Super Smash Bros. 4

List of semi-spikes (SSB4): Difference between revisions

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m (→‎{{SSB4|Pac-Man}}: Standarised Miles's addition.)
(Changed the links for reasons listed out in the ''Melee'' semi-spikes talk page: Talk:List_of_semi-spikes_(SSBM), improved minor wordage/technical details/grammar, and replaced all instances of the "MASCULINE ORDINAL INDICATOR" character with the Degree symbol.)
 
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==List==
==List==
==={{SSB4|Bayonetta}}===
*{{mvsub|Bayonetta|SSB4|Down smash}} (hit 1) has an angle of 0°.
*[[Bullet Climax]] the uncharged/extended bullets have an angle of 0°.
*[[Witch Twist]] (final hit, both variants) has an angle of 34° for the first use and 0° for the second.
==={{SSB4|Bowser}}===
==={{SSB4|Bowser}}===
*Neutral attack (1st hit) - A small portion of the punch has an angle of 30°.
*{{mvsub|Bowser|SSB4|Neutral attack/Hit 1}} - A small portion of the punch has an angle of 30°.
*Back aerial
*{{mvsub|Bowser|SSB4|Back aerial}} - Has an angle of 35°.
*Down aerial (landing hit)
*{{mvsub|Bowser|SSB4|Down aerial}} (landing hit) - The landing hit has an angle of 20°.


===={{b|Giga Bowser|Final Smash}}====
===={{b|Giga Bowser|Final Smash}}====
*Back aerial
*Down smash (hits 1-7) - Either launches at 150° or 190° depending on the opponent's position.
*Back aerial - Has an angle of 24°.


==={{SSB4|Bowser Jr.}}===
==={{SSB4|Bowser Jr.}}===
*Dash attack (loop hits)
*{{mvsub|Bowser Jr.|SSB4|Dash attack}} (loop hits) - The loop hits have an angle of 25°.
*[[Piercing Cannon]] has an angle of 35°.
*Air Cannon's windbox has an angle of 20°.


==={{SSB4|Captain Falcon}}===
==={{SSB4|Captain Falcon}}===
*Down tilt
*{{mvsub|Captain Falcon|SSB4|Down tilt}} - Has an angle of 25°.
*Forward smash - Only when angled downwards.
*[[Captain Falcon (SSB4)/Forward aerial|Knee Smash]] - The clean hit is a semi-spike with an angle of 32°.
*Up aerial - The late hit is a semi-spike.
*{{mvsub|Captain Falcon|SSB4|Up aerial}} - The late hit is a semi-spike with an angle of 30°.


==={{SSB4|Charizard}}===
==={{SSB4|Charizard}}===
*Neutral attack (2nd hit) - A small portion of the slash has an angle of 30°.
*{{mvsub|Charizard|SSB4|Neutral attack/Hit 2}} - A small portion of the slash has an angle of 30°.
*Down tilt
*{{mvsub|Charizard|SSB4|Down tilt}} - Both the windbox and the hitbox have an angle of 30°.
*Down smash - The hitboxes closer to Charizard have an angle of 33°.
*{{mvsub|Charizard|SSB4|Down smash}} - The hitboxes closer to Charizard has an angle of 33°.
*Forward aerial - The clean hit is a semi-spike.
*{{mvsub|Charizard|SSB4|Forward aerial}} - The clean hit has an angle of 34°.
 
==={{SSB4|Cloud}}===
*{{mvsub|Cloud|SSB4|Neutral attack}} (2nd and 3rd hits) - A small portion of the second kick has an angle of 35° on aerial opponents and the third slash has an angle of 30°.
*{{mvsub|Cloud|SSB4|Forward smash}} (1st and 2nd hits) - A small portion of the first slash has an angle of 0° on aerial opponents and a small portion of the second slash has an angle of 15°.
*{{mvsub|Cloud|SSB4|Down smash}} - The first hit has hitboxes of angles 160/167/170/176°. The second hit has an angle of 35°.
 
==={{SSB4|Corrin}}===
*{{mvsub|Corrin|SSB4|Dash attack}} - Multi hits have an angle of 15°.
*{{mvsub|Corrin|SSB4|Down smash}} - The front hit has an angle of 32° and the back hitboxes have an angle of 35°.


==={{SSB4|Dark Pit}}===
==={{SSB4|Dark Pit}}===
*Forward smash (1st hit) - A small portion of the slash has an angle of 35° on grounded opponents.
*{{mvsub|Dark Pit|SSB4|Forward smash}} (1st hit) - A small portion of the slash has an angle of 35° on grounded opponents.
*Down smash (2nd hit)
*{{mvsub|Dark Pit|SSB4|Down smash}} (2nd hit) - The second hit has an angle of 30°.
*Neutral aerial (loop hits) - A small portion of the slashes has an angle of 25°.
*{{mvsub|Dark Pit|SSB4|Neutral aerial}} (loop hits) - A small portion of the slashes has an angle of 25°.
*[[Impact Orbitars]] have an angle of 30°.


