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{{ArticleIcons|ssb=yes|ssbm=yes|ssbb=yes}}
{{ArticleIcons|allgames=y|featured=y}}
{{Infobox Item
{{Infobox Item
| title        = Home-Run Bat
| title        = Home-Run Bat
| image        = [[File:Homerunbat.jpg|250px]]
| image        = {{tabber|title1=Ultimate|content1=[[File:SSBUHomeRunBat.png|x200px]]|title2=SSB4|content2=[[File:Smash.4 - Home-Run Bat.png|x200px]]|title3=Brawl|content3=[[File:Homerunbat.jpg|x200px]]|title4=Melee|content4=[[File:Home Run Bat Melee Trophy.png|x300px]]|title5=64|content5=[[File:HomeRunBatIconSSB.png]]}}
| caption      = Home-Run Bat artwork from ''Brawl''.
| caption      = {{symbol|ssb}}<br>The Home-Run Bat.
| series      = [[Super Smash Bros. series|Super Smash Bros.]]
| series      = {{uv|Super Smash Bros.}}
| item class  = Battering
| item class  = Battering
| appearance  = [[Super Smash Bros.|''SSB'']]<br>[[Super Smash Bros. Melee|''Melee'']]<br>[[Super Smash Bros. Brawl|''Brawl'']]
| game1 = SSB | game2 = Melee | game3 = Brawl | game4 = SSB4 | game5 = Ultimate
| requirements = }}
| requirements = }}
The '''Home-Run Bat''' ({{ja|ホームランバット}}, ''Hōmu Ran Batto'') is a battering [[item]] in all three ''Smash Bros.'' games and is best known for its [[one-hit KO]] potential. Unlike other battering items, when the player executes a [[forward smash]], the character will rev up for longer-than-normal period of time and then swing the bat. If it connects, it causes tremendous knockback, more than enough to KO the opponent in most circumstances. Additionally, when thrown, it causes over 20% damage, making it one of the most dangerous items in the game.
{{tabber|align=center|title1=SSB|content1=
{{cquote|''You can't throw it very far, but if you combine it with a Smash Attack, you just might hit a home run!''|cite=''Super Smash Bros.'s'' instruction manual}}
|title2=Brawl|content2=
{{cquote|''Launches foes with a smash attack.''|cite=''Brawl'' manual description}}
|title3=SSB4|content3=
{{cquote|''With this item you can unleash a series of ultra-powerful smash attacks.''|cite=''Super Smash Bros. 4'' Official Site}}}}


The Home-Run Bat is used in the [[Home-Run Contest]] to knock the [[Sandbag]] as far as possible.
The '''Home-Run Bat''' ({{ja|ホームランバット|Hōmu Ran Batto}}, ''Home Run Bat'') is a [[battering]] [[item]] in all ''Super Smash Bros.'' games. It is best-known for its [[one-hit KO]] potential.


==Mechanics==
==Origin==
===Tipper===
[[File:RealLifeHomeRunBat.jpg|thumb|{{s|wikipedia|Hanshin Tigers}} player {{s|wikipedia|Tomoaki Kanemoto}} prepares to hit a baseball pitched at him.]]
Forward smashes with the Home-Run Bat have several hitboxes. Normally, the hitboxes closest to the handle of the bat cause less damage and knockback. The most knockback is hence obtained by hitting the target with the tip of the bat. This is normally referred to as a '''tipper''', and while all hitboxes OHKO in normal matches, mastering the tipper is very important in the Home-Run Contest.
[[File:MotherCriticalHit.png|thumb|left|150px|Ninten using his bat against an enemy in ''EarthBound Beginnings''. The SMAAAASH!! indicates that the attack is a critical hit.]]
{{art-wikipedia|Baseball bat}}
{{art-wikibound|Baseball bat}}
The Home-Run Bat originates from the bat-and-ball sport {{s|wikipedia|baseball}}, which has a particularly strong following in [[wikipedia:Nippon Professional Baseball|Japan]] and is known as a national pastime of the [[Wikipedia:Major League Baseball|United States]]. In the sport, the bat acts as the way that the player hits the baseball being tossed at them; the best batters are not only able to hit the ball, but also with sufficient power to send it to the fringes of the playing area, away from players of the other team. Should the batter hit with the correct timing and angling, the ball can be sent out of the playing area or even out of the park; these instances are referred to as ''home runs'', as all players on the batter's team can finish a run in the playing area. Most home runs, however, also require almost perfect placement of the ball against the bat; in this case, a hit closer to the tip of the bat provides more power behind a swing, whereas one closer to the handle leads to a weaker hit. In ''Super Smash Bros.'', this is mirrored by how the bat is more powerful when hitting with the tip, and how it sends opponents away at extreme velocities and trajectories; mirroring how home runs are sent over the walls of the playing field, the resulting angle of the opponents hit with the bat are also sent upward instead of a [[semi-spike]] trajectory. Adding to these references, players also tend to bring the bat slightly farther behind them just before hitting, as to put more power behind the swing; this is emulated in ''Brawl'', where players wind-up for a time as though to get more power behind their swings.


