2 Headache Maker 4% (startup), 13%/10% (clean), 9% (late) Performs a short mid-air jump while doing a falling punch with both fists, vaguely similar to Little Mac's Jolt Haymaker. Is a powerful meteor smash if the opponent is hit right after the Mii Fighter begins falling.
Up special Default Soaring Axe Kick 4% (hit 1), 3% (hit 2), 4% (hit 3) Performs an upward flip kick that is followed by a meteor-smashing axe kick. Similar to Kirby's Final Cutter, providing decent vertical distance and slight horizontal distance. Can be used as a Sacrificial KO.
Custom 1 Helicopter Kick 3% (ground hit 1), 2% (air hit 1), 2% (hits 2-5), 6% (hit 6) A flurry of kicks while traveling diagonally upward, similar to Fox's forward aerial. Does good damage, with the final hit being strong and capable of KOing. Allows for long horizontal recovery, but lacks vertical lift. Also very useful for finishing aerial combos. Considered one of the Mii Brawler's best special moves overall due to its ability to be reliably combo'd into.
Custom 2 Piston Punch 3% (hit 1), 1% (hits 2-7), 2% (hit 8) Jumps upwards while performing a flurry of punches, similar to Little Mac's Rising Uppercut. Has good KO potential. Recovery-wise, it has the best vertical distance of the Brawler's up specials, but grants very little horizontal movement.
Down special Default Head-On Assault 4% (ground leap), 8% (drop), 8% (impact) Deals a powerful headbutt downwards at a high speed, head aimed at the ground. Like Yoshi's Yoshi Bomb, the move consists of an optional hit on the ground that leads into the main headbutt. This move can bury grounded opponents and meteor smash aerial ones, although doing so is very risky and is often a sacrificial KO. Additionally, the move is overal laggy, especially in regards to ending lag. The Mii Brawler is able to sweetspot ledges if they land facing against one, allowing it to be a situational edgeguard.
Custom 1 Feint Jump 10% Flips off the ground and, when the special button is pressed again, performs a divekick while surrounded by a purple aura. Functions very similarly to Zero Suit Samus's Flip Jump. Both the jump and the kick can be reversed if the player taps in the other direction, allowing for great horizontal distance.
Custom 2 Foot Flurry 1% (ground hits 1-8), 6% (ground hit 9), 1% (air hits 1-7), 6% (air hit 8) Extends their foot forwards and delivers a number of rapid kicks in front of them, ending with a strong finisher. In the air, the first use causes the Mii to stall in midair during the combo, though subsequent uses will cause them to fall while kicking. Functions like a multi-hitting version of Falcon Kick, with the grounded version being capable of dragging enemies offstage if they are near a ledge.
Final Smash Omega Blitz 5% (startup), 0.8% (hits 1-28), 15% (hit 29) Uppercuts the target into the air and batters them with punches and kicks before smashing them back downwards. Functions similarly to Great Aether.

Stats[edit]

All stats listed in the following table assumes a default Mii of perfectly average height and weight.

Stats Weight Dash speed Walk speed Traction Air friction Air speed Air acceleration Gravity Falling speed Jumpsquat Jump height Double jump height
Value 100 1.6 – Initial dash
1.72 – Run
1.15 0.045 0.015 1.2 0.01 – Base
0.058 – Additional
0.1 1.7 – Base
2.72Fast-fall
5 35 - Base
17 - Short hop
35.5

Announcer call[edit]

Sound.png This article could use additional or higher-quality audio files.
The editor who added this tag suggests: Needs announcer calls from other languages.
If you have a good audio file for this article, upload it here.

On-screen appearance[edit]

  • Lands with an explosion, does a spin kick, then poses akin to its side taunt.
BrawlerOnScreenAppearanceSSB4.gif

Taunts[edit]

  • Up taunt: Flips, then performs a crane-like pose.
  • Side taunt: Moves their fists in front of them in an "X" motion, before punching downwards and swinging an open hand towards their own faces.
  • Down taunt: Punches twice towards the screen.
Up taunt Side taunt Down taunt
MiiBrawlerUpTauntSSB4.gif MiiBrawlerSideTauntSSB4.gif MiiBrawlerDownTauntSSB4.gif

Idle poses[edit]

  • Quickly performs four fighting stances.
  • Unclenches their fists and hops on the spot, as if poised for battle.
MiiBrawlerIdlePose1WiiU.jpg MiiBrawlerIdlePose2WiiU.jpg

Crowd cheer[edit]

Cheer (English) Cheer (Japanese) Cheer (Spanish)
Cheer
NTSC

PAL
Description Mii! Mii! Mii! Mii Mii Mii! Mii! Mii! Rah - Rah - Rah!
Cheer (French) Cheer (German) Cheer (Italian)
Cheer NTSC