==={{SSB4|Diddy Kong}}===
==={{SSB4|Diddy Kong}}===
*Forward smash (1st hit) - A small portion of the punch has an angle of 30°.
*{{mvsub|Diddy Kong|SSB4|Forward smash}} (1st hit) - A small portion of the punch has an angle of 30°.
*Down smash
*{{mvsub|Diddy Kong|SSB4|Down smash}} - The front and back hits have an angle of 33° and 35°, respectively.
*[[Exploding Popgun]] - The smoke hitbox when uncharged has an angle of 30°.


==={{SSB4|Donkey Kong}}===
==={{SSB4|Donkey Kong}}===
*Cargo down throw
*[[Donkey Kong (SSB4)/Up special|Spinning Kong]] - One of the multi-hit hitboxes on the ground has an angle of 20°.
*[[Hot Slap]] - The second aerial hit has an angle of 35°.


==={{SSB4|Dr. Mario}}===
==={{SSB4|Dr. Mario}}===
*Down smash
*{{mvsub|Dr. Mario|SSB4|Down smash}} - The front and back hits have an angle of 32° and 30°, respectively.
*Up aerial
*[[Doctor Finale]] - The front capsule launches at 28°, and the back capsule launches at 26°.
*[[Dr. Mario (SSB4)/Down special/Custom 2|Clothesline Tornado]] - The initial hits are semi-spikes.


==={{SSB4|Duck Hunt}}===
==={{SSB4|Duck Hunt}}===
*Down tilt
*{{mvsub|Duck Hunt|SSB4|Down tilt}} - Has an angle of 30°.
*Forward smash (1st and 2nd hits)
*{{mvsub|Duck Hunt|SSB4|Forward smash}} (1st and 2nd hits) - The first and second hits have an angle of 5°.
*{{mvsub|Duck Hunt|SSB4|Down smash}} (1st, 2nd & 3rd hit) - The 1st & 2nd hit have an angle of 165°. The third hit has an angle of 150°. It is one of the few semi-spike moves to send the opponent backwards.
*[[Super Duck Jump]] - The windboxes have an angle of 30°.


==={{SSB4|Falco}}===
==={{SSB4|Falco}}===
*Dash attack - The late hit is a semi-spike.
*{{mvsub|Falco|SSB4|Down smash}} - The hitboxes further away from Falco have an angle of 25°.
*Down smash - The hitboxes further away from Falco have an angle of 25°.
*{{mvsub|Falco|SSB4|Back throw}} (1st hit) - The first hit has an angle of 35°.
*Back throw (1st hit)
*[[Landmaster]] - The ram hit deals knockback at 20°, one of the hitboxes on the turn deals knockback at 25°. One of the landing hitboxes deals knockback at 16°.


==={{SSB4|Fox}}===
==={{SSB4|Fox}}===
*Neutral attack (1st hit) - A small portion of the punch has an angle of 35°. Another small portion of the punch has an angle of 20°.
*{{mvsub|Fox|SSB4|Neutral attack/Hit 1}} - A small portion of the punch has an angle of 35°. Another small portion of the punch has an angle of 20°.
*Down smash - The hitboxes further away from Fox have an angle of 25°.
*{{mvsub|Fox|SSB4|Down smash}} - The hitboxes further away from Fox have an angle of 25°.
*Back aerial
*{{mvsub|Fox|SSB4|Back aerial}} - Has an angle of 30°.
*[[Reflector]] - On grounded opponents, the hitbox has an angle of 10°.
*[[Reflector]] - On grounded opponents, the hitbox has an angle of 10°.
*[[Landmaster]] - The ram hit deals knockback at 20°, one of the hitboxes on the turn deals knockback at 25°. One of the landing hitboxes deals knockback at 16°.


==={{SSB4|Ganondorf}}===
==={{SSB4|Ganondorf}}===
*Forward tilt
*{{mvsub|Ganondorf|SSB4|Forward tilt}} - Has an angle of 22°.
*Up aerial - The late hit is a semi-spike.
*{{mvsub|Ganondorf|SSB4|Up aerial}} - The mid and late hits have an angle of 30° and 0°, respectively.
*[[Warlock Punch]] - The aerial versions of this move are semi-spikes.
*[[Ganondorf (SSB4)/Neutral special|Warlock Punch]] - The aerial versions of this move have an angle of 30°.
*[[Beast Ganon]] - Charge attack deals knockback at 30°.


==={{SSB4|Greninja}}===
==={{SSB4|Greninja}}===
*Down smash
*{{mvsub|Greninja|SSB4|Down smash}} - Has an angle of 30°.
*Forward throw
*{{mvsub|Greninja|SSB4|Back aerial}} (1st and 2nd hits) - A small portion of the first kick has an angle of 30° and a small portion of the second kick has an angle of 35°.
*Back aerial (1st and 2nd hits) - A small portion of the first kick has an angle of 30° and a small portion of the second kick has an angle of 35°.
*[[Greninja (SSB4)/Neutral special|Water Shuriken]] (fully charged, loop hits) - The fully charged loop hits have an angle of 21°.
*[[Water Shuriken]] (fully charged, loop hits)
*[[Greninja_(SSB4)/Down_special/Default|Substitute]] - Only when angled diagonally downwards, which has an angle of 25°.
*[[Substitute]] - Only when angled diagonally downwards.


