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Master Hand: Difference between revisions

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m (→‎Trivia: In KatAM it is just "Smash", and since that is what is relevant I think that is the name that should be used. It would be renamed in Robobot, the only other game that lets you use the ability in normal play)
 
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:''For details in individual games, see [[Master Hand (SSB)]], [[Master Hand (SSBM)]], [[Master Hand (SSBB)]],  [[Master Hand (SSB4)]], and [[Master Hand (SSBU)]].''
{{Boss|
{{for|the tournament series|Tournament:MasterHand}}
| name         = Master Hand
{{Boss
| image       = [[File:Master Hand SSB4.png|250px]]
|name = Master Hand
| caption     = [[File:SmashBrosSymbol.png|50px]]
|image = [[File:Master Hand SSBU.png|250px]]
Render of Master Hand in ''Super Smash Bros. 4''
|caption = [[File:SmashBrosSymbol.svg|50px|class=invert-dark]]
| boss         = ''[[SSB]]<br>[[Melee]]<br>[[Brawl]]<br>[[SSB4]]''
Render of Master Hand in ''Super Smash Bros. Ultimate''
| universe     = ''{{uv|Super Smash Bros.}}''
|boss = ''[[SSB]]''<br>''[[Melee]]''<br>''[[Brawl]]''<br>''[[SSB4]]''<br>''[[Ultimate]]''
| interwiki = wikirby
|universe = {{uv|Super Smash Bros.}}
| interwikiname =  WiKirby
|gender      = Male
| interwikipage = Master Hand
|console = [[Nintendo 64]]
|voiceactor   = Jeff Manning (''[[SSB]]'')<br>Dean Harrington (''[[Melee]]'')<br>Pat Cashman (''[[Brawl]]'')<br>Xander Mobus (''[[SSB4]]'')
|interwiki = wikirby
|interwikiname =  WiKirby
|interwikipage = Master Hand
|voiceactor = [[Jeff Manning]] (''[[SSB]]'')<br>[[Dean Harrington]] (''[[Melee]]'')<br>[[Pat Cashman]] (''[[Brawl]]'')<br>[[Xander Mobus]] (''[[SSB4]]'' and ''[[Ultimate]]'')
}}
}}
{{cquote|''Bwa-hah-hah-hah-hah!''|cite=Master Hand}}
'''Master Hand''' ({{ja|マスターハンド|Masutā Hando}}, ''Master Hand'') is a hand-like entity who acts as the main recurring [[boss]] in the {{uv|Super Smash Bros.}} universe. He appears at [[Final Destination]] as the final boss of the [[1P Game]] in ''[[Super Smash Bros.]]'' and of [[Classic Mode]] in ''[[Super Smash Bros. Melee]]'', ''[[Super Smash Bros. Brawl]]'', ''[[Super Smash Bros. 4]]'', and some fighters' paths in ''[[Super Smash Bros. Ultimate]]''. He also plays a large role in [[Adventure Mode: The Subspace Emissary]] and [[Adventure Mode: World of Light]]. Due to his role as a boss, Master Hand is often unplayable barring hacks, though a glitch that allows the player to play as him exists in ''Super Smash Bros. Melee''. The player must bring his HP down to zero to defeat him. Master Hand's left hand counterpart, [[Crazy Hand]], was introduced in ''Melee''.


: ''For details in individual games, see [[Master Hand (SSB)]], [[Master Hand (SSBM)]], [[Master Hand (SSBB)]], and [[Master Hand (SSB4)]]''
Despite appearing in all five games of the series, considerable mystery surrounds the character, due to a lack of sufficient official explanations. However, he is known as the creator of the ''Super Smash Bros.'' universe, and in ''Brawl'' as the master of the [[World of Trophies]].<ref>{{cite web
 
'''Master Hand''' ({{ja|マスターハンド}}, ''Masutā Hando'') is a hand-like entity who acts as the main recurring boss in the ''{{uv|Super Smash Bros.}}'' universe.  He is the final boss of the [[1P Game]] in ''[[Super Smash Bros.]]'' and of [[Classic Mode]] in ''[[Super Smash Bros. Melee]]'', ''[[Super Smash Bros. Brawl]]'', and ''[[Super Smash Bros. 4]]''. He is only playable in the games through hacking, but in ''Melee'', [[Master Hand glitch|a glitch]] exists that makes him playable. Master Hand's corresponding left hand, [[Crazy Hand]], was introduced in ''Melee''.
 
Despite appearing in all four games of the series, considerable mystery surrounds the character, due to a lack of official explanations. The fact that the intro to ''Super Smash Bros.'' has Master Hand appearing to set up a stage and the playable characters has caused some to speculate that the world of ''Smash'' and the [[World of Trophies]] in the [[Subspace Emissary]] are Master Hand's creation, as he is the leader of the latter.<ref>{{cite web
| url = http://www.smashbros.com/wii/en_us/gamemode/modea/modea17.html#modea17Box
| url = http://www.smashbros.com/wii/en_us/gamemode/modea/modea17.html#modea17Box
| title = Mysteries of The Subspace Emissary
| title = Mysteries of The Subspace Emissary
Line 27: Line 28:
| publisher = [[Smash Bros. DOJO!!]]
| publisher = [[Smash Bros. DOJO!!]]
| quote = Master Hand is the master of our world.
| quote = Master Hand is the master of our world.
}}</ref> Also, his Brawl trophy info (shown below) implies that he is not using his full power against the smashers and is merely toying with them for his own enjoyment. As seen in ''Super Smash Bros 4'', it is possible that his true power is actually [[Master Core]], however, there is little to no information about the relation between the two.
}}</ref> His trophy info in ''Brawl'' implies that he does not use his full power against the fighters, and merely toys with them for his own enjoyment which is further implied in the World of Light mode where in his playable appearance he has more stamina and his attacks being far more powerful than the power of his attacks as a boss. In ''Super Smash Bros 4'', Master Hand is shown to have some connection to [[Master Core]], with the "Swarm" that Master Core comprises appearing from within Master Hand after he has taken enough damage. This link between the two has yet to be elaborated upon in the ''Smash'' universe.
 
==Appearances==


===''[[Super Smash Bros.]]''===
Master Hand is playable in ''Ultimate'' in a special event battle found in World of Light. Elsewhere and in other games, he is only playable via a [[Master Hand glitch|glitch]] in ''[[Super Smash Bros. Melee]]'' or through hacking.
[[File:MasterhandSSB64.jpg|thumb|right|150px|Official artwork for Master Hand in ''Super Smash Bros.'']]
{{main|Master Hand (SSB)}}
In ''[[Super Smash Bros.]]'', Master Hand is the final opponent of the 1P Game, acting as a final boss. He resides in {{SSB|Final Destination}}.  


===''[[Super Smash Bros. Melee]]''===
Master Hand is usually fought on [[Final Destination]], although in ''Ultimate'', {{SSBU|Donkey Kong}}'s Classic Mode instead uses the [[Ω form]] of [[New Donk City Hall]], {{SSBU|Joker}}'s Classic Mode uses the Ω form of [[Mementos]], and {{SSBU|Sephiroth}}'s Classic Mode uses the Ω form of [[Northern Cave]].
[[File:MasterHandMelee.jpg|thumb|left|150px|Master Hand's appearance in ''Melee''.]]
{{main|Master Hand (SSBM)}}
[[File:MasterHandHeadSSBM.png|32px|link=]]
''Super Smash Bros. Melee'' sees Master Hand reprising his role as a boss in the single-player mode - he is the final boss of the 1-player [[Classic Mode]], and has a set HP which must be depleted to win; he does not appear in the Adventure Mode or All-Star Mode, where his role is replaced instead by [[Giga Bowser]] and a team of [[Mr. Game & Watch]]es. He is fought on the ''Melee'' version of {{SSBM|Final Destination}}. Defeating Master Hand once again causes the screen to fade to white as he explodes into the background; after the last results screen, the player's character is seen tumbling, then turning into their [[Trophy]] state, landing in the [[Collection]] room of the game.
Master Hand received a multitude of alterations to his overall fighting style when moving on to ''Melee''. His moveset is slightly altered and expanded, he loses the ability to turn around, and his HP is altered based on the [[difficulty]]. In addition to this increase in HP, his power increases with each increment in difficulty, with the highest levels giving him a multitude of attacks with [[OHKO]] potential. Additionally, instead of appearing as a glove with a "cuff", Master Hand's "wrist" fades into nothingness.
 