PAL
Description Mii Mii Mii ! Mii Mii Mii! Mi - i! Mi - i! *clap 4 times*

Victory poses[edit]

A short version of the menu theme.
  • Punches many times toward the screen then poses.
  • Does a punch and kick combo, and poses.
  • Cartwheels into the foreground, does a roundhouse kick and poses.
BrawlerPose1WiiU.gif BrawlerPose2WiiU.gif BrawlerPose3WiiU.gif

In competitive play[edit]

Official Custom Moveset Project[edit]

Character Custom sets available
Mii Brawler (SSB4) Mii Brawler 2122[1] 1122[1] 2132[1] 1132[1]
2222 1222 2232 1232

Most historically significant players[edit]

See also: Category:Mii Brawler players (SSB4)

  • USA Dapuffster - The best Mii Brawler player of all time, finding success in the early metagame with 3rd at KTAR XII defeating 6WX and 13th at EVO 2015 defeating Tyrant. However the legality of the Mii's custom movesets eventually led to his retirement in late-2015, and he has only attended a handful of events since.
  • USA Jesse Tranum - Although known for being a Bayonetta player during Smash 4's heyday, he played Mii Brawler in a few Super Smash Con events after Ultimate's release, placing 5th at both Super Smash Con 2019 and Super Smash Con: Fall Fest with solo-Mii Brawler, the best Mii Brawler major performances since Dapuffster. He had since switched back to Bayonetta.

Tier placement and history[edit]

The Mii Brawler was met with great expectations and considered by many to be a potential high-tier character in the early metagame, due to their highly aggressive playstyle that stood out in comparison to the other Mii Fighters. This was especially apparent with smaller variants of Mii Brawler, who had superior mobility and frame data to allow their aggressive play and punish game to shine even more. However, all three kinds of Miis were quickly looked down upon due to the controversy surrounding the allowance of custom movesets in tournaments, with the Mii Brawler's aggressive playstyle and recovery being adversely affected due to the complete ban on custom moves, as well as the banning of custom Mii sizes. This forced it to deal with weaknesses such as a very poor recovery, special moves with little utility, and difficulty approaching due to a sluggish projectile and short range on their moves.

While the Mii's choice for custom movesets and sizes was initially up to a tournament director's discretion, when custom special movesets began to be discussed, the Mii's tier placements once again began to rise in the eyes of many players, and in the case of the Mii Brawler, many considered them to be, once again, a top-tier character (particularly the smaller variant) with extremely high potential. After the universal ban of custom movesets and Mii sizes post-EVO 2015, however, expectations of the Mii plummeted once again, and they would go on to being widely viewed as some of the worst characters in the game. Despite this, Mii Brawlers were considered to be more effective than their Mii Fighter counterparts due to their speed and combo ability, causing them to be ranked 48th on the first 4BR tier list, as the best kind of Mii. It would then see a notable drop to 54th on the second tier list, and 56th on the third tier list, though this time as the second best kind of default Mii for the last two placings. Some top-level players such as advocated that the Brawler was the worst Mii due to worse results and their weaknesses being more exploitable without the aid of custom moves.

Due to a very large stagnation of data on the Miis, as well as no response on whether or not they should be allowed to use custom moves, the Miis were excluded from placement voting on the fourth and most recent tier list, and with the game coming to the end of its competitive lifetime only a year after the tier list was released, it is unlikely that the Miis will be added to any official tier lists in the foreseeable future. However, tournaments near and after the end of the game's competitive life were more lenient towards the Miis having access to their custom moves, which would leave Mii Brawler in a better spot than in Smash 4's heyday.

In Solo Modes[edit]

All-Star Mode[edit]

Unlike other fighters, Mii Fighters do not appear as opponents in All-Star Mode.

Congratulations screens[edit]

3DS[edit]

Wii U[edit]

Trophies[edit]

Mii Brawler's default trophy is obtained by clearing Classic Mode as Mii Brawler. Their alternate trophy is obtained by clearing All-Star Mode as Mii Brawler in the 3DS version or purchasing it in the Trophy Shop for 1000G in the Wii U version (the latter can only appear after clearing Classic or All-Star as Mii Brawler). The Omega Blitz trophy is obtained only in the Wii U version by clearing All-Star Mode as Mii Brawler.