==={{SSB4|Ike}}===
==={{SSB4|Ike}}===
*Forward throw
*{{mvsub|Ike|SSB4|Forward throw}} - Has an angle of 28°.
*Back throw
*{{mvsub|Ike|SSB4|Back throw}} - Has an angle of 28°.


==={{SSB4|Jigglypuff}}===
==={{SSB4|Jigglypuff}}===
*Down tilt
*{{mvsub|Jigglypuff|SSB4|Down tilt}} - Has an angle of 20°.
*Down smash
*{{mvsub|Jigglypuff|SSB4|Down smash}} - Has an angle of 0°.
*[[Rollout]] - The grounded version of this move is a semi-spike.
*[[Jigglypuff (SSB4)/Neutral special|Rollout]] - The grounded version of this move is a semi-spike with an angle of 30°.
*[[Sideways Pound]]
*[[Jigglypuff (SSB4)/Side special/Custom 1|Sideways Pound]] - Slow and weak, making it impractical for gimping.
*[[Puff Up]] - Has a launch angle of 0°.


==={{SSB4|King Dedede}}===
==={{SSB4|King Dedede}}===
*Neutral attack (loop hits) - A small portion of the spinning hammer has an angle of 20°.
*{{mvsub|King Dedede|SSB4|Neutral attack}} (loop hits) - A small portion of the spinning hammer has an angle of 20°.
*Down smash - The hitboxes further away from King Dedede have an angle of 30°.
*{{mvsub|King Dedede|SSB4|Down smash}} - The hitboxes further away from King Dedede have an angle of 30°.


==={{SSB4|Kirby}}===
==={{SSB4|Kirby}}===
*[[Stone]] (landing hit)
*[[Kirby (SSB4)/Down special|Stone]] (landing hit) - The landing hit has an angle of 0°.


==={{SSB4|Link}}===
==={{SSB4|Link}}===
*Neutral attack (3rd hit)
*{{mvsub|Link|SSB4|Neutral attack/Hit 3}} - The third hit has an angle of 30°.
*Down smash (2nd hit)
*{{mvsub|Link|SSB4|Down smash}} (2nd hit) - The second hit has an angle of 30°.
*[[Grab aerial]] (1st hit)
*[[Link (SSB4)/Grab aerial|Aerial Hookshot]] (1st hit) - The first hit has an angle of 35°.


==={{SSB4|Little Mac}}===
==={{SSB4|Little Mac}}===
*Down smash
*{{mvsub|Little Mac|SSB4|Down smash}} - Both hits have an angle of 30°.
*Forward aerial
*{{mvsub|Little Mac|SSB4|Forward aerial}} - Has an angle of 30°.
*Back aerial
*{{mvsub|Little Mac|SSB4|Back aerial}} - Has an angle of 30°.
*All of the above moves are semi-spikes for Giga Mac


==={{SSB4|Lucario}}===
==={{SSB4|Lucario}}===
*Down smash
*{{mvsub|Lucario|SSB4|Down smash}} - Both hits have an angle of 33°.
*Back throw
*[[Extreme Speed]]


==={{SSB4|Lucas}}===
==={{SSB4|Lucas}}===
*Neutral attack (1st and 2nd hits) - A small portion of the kicks has an angle of 30°.
*{{mvsub|Lucas|SSB4|Neutral attack}} (1st and 2nd hits) - A small portion of the kicks has an angle of 30°.
*Down tilt - A small portion of the kick has an angle of 0° on grounded opponents.
*{{mvsub|Lucas|SSB4|Down tilt}} - A small portion of the kick has an angle of 0° on grounded opponents.
*[[PSI Magnet]]
*[[PSI Magnet]] - The deactivation hitbox is a semi-spike with an angle of 25°.


==={{SSB4|Lucina}}===
==={{SSB4|Lucina}}===
*Down tilt
*{{mvsub|Lucina|SSB4|Down tilt}} - Has an angle of 30°.
*[[Dancing Blade]] - Angled sideways, the hitboxes of the first and third hits further away from Lucina have an angle of 20° and 35°, respectively. Angled downwards, the third hit is always a semi-spike.
*[[Dancing Blade]] - The hitbox further away from Lucina on the first hit has an angle of 20°.
 
==={{SSB4|Luigi}}===
*[[Luigi (SSB4)/Down special/Custom 2|Clothesline Cyclone]] - The initial hits are semi-spikes.


==={{SSB4|Mario}}===
==={{SSB4|Mario}}===
*Down smash
*{{mvsub|Mario|SSB4|Down smash}} - The front and back hits have an angle of 32° and 30°, respectively.
*[[Mario Finale]] - The front fireball launches at 28°, and the back fireball launches at 26°.


==={{SSB4|Marth}}===
==={{SSB4|Marth}}===
*Down tilt
*{{mvsub|Marth|SSB4|Down tilt}} - Has an angle of 30°.
*[[Dancing Blade]] - Angled sideways, the hitboxes of the first and third hits further away from Marth have an angle of 20° and 35°, respectively. Angled downwards, the third hit is always a semi-spike.
*[[Marth (SSB4)/Side special|Dancing Blade]] - The hitbox further away from Marth on the first hit has an angle of 20°.


==={{SSB4|Mega Man}}===
==={{SSB4|Mega Man}}===
*Dash attack (loop hits)
*{{mvsub|Mega Man|SSB4|Dash attack}} (loop hits) - The loop hits have an angle of 20°.


==={{SSB4|Meta Knight}}===
==={{SSB4|Meta Knight}}===
*Down smash
*{{mvsub|Meta Knight|SSB4|Down smash}} - Both hits have an angle of 35°.
*Down aerial - A small portion of the slash has an angle of 35°.
*{{mvsub|Meta Knight|SSB4|Down aerial}} - The hitboxes closer to Meta Knight have an angle of 35°.
''*'' Both Meta Knight's down smash and down aerial are tied for the fastest semi-spike in the game (frame 4).


==={{SSB4|Mii Fighter}}s===
==={{SSB4|Mii Fighter}}s===


===={{SSB4|Mii Brawler}}====
===={{SSB4|Mii Brawler}}====
*Down smash
*{{mvsub|Mii Brawler|SSB4|Down smash}} - The front and back hits have an angle of 32° and 35°, respectively.
*[[Feint Jump]] - A small portion of the kick has an angle of 35°.
*[[Feint Jump]] - A small portion of the kick has an angle of 35°.


===={{SSB4|Mii Gunner}}====
===={{SSB4|Mii Gunner}}====
*[[Gunner Missile]] (homing missile)
*[[Gunner Missile]] (homing missile) - Has an angle of 0°.


===={{SSB4|Mii Swordfighter}}====
===={{SSB4|Mii Swordfighter}}====
*Down smash
*{{mvsub|Mii Swordfighter|SSB4|Down smash}} - The front and back hits have an angle of 27° and 32°, respectively.
*[[Gale Strike]] - A small portion of the wind has an angle of 20°.
*[[Gale Strike]] - A small portion of the wind has an angle of 20°.
*[[Power Thrust]] - The grounded version's clean hit is a semi-spike.
*[[Power Thrust]] - The grounded version's clean hit is a semi-spike with an angle of 35°.


==={{SSB4|Mr. Game and Watch}}===
==={{SSB4|Mr. Game & Watch}}===
*Down tilt
*{{mvsub|Mr. Game & Watch|SSB4|Down tilt}} - Has an angle of 30°.
*Down smash - The hitboxes closer to Mr. Game and Watch have an angle of 20°.
*{{mvsub|Mr. Game & Watch|SSB4|Down smash}} - The hitboxes on the hammers' handles have an angle of 20°.
*[[Chef]] (pan)
*[[Mr. Game & Watch/Neutral special/Default|Chef]] (pan) - The pan has an angle of 10°.
*[[Judge]] (#6)
*[[Mr. Game & Watch/Side special/Default|Judge]] (#6) - #6 has an angle of 20°.


==={{SSB4|Ness}}===
==={{SSB4|Ness}}===
*Dash attack (1st and 2nd hits) - A small portion of the first spark has an angle of 0° and the second spark has an angle of 20°.
*{{mvsub|Ness|SSB4|Dash attack}} (1st and 2nd hits) - A small portion of the first spark has an angle of 0° and the second spark has an angle of 20°.
*Down tilt
*{{mvsub|Ness|SSB4|Down tilt}} - Has an angle of 0°.
*Down smash (final hit)
*{{mvsub|Ness|SSB4|Down smash}} (final hit) - The back and front hits have an angle of 28° and 33°, respectively.
*[[Forward PSI Magnet]]
*[[Forward PSI Magnet]]


==={{SSB4|Olimar}}===
==={{SSB4|Olimar}}===
*Down smash
*{{mvsub|Olimar|SSB4|Down smash}} - The clean and late hits have an angle of 28° with a Red/Blue/Yellow/White Pikmin, and an angle of 28° and 0°, respectively, with a Purple Pikmin.


==={{SSB4|Pac-Man}}===
==={{SSB4|Pac-Man}}===
*Dash attack (1st and 2nd hits)
*{{mvsub|Pac-Man|SSB4|Dash attack}} (1st and 2nd hits) - The first and second hits have an angle of 12°.
*Down smash - The clean hit is a semi-spike.
*{{mvsub|Pac-Man|SSB4|Down smash}} - The clean hit is a semi-spike with an angle of 29°.
*[[Bonus Fruit]] (orange).
*[[Pac-Man (SSB4)/Neutral special|Bonus Fruit]] (orange) - The orange has an angle of 30°.