After a certain amount of damage, however, the [[Sandbag]] flies farther if it's hit with an attack other than a Home-Run Bat's forward smash. In ''Brawl'', after 390% damage, an up-throw is more effective. For a full list of moves that hit further than the bat at various percentages, see [[Home-Run_Contest#Moves_that_can_hit_farther_than_the_Home-Run_Bat|here]]. Surprisingly, the tipper can't reflect projectiles like [[Ness]]' [[forward smash]] can, despite the Home-Run Bat being based on an instrument used to send oncoming projectiles (baseballs) in the opposite direction.
In addition to the real-life counterpart, another possible inspiration for the item is speculated to come from the {{uv|EarthBound}} series. {{s|wikibound|Ninten}} and [[Ness]], the main protagonists in ''{{s|wikibound|EarthBound Beginnings}}'' and ''{{B|EarthBound|game}}'', respectively, use bats as their main weapon throughout the game. As the game progresses, the player will find increasingly powerful bats. In a battle, there's a random chance (decided by the Guts stat in ''EarthBound'') that the attack will be a critical hit (or "SMAAAASH!!" attack), which deals more damage than an ordinary attack. If these games influenced the Home-Run Bat's behavior, then it can be said that the one-hit KO smash attack comes from the critical hits. This theory is further backed up by the fact that Ness' forward smash in ''[[Super Smash Bros.]]'' and ''[[Melee]]'' makes a [[ping]] sound like the Home-Run Bat's. Additionally, the Casey Bat in ''EarthBound'' has similarities to the Home-Run Bat's mechanics: the Casey Bat has very low accuracy (causing the player to miss a lot when equipped), however, it is the highest offense-raising equipment for Ness in the game. If an attack connects, it will potentially deal enough damage to defeat enemies in a single hit. This is comparable to how the Home-Run Bat's windup makes it difficult to hit an opponent, but when it does it results in a [[one-hit KO]].


==="No [[ping]]" hit===
The Home-Run Bat's original design, used from its debut up to ''Brawl'', is that of a traditional wooden bat with a striped tip and a wrapped handle. Starting with ''SSB4'', the bat now resembles an aluminum bat and uses an ornate black-and-gold design; it bears the [[Super Smash Bros. logo|''Super Smash Bros.'' logo]] at its base and a design resembling a shockwave at its tip, reflecting the "Deadly Blow" effect that appears when a character is hit by an attack strong enough to immediately KO.
In ''Melee'', there's a hitbox on the handle of the bat that when landed, lacks the "ping" sound of a typical hit connection. This hitbox produces more vertical based knockback with much lower damage, and has much higher base knockback than the other hitboxes of the Home-Run Bat, while having much lower knockback scaling. As a result, the no ping hit can be utilised to achieve greater distance at low percents. Though when around 100%, the other hitboxes of the Home-Run Bat achieve greater distance.


The no ping hit doesn't work the same for every character though. For a few characters, such as {{SSBM|Donkey Kong}} and {{SSBM|Dr. Mario}}, the no ping hit is much weaker, never being stronger than the other hitboxes of the Home-Run Bat at any percent. For a few other characters, such as {{SSBM|Ganondorf}} and those with nonstandard home run swings, the no ping hitbox doesn't exist.
{{clr}}


In ''Brawl'', the no-ping hit still exists, but it is very difficult to connect with for most characters, and has little to no utility due to having only average knockback (which compared to the rest of the attack is pitiful) and dealing about half damage.
==Operation==
===In battles===
[[File:Homerunbat Pikachu - Smash 64.gif|thumb|{{SSB|Pikachu}} using the Home-Run Bat against {{SSB|Mario}} in ''Smash 64''.]]
[[File:Link and Mario homerun bat.jpg|left|thumb|150px|{{SSBB|Link}} and {{SSBB|Mario}} demonstrate the unique animation for the Home-Run Bat in ''Brawl''.]]
While the Home-Run Bat functions like regular battering items, it has the unusual property of completely altering the character's forward smash. Upon performing a forward smash, the character winds up and performs a single, delayed swing that can [[OHKO|potentially KO opponents in a single hit]]. The attack always takes a set amount of time and cannot be charged, making it the only such item to alter this mechanic in players. The swing time for the Home-Run bat varies between games. In ''Smash 64'' and ''Melee'', swing time varies from character to character, but is much faster overall than in later games. In ''Brawl'', swing time was standardized, but much longer overall, though ''Smash 4'' lowered the swing time somewhat.


===Nonstandard forward smashes===
Along with its signature forward smash, the Home-Run Bat is also powerful when swung or thrown normally, being capable of KOing relatively early, especially in regards to its dash attack and smash throws.
In ''[[Super Smash Bros. Melee|Melee]]'', {{SSBM|Captain Falcon}} and {{SSBM|Sheik}} have unique forward smashes. Their home run swings consist of two strikes, with the second hit sending the opponent on a near pure vertical trajectory. This attack still has the OHKO power of every other character's home run swing, but is virtually useless in the Home-Run Contest, where more horizontal trajectory is desired.


