Super Smash Bros.
Super Smash Bros. Melee
Super Smash Bros. Brawl
Super Smash Bros. 4
Super Smash Bros. Ultimate

Motion-Sensor Bomb: Difference between revisions

From SmashWiki, the Super Smash Bros. wiki
Jump to navigationJump to search
(There's a few other items with odd names on the website)
 
(87 intermediate revisions by 53 users not shown)
Line 1: Line 1:
{{ArticleIcons|ssb=y|ssbm=y|ssbb=y|ssb4=y}}
{{ArticleIcons|allgames=y}}
{{image|SSB4 artwork}}
{{Infobox Item
{{Infobox Item
| title        = Motion-Sensor Bomb
| title        = Motion-Sensor Bomb
| image        = [[Image:Motionsensorbomb.jpg|250px]]
| image        = {{tabber|title1=Ultimate|content1=[[File:SensorBombSSBU.png|200px]]|title2=SSB4|content2=[[File:SensorBombSSB4.png|200px]]|title3=Brawl|content3=[[File:Motionsensorbomb.jpg|200px]]|title4=Melee (Japan)|content4=[[File:ProximityMine.jpg|200px]]|title5=64/Melee|content5=[[File:MotionSensorBombIconSSB.png|200px]]}}
| caption      = Motion-Sensor Bomb artwork from ''Brawl''.
| caption      = {{Symbol|SmashBros|50px}}<br />The Motion-Sensor Bomb.
| universe    = ''[[Super Smash Bros. (universe)|Super Smash Bros.]]''
| universe    = {{uv|Super Smash Bros.}}, {{uv|GoldenEye}}, {{uv|Perfect Dark}}
| item class  = Throwing/Setting/Explosive
| item class  = Throwing/Setting/Explosive
| game1=ssb
| game1 = SSB | game2 = Melee | game3 = Brawl | game4 = SSB4 | game5 = Ultimate
| game2=ssbm
| game3=ssbb
| game4=ssb4
| requirements = }}
| requirements = }}
The '''Motion-Sensor Bomb''', also known as  '''Sensor Bomb''' ({{ja|センサー爆弾}}, ''Sensā Bakudan'') in Japan and '''Proximity Mine''' in PAL versions of ''[[Super Smash Bros. Melee]]'', is an item seen throughout the entire [[Super Smash Bros. (universe)|Super Smash Bros. series]] that will attach itself to the nearest solid part of the stage when thrown, be it ground, wall, or ceiling. It will then stick there until something hits it, be it an attack, a character or an item. If touched, it will explode and deal out a great amount of [[damage]] and [[knockback]].
{{cquote|''When thrown, these will activate wherever they land. The first character to approach an active bomb is in for a big surprise!''|cite=''Super Smash Bros.'' instruction booklet description}}
The '''Motion-Sensor Bomb''' ({{ja|センサー爆弾|Sensā Bakudan}}, ''Sensor Bomb'') (named '''Motion Mine''' on the [[Super Smash Bros. Official Site|original Super Smash Bros. website]]<ref>{{cite web|url=http://www.smashbros.com/powerups_10.html|title=Super Smash Bros. website|accessdate=2024-05-11|language=English|archiveurl=https://web.archive.org/web/20001109121700/http://www.smashbros.com/powerups_10.html|archivedate=2000-01-10}}</ref>), also referred to as '''Proximity Mine''' in PAL and Japanese versions of ''[[Super Smash Bros. Melee]]'', is an [[item]] seen throughout the entire ''{{b|Super Smash Bros.|series}}'' series that will attach itself to the nearest solid part of the stage when thrown, be it ground, wall, or ceiling. It will then stick there until something hits it, be it an attack, a character or an item. If touched, it will explode and deal out a great amount of [[damage]] and [[knockback]].