==={{SSB4|Palutena}}===
==={{SSB4|Palutena}}===
*Down smash - The late hit is a semi-spike.
*{{mvsub|Palutena|SSB4|Down smash}} - The late hit is a semi-spike with an angle of 28°.
*[[Reflect Barrier]]
*[[Palutena (SSB4)/Side special/Default|Reflect Barrier]] - Has an angle of 25°.


==={{SSB4|Peach}}===
==={{SSB4|Peach}}===
*Forward smash - Only when used with the tennis racket.
*{{mvsub|Peach|SSB4|Forward smash}} - When used with the tennis racket, it has an angle of 28°. When sweetspotted and fully charged, it is the strongest semi-spike in the game.
*Down smash (loop hits) - A small portion of the slashes has an angle of 15°.
*{{mvsub|Peach|SSB4|Down smash}} (loop hits) - A small portion of the slashes has an angle of 15°.
*{{B|Toad|move}} (loop hits)
*[[Peach (SSB4)/Neutral special/Default|Toad]] (loop hits) - Some of the loop hits have an angle of 30°.
*[[Vegetables]] - All vegetables (except the [[Bob-omb]] and [[Mr. Saturn]]) have an angle of 30°.


==={{SSB4|Pikachu}}===
==={{SSB4|Pikachu}}===
*Neutral attack
*{{mvsub|Pikachu|SSB4|Neutral attack}} - Has an angle of 0°.


==={{SSB4|Pit}}===
==={{SSB4|Pit}}===
*Forward smash (1st hit) - A small portion of the slash has an angle of 35° on grounded opponents.
*{{mvsub|Pit|SSB4|Forward smash}} (1st hit) - A small portion of the slash has an angle of 35° on grounded opponents.
*Down smash (2nd hit)
*{{mvsub|Pit|SSB4|Down smash}} (2nd hit) - The second hit has an angle of 30°.
*Neutral aerial (loop hits) - A small portion of the slashes has an angle of 25°.
*{{mvsub|Pit|SSB4|Neutral aerial}} (loop hits) - A small portion of the slashes has an angle of 25°.
*[[Impact Orbitars]] have an angle of 30°.


==={{SSB4|R.O.B.}}===
==={{SSB4|R.O.B.}}===
*Down smash (final hit)
*{{mvsub|R.O.B.|SSB4|Down smash}} (final hit) - The last hit has an angle of 33°.
*Back aerial
*{{mvsub|R.O.B.|SSB4|Back aerial}} - Both hits have an angle of 35°.


==={{SSB4|Robin}}===
==={{SSB4|Robin}}===
*Down tilt
*{{mvsub|Robin|SSB4|Down tilt}} - Has an angle of 30°.
*Down smash - Only when used with the Bronze Sword.
*{{mvsub|Robin|SSB4|Down smash}} - When used with the Bronze Sword, it has an angle of 28°.
*Neutral aerial
*{{mvsub|Robin|SSB4|Neutral aerial}} - Has an angle of 30°.


==={{SSB4|Rosalina & Luma}}===
==={{SSB4|Rosalina & Luma}}===
*Down tilt
*{{mvsub|Rosalina & Luma|SSB4|Down tilt}} - Has an angle of 30° when either hit.
*Down smash
*{{mvsub|Rosalina & Luma|SSB4|Down smash}} - Rosalina and Luma have an angle of 32° and 33°, respectively.
*Back aerial
*{{mvsub|Rosalina & Luma|SSB4|Back aerial}} - Rosalina and Luma have an angle of 30° and 28°, respectively.


==={{SSB4|Roy}}===
==={{SSB4|Roy}}===
*Neutral attack - The hitboxes further away from Roy have an angle of 38°.
*{{mvsub|Roy|SSB4|Down tilt}} - Has an angle of 30°.
*Down tilt
*[[Double-Edge Dance]] - Angled downwards, the third hit is a semi-spike with an angle of 20°.
*[[Double-Edge Dance]] - Angled downwards, the third hit is always a semi-spike.


==={{SSB4|Ryu}}===
==={{SSB4|Ryu}}===
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==={{SSB4|Samus}}===
==={{SSB4|Samus}}===
*Down smash
*{{mvsub|Samus|SSB4|Down smash}} - Both hits have an angle of 31°.
*Neutral aerial (1st hit)
*{{mvsub|Samus|SSB4|Neutral aerial}} - The first hit has an angle of 32°.
*Forward aerial (2nd-4th hits) - A small portion of the blasts has an angle of 20°.
*{{mvsub|Samus|SSB4|Forward aerial}} (2nd-4th hits) - A small portion of the blasts has an angle of 18°.
*[[Missile]] (homing missile)
*[[Samus (SSB4)/Side special|Missile]] (homing missile) - Has an angle of 0°.


==={{SSB4|Sheik}}===
==={{SSB4|Sheik}}===
*Up tilt (1st hit) - A small portion of the kick has an angle of 0°.
*{{mvsub|Sheik|SSB4|Up tilt}} (1st hit) - A small portion of the kick has an angle of 0°.
*Forward smash (1st hit) - A small portion of the kick has an angle of 26°.
*{{mvsub|Sheik|SSB4|Forward smash}} (1st hit) - A small portion of the kick has an angle of 26°.
*[[Light Arrow]]
*[[Light Arrow]] - Has a launch angle of 20°.


==={{SSB4|Shulk}}===
==={{SSB4|Shulk}}===
*Forward smash (1st hit) - A small portion of the stab has an angle of 10°.
*{{mvsub|Shulk|SSB4|Forward smash}} (1st hit) - A small portion of the stab has an angle of 10°.


==={{SSB4|Sonic}}===
==={{SSB4|Sonic}}===
*Dash attack (loop hits)
*{{mvsub|Sonic|SSB4|Dash attack}} (loop hits) - The loops have an angle of 0°.
*Down smash
*{{mvsub|Sonic|SSB4|Down smash}} - Both hits have an angle of 30°.
*Down throw (final hit)
*{{mvsub|Sonic|SSB4|Down throw}} - The final hit has an angle of 20°.


==={{SSB4|Toon Link}}===
==={{SSB4|Toon Link}}===
*Forward tilt - The hitboxes further away from Toon Link have an angle of 20°.
*{{mvsub|Toon Link|SSB4|Forward tilt}} - The hitboxes further away from Toon Link have an angle of 20°.


==={{SSB4|Wario}}===
==={{SSB4|Wario}}===
*Down smash
*{{mvsub|Wario|SSB4|Dash attack}} - The late hit has an angle of 180°. It is one of the few semi-spikes to send the opponent backwards.
*[[Wario Waft]] (fully charged) - The clean hit is a semi-spike.
*{{mvsub|Wario|SSB4|Down smash}} - All hits have an angle of 30°.
*[[Wario (SSB4)/Down special|Wario Waft]] (fully charged) - The clean hit is a semi-spike with an angle of 35°.
*All of the above moves are also semi-spikes for Wario Man.


==={{SSB4|Wii Fit Trainer}}===
==={{SSB4|Wii Fit Trainer}}===
*Down smash
*{{mvsub|Wii Fit Trainer|SSB4|Down tilt}} - The initial windbox has an angle of 0°.
*{{mvsub|Wii Fit Trainer|SSB4|Down smash}} - Both hits have an angle of 20°.


==={{SSB4|Yoshi}}===
==={{SSB4|Yoshi}}===
*Down tilt - The hitboxes closer to Yoshi have an angle of 28°.
*{{mvsub|Yoshi|SSB4|Down tilt}} - The hitboxes closer to Yoshi have an angle of 28°.
*Down smash
*{{mvsub|Yoshi|SSB4|Down smash}} - Both hits have an angle of 30°.


==={{SSB4|Zelda}}===
==={{SSB4|Zelda}}===
*Forward smash (loop hits) - A small portion of the sparks has an angle of 25°.
*{{mvsub|Zelda|SSB4|Forward smash}} (loop hits) - The hitbox closer to Zelda has an angle of 25°.
*Down smash - The hitboxes closer to Zelda have an angle of 20°.
*{{mvsub|Zelda|SSB4|Down smash}} - The hitboxes closer to Zelda have an angle of 20°.
 
==={{SSB4|Zero Suit Samus}}===
*Forward smash (2nd hit) - A small portion of the kick has an angle of 36°.


==See also==
==See also==
Line 243: Line 273:
*[[List of semi-spikes (SSBM)]]
*[[List of semi-spikes (SSBM)]]
*[[List of semi-spikes (SSBB)]]
*[[List of semi-spikes (SSBB)]]
*[[List of semi-spikes (SSBU)]]


[[Category:Semi-spikes]]
[[Category:Semi-spikes]]
[[Category:Lists]]
[[Category:Lists]]
[[Category:Game mechanics]]
[[Category:Attacks]]
[[Category:Techniques (SSB4)]]

Latest revision as of 14:53, October 24, 2024

This is a list of semi-spikes in Super Smash Bros. 4.


An icon for denoting incomplete things.

List[edit]

Bayonetta[edit]

  • Down smash (hit 1) has an angle of 0°.
  • Bullet Climax the uncharged/extended bullets have an angle of 0°.
  • Witch Twist (final hit, both variants) has an angle of 34° for the first use and 0° for the second.

Bowser[edit]

Giga Bowser[edit]

  • Down smash (hits 1-7) - Either launches at 150° or 190° depending on the opponent's position.
  • Back aerial - Has an angle of 24°.

Bowser Jr.[edit]

  • Dash attack (loop hits) - The loop hits have an angle of 25°.
  • Piercing Cannon has an angle of 35°.
  • Air Cannon's windbox has an angle of 20°.

Captain Falcon[edit]

  • Down tilt - Has an angle of 25°.
  • Knee Smash - The clean hit is a semi-spike with an angle of 32°.
  • Up aerial - The late hit is a semi-spike with an angle of 30°.

Charizard[edit]

Cloud[edit]

  • Neutral attack (2nd and 3rd hits) - A small portion of the second kick has an angle of 35° on aerial opponents and the third slash has an angle of 30°.
  • Forward smash (1st and 2nd hits) - A small portion of the first slash has an angle of 0° on aerial opponents and a small portion of the second slash has an angle of 15°.
  • Down smash - The first hit has hitboxes of angles 160/167/170/176°. The second hit has an angle of 35°.

Corrin[edit]

  • Dash attack - Multi hits have an angle of 15°.
  • Down smash - The front hit has an angle of 32° and the back hitboxes have an angle of 35°.

Dark Pit[edit]

  • Forward smash (1st hit) - A small portion of the slash has an angle of 35° on grounded opponents.
  • Down smash (2nd hit) - The second hit has an angle of 30°.
  • Neutral aerial (loop hits) - A small portion of the slashes has an angle of 25°.
  • Impact Orbitars have an angle of 30°.

Diddy Kong[edit]

  • Forward smash (1st hit) - A small portion of the punch has an angle of 30°.
  • Down smash - The front and back hits have an angle of 33° and 35°, respectively.
  • Exploding Popgun - The smoke hitbox when uncharged has an angle of 30°.

Donkey Kong[edit]

  • Spinning Kong - One of the multi-hit hitboxes on the ground has an angle of 20°.
  • Hot Slap - The second aerial hit has an angle of 35°.

Dr. Mario[edit]

  • Down smash - The front and back hits have an angle of 32° and 30°, respectively.
  • Doctor Finale - The front capsule launches at 28°, and the back capsule launches at 26°.
  • Clothesline Tornado - The initial hits are semi-spikes.

Duck Hunt[edit]

  • Down tilt - Has an angle of 30°.
  • Forward smash (1st and 2nd hits) - The first and second hits have an angle of 5°.
  • Down smash (1st, 2nd & 3rd hit) - The 1st & 2nd hit have an angle of 165°. The third hit has an angle of 150°. It is one of the few semi-spike moves to send the opponent backwards.
  • Super Duck Jump - The windboxes have an angle of 30°.

Falco[edit]

  • Down smash - The hitboxes further away from Falco have an angle of 25°.
  • Back throw (1st hit) - The first hit has an angle of 35°.
  • Landmaster - The ram hit deals knockback at 20°, one of the hitboxes on the turn deals knockback at 25°. One of the landing hitboxes deals knockback at 16°.

Fox[edit]

  • Neutral attack/Hit 1 - A small portion of the punch has an angle of 35°. Another small portion of the punch has an angle of 20°.
  • Down smash - The hitboxes further away from Fox have an angle of 25°.
  • Back aerial - Has an angle of 30°.
  • Reflector - On grounded opponents, the hitbox has an angle of 10°.
  • Landmaster - The ram hit deals knockback at 20°, one of the hitboxes on the turn deals knockback at 25°. One of the landing hitboxes deals knockback at 16°.

Ganondorf[edit]

  • Forward tilt - Has an angle of 22°.
  • Up aerial - The mid and late hits have an angle of 30° and 0°, respectively.
  • Warlock Punch - The aerial versions of this move have an angle of 30°.
  • Beast Ganon - Charge attack deals knockback at 30°.

Greninja[edit]

  • Down smash - Has an angle of 30°.
  • Back aerial (1st and 2nd hits) - A small portion of the first kick has an angle of 30° and a small portion of the second kick has an angle of 35°.
  • Water Shuriken (fully charged, loop hits) - The fully charged loop hits have an angle of 21°.
  • Substitute - Only when angled diagonally downwards, which has an angle of 25°.

Ike[edit]

Jigglypuff[edit]

  • Down tilt - Has an angle of 20°.
  • Down smash - Has an angle of 0°.
  • Rollout - The grounded version of this move is a semi-spike with an angle of 30°.
  • Sideways Pound - Slow and weak, making it impractical for gimping.
  • Puff Up - Has a launch angle of 0°.

King Dedede[edit]

  • Neutral attack (loop hits) - A small portion of the spinning hammer has an angle of 20°.
  • Down smash - The hitboxes further away from King Dedede have an angle of 30°.

Kirby[edit]

  • Stone (landing hit) - The landing hit has an angle of 0°.

Link[edit]

Little Mac[edit]

Lucario[edit]

Lucas[edit]

  • Neutral attack (1st and 2nd hits) - A small portion of the kicks has an angle of 30°.
  • Down tilt - A small portion of the kick has an angle of 0° on grounded opponents.
  • PSI Magnet - The deactivation hitbox is a semi-spike with an angle of 25°.

Lucina[edit]

  • Down tilt - Has an angle of 30°.
  • Dancing Blade - The hitbox further away from Lucina on the first hit has an angle of 20°.

Luigi[edit]

Mario[edit]

  • Down smash - The front and back hits have an angle of 32° and 30°, respectively.
  • Mario Finale - The front fireball launches at 28°, and the back fireball launches at 26°.

Marth[edit]

  • Down tilt - Has an angle of 30°.
  • Dancing Blade - The hitbox further away from Marth on the first hit has an angle of 20°.

Mega Man[edit]

  • Dash attack (loop hits) - The loop hits have an angle of 20°.

Meta Knight[edit]

  • Down smash - Both hits have an angle of 35°.
  • Down aerial - The hitboxes closer to Meta Knight have an angle of 35°.

* Both Meta Knight's down smash and down aerial are tied for the fastest semi-spike in the game (frame 4).

Mii Fighters[edit]

Mii Brawler[edit]

  • Down smash - The front and back hits have an angle of 32° and 35°, respectively.
  • Feint Jump - A small portion of the kick has an angle of 35°.

Mii Gunner[edit]

Mii Swordfighter[edit]

  • Down smash - The front and back hits have an angle of 27° and 32°, respectively.
  • Gale Strike - A small portion of the wind has an angle of 20°.
  • Power Thrust - The grounded version's clean hit is a semi-spike with an angle of 35°.

Mr. Game & Watch[edit]

  • Down tilt - Has an angle of 30°.
  • Down smash - The hitboxes on the hammers' handles have an angle of 20°.
  • Chef (pan) - The pan has an angle of 10°.
  • Judge (#6) - #6 has an angle of 20°.

Ness[edit]

  • Dash attack (1st and 2nd hits) - A small portion of the first spark has an angle of 0° and the second spark has an angle of 20°.
  • Down tilt - Has an angle of 0°.
  • Down smash (final hit) - The back and front hits have an angle of 28° and 33°, respectively.
  • Forward PSI Magnet

Olimar[edit]

  • Down smash - The clean and late hits have an angle of 28° with a Red/Blue/Yellow/White Pikmin, and an angle of 28° and 0°, respectively, with a Purple Pikmin.

Pac-Man[edit]

  • Dash attack (1st and 2nd hits) - The first and second hits have an angle of 12°.
  • Down smash - The clean hit is a semi-spike with an angle of 29°.
  • Bonus Fruit (orange) - The orange has an angle of 30°.

Palutena[edit]

Peach[edit]

  • Forward smash - When used with the tennis racket, it has an angle of 28°. When sweetspotted and fully charged, it is the strongest semi-spike in the game.
  • Down smash (loop hits) - A small portion of the slashes has an angle of 15°.
  • Toad (loop hits) - Some of the loop hits have an angle of 30°.
  • Vegetables - All vegetables (except the Bob-omb and Mr. Saturn) have an angle of 30°.

Pikachu[edit]

Pit[edit]

  • Forward smash (1st hit) - A small portion of the slash has an angle of 35° on grounded opponents.
  • Down smash (2nd hit) - The second hit has an angle of 30°.
  • Neutral aerial (loop hits) - A small portion of the slashes has an angle of 25°.
  • Impact Orbitars have an angle of 30°.

R.O.B.[edit]

  • Down smash (final hit) - The last hit has an angle of 33°.
  • Back aerial - Both hits have an angle of 35°.

Robin[edit]

Rosalina & Luma[edit]

  • Down tilt - Has an angle of 30° when either hit.
  • Down smash - Rosalina and Luma have an angle of 32° and 33°, respectively.
  • Back aerial - Rosalina and Luma have an angle of 30° and 28°, respectively.

Roy[edit]

Ryu[edit]

  • Hadoken - On grounded opponents, all hitboxes (excluding Shakunetsu Hadoken's final hit) have an angle of 0°.

Samus[edit]

  • Down smash - Both hits have an angle of 31°.
  • Neutral aerial - The first hit has an angle of 32°.
  • Forward aerial (2nd-4th hits) - A small portion of the blasts has an angle of 18°.
  • Missile (homing missile) - Has an angle of 0°.

Sheik[edit]

  • Up tilt (1st hit) - A small portion of the kick has an angle of 0°.
  • Forward smash (1st hit) - A small portion of the kick has an angle of 26°.
  • Light Arrow - Has a launch angle of 20°.

Shulk[edit]

  • Forward smash (1st hit) - A small portion of the stab has an angle of 10°.

Sonic[edit]

Toon Link[edit]

  • Forward tilt - The hitboxes further away from Toon Link have an angle of 20°.

Wario[edit]

  • Dash attack - The late hit has an angle of 180°. It is one of the few semi-spikes to send the opponent backwards.
  • Down smash - All hits have an angle of 30°.
  • Wario Waft (fully charged) - The clean hit is a semi-spike with an angle of 35°.
  • All of the above moves are also semi-spikes for Wario Man.

Wii Fit Trainer[edit]

  • Down tilt - The initial windbox has an angle of 0°.
  • Down smash - Both hits have an angle of 20°.

Yoshi[edit]

  • Down tilt - The hitboxes closer to Yoshi have an angle of 28°.
  • Down smash - Both hits have an angle of 30°.

Zelda[edit]

  • Forward smash (loop hits) - The hitbox closer to Zelda has an angle of 25°.
  • Down smash - The hitboxes closer to Zelda have an angle of 20°.

See also[edit]