==Origin==
In ''Smash 64'' and ''Melee'', characters use their standard item swinging animation; however, from ''Brawl'' onward the animation was changed so that all characters wind up like actual baseball players when performing the forward smash. This altered wind-up causes the attack to be considerably slower than in previous games.  
[[File:RealLifeHomeRunBat.jpg|right|thumb|Player Tomoaki Kanemoto winds up to hit a baseball pitched at him. The resulting hit was a home-run.]]
 
The [[trophy|trophies]] state that this item is original to the Smash Bros. universe; in this case, the Home-Run Bat references the American sport [[wikipedia:Baseball|Baseball]], which has a strong following in East Asian countries, such as Japan. In the sport, the bat acts as the way that the player hits the baseball being tossed at them; the best batters are not only able to hit the ball, but also with sufficient power to send it to the fringes of the playing area, away from players of the other team. Should the batter hit with the correct timing and angling, the ball can be sent out of the playing area or even out of the park; these instances are referred to as "Home-runs", as all players on the batter's team can finish a run in the playing area. Most home-runs, however, also require almost perfect placement of the ball against the bat; in this case, a hit closer to the tip of the bat provides more power behind a swing, wheras one closer to the handle leads to a weaker hit. In ''Super Smash Bros.'', this is mirrored by how the bat is more powerful when hit with the tip, and how it sends opponents away at extreme velocities and trajectories; mirroring how home runs are sent over the walls of the playing field, the resulting angle of the opponents hit with the bat are also sent upward instead of a [[semi-spike]] trajectory. Adding to these references, players also tend to bring the bat slightly farther behind them just before hitting, as to put more power behind the swing; this is emulated in ''Brawl'', where players wind-up for a time as though to get more power behind their swings.
In ''SSB4'', the smash attack swing is comparably faster than in ''Brawl''. In addition, a smash attack swing gives the user [[super armor]] at the very moment he or she swings the bat and is capable of instantly breaking [[shield]]s. These factors make it more dangerous to interrupt head-on when compared to previous games. Starting in ''SSB4'', the bat swing can also [[reflect]] projectiles. In ''Ultimate'', the Home-Run Bat will interrupt its forward smash swing when charging to reflect a projectile; reflecting swings have the same power as a standard forward smash, effectively giving them a nearly instant charge time if it happens to reflect a projectile.
[[File:MotherCriticalHit.png|thumb|right|150px|Ninten using his bat against an enemy in ''Mother''. The SMMAASH!! indicates that the attack is a critical hit.]]
 
In addition to the real-life counterpart, another possible inspiration for the item is speculated to come from the ''[[EarthBound (universe)|Mother]]'' series. Ninten and [[Ness]], the main protagonists in ''Mother'' and ''EarthBound'', respectively, use bats as their main weapon throughout the game. As the game progresses, the player will find increasingly powerful bats. In a battle, there's a random chance (decided by the Guts stat in ''EarthBound'') that the attack will be a critical hit (or "SMAAAASH!!" attack), which deals more damage than an ordinary attack. If these games influenced the Home-Run Bat's behavior, then it can be said that the one-hit KO smash attack comes from the critical hits. This theory is further backed up by the fact that Ness' forward smash in ''[[Super Smash Bros.]]'' and ''[[Super Smash Bros. Melee|Melee]]'' makes a [[ping]] sound like the Home-Run Bat's.
The Home-Run Bat deals most of its damage at the tip of the bat instead of the center; the extreme knockback in both of these hitboxes, however, makes this point relatively moot against other players (though very important in the [[Home-Run Contest]], where the former is commonly known as a "[[tipper]]"). The Bat is also powerful when thrown, dealing around 20% damage and high knockback. In ''Melee'' and ''Brawl'', the bat has a sourspot on the base, though it is very difficult to get this sourspot with most characters. ''Melee''{{'}}s sourspot deals little damage and does not make the signature sound effect, but nevertheless has very strong knockback and will usually OHKO. In ''Brawl'', the sourspot deals more damage, but doesn't OHKO, instead KOing at around 110%.
{{art-wikipedia|Baseball bat}}
 
The bat is also an item in [[Smash Tour]]: when its trophy is selected, the user starts the battle wielding a Home-Run Bat.
 
===In Home-Run Contest===
In the [[Home-Run Contest]], the player is given a Home-Run Bat to assist in sending the [[Sandbag]] as far away from the starting platform as possible within ten seconds. While acting as the primary way to hit the Sandbag for the large majority of characters, some attacks can potentially send it farther than the actual weapon at certain high enough damages, including throwing the Home-Run Bat itself.
===Damage===
===Damage===
{{incomplete}}
{| class="wikitable sortable" border="1"
{| class="wikitable sortable" border="1"
|- valign="top"
|- valign="top"
Line 42: Line 55:
!''[[Super Smash Bros. Melee|Melee]]''
!''[[Super Smash Bros. Melee|Melee]]''
!''[[Super Smash Bros. Brawl|Brawl]]''
!''[[Super Smash Bros. