Super Smash Bros. 4

Samus (SSB4)/Side special/Default

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This article is about the hitbox visualization in Super Smash Bros. 4. For the move itself, see Missile.
Hitbox visualization of Samus's Homing Missile.
Hitbox visualization of Samus's Super Missile.
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Hitboxes[edit]

Homing missile[edit]

ID Part Damage SD Angle BK KS FKV Radius Bone Offset SDIx T% Clang Rebound Type Effect G A Sound Direct
0 0 5% 1 AngleIcon0.png 26 22 0 2.4 0 0.0 0.0 0.0 1.0x 1.0x 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Weapon (type) Flame (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png M Burn SpecialsDirect.png

Super missile[edit]

ID Part Damage SD Angle BK KS FKV Radius Bone Offset SDIx T% Clang Rebound Type Effect G A Sound Direct
0 0 10% 5 AngleIcon65.png 50 65 0 2.5 0 0.0 0.0 0.0 1.0x 1.0x 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Weapon (type) Flame (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png L Explosion SpecialsDirect.png