3DS Classic Mode trophy
Wii U Classic Mode trophy
Mii Brawler
NTSC This fighter is based on a player's Mii. It excels at fighting with punches and kicks. This type of Mii is very agile, blending attacks with movement to get the battle flowing. It has superior dash and jump compared to other types. Stay close and keep whaling on foes—you'll KO them in no time!
PAL A fighter based on your Mii! Brawlers focus on kicks and punches, and a lot of their specials send them hurtling towards opponents. They're better at dashing and jumping than other types of Mii Fighter, and their speedy attacks really pile on the pressure at close range. And, just for good measure, they can also lob shot-puts!
Wii U: Super Smash Bros. for Wii U
3DS All-Star Mode trophy
Wii U alternate trophy
Mii Brawler (Alt.)
NTSCSuper Smash Bros. for Nintendo 3DS Shot Put is the only projectile attack a Mii Brawler can have. It drops quickly and only bounces a tiny bit. Try using it on foes hanging off an edge to knock them off. The down special Head-On Assault can bury enemies in the ground. It also sends the Mii Brawler downward—don't KO yourself, too!
NTSCSuper Smash Bros. for Wii U Shot Put is the only projectile attack a Mii Brawler can have. It drops quickly and bounces only a tiny bit. Try using it on foes hanging off edges to knock them off. The down special Head-On Assault can bury enemies in the ground. It also sends the Mii Brawler downward—don't KO yourself too!
PAL Shot-Put is the only projectile attack a Mii Brawler can have. It drops quickly and only bounces a tiny bit. Try using it on foes hanging from the stage to knock them off. The down special Head-On Assault can bury enemies in the ground. It's also a kind of meteor smash, but if you use it while off the stage, you'll probably KO yourself, too.
Wii U: Super Smash Bros. for Wii U
Omega Blitz trophy
Omega Blitz
NTSC Mii Brawler's Final Smash will strike opponents with a powerful uppercut and then deliver a rush of attacks in midair. If the uppercut misses, the rush of attacks will fail as well. However, there is no escaping this move once caught in it. The final blow consists of kicking opponents down and bouncing them off the stage.
PAL In this Final Smash, Mii Brawler lifts a foe into the air with an uppercut, then delivers a barrage of strikes. If the initial uppercut misses, the whole thing stops there – but if it hits, the other blows can't be dodged. It ends with a series of kicks followed by a chop, sending the victim smashing into the ground and bouncing way up high.

Alternate costumes[edit]

Base game[edit]

Mii Brawler costumes
Biker Gear Fighter Uniform Mecha Suit Protective Gear Standard Outfit Tracksuit Vampire Outfit
  • The color of the costume depends on the Mii's original color from the Mii Maker.

Downloadable content[edit]

DLC Costume SSB T-Shirt.jpg DLC Costume Cat Suit.jpg DLC Costume Akira Outfit.jpg DLC Costume Jacky Outfit.jpg
DLC Costume Heihachi Outfit.jpg DLC Costume Hoodie Outfit.jpg DLC Costume King K. Rool Outfit.jpg DLC Costume Flying Man Outfit.jpg
DLC Costume Business Suit.jpg DLC Costume Toad Outfit.jpg DLC Costume Captain Falcon's Outfit.jpg DLC Costume Bionic Armor.jpg
DLC Costume Knuckles Costume.jpg
SSB T-Shirt Cat Suit Akira Outfit Jacky Outfit
Heihachi Outfit Hoodie King K. Rool Outfit Flying Man Outfit
Business Suit Toad Outfit Captain Falcon's Outfit Bionic Armor
Knuckles Outfit

Gallery[edit]

Trivia[edit]

  • The design of the Mii Brawler used in promotional material and in-game renders is based on an edited version of Guest C, one of the pre-loaded Miis available for use in titles that feature Mii support, as well as the default male Mii in the Mii Maker. His skin is brighter than Guest C (as the default male Mii in Mii Maker has light skin) and his hair has a different design, along with the hair being black in color instead of brown.
  • The Cat costume for Mii Brawlers are designed from the Calico and Tabby cats. The idea is likely references to:
  • When one uses the Mii Brawler wearing a Fighter Uniform, there will be an odd hole located in the chest where the white undershirt should be in their battle portrait. However, the hole is not there during gameplay. This is only visible in the Wii U version.
  • The lightest possible Mii Brawler has the fastest air speed of any fighter who is not a Final Smash transformation; it is only surpassed by Wario-Man and Giga Mac.
    • This makes Smash 4 the second Smash game to have a playable fighter who has a faster air speed than Yoshi after Melee. However, in this game, this goes to Jigglypuff.
  • Unlike other types of Mii Fighters, Mii Brawlers always face the screen regardless of what side they're facing.
  • The Mii Brawler's side taunt is similar to Mario's artwork pose from Brawl, albeit with the opposite arm extended.

References[edit]

  1. ^ a b c d Available in two sizes