The game also introduced [[Crazy Hand]], Master Hand's left-handed partner. When the two are on the field at the same time, they can perform powerful combination attacks. Crazy Hand appears when set conditions are met.
 
Master Hand does not appear in the opening cinematic, though his trophy (see below) elaborates his role in the ''Super Smash Bros.'' universe.
 
===''[[Super Smash Bros. Brawl]]''===
[[File:MasterHandBrawl.jpg|thumb|right|150px|Official artwork of Master Hand in ''Super Smash Bros. Brawl'']]
{{main|Master Hand (SSBB)}}
Master Hand reprises his role as the final boss of [[Classic Mode]] in ''Super Smash Bros. Brawl'', and once again is fought on [[Final Destination (SSBB)|Final Destination]]. His attacks are very similar to that of his ''Melee'' form with some changes. The amount of HP he has is still dependent on the difficulty as well. Crazy Hand also returns in Classic Mode, if certain conditions are met.
 
====Role in [[Adventure Mode: The Subspace Emissary]]====
Master Hand also appears in [[Adventure Mode: The Subspace Emissary|The Subspace Emissary]], as the one giving orders to {{SSBB|Ganondorf}}, {{SSBB|Bowser}} and {{SSBB|Wario}}. Soon after a [[Subspace Bomb]] is used on {{SSBB|King Dedede}}'s castle, Ganondorf receives new orders from Master Hand, which he gets via a TV screen; this leads the player to believe that Master Hand acts as the primary antagonist of [[File:MH dead.jpg|thumb|left|Master Hand released from his bonds during the Subspace Emissary.]]the mode.
 
However, when all of the characters [[Entrance to Subspace|arrive in Subspace]], Ganondorf reports to Master Hand after betraying Bowser; when Master Hand shows himself, however, Ganondorf learns that he has actually been under the control of [[Tabuu]] via the Chains of Light. Ganondorf attacks Tabuu with his [[Dark Dive]] as an act of defiance, but is easily knocked back, though his fall causes him to break the Chains of Light that Tabuu had controlled Master Hand with, thus freeing him. Master Hand too attempts to strike Tabuu, but just like Ganondorf, is defeated with little effort. As he is a different kind of being from the playable characters, he does not change into a trophy, and simply lies motionless on the ground when defeated by Tabuu, appearing to bleed from the areas he was previously attached to; his ultimate fate is never shown.
 
Knowing that he would be able to use Master Hand to recruit fighters to aid him in his goals, Tabuu enslaved Master Hand with the Chains of Light some time before the plot of the Subspace Emissary begins.
 
===''[[Super Smash Bros. 4]]''===
[[File:Ike VS Master Hand (3DS).JPG|thumb|right|Master Hand battling {{SSB4|Ike}}.]]
{{main|Master Hand (SSB4)}}
Master Hand reprises his role as the final boss of Classic Mode in {{for3ds}}, at least at the lower intensities. In higher intensities, he is fought along with [[Crazy Hand]] and after taking a certain amount of damage transforms into a dark mass called the [[Master Core]]. This new entity takes the form of a giant humanoid, a scorpion-like beast, a set of floating swords, and eventually a copy of the player's character. When the doppelganger is defeated, the core is exposed in the form of an item similar in appearance to a [[Smash Ball]], which the player must knock off of the stage, defeating him completely. In {{forwiiu}}, there is an extra form he can turn into called Master Fortress. After the player hits the four eyes of the Fortress, the core transforms into it's true form.
 
Unlike the previous games, Master Hand and Crazy Hand share a HP meter. They also have multiple new attacks, such as tossing energy balls to one another and opening a rift that sucks in characters that get caught inside.
 
[[File:KatAMHand.png|thumb|left|Master Hand's artwork in ''Kirby and the Amazing Mirror''.]]
 
===Other appearances===
[[File:Master crazy hand.jpg|thumb|right|Master Hand and Crazy Hand in ''Kirby and the Amazing Mirror''.]]
Master Hand appears in the Game Boy Advance game ''[[Kirby and the Amazing Mirror]]'' as a mini-boss. Vacuuming him up will give [[Kirby]] the Smash ability, an ability that gives Kirby some of his moves from ''[[Super Smash Bros. Melee]]'' (though in a slightly altered state). Master Hand and Crazy Hand are also the bosses of the Candy Constellation stage.
<br>
 
==HP==
{{EnemyHPTable}}
{{EnemyHPRow|SSB|300|300|300|300|300}}
{{EnemyHPRow|Melee|150|250|300|330|360}}
{{EnemyHPRow|Brawl ([[Classic]])|150|250|300|330|360}}
{{EnemyHPRow|Brawl ([[Boss Battles]])|?|?|?|?|?}}
|}
 
==Trophies==
[[File:Master Hand Melee Trophy.png|115px|thumb|The Master Hand trophy in ''Melee'']]
===''Melee'' trophy===
{{See also|List of SSBM trophies (Super Smash Bros. series)}}
;Master Hand
:''The Master Hand awaits anyone who survives the long difficult road to the Final Destination.  This symbolic link between the real world and the imaginary battlefields of Super Smash Bros. Melee is quite a handful in battle, and just because he wears a white glove doesn't mean he fights clean.  Get ready to get flicked, swatted, punched, and poked like crazy!''
:*''Super Smash Bros.''
 
[[File:Master Hand - Brawl Trophy.png|125px|thumb|left|The Master Hand trophy in ''Brawl'']]
===''Brawl'' trophy===
{{See also|List of SSBB trophies (The Subspace Emissary)}}
;Master Hand
:''A being tied to the link between [[World of Trophies|this world]], where trophies fight, and the world beyond. The meaning of his existence is unknown, as are his goals, but he seems to have obtained (and kept hidden) a power that borders on absolute. He also seems to feel a certain joy in challenging chosen warriors who've claimed many victories. He waits even now in Final Destination.''
{{Trophy games|console1=N64|game1=Super Smash Bros.|console2=Wii|game2=Super Smash Bros. Brawl}}
{{clr}}
 
[[File:MasterHandTrophy3DS.png|135px|thumb|right|The Master Hand trophy in ''Super Smash Bros. for 3DS'']]
==={{for3ds}} Trophy===
{{See also|List of SSB4 trophies (Super Smash Bros. series)}}
;Master Hand
:''The mysterious Master Hand is the source of creation in the Smash Bros. universe. He appears in [[Final Destination]] when all other rivals are defeated. He fights with a diverse move set and only grows stronger if you make him angry. If you know when to fight and when to dodge, you'll take him down!''


==Origin==
[[File:WhamBamRocksKSS.png|thumb|150px|left|Wham Bam Rock as it appears in ''Kirby Super Star''.]]
[[File:WhamBamRocksKSS.png|thumb|150px|left|Wham Bam Rock as it appears in ''Kirby Super Star''.]]
==Origin==
Some of Master Hand's attacks are very similar to those of Wham Bam Rock in ''[[Kirby Super Star]]'' (''Kirby's Fun Pak'' in the PAL regions).
While Master Hand originated in the ''Smash'' series, his attacks are very similar to those of Wham Bam Rock in ''[[Kirby Super Star]]'' (''Kirby's Fun Pak'' in the PAL regions).


Wham Bam Rock attacks using its hand, made out of rocks. One similar move is that Wham Bam Rock and Master Hand point at the player like a gun; however, Wham Bam Rock proceeds to make rocks fall, while Master Hand shoots out bullets. Both Wham Bam Rock and Master Hand perform a move that involves "walking" across the stage to flick the player. They both will also try to grab on to the player and crush them.<ref>{{cite web
Wham Bam Rock attacks using its hand, which is made of rocks. Wham Bam Rock and Master Hand share a move where they point their index finger at Kirby like a gun; however, Wham Bam Rock proceeds to make rocks fall, while Master Hand shoots out bullets. Both Wham Bam Rock and Master Hand perform a move that involves "walking" across the stage using their fingers to flick Kirby. Both will also try to grab on to the player and crush them.<ref>{{cite web
| url = http://www.youtube.com/watch?v=Koqtl4DYNmU
| url = http://www.youtube.com/watch?v=Koqtl4DYNmU
| title = Master Hand's Moves - History Behind Super Smash Bros. Melee  
| title = Master Hand's Moves - History Behind Super Smash Bros. Melee
| accessdate = 24th June, 2011
| accessdate = 24th June, 2011
| author = [[CrappyCaptureDevice]]
| author = [http://www.youtube.com/CrappyCaptureDevice CrappyCaptureDevice]
| date = 3rd February, 2008
| date = 3rd February, 2008
| format = video
| format = video
Line 117: Line 48:
| quote = Shows where a few of the Master Hand's moves come from.
| quote = Shows where a few of the Master Hand's moves come from.
}}</ref>
}}</ref>
{{clrl}}


==Playability==
==In ''[[Super Smash Bros.]]''==
There are several rumors of "cheats" that supposedly allow Master Hand to be played as a normal character, all of which are false.  
{{main|Master Hand (SSB)}}
[[File:MasterhandSSB64.jpg|thumb|150px|Official artwork for Master Hand in ''Super Smash Bros.'']]
{{Head|Master Hand|g=SSB}}
In ''[[Super Smash Bros.]]'', Master Hand is the final boss of the 1P Game. He resides in {{SSB|Final Destination}}.


The only methods of controlling Master Hand is by hacking with a cheating device such as [[GameShark]] or [[Action Replay]]. The only known way of playing as Master Hand without a cheating device exists as an application of the [[Name Entry glitch]] in ''Melee''; [[Master Hand glitch|this application]] allows for controlling Master Hand in ''Melee'', with some limitations.
He is also seen in the [[opening movie]]. He places plush dolls of two characters on a table and positions objects around them. After counting down from three, he snaps his fingers, transforming the objects and table into a stage resembling Peach's Castle, and bringing both of the plush dolls to life.
{{clr}}


The following is a list of moves when controlling Master Hand. See [[Master Hand glitch]] for more details.
==In ''[[Super Smash Bros. Melee]]''==
{{main|Master Hand (SSBM)}}
[[File:MasterHandMelee.jpg|thumb|150px|Master Hand's appearance in ''Melee''.]]
{{Head|Master Hand|g=SSBM|s=16px}}
''Super Smash Bros. Melee'' sees Master Hand reprising his role as a boss in {{SSBM|Classic Mode}}. He is fought in the final battle on {{SSBM|Final Destination}}. Defeating Master Hand once again causes the screen to fade to white as he explodes into the background.


None of the move names are official.
Master Hand received a multitude of alterations to his overall fighting style in ''Melee''. He faces only one direction, and his HP and power change with the [[difficulty]]. The highest levels of difficulty give him attacks with [[OHKO]] potential. Aesthetically, he no longer has a cuff, instead having a wrist that fades into nothingness.


===''Super Smash Bros.'' moveset===
The game also introduced {{SSBM|Crazy Hand}}, Master Hand's left-handed partner. When the two are on the field at the same time, they can perform powerful combination attacks. Crazy Hand appears when set conditions are met. The duo also appear in [[Event 50: Final Destination Match]] as boss characters.
{{clrl}}


Note that Master Hand's moves will automatically target the lowest-numerical player other than himself (Player 1 or 2 in most cases)
===Trophy===
{{trophy
|name=Master Hand
|image=Master Hand Melee Trophy.png
|desc=The Master Hand awaits anyone who survives the long and difficult road to the Final Destination. This symbolic link between the real world and the imaginary battlefields of Super Smash Bros. Melee is quite a handful in battle, and just because it wears a white glove doesn't mean it fights clean. Get ready to be flicked, swatted, punched, and poked like crazy!
|gamelist={{Trophy games|game1=Super Smash Bros.|release1=4/99}}
|game=Melee
}}
{{clrl}}


{| class="wikitable" cellpadding="5" cellspacing="0"
==In ''[[Super Smash Bros. Brawl]]''==
|-
{{main|Master Hand (SSBB)}}
! Move !! Name !! Notes
[[File:MasterHandBrawl.jpg|thumb|125px|Official artwork of Master Hand in ''Super Smash Bros. Brawl'']]
|-
Master Hand reprises his role as the final boss of {{SSBB|Classic Mode}} in ''Super Smash Bros. Brawl'', and once again is fought on {{SSBB|Final Destination}}. His attacks are very similar to that of his ''Melee'' form with some changes. The amount of HP he has is still dependent on the set difficulty. Crazy Hand also returns in Classic Mode if certain conditions are met.
| A || Poke || Master Hand pokes the air twice. The second poke is more powerful. Inflicts 8-26%.
{{clr}}
|-
===Role in [[Adventure Mode: The Subspace Emissary]]===
| A> || Slam || Master Hand makes a fist and slams into the player. Does 20% to player.
[[File:MH dead.jpg|thumb|left|Master Hand released from his bonds during the Subspace Emissary.]]
|-
Master Hand also appears in [[The Subspace Emissary]], as the one giving orders to {{SSBB|Ganondorf}}, {{SSBB|Bowser}} and {{SSBB|Wario}}. Soon after a [[Subspace Bomb]] is used on {{SSBB|King Dedede}}'s castle, Ganondorf receives new orders from Master Hand via a video screen.
| Forward Smash || Gun || Master Hand makes the shape of a gun, and fires sets of bullets. It fires 1 set if above 100 HP, and three sets if below. 5% each.
|-
| A^ || Drill || Master Hand flies up, then slams down while spinning in a drill-like fashion. 1-25%
|-
| Up Smash || Ram || Master Hand flies off the screen, then appears in the background as a fist. It attempts to slam into the player, then flies back onto the stage from the top of the screen. 16%
|-
| Av || Sweep || Master Hand makes several sweeping motions. The amount of motions depend on the size of the platform. 12%
|-
| Down Smash || Crush || Master Hand flies off the top of the screen, then appears in the background. It attempts to flatten the player. 16%
|-
| B || Walk || Master Hand "walks" using his pointer and middle fingers. When he reaches his opponent, he "kicks" them. 18%.
|-
| B^ || Jet || Master Hand makes a vaguely plane-like shape, then flies into the background. It attempts to fly into the player, then flies in from the right. If the player makes contact with it when it is taking off, they will be burned. 12-16%
|-
| B><ref group=m>B> attacks were not given to "normal" characters until ''Melee''.</ref> || Slap || Master Hand makes a slapping motion across the platform. 16%
|-
| Bv || Punch || Master Hand hovers over the target, then quickly punches down. 8-24% (note: On any level other than Final Destination this move has a high chance of Master Hand getting stuck, and he won't be able to get out for the rest of the match).
|}
<references group=m/>


===''Super Smash Bros. Melee''===
However, when all of the characters [[Entrance to Subspace|arrive in Subspace]], Ganondorf reports to Master Hand after betraying Bowser. When Master Hand reveals himself, however, Ganondorf sees that he has actually been under the control of a powerful being called [[Tabuu]]. Tabuu had enslaved Master Hand using chains of light knowing that he could control and use him for recruiting fighters to aid him in his goals.
In ''Super Smash Bros. Melee'', Master Hand can only be controlled if set to Player 3. Also note that the directions are pressed on the [[directional pad]], not the [[control stick]].  