In the original game and in ''Melee'', when lying on the ground after spawning, it will be grey but once thrown onto a wall or floor, it'll glow green, as well as make a signature noise when it hits the ground, alerting others of its presence. In ''Brawl'', the mine no longer glows; however, it gives a small beeping noise shortly after it has been deployed. It will also disappear if it takes too long to be set off.
==Origin==
[[File:ProximityMine007.png|thumb|150px|left|The Proximity Mine as it appeared in ''GoldenEye 007''.]]
[[File:Proximity Mine.jpg|thumb|150px|The Proximity Mine as it appears in ''Perfect Dark''.]]
In both ''GoldenEye 007'' and ''Perfect Dark'', there is an item called the "Proximity Mine". The mines in each game have a different appearance but largely the same function: the player simply throws the mine on any surface and waits for the enemy to walk by it. If the enemy gets too close, it explodes and causes powerful splash damage, enough to easily kill the victim. It is also possible for the player to be killed by their own Proximity Mine.  


In the North American and PAL versions of ''Melee'', [[Beta elements (SSBM)|beta gameplay]] shows that the item was to look more similar to its appearance from ''Perfect Dark'' rather than ''GoldenEye 007.'' This was changed in the final versions for unknown reasons; even the Japanese language option in the North American version does not revert the item to the same appearance as in ''Perfect Dark'' and the Japanese version of ''Melee.''
In the ''Super Smash Bros.'' series, the Proximity Mine is renamed to "Motion-Sensor Bomb" and it acts the same as it did in ''GoldenEye 007'' and ''Perfect Dark''. The design of the Motion-Sensor Bomb in ''Super Smash Bros.'' and international releases of ''Melee'' resembles the design in ''GoldenEye 007''; meanwhile, the design in the Japanese version of ''Melee'' resembles the proximity mines from ''Perfect Dark''.<ref>[http://www.youtube.com/watch?v=zsftegYjaiQ]</ref> The design of the Motion-Sensor Bombs in ''Brawl'', ''Super Smash Bros. 4'', and ''Ultimate'' don't resemble either mine, and now have their own unique appearance.
{{clr}}


==Origin==
==Overview==
[[File:ProximityMine007.png|thumb|150px|The Proximity Mine as it originally appeared in ''GoldenEye 007''.]]
In ''SSB'' and ''Melee'', when lying on the ground after spawning, it will be grey, but once thrown onto a wall or floor, it will glow green, as well as make its signature noise when it hits the ground, alerting others of its presence. In ''Brawl'', the mine no longer glows; however, it gives a small beeping noise shortly after it has been deployed. It will also disappear if it takes too long to be set off. In ''SSB'' and ''Melee'', the mine cannot explode before it is armed by a player. From ''Brawl'' onward, however, attacks and stage hazards will automatically cause an unarmed mine to explode, making them more dangerous in general.  
In ''GoldenEye 007'', there is an item called the "Proximity Mine". The player simply throws the mine on any surface and waits for the enemy to walk by it. If the enemy gets too close, it explodes and causes powerful splash damage. It is also possible for the same person to be killed by his or her own Proximity Mine.  
 
In the North American and PAL versions of ''Melee'', [[Beta elements (SSBM)|beta gameplay]] shows that the item was to look more similar to its appearance from {{uv|Perfect Dark}} rather than ''GoldenEye 007.'' This was changed in the final versions for unknown reasons; even the Japanese language option in the North American version does not revert the item to the same appearance as in ''Perfect Dark'' and the Japanese version of ''Melee.''


In the ''Super Smash Bros.'' series, the Proximity Mine is renamed to "Motion-Sensor Bomb" and it acts the same as it did in ''GoldenEye 007''. There is also a Proximity Mine in the game ''Perfect Dark'', and it acts the same exact way it does in ''GoldenEye 007'', but it has a different, more triangular design. The design of the Motion-Sensor Bomb in ''Super Smash Bros.'' and ''Melee'' resembles the design in ''GoldenEye 007''; however, the design in the Japanese version of ''Melee'' resembles the proximity mines from the original, Nintendo 64 version of ''Perfect Dark'' (the later Xbox Live Arcade release redesigned the mine extensively). The design of the Motion-Sensor Bomb in ''Brawl'' doesn't resemble either mine, and now has its own, unique appearance. [http://www.youtube.com/watch?v=zsftegYjaiQ]
Since ''Brawl'', the design of the bomb has been consistent between regions. In addition, both ''Brawl'' and ''Smash 4'' gave the item a redesign, with ''Ultimate'' retaining the design of its predecessor. In ''Ultimate'', the Motion-Sensor Bomb triggers the game's [[Special Zoom|special slow-down zoom]] effect when someone touches it, regardless of if it will KO anyone. It gives off a signature beep during this slow-down, before exploding when speed returns to normal. Additionally, the bomb now becomes semi-transparent once planted, making it harder to see, especially on bright stages or stages with similar colour schemes.
[[File:Proximity Mine.jpg|thumb|150px|left|The Proximity Mine as it appears in ''Perfect Dark''.]]
<br clear=all>


==Damage==
==Damage==
Note, in ''[[Super Smash Bros. Brawl|Brawl]]'' the Motion-Sensor Bomb cannot be dropped while on the ground, pressing the drop input will make the character perform a forward tilt throw.
Note, in ''[[Brawl]]'' the Motion-Sensor Bomb cannot be dropped while on the ground, pressing the drop input will make the character perform a forward tilt throw.
{|border="1" class="wikitable sortable"
{|border="1" class="wikitable sortable"
|-valign="top"
|-valign="top"
|'''Action'''
|'''Action'''
!{{g|SSB}}
!''[[SSB]]''
!{{g|SSBM}}
!''[[Melee]]''
!{{g|SSBB}}
!''[[Brawl]]''
!''[[SSB4]]''
|-
|-
!Explosion
!Explosion
| 30%
| 30%
| 28%
| 28%
| 25%
| 25%
| 25%
|-
|-
![[Forward tilt]] [[throw]]
![[Forward tilt]] [[throw]]
| 10%
| 10%
| 12%
| 12%
| 12%
| 12%
| 12%
Line 48: Line 53:
| 13%
| 13%
| 13%
| 13%
| 14%
|-
|-
![[Down tilt]] throw
![[Down tilt]] throw
Line 53: Line 59:
| 18%
| 18%
| 14%
| 14%
| 15%
|-
|-
![[Dash Attack|Dash]] throw
![[Dash attack|Dash]] throw
| 12%
| 12%
| 14%
| 14%
| 15%
| 15%
| 15%
|-
|-
Line 63: Line 71:
| 15%
| 15%
| 15%
| 15%
| 16%
|-
|-
![[Up smash]] throw
![[Up smash]] throw
Line 68: Line 77:
| 17%
| 17%
| 13%
| 13%
| 17%
|-
|-
![[Down smash]] throw
![[Down smash]] throw
Line 73: Line 83:
| 18%
| 18%
| 18%
| 18%
| 19%
|-
|-
![[Aerial]] drop
![[Aerial]] drop
Line 78: Line 89:
| 14%
| 14%
| 12%
| 12%
| 13%
|-
|-
!Aerial forward tilt throw
!Aerial forward tilt throw
| 11%
| 11%
| 14%
| 14%
| 12%
| 12%
| 12%
|-
|-
Line 88: Line 101:
| 13%
| 13%
| 13%
| 13%
| 14%
|-
|-
!Aerial down tilt throw
!Aerial down tilt throw
Line 93: Line 107:
| 14%
| 14%
| 13%
| 13%
| 15%
|-
|-
!Aerial forward smash throw
!Aerial forward smash throw
Line 98: Line 113:
| 16%
| 16%
| 15%
| 15%
| 12%
|-
|-
!Aerial up smash throw
!Aerial up smash throw
Line 103: Line 119:
| 13%
| 13%
| 13%
| 13%
| 14%
|-
|-
!Aerial down smash throw
!Aerial down smash throw
Line 108: Line 125:
| 14%
| 14%
| 13%
| 13%
| 15%
|-
|-
|}
|}


==Description from the ''Super Smash Bros.'' Instruction Booklet==
==Trophies==
''When thrown, these will activate wherever they land. The first character to approach an active bomb is in for a big surprise!''
===In ''Super Smash Bros. Melee''===
The Motion-Sensor Bomb trophy has a different design between Japanese and international releases. In international releases the design from ''{{iw|wikipedia|GoldenEye 007|1997 video game}}'' is used while in Japanese releases the design is from ''{{iw|wikipedia|Perfect Dark}}''. The Japanese version lists the game of origin as "{{ja|パーフェクトダーク(N64)|Pāfekuto Dāku (N64)}}" (which is a transliteration of "Perfect Dark (N64)"), though if the language is set to English it will change to "Perfect Dark (5/00)". It also uses the PAL description when changed to English, which is missing the text ". It adheres to" after "the Carrington Institute" (changed to "spies and other stealthy operatives" in NTSC).
 
{{Trophy
|name=Motion-Sensor Bomb
|name-ntsc=Motion-Sensor Bomb
|name-pal=Proximity Mine
|image=Motion-Sensor Bomb Trophy Melee.png
|desc-ntsc=The perfect accessory for ambushes, the Motion-Sensor Bomb has been a favorite covert weapon of spies and other stealthy operatives. It adheres to any surface, and once armed, detonates with incredible force when it detects motion in its range. In the frantic world of Super Smash Bros., it doesn't take long for it to go.
|desc-pal=The perfect accessory for ambushes, the proximity mine has long been a favorite covert weapon of the Carrington Institute any surface{{sic}}, and once armed, detonates with incredible force when it detects motion within its range. In the frantic world of Super Smash Bros., it doesn't take long for it to go.
|gamelist={{Trophy games|game1=TOP SECRET}}
|game=Melee
}}
{{clrl}}


==Trophies==
{{Trophy
===''Melee'' trophies===
|name=Proximity Mine
====Trophy (JP)====
|image=Proximity Mine Trophy Melee.png
[[File:Proximity Mine Trophy Melee.png|100px|right]]
|desc=(JP language option) 床、壁、天井などに投げつけると設置され、誰かが近づくと爆発。敵味方問わずに巻きこむ。小さいが、威力は強力。本来は近くによっても動かなければ反応しない爆弾だが、『スマブラ』の登場人物は全員落ち着きがないので、あっという間に反応してしまう。
'''Proximity Mine'''<br>
:({{rollover|EN language option|Not a translation|?}}) The perfect accessory for ambushes, the proximity mine has long been a favorite covert weapon of the Carrington Institute any surface{{sic}}, and once armed, detonates with incredible force when it detects motion within its range. In the frantic world of Super Smash Bros., it doesn't take long for it to go.
''The perfect accessory for ambushes, the proximity mine has long been a favorite covert weapon of the Carrington Institute any surface [sic], and once armed, detonates with incredible force when it detects motion within its range. In the frantic world of Super Smash Bros., it doesn't take long for it to go.''
|gamelist={{Trophy games|game1={{ja|パーフェクトダーク(N64)|Pāfekuto Dāku (N64)}}}}
:*''[[Wikipedia:Perfect Dark|Perfect Dark]]''
{{Trophy games|game1=Perfect Dark|release1=5/00}}
|game=Melee
}}
{{clrl}}


====Trophy (NTSC English)====
===In ''Super Smash Bros. Brawl''===
[[File:Motion-Sensor Bomb Trophy Melee.png|100px|right]]
{{Trophy
'''Motion-Sensor Bomb'''<br>
|name=Motion-Sensor Bomb
''The perfect accessory for ambushes, the Motion-Sensor Bomb has been a favorite covert weapon of spies and other stealthy operatives. It adheres to any surface, and once armed, detonates with incredible force when it detects motion in its range. In the frantic world of Super Smash Bros., it doesn't take long for it to go.''
|image=Motion Sensor Bomb - Brawl Trophy.png
:*''TOP SECRET''
|desc=An item that, when placed, will detonate when someone gets too close. It can be stuck on ceilings, walls, and floors. It doesn't matter who places this thing--it'll explode regardless of who passes by. Its explosive power is high, and it launches players with ease. It's small and lies almost flat on surfaces, so it can be very difficult to see.
|gamelist={{Trophy games|console1=GCN|game1=Super Smash Bros. Melee|console2=Wii|game2=Super Smash Bros. Brawl}}
|game=Brawl
}}
{{clrl}}


===''Brawl'' trophy===
===In ''Super Smash Bros. 4''===
[[File:Motion Sensor Bomb - Brawl Trophy.png|100px|right]]
{{Trophy
''An item that, when placed, will detonate when someone gets too close. It can be stuck on ceilings, walls, and floors. It doesn't matter who places this thing--it'll explode regardless of who passes by. Its explosive power is high, and it launches players with ease. It's small and lies almost flat on surfaces, so it can be very difficult to see.''
|name=Motion-Sensor Bomb
{{Trophy games|console1=GC|game1=Super Smash Bros. Melee|console2=Wii|game2=Super Smash Bros. Brawl}}
|image-3ds=MotionSensorBombTrophy3DS.png
|image-wiiu=MotionSensorBombTrophyWiiU.png
|desc-ntsc=A tiny bomb that explodes in a big blast when it detects movement. Stick it to the walls, floor, or ceiling, and wait for it to arm. Long-range weapons can destroy it, but only if your opponents remember it's there. Don't forget yourself, though, or it'll be you caught in the explosion!
|desc-pal=This little bomb might not look like much, but it's primed to explode when it detects movement, and it packs a serious punch! You can stick it on walls and ceilings, and it can be detonated by long-range attacks. With just a little bit of strategy, you can do a LOT of damage!
|gamelist-ntsc={{Trophy games|console1=GCN|game1=Super Smash Bros. Melee|release1=12/2001|console2=WiiU|game2=Super Smash Bros. for Wii U}}
|gamelist-pal={{Trophy games|console1=GCN|game1=Super Smash Bros. Melee|release1=05/2002|console2=WiiU|game2=Super Smash Bros. for Wii U}}
}}
{{clrl}}


==Gallery==
==Gallery==
<gallery>Image:MSbombSSB.JPG|Arkwork of the Motion-Sensor Bomb in ''SSB''.
<gallery>
image:mosens.jpg|NTSC trophy description.
Motion Sensor Bomb 64 In-Game.png|Two Motion-Sensor Bombs in ''[[Smash 64]]'', one placed and one not.
image:proxmine.jpg|Japanese trophy description.
mosens.jpg|NTSC ''[[Melee]]'' trophy description.
ProximityMine.jpg|The Proximity Mine in ''Melee''.
proximityJPN.png|Japanese ''[[Melee]]'' trophy description.
Smash.4 - Motion-Sensor Bomb.jpg|The new Motion-Sensor Bomb in ''[[Super Smash Bros. 4|SSB4]]''.
Smash4 - Motion-Sensor Bomb.jpg|The redesigned Motion-Sensor Bomb in ''[[Smash 4]]''.
Motion Sensor Bomb Underside.jpg|The underside of the bomb in ''SSB4''.
</gallery>
</gallery>
==Names in other languages==
{{langtable
|ja={{ja|センサー爆弾|Sensā Bakudan}}
|jaM=Sensor Bomb
|en=Motion-Sensor Bomb
|fr=Bombe à détection
|frM=Detection Bomb
|es=Mina de proximidad
|esM=Proximity Mine
|de=Sensorikbombe
|deM=Sensor Bomb
|it=Bomba di prossimità
|itM=Proximity Bomb
|nl=Sensorbom
|nlM=Sensor Bomb
|ru={{rollover|Сенсорная бомба|Sensornaya bomba|?}}
|ruM=Sensory Bomb
|ko={{rollover|센서 폭탄|Senseo Poktan|?}}
|koM=Sensor Bomb
|zh_cn={{rollover|感应炸弹|Gǎnyìng Zhàdàn|?}}
|zh_cnM=Induction Bomb
|zh_tw={{rollover|感應炸彈|Gǎnyìng Zhàdàn|?}}
|zh_twM=Induction Bomb
}}


==Trivia==
==Trivia==
*The ''Melee'' trophy said its area of origin was secret, but the ''Brawl'' trophy verifies it originates in the ''Brawl'' universe. This is because in ''Melee'' the item was from ''Perfect Dark''/''Goldeneye 007'' (which are not Nintendo's IPs, the former belonging to Rare even after their contract with Nintendo has been terminated), while in ''Brawl'' and "
*Despite western versions of ''Melee'' stating the Proximity Mine's origin as "TOP SECRET", the game's credits still mention ''Perfect Dark''.
''SSB4'' it has new designs made specifically for the [[Super Smash Bros. (series)|''Super Smash Bros.'' series]].
*"Motion-Sensor Bomb" is a word-for-word translation of the name given to the Proximity Mine in the Japanese release of ''GoldenEye 007''.
**Despite this, "Perfect Dark" can be seen in ''Melee'''s credits.
 
==References==
{{reflist}}
 
{{SSBItems}}
{{SSBItems}}
{{SSBMItems}}
{{SSBMItems}}
{{SSBBItems}}
{{SSBBItems}}
{{SSB4Items}}
{{SSB4Items}}
{{SSBUItems}}
{{Smash universe}}
{{Smash universe}}
[[Category:Items (SSB)]]
 
[[Category:Items (SSBM)]]
[[Category:Items (SSBB)]]
[[Category:Items (SSB4)]]
[[Category:Trap items]]
[[Category:Trap items]]
[[Category:Items]]
[[Category:Explosive items]]
[[Category:Explosive items]]
[[Category:GoldenEye universe]]
[[Category:Perfect Dark universe]]
[[Category:Super Smash Bros. universe]]
[[Category:Super Smash Bros. universe]]
[[Category:Trophies (SSB4-3DS)]]
[[Category:Trophies (SSB4-Wii U)]]
[[Category:Microsoft]]

Latest revision as of 21:15, May 11, 2024

ImageNeeded.png This article is in need of additional images.
The editor who added this tag suggests: SSB4 artwork
If you have a good image for this article, upload it here.
Motion-Sensor Bomb
SensorBombSSBU.png
SensorBombSSB4.png
Motionsensorbomb.jpg
ProximityMine.jpg
MotionSensorBombIconSSB.png

Super Smash Bros. (universe)
The Motion-Sensor Bomb.
Universe Super Smash Bros., GoldenEye, Perfect Dark
Appears in SSB
Melee
Brawl
SSB4
Ultimate
Item class Throwing/Setting/Explosive
When thrown, these will activate wherever they land. The first character to approach an active bomb is in for a big surprise!
Super Smash Bros. instruction booklet description

The Motion-Sensor Bomb (センサー爆弾, Sensor Bomb) (named Motion Mine on the original Super Smash Bros. website[1]), also referred to as Proximity Mine in PAL and Japanese versions of Super Smash Bros. Melee, is an item seen throughout the entire Super Smash Bros. series that will attach itself to the nearest solid part of the stage when thrown, be it ground, wall, or ceiling. It will then stick there until something hits it, be it an attack, a character or an item. If touched, it will explode and deal out a great amount of damage and knockback.

Origin[edit]

The Proximity Mine as it appeared in GoldenEye 007.
The Proximity Mine as it appears in Perfect Dark.

In both GoldenEye 007 and Perfect Dark, there is an item called the "Proximity Mine". The mines in each game have a different appearance but largely the same function: the player simply throws the mine on any surface and waits for the enemy to walk by it. If the enemy gets too close, it explodes and causes powerful splash damage, enough to easily kill the victim. It is also possible for the player to be killed by their own Proximity Mine.

In the Super Smash Bros. series, the Proximity Mine is renamed to "Motion-Sensor Bomb" and it acts the same as it did in GoldenEye 007 and Perfect Dark. The design of the Motion-Sensor Bomb in Super Smash Bros. and international releases of Melee resembles the design in GoldenEye 007; meanwhile, the design in the Japanese version of Melee resembles the proximity mines from Perfect Dark.[2] The design of the Motion-Sensor Bombs in Brawl, Super Smash Bros. 4, and Ultimate don't resemble either mine, and now have their own unique appearance.

Overview[edit]

In SSB and Melee, when lying on the ground after spawning, it will be grey, but once thrown onto a wall or floor, it will glow green, as well as make its signature noise when it hits the ground, alerting others of its presence. In Brawl, the mine no longer glows; however, it gives a small beeping noise shortly after it has been deployed. It will also disappear if it takes too long to be set off. In SSB and Melee, the mine cannot explode before it is armed by a player. From Brawl onward, however, attacks and stage hazards will automatically cause an unarmed mine to explode, making them more dangerous in general.

In the North American and PAL versions of Melee, beta gameplay shows that the item was to look more similar to its appearance from Perfect Dark rather than GoldenEye 007. This was changed in the final versions for unknown reasons; even the Japanese language option in the North American version does not revert the item to the same appearance as in Perfect Dark and the Japanese version of Melee.

Since Brawl, the design of the bomb has been consistent between regions. In addition, both Brawl and Smash 4 gave the item a redesign, with Ultimate retaining the design of its predecessor. In Ultimate, the Motion-Sensor Bomb triggers the game's special slow-down zoom effect when someone touches it, regardless of if it will KO anyone. It gives off a signature beep during this slow-down, before exploding when speed returns to normal. Additionally, the bomb now becomes semi-transparent once planted, making it harder to see, especially on bright stages or stages with similar colour schemes.

Damage[edit]

Note, in Brawl the Motion-Sensor Bomb cannot be dropped while on the ground, pressing the drop input will make the character perform a forward tilt throw.

Action SSB Melee Brawl SSB4
Explosion 30% 28% 25% 25%
Forward tilt throw 10% 12% 12% 12%
Up tilt throw 10% 13% 13% 14%
Down tilt throw 10% 18% 14% 15%
Dash throw 12% 14% 15% 15%
Forward smash throw 12% 15% 15% 16%
Up smash throw 13% 17% 13% 17%
Down smash throw 13% 18% 18% 19%
Aerial drop N/A 14% 12% 13%
Aerial forward tilt throw 11% 14% 12% 12%
Aerial up tilt throw 12% 13% 13% 14%
Aerial down tilt throw 12% 14% 13% 15%
Aerial forward smash throw 12% 16% 15% 12%
Aerial up smash throw 13% 13% 13% 14%
Aerial down smash throw 13% 14% 13% 15%

Trophies[edit]

In Super Smash Bros. Melee[edit]

The Motion-Sensor Bomb trophy has a different design between Japanese and international releases. In international releases the design from GoldenEye 007 is used while in Japanese releases the design is from Perfect Dark. The Japanese version lists the game of origin as "パーフェクトダーク(N64)" (which is a transliteration of "Perfect Dark (N64)"), though if the language is set to English it will change to "Perfect Dark (5/00)". It also uses the PAL description when changed to English, which is missing the text ". It adheres to" after "the Carrington Institute" (changed to "spies and other stealthy operatives" in NTSC).