====Solo moves====
Ganondorf defiantly attempts to attack Tabuu but is easily knocked back, though his fall breaks the chains of light that Tabuu used to control Master Hand with, thus freeing him. Master Hand subsequently falls into the ground, bleeding from where he was enchained. Master Hand too attempts to strike Tabuu but is beaten with little effort, collapsing once again into the ground and lying motionless in defeat. Whatever happens to Master Hand afterwards is never revealed.
{|cellspacing="0" cellpadding="5" class="wikitable"
{{clrl}}
!Move
!Name
!Description
|-
|A↑
|Jet
|Master Hand makes a vaguely plane-like shape, then flies into the background. He attempts to fly into the player, then flies in from the right. When Master Hand is about to launch, if the player is at his wrist, the player will be meteor smashed. This attack can be meteor cancelled at the start of his attack. 10-30%
|-
|A→
|Ram
|Master Hand flies off the screen, then appears in the background as a fist. He attempts to slam into the player, then flies back onto the stage from the top of the screen. If the player is in the middle of the jump, then the player will be meteor smashed, therefore the ram cannot KO grounded players until very high percentages. This attack can be meteor canceled. 34%
|-
|A↓
|Crush
|Master Hand flies off the top of the screen, then appears in the background. He attempts to flatten the player. Semi-spikes the characters powerfully if the player is inside of his palm. If a player is very close to the thumb, he/she will be sent upward with high vertical knockback. 30%
|-
|B↑
|Lasers
|Master Hand shoots a laser beam from each of his fingertips. Only the endpoints do damage. 9% each
|-
|B→
|Gun
|Master Hand makes the shape of a gun, and fires sets of bullets. He fires 1 set if above 100 HP, and three sets if below. 10% (one set) 6% (three sets)
|-
|[[Z button|Z]] up or down
|Grab
|Master Hand grabs his opponent and begins to crush them. They can escape by button mashing, but, if they fail to do so, Master Hand will toss them away. 13%/crush, then 18-20% afterwards. Depending on the direction pressed with Z, Master Hand will throw the opponent differently. If up is used, he will throw them upward behind him. If right, he will slam them into the ground meteor smashing the player. Since he slams them into the ground, the down throw is incapable of KOing any opponents unless the stage has a lower blast line in the middle. Anyone touches Master Hand while crushing other player will take damage, but there will be no knockback and will never cause the player to flinch.
|-
|R←
|Poke
|Master Hand pokes the air three times. The third poke is more powerful. 7-34%
|-
|R→
|Punch
|Master Hand hovers over the target, then quickly punches down. Meteor smashes the player when he punches down (with an explosion effect), even while the player is in the middle of a jump. Airbone players cannot be meteor smashed. 24%
|-
|R up
|Slap
|Master Hand slaps the ground. 26%
|-
|R↑
|Drill
|Master Hand flies up, then slams down while spinning in a drill-like fashion. If player is in the airbone and is touching Master Hand while he attempt to slams down while spinning in the air, the player will be spiked. Almost no knockback if the player doesn't utilize DI. This attack can punish any players who utilize DI. If the player utilize DI at his palm and wirst, they will be sent sideways with decent horizontal knockback. If the grounded opponents utilize DI at his fingertips, last hit is a semi-spike. 1-48%
|-
|L↑
|Sweep
|Master Hand makes a slapping motion across the platform. 25%
|-
|L↓
|Walk
|Master Hand "walks" using his pointer and middle fingers. When he reaches his opponent, he "kicks" them. 10-30%
|-
|}


====Moves used in conjunction with Crazy Hand====
===Trophy===
MH (Master Hand) and CH (Crazy Hand) must both press the input shown to trigger the combination attack.These only work in Melee.
{{trophy
|name=Master Hand
|image=Master Hand - Brawl Trophy.png
|desc=A being tied to the link between [[World of Trophies|this world]], where trophies fight, and the world beyond. The meaning of his existence is unknown, as are his goals, but he seems to have obtained (and kept hidden) a power that borders on absolute. He also seems to feel a certain joy in challenging chosen warriors who've claimed many victories. He waits even now in Final Destination.
|gamelist={{Trophy games|console1=N64|game1=Super Smash Bros.|console2=Wii|game2=Super Smash Bros. Brawl}}
|game=Brawl
}}
{{clrl}}


{|cellspacing="0" cellpadding="5" class="wikitable"
==In ''[[Super Smash Bros. 4]]''==
!MH input
{{main|Master Hand (SSB4)}}
!CH input
[[File:Master Hand SSB4.png|125px|thumb|Master Hand in SSB4]]
!Move
Master Hand is once again the final boss of Classic Mode in ''Super Smash Bros. 4''. At higher intensities he is fought along with {{SSB4|Crazy Hand}}, and after taking a certain amount of damage, he writhes about in the air before releasing a dark mass named [[Master Core]]. In {{forwiiu}}, he stars in his own mode named [[Master Orders]].
!Description
|-
|Y←
|Y→
|Applaud
|A shockwave is released that puts the player to sleep, then the two hands clap together five times.
|-
|Y↑
|Y↑
|Double Punch
|The two hands punch together.
|-
|Y↑
|Y↓
|Catch
|Crazy Hand punches across the stage and is caught by Master Hand. A shock wave that deals shadow damage is released at impact.
|}


===''Brawl'' (hacked)===
Unlike the previous games, Master Hand and Crazy Hand share a HP meter. Each of them have new attacks they perform both individually and in conjunction with each other, such as the two tossing energy balls to one another and Crazy Hand opening a rift that sucks in characters that get caught inside.
Hacker Y.S made a code using USBGecko program that allows the player to use bosses on boss battles on ''Brawl''. These are the available commands for Master Hand. He is not playable, just controllable. He can only be used in Boss Battles (some glitches occur and some attacks cannot be used). This is because unlike the first two games, Master Hand is no longer considered a character. He is in the "Boss" class, and therefore his controls work differently. This is similar to how [[Sandbag]] is no longer considered by the game to be a character, as he cannot be grabbed in ''Brawl''. The start button self-destructs any boss.
{{clr}}
Available commands:
{| class="wikitable"
|-
! Move !! Name !! Description
|-
| A || Poke || Master Hand Pokes 3 times.
|-
| A^ || Ram || Master Hand flies into the background and back on stage as a fist.
|-
| Av || Crush || Master Hand slaps the ground.
|-
| A< || Sweep || Master Hand uses the back of his hand and sweeps across the platform 3 times.
|-
| A> || Punch || Master Hand punches downward.
|-
| B || Lasers || Master Hand shoots lasers from his fingertips.
|-
| B^ || Jet || Master Hand makes a plane-like shape with his hand and flies from the background back on the stage.
|-
| B< || Slap || Master Hand slaps across the stage.
|-
| B> || Ground hit || Master Hand makes a fist and floats close to the ground, then he hits the ground with his palm.
|-
| X^ || Drill || Master Hand drills into the ground.
|-
| X< || Walk || Master Hand walks across the platform.
|-
| Unusable Move 1 || Gun || Master Hand makes a gun shape and shoots a bullet.
|-
| Unusable Move 2 || Grab || Master Hand grabs the player and crushes them with his hand 3 times, then throws them.
|}


==Changes from ''Original'' to ''Melee''==
===Trophy===
*Lost his ability to turn around.
{{trophy
*No longer has the Slam move, where he turns into a fist and flies twords the player across the stage (not to be confused with Ram).
|name=Master Hand
*Has the Lasers, Ground Hit, and Grab added to his moveset.
|image-3ds=MasterHandTrophy3DS.png
*Now has amount of HP dependent on difficulty, instead of 300 HP regardless of difficulty.
|image-wiiu=MasterHandTrophyWiiU.png
*Pokes three times instead of twice.
|desc-ntsc=The mysterious Master Hand is the source of creation in the Smash Bros. universe. He appears in Final Destination when all other rivals are defeated. He fights with a diverse move set and only grows stronger if you make him angry. If you know when to fight and when to dodge, you'll take him down!
|desc-pal=Master Hand personifies creation in the Smash Bros. universe. After defeating all your rivals, you face him in Final Destination. He forms various shapes to unleash a wide range of attacks, and on high intensities he'll become speedier, deal more damage and launch you further. To beat him, you'll need to know when to attack and when to hold back.
|gamelist-ntsc={{Trophy games|console1=N64|game1=Super Smash Bros.|release1=04/1999|console2=WiiU|game2=Super Smash Bros. for Wii U}}
|gamelist-pal={{Trophy games|console1=N64|game1=Super Smash Bros.|release1=11/1999|console2=WiiU|game2=Super Smash Bros. for Wii U}}
}}
{{clrl}}


==Changes from ''Melee'' to ''Brawl''==
==In ''[[Super Smash Bros. Ultimate]]''==
*Has been [[buff]]ed - many of his attacks are faster, deal more damage, and are more difficult to dodge. Walking Hand and Hand Swipe have almost instantaneous start-up.
{{main|Master Hand (SSBU)}}
*Hand Drill is more difficult to dodge: it can only be dodged if a player perfectly executes a roll, or leaves the stage until the attack finishes. Even then, many characters' rolls are too short to escape his vacuum, and going off the stage can make it hard to come back, as there are hitboxes of the drill that prevents the player from grabbing the ledge. However, this attack is still easier to avoid by using the attacks that can move the character a considerable distance (though not every approach attack can be used avoid this attack easier). The player may also run away from this attack if they are very fast enough with characters like {{SSBB|Sonic}}. If playing as {{SSBB|Lucario}}, using a well timed [[down special]] before Master Hand slams down while spinning in a drill-like fashion will also work. 
[[File:Master Hand SSBU.png|125px|thumb|Master Hand in ''Super Smash Bros. Ultimate''.]]
*After using Jet Technique, Master Hand returns to his normal position on the right side of the stage, instead of appearing on the left and traveling back to the right side. Jet attack can no longer meteor smash during the start up.
Master Hand returns as the final boss of several characters' [[Classic Mode]] routes, sometimes, along with [[Crazy Hand]]. Once again, both have separate health bars. The characters that don't fight him are {{SSBU|Mario}}, {{SSBU|Captain Falcon}} (who fight [[Giga Bowser]]), {{SSBU|Link}}, {{SSBU|Zelda}}, {{SSBU|Young Link}}, {{SSBU|Toon Link}} (who fight [[Ganon]]), {{SSBU|Yoshi}}, {{SSBU|Bowser}}, {{SSBU|Marth}}, {{SSBU|Duck Hunt}}, {{SSBU|Piranha Plant}}, {{SSBU|Hero}} (who fight [[Rathalos]]), {{SSBU|Kirby}}, {{SSBU|Rosalina & Luma}}, {{SSBU|Inkling}} (who fight [[Marx]]), {{SSBU|Luigi}}, {{SSBU|Pac-Man}}, {{SSBU|Simon}}, {{SSBU|Richter}} (who fight [[Dracula]]), {{SSBU|Falco}}, {{SSBU|Ken}} (who fight only Crazy Hand), {{SSBU|Snake}}, {{SSBU|R.O.B.}}, {{SSBU|Wolf}}, {{SSBU|Mega Man}}, {{SSBU|Dark Pit}}, {{SSBU|King K. Rool}}, {{SSBU|Min Min}} (who fight [[Galleom]]), {{SSBU|Jigglypuff}}, {{SSBU|Bayonetta}}, {{SSBU|Terry}}, {{SSBU|Steve}} and {{SSBU|Kazuya}} (who don't fight any boss). Additionally, some characters have company fighting both of the Hands: {{SSBU|Mewtwo}} fights along with {{SSBU|Pikachu}}, {{SSBU|Chrom}} along with {{SSBU|Robin}}, Pit along with Dark Pit, {{SSBU|Diddy Kong}} along with {{SSBU|Donkey Kong}}, Ryu along with Ken, {{SSBU|Incineroar}} along with {{SSBU|Greninja}} and {{SSBU|Byleth}} along with Marth, {{SSBU|Roy}}, {{SSBU|Ike}}, Robin and {{SSBU|Corrin}}; thus far, {{SSBU|Ice Climbers}}, {{SSBU|Meta Knight}}, {{SSBU|Banjo & Kazooie}}, {{SSBU|Sephiroth}}, {{SSBU|Pyra}}/{{SSBU|Mythra}} and {{SSBU|Sora}} fight them alone.
*During the start of Master and Crazy Hands' Applause attack, characters are hit by the [[Fan]] effect while in the air.
{{clr}}
*Ram creates no [[freeze frame]]s, regardless of whether it hits or misses. Now, it also deals horizontal knockback and can no longer meteor smash.  
*Laser attack moves forth and back once.
*Gun attack cannot be avoided by [[crouching]]. Also gun attack only fires one shot.
*Walking Hand begins almost instantaneously and has more power, allowing Master Hand to suddenly hit, and potentially KO, nearby players.
*Hand Swipe is faster, stronger, and covers a larger area.
*Up throw now has horizontal knockback instead of upward knockback.
*Relative to the average knockback of their moves, Master Hand is now more powerful than Crazy Hand.


==Changes from ''Brawl'' to ''SSB4''==
===Role in [[Adventure Mode: World of Light]]===
{{incomplete}}
[[File:Minions of light.jpeg|thumb|200px|Galeem’s army of Master Hands.]]
*When fought with Crazy Hand at Intensity 5.1 and higher, Master Hand will "rip open" after a set amount of damage is done and will become the [[Master Core]].
[[File:SSBU Dharkon killing Master Hands.png|thumb|200px|The Master Hands being destroyed by Dharkon.]]
*Master Hand and Crazy Hand now share the same pool of HP.
He also appears in [[Adventure Mode: World of Light]]. In the introductory cinematic, an army of many Master Hands is seen approaching the fighters alongside [[Galeem]]. The Master Hands unravel to reveal blue glowing energy-like forms within, which are then absorbed by Galeem before he unleashes beams of light that consume the fighters. Master Hand will obstruct the player's path several times in [[The Light Realm]] and must be fought before reaching Galeem.
*Master Hand and Crazy Hand are heavily buffed; and also have a much larger moveset.
Following Galeem's defeat, [[Dharkon]] appears, sending his army of Crazy Hands to destroy Master Hands, which instead of exploding in blue energy, they burst in yellow.
*Master Hand has a new wait animation.
*Master Hand has less "down time" between attacks.
*Obtains the ability to snap at the player, stunning the player on the ground or launching the player into the air.
*Obtains the ability to place small orange platforms at random locations on the floor. Platforms will continually rise and can carry a player off-screen. The speed at which they rise is affected by the difficulty played.
*Obtains the ability to wave himself up and down like a paper fan. Intense wind will be generated, pushing the player to the left. Only used as an attempt to finish off a player who has fallen off Final Destination's left side.
*Obtains the ability to create a fire sphere which he crushes into multiple smaller projectiles raining on the stage.
*Obtains an additional grab attack. Unless target frees itself it is left on the floor with sleep condition. Master Hand then follows up with a Drill attack.
*Master Hand teams up with Crazy Hand by throwing a volley of 5 energy spheres. Smaller spheres are fast and redirected by Crazy Hand. Larger spheres are slow and redirected by Master Hand.


==Attack Order==
Master Hand can be fought twice in the [[The Final Battle (World of Light)|Final Battle Realm]], a second time which the actual Master Hand will be freed from Galeem's control, suggesting that at some point Master Hand, just like the fighters, must have been copied too. Upon being freed, Master Hand performs a gesture as if he was looking back and forth, implying he was unaware of what happened up until that point. When both Master and Crazy Hand are freed, they create a giant rift via their Static Discharge joint technique, through which Master Hand enters to defeat 50 false characters as a temporary playable character (the only time in the series that Master Hand is playable without hacking). Succeeding, Master Hand flies out of the crack and the Final Battle Realm changes scenery, after which the message appears: "You've conquered both light and darkness!"


===Brawl===
In the True Ending, armies of Master Hands and Crazy Hands disintegrate following Galeem and Dharkon's ultimate defeat.
Attacks in parentheses require Crazy Hand.
{{clrl}}


====First Move====
===Spirit===
*Sweep
{|class="wikitable"
*Lasers
! No. !! Image !! Name !! Type !! Class !! Slots
*Punch
! Base [[File:Equipment Icon Power Badge.png|20px|Power]]
*(Double Punch)
! Max [[File:Equipment Icon Power Badge.png|20px|Power]]
! Base [[File:Equipment Icon Brawn Badge.png|20px|Attack]]
! Max [[File:Equipment Icon Brawn Badge.png|20px|Attack]]
! Base [[File:Equipment Icon Protection Badge.png|20px|Defense]]
! Max [[File:Equipment Icon Protection Badge.png|20px|Defense]]
! Ability !! Series
|-
| 1,095 || {{SpiritTableName|Master Hand}} || {{SpiritType|Neutral}} || ★★★ || 3 || 2945 || 8861 || 1266 || 3810 || 1679 || 5051 || No Effect || ''Super Smash Bros.'' Series
|}
{{clr}}


====Second Move====
==Playability==
*Drill
In ''Melee'', the [[Master Hand glitch]], a particular application of the [[Name Entry glitch]], allows a player to control Master Hand. Aside from this, the only other methods of controlling Master Hand are by hacking with a cheating device such as [[GameShark]] or [[Action Replay]]. Several rumors exist of being able to control Master Hand in other games, particularly the original ''Super Smash Bros.'', all of which are false. In ''Ultimate'' however, he is now playable legitimately for the first time in the penultimate stage of [[World of Light]].
*Grab
*Gun
*(Applaud)
*(Double Punch)
*(Catch)


====Third Move====
==Names in other languages==
*Background Punch
{{Langtable
*Background Jet
|ja={{ja|マスターハンド|Masutā Hando}}, ''Master Hand''
*Background Slap
|fr=Créa-Main
 
|frM=Creator Hand
====Fourth Move====
|de=Meisterhand
*Grab
|deM=Master Hand
*Walk
|es=Master Hand
*Crush
|it=Master Hand
*(Applaud)
|nl=Master Hand
*(Twin Laser)
|pt=Mão Mestra
 
|ptM=Master Hand
====Fifth Move====
|ru={{rollover|Главная рука|Glavnaya ruka|?}}
*Slap
|ruM=Main Hand
*Poke
|ko={{rollover|마스터 핸드|Maseuteo Haendeu|?}}, ''Master Hand''
*(Double Jet)
|zh_tw={{rollover|大師之手|Dà shī zhī shǒu|?}}, ''Master Hand''
|zh_cn={{rollover|大师之手|Dà shī zhī shǒu|?}}, ''Master Hand''
}}


==Trivia==
==Trivia==
*Master Hand has shared his voice actor with the [[announcer]] of each ''Smash Bros.'' game to date, as well as Crazy Hand in ''Melee'', ''Brawl'', and ''SSB4''.
*Master Hand and his counterpart Crazy Hand both share English voice actors with the [[announcer]] in each ''Smash Bros.'' game to date as well as with [[Joker]] in ''Ultimate''.
*If Master Hand sets a record in ''Melee'', via the Name Entry Glitch, the record will be given to Mario. This happens because Master Hand isn't really a playable character so he has an ID of 0, so it gives the record to the nearest ID which is 1, which is Mario.
*''Super Smash Bros. 4'' is the first installment since the original ''Super Smash Bros.'' to show a VS. screen when the player reaches Master Hand in Classic Mode.
*If Master Hand is used in Training Mode, when the player activates Reset on the Training Menu, Master Hand begins to face right instead of left. His targeting system therefore becomes flawed, e.g. Gun will fire to the right of the opponent.
**This is also the first time an announcer call is used in-game for Master Hand, as well as Crazy Hand.
*{{for3ds}} is the first installment since the original ''[[Super Smash Bros.]]'' to show a VS. screen when the player reaches Master Hand in [[Classic Mode]].
*His [[idle pose]] consists of him simply clenching his fist. However, in all games except ''Super Smash Bros.'', this is not seen in normal gameplay due to the AI not allowing enough time between his attacks. It can be seen by using the [[Master Hand glitch]] in ''Melee'', or using Boss control codes in Boss Battles mode in Brawl.
**{{for3ds}} is also the first time an announcer call is used in-game for Master Hand.
**However, in ''Super Smash Bros. 4'', there is a chance that Master Hand will not attack for a while due to Crazy Hand attacking by himself, resulting in him doing the idle pose.
*''Melee'' and ''Brawl'' are the only games in the series where Master Hand does not have his own theme song.
**In ''Brawl'', however, Master Hand's battle music is slightly altered from the Final Destination theme in that it skips the short intro at the beginning of the song and goes straight to the lyrics.
*''Ultimate'' is the first game in the ''Smash'' series to have Master Hand playable through normal means.
*''64'' and ''Ultimate'' are the only games in the series in which Master Hand moves around completely freely during the fight, rather than staying in the right side of the screen.
*''Ultimate'' is also the very first game where Master Hand can be stunned and incapacitated during battle.
** In addition, ''Ultimate'' is the very first game where Master Hand can be legitimately fought on a stage that isn't Final Destination (In [[Donkey Kong]]'s Classic Mode, he is instead fought on the Ω form of [[New Donk City Hall]], in Joker's Classic Mode route, he is fought in the Ω form of [[Mementos]], and in [[Sephiroth]]'s Classic Mode, he is fought on the Ω form of [[Northern Cave]]). However, all these stages are a variation of Final Destination.
*{{iw|wikirby|Master Hand}} appears as a midboss in ''{{iw|wikirby|Kirby & The Amazing Mirror}}'', and is fought alongside {{iw|wikirby|Crazy Hand}} as the boss of {{iw|wikirby|Candy Constellation}}. When defeated and inhaled, Master Hand grants Kirby the {{iw|wikirby|Smash}} Ability.
**An enemy named {{s|wikirby|Uja}} appears in some levels of ''Kirby Squeak Squad''; it appears to be a swarm of insects taking a form that closely resembles Master Hand's sprite in ''Amazing Mirror''. However, it is made of small, black particles similar to [[Master Core]].
*Master Hand is the only boss to appear in every game.


==See also==
==See also==
*[[Final Destination]]
*[[Final Destination]]
*[[Crazy Hand]]
*[[Crazy Hand]]
*[[Master Core]]
*[[Tabuu]]
*[[Tabuu]]
*[[Master Core]]
*[[Master Hand glitch]]


==References==
==References==
{{reflist}}
{{reflist}}
{{Bosses}}
{{Bosses}}
{{SubspaceArmy}}
{{SubspaceArmy}}
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[[Category:Trophies (SSBB)]]
[[Category:Trophies (SSBB)]]
[[Category:Trophies (SSB4-3DS)]]
[[Category:Trophies (SSB4-3DS)]]
[[Category:Trophies (SSB4-Wii U)]]
[[Category:Subspace Army]]
[[Category:Subspace Army]]
[[Category:Master Hand| ]]
[[Category:Master Hand| ]]
[[Category:Spirits]]
[[es:Master Hand]]

Latest revision as of 15:02, July 9, 2024

For details in individual games, see Master Hand (SSB), Master Hand (SSBM), Master Hand (SSBB), Master Hand (SSB4), and Master Hand (SSBU).
For the tournament series, see Tournament:MasterHand.
Master Hand
Master Hand SSBU.png
SmashBrosSymbol.svg

Render of Master Hand in Super Smash Bros. Ultimate

A boss in SSB
Melee
Brawl
SSB4
Ultimate
Universe Super Smash Bros.
Gender Male
Console of origin Nintendo 64
Voice actor Jeff Manning (SSB)
Dean Harrington (Melee)
Pat Cashman (Brawl)
Xander Mobus (SSB4 and Ultimate)
Article on WiKirby Master Hand
Bwa-hah-hah-hah-hah!
—Master Hand

Master Hand (マスターハンド, Master Hand) is a hand-like entity who acts as the main recurring boss in the Super Smash Bros. universe. He appears at Final Destination as the final boss of the 1P Game in Super Smash Bros. and of Classic Mode in Super Smash Bros. Melee, Super Smash Bros. Brawl, Super Smash Bros. 4, and some fighters' paths in Super Smash Bros. Ultimate. He also plays a large role in Adventure Mode: The Subspace Emissary and Adventure Mode: World of Light. Due to his role as a boss, Master Hand is often unplayable barring hacks, though a glitch that allows the player to play as him exists in Super Smash Bros. Melee. The player must bring his HP down to zero to defeat him. Master Hand's left hand counterpart, Crazy Hand, was introduced in Melee.

Despite appearing in all five games of the series, considerable mystery surrounds the character, due to a lack of sufficient official explanations. However, he is known as the creator of the Super Smash Bros. universe, and in Brawl as the master of the World of Trophies.[1] His trophy info in Brawl implies that he does not use his full power against the fighters, and merely toys with them for his own enjoyment which is further implied in the World of Light mode where in his playable appearance he has more stamina and his attacks being far more powerful than the power of his attacks as a boss. In Super Smash Bros 4, Master Hand is shown to have some connection to Master Core, with the "Swarm" that Master Core comprises appearing from within Master Hand after he has taken enough damage. This link between the two has yet to be elaborated upon in the Smash universe.

Master Hand is playable in Ultimate in a special event battle found in World of Light. Elsewhere and in other games, he is only playable via a glitch in Super Smash Bros. Melee or through hacking.

Master Hand is usually fought on Final Destination, although in Ultimate, Donkey Kong's Classic Mode instead uses the Ω form of New Donk City Hall, Joker's Classic Mode uses the Ω form of Mementos, and Sephiroth's Classic Mode uses the Ω form of Northern Cave.

Origin[edit]

Wham Bam Rock as it appears in Kirby Super Star.

Some of Master Hand's attacks are very similar to those of Wham Bam Rock in Kirby Super Star (Kirby's Fun Pak in the PAL regions).

Wham Bam Rock attacks using its hand, which is made of rocks. Wham Bam Rock and Master Hand share a move where they point their index finger at Kirby like a gun; however, Wham Bam Rock proceeds to make rocks fall, while Master Hand shoots out bullets. Both Wham Bam Rock and Master Hand perform a move that involves "walking" across the stage using their fingers to flick Kirby. Both will also try to grab on to the player and crush them.[2]

In Super Smash Bros.[edit]

Main article: Master Hand (SSB)
Official artwork for Master Hand in Super Smash Bros.

Master Hand (SSB) In Super Smash Bros., Master Hand is the final boss of the 1P Game. He resides in Final Destination.

He is also seen in the opening movie. He places plush dolls of two characters on a table and positions objects around them. After counting down from three, he snaps his fingers, transforming the objects and table into a stage resembling Peach's Castle, and bringing both of the plush dolls to life.

In Super Smash Bros. Melee[edit]

Main article: Master Hand (SSBM)
Master Hand's appearance in Melee.

Master Hand (SSBM) Super Smash Bros. Melee sees Master Hand reprising his role as a boss in Classic Mode. He is fought in the final battle on Final Destination. Defeating Master Hand once again causes the screen to fade to white as he explodes into the background.

Master Hand received a multitude of alterations to his overall fighting style in Melee. He faces only one direction, and his HP and power change with the difficulty. The highest levels of difficulty give him attacks with OHKO potential. Aesthetically, he no longer has a cuff, instead having a wrist that fades into nothingness.

The game also introduced Crazy Hand, Master Hand's left-handed partner. When the two are on the field at the same time, they can perform powerful combination attacks. Crazy Hand appears when set conditions are met. The duo also appear in Event 50: Final Destination Match as boss characters.

Trophy[edit]

Master Hand's trophy in Melee
Master Hand
The Master Hand awaits anyone who survives the long and difficult road to the Final Destination. This symbolic link between the real world and the imaginary battlefields of Super Smash Bros. Melee is quite a handful in battle, and just because it wears a white glove doesn't mean it fights clean. Get ready to be flicked, swatted, punched, and poked like crazy!
Super Smash Bros. (4/99)

In Super Smash Bros. Brawl[edit]

Main article: Master Hand (SSBB)
Official artwork of Master Hand in Super Smash Bros. Brawl

Master Hand reprises his role as the final boss of Classic Mode in Super Smash Bros. Brawl, and once again is fought on Final Destination. His attacks are very similar to that of his Melee form with some changes. The amount of HP he has is still dependent on the set difficulty. Crazy Hand also returns in Classic Mode if certain conditions are met.

Role in Adventure Mode: The Subspace Emissary[edit]

Master Hand released from his bonds during the Subspace Emissary.

Master Hand also appears in The Subspace Emissary, as the one giving orders to Ganondorf, Bowser and Wario. Soon after a Subspace Bomb is used on King Dedede's castle, Ganondorf receives new orders from Master Hand via a video screen.

However, when all of the characters arrive in Subspace, Ganondorf reports to Master Hand after betraying Bowser. When Master Hand reveals himself, however, Ganondorf sees that he has actually been under the control of a powerful being called Tabuu. Tabuu had enslaved Master Hand using chains of light knowing that he could control and use him for recruiting fighters to aid him in his goals.

Ganondorf defiantly attempts to attack Tabuu but is easily knocked back, though his fall breaks the chains of light that Tabuu used to control Master Hand with, thus freeing him. Master Hand subsequently falls into the ground, bleeding from where he was enchained. Master Hand too attempts to strike Tabuu but is beaten with little effort, collapsing once again into the ground and lying motionless in defeat. Whatever happens to Master Hand afterwards is never revealed.

Trophy[edit]

Master Hand's trophy in Brawl
Master Hand
A being tied to the link between this world, where trophies fight, and the world beyond. The meaning of his existence is unknown, as are his goals, but he seems to have obtained (and kept hidden) a power that borders on absolute. He also seems to feel a certain joy in challenging chosen warriors who've claimed many victories. He waits even now in Final Destination.
N64: Super Smash Bros.
Wii: Super Smash Bros. Brawl

In Super Smash Bros. 4[edit]

Main article: Master Hand (SSB4)
Master Hand in SSB4

Master Hand is once again the final boss of Classic Mode in Super Smash Bros. 4. At higher intensities he is fought along with Crazy Hand, and after taking a certain amount of damage, he writhes about in the air before releasing a dark mass named Master Core. In Super Smash Bros. for Wii U, he stars in his own mode named Master Orders.

Unlike the previous games, Master Hand and Crazy Hand share a HP meter. Each of them have new attacks they perform both individually and in conjunction with each other, such as the two tossing energy balls to one another and Crazy Hand opening a rift that sucks in characters that get caught inside.

Trophy[edit]

Master Hand's trophy in Super Smash Bros. for Nintendo 3DS
Master Hand's trophy in Super Smash Bros. for Wii U
Master Hand
NTSC The mysterious Master Hand is the source of creation in the Smash Bros. universe. He appears in Final Destination when all other rivals are defeated. He fights with a diverse move set and only grows stronger if you make him angry. If you know when to fight and when to dodge, you'll take him down!
N64: Super Smash Bros. (04/1999)
Wii U: Super Smash Bros. for Wii U
PAL Master Hand personifies creation in the Smash Bros. universe. After defeating all your rivals, you face him in Final Destination. He forms various shapes to unleash a wide range of attacks, and on high intensities he'll become speedier, deal more damage and launch you further. To beat him, you'll need to know when to attack and when to hold back.
N64: Super Smash Bros. (11/1999)
Wii U: Super Smash Bros. for Wii U

In Super Smash Bros. Ultimate[edit]

Main article: Master Hand (SSBU)
Master Hand in Super Smash Bros. Ultimate.

Master Hand returns as the final boss of several characters' Classic Mode routes, sometimes, along with Crazy Hand. Once again, both have separate health bars. The characters that don't fight him are Mario, Captain Falcon (who fight Giga Bowser), Link, Zelda, Young Link, Toon Link (who fight Ganon), Yoshi, Bowser, Marth, Duck Hunt, Piranha Plant, Hero (who fight Rathalos), Kirby, Rosalina & Luma, Inkling (who fight Marx), Luigi, Pac-Man, Simon, Richter (who fight Dracula), Falco, Ken (who fight only Crazy Hand), Snake, R.O.B., Wolf, Mega Man, Dark Pit, King K. Rool, Min Min (who fight Galleom), Jigglypuff, Bayonetta, Terry, Steve and Kazuya (who don't fight any boss). Additionally, some characters have company fighting both of the Hands: Mewtwo fights along with Pikachu, Chrom along with Robin, Pit along with Dark Pit, Diddy Kong along with Donkey Kong, Ryu along with Ken, Incineroar along with Greninja and Byleth along with Marth, Roy, Ike, Robin and Corrin; thus far, Ice Climbers, Meta Knight, Banjo & Kazooie, Sephiroth, Pyra/Mythra and Sora fight them alone.

Role in Adventure Mode: World of Light[edit]

Galeem’s army of Master Hands.
The Master Hands being destroyed by Dharkon.

He also appears in Adventure Mode: World of Light. In the introductory cinematic, an army of many Master Hands is seen approaching the fighters alongside Galeem. The Master Hands unravel to reveal blue glowing energy-like forms within, which are then absorbed by Galeem before he unleashes beams of light that consume the fighters. Master Hand will obstruct the player's path several times in The Light Realm and must be fought before reaching Galeem. Following Galeem's defeat, Dharkon appears, sending his army of Crazy Hands to destroy Master Hands, which instead of exploding in blue energy, they burst in yellow.

Master Hand can be fought twice in the Final Battle Realm, a second time which the actual Master Hand will be freed from Galeem's control, suggesting that at some point Master Hand, just like the fighters, must have been copied too. Upon being freed, Master Hand performs a gesture as if he was looking back and forth, implying he was unaware of what happened up until that point. When both Master and Crazy Hand are freed, they create a giant rift via their Static Discharge joint technique, through which Master Hand enters to defeat 50 false characters as a temporary playable character (the only time in the series that Master Hand is playable without hacking). Succeeding, Master Hand flies out of the crack and the Final Battle Realm changes scenery, after which the message appears: "You've conquered both light and darkness!"

In the True Ending, armies of Master Hands and Crazy Hands disintegrate following Galeem and Dharkon's ultimate defeat.

Spirit[edit]

No. Image Name Type Class Slots Base Power Max Power Base Attack Max Attack Base Defense Max Defense Ability Series
1,095
SSBU spirit Master Hand.png
Master Hand
Neutral
★★★ 3 2945 8861 1266 3810 1679 5051 No Effect Super Smash Bros. Series

Playability[edit]

In Melee, the Master Hand glitch, a particular application of the Name Entry glitch, allows a player to control Master Hand. Aside from this, the only other methods of controlling Master Hand are by hacking with a cheating device such as GameShark or Action Replay. Several rumors exist of being able to control Master Hand in other games, particularly the original Super Smash Bros., all of which are false. In Ultimate however, he is now playable legitimately for the first time in the penultimate stage of World of Light.

Names in other languages[edit]

Language Name Meaning
Japan Japanese マスターハンド, Master Hand
France French Créa-Main Creator Hand
Germany German Meisterhand Master Hand
Spain Spanish Master Hand
Italy Italian Master Hand
China Chinese (Simplified) 大师之手, Master Hand
Taiwan Chinese (Traditional) 大師之手, Master Hand
South Korea Korean 마스터 핸드, Master Hand
Netherlands Dutch Master Hand
Russia Russian Главная рука Main Hand
Portugal Portuguese Mão Mestra Master Hand

Trivia[edit]

  • Master Hand and his counterpart Crazy Hand both share English voice actors with the announcer in each Smash Bros. game to date as well as with Joker in Ultimate.
  • Super Smash Bros. 4 is the first installment since the original Super Smash Bros. to show a VS. screen when the player reaches Master Hand in Classic Mode.
    • This is also the first time an announcer call is used in-game for Master Hand, as well as Crazy Hand.
  • His idle pose consists of him simply clenching his fist. However, in all games except Super Smash Bros., this is not seen in normal gameplay due to the AI not allowing enough time between his attacks. It can be seen by using the Master Hand glitch in Melee, or using Boss control codes in Boss Battles mode in Brawl.
    • However, in Super Smash Bros. 4, there is a chance that Master Hand will not attack for a while due to Crazy Hand attacking by himself, resulting in him doing the idle pose.
  • Melee and Brawl are the only games in the series where Master Hand does not have his own theme song.
    • In Brawl, however, Master Hand's battle music is slightly altered from the Final Destination theme in that it skips the short intro at the beginning of the song and goes straight to the lyrics.
  • Ultimate is the first game in the Smash series to have Master Hand playable through normal means.
  • 64 and Ultimate are the only games in the series in which Master Hand moves around completely freely during the fight, rather than staying in the right side of the screen.
  • Ultimate is also the very first game where Master Hand can be stunned and incapacitated during battle.
    • In addition, Ultimate is the very first game where Master Hand can be legitimately fought on a stage that isn't Final Destination (In Donkey Kong's Classic Mode, he is instead fought on the Ω form of New Donk City Hall, in Joker's Classic Mode route, he is fought in the Ω form of Mementos, and in Sephiroth's Classic Mode, he is fought on the Ω form of Northern Cave). However, all these stages are a variation of Final Destination.
  • Master Hand appears as a midboss in Kirby & The Amazing Mirror, and is fought alongside Crazy Hand as the boss of Candy Constellation. When defeated and inhaled, Master Hand grants Kirby the Smash Ability.
    • An enemy named Uja appears in some levels of Kirby Squeak Squad; it appears to be a swarm of insects taking a form that closely resembles Master Hand's sprite in Amazing Mirror. However, it is made of small, black particles similar to Master Core.
  • Master Hand is the only boss to appear in every game.

See also[edit]

References[edit]

  1. ^ Masahiro Sakurai (10th April, 2008). Mysteries of The Subspace Emissary (text). Smash Bros. DOJO!!. Retrieved on 24th June, 2011. “Master Hand is the master of our world.”
  2. ^ CrappyCaptureDevice (3rd February, 2008). Master Hand's Moves - History Behind Super Smash Bros. Melee (video). YouTube. Retrieved on 24th June, 2011. “Shows where a few of the Master Hand's moves come from.”