Motion-Sensor Bomb's trophy in Melee
NtscMotion-Sensor Bomb
PalProximity Mine
NTSC The perfect accessory for ambushes, the Motion-Sensor Bomb has been a favorite covert weapon of spies and other stealthy operatives. It adheres to any surface, and once armed, detonates with incredible force when it detects motion in its range. In the frantic world of Super Smash Bros., it doesn't take long for it to go.
PAL The perfect accessory for ambushes, the proximity mine has long been a favorite covert weapon of the Carrington Institute any surface[sic], and once armed, detonates with incredible force when it detects motion within its range. In the frantic world of Super Smash Bros., it doesn't take long for it to go.
TOP SECRET
Proximity Mine's trophy in Melee
Proximity Mine
(JP language option) 床、壁、天井などに投げつけると設置され、誰かが近づくと爆発。敵味方問わずに巻きこむ。小さいが、威力は強力。本来は近くによっても動かなければ反応しない爆弾だが、『スマブラ』の登場人物は全員落ち着きがないので、あっという間に反応してしまう。
(EN language option) The perfect accessory for ambushes, the proximity mine has long been a favorite covert weapon of the Carrington Institute any surface[sic], and once armed, detonates with incredible force when it detects motion within its range. In the frantic world of Super Smash Bros., it doesn't take long for it to go.
パーフェクトダーク(N64)
Perfect Dark (5/00)

In Super Smash Bros. Brawl[edit]

Motion-Sensor Bomb's trophy in Brawl
Motion-Sensor Bomb
An item that, when placed, will detonate when someone gets too close. It can be stuck on ceilings, walls, and floors. It doesn't matter who places this thing--it'll explode regardless of who passes by. Its explosive power is high, and it launches players with ease. It's small and lies almost flat on surfaces, so it can be very difficult to see.
GameCube: Super Smash Bros. Melee
Wii: Super Smash Bros. Brawl

In Super Smash Bros. 4[edit]

Motion-Sensor Bomb's trophy in Super Smash Bros. for Nintendo 3DS
Motion-Sensor Bomb's trophy in Super Smash Bros. for Wii U
Motion-Sensor Bomb
NTSC A tiny bomb that explodes in a big blast when it detects movement. Stick it to the walls, floor, or ceiling, and wait for it to arm. Long-range weapons can destroy it, but only if your opponents remember it's there. Don't forget yourself, though, or it'll be you caught in the explosion!
GameCube: Super Smash Bros. Melee (12/2001)
Wii U: Super Smash Bros. for Wii U
PAL This little bomb might not look like much, but it's primed to explode when it detects movement, and it packs a serious punch! You can stick it on walls and ceilings, and it can be detonated by long-range attacks. With just a little bit of strategy, you can do a LOT of damage!
GameCube: Super Smash Bros. Melee (05/2002)
Wii U: Super Smash Bros. for Wii U

Gallery[edit]

Names in other languages[edit]

Language Name Meaning
Japan Japanese センサー爆弾 Sensor Bomb
UK English Motion-Sensor Bomb
France French Bombe à détection Detection Bomb
Germany German Sensorikbombe Sensor Bomb
Spain Spanish Mina de proximidad Proximity Mine
Italy Italian Bomba di prossimità Proximity Bomb
China Chinese (Simplified) 感应炸弹 Induction Bomb
Taiwan Chinese (Traditional) 感應炸彈 Induction Bomb
South Korea Korean 센서 폭탄 Sensor Bomb
Netherlands Dutch Sensorbom Sensor Bomb
Russia Russian Сенсорная бомба Sensory Bomb

Trivia[edit]

  • Despite western versions of Melee stating the Proximity Mine's origin as "TOP SECRET", the game's credits still mention Perfect Dark.
  • "Motion-Sensor Bomb" is a word-for-word translation of the name given to the Proximity Mine in the Japanese release of GoldenEye 007.

References[edit]

  1. ^ Super Smash Bros. website (English). Archived from the original on 2000-01-10. Retrieved on 2024-05-11.
  2. ^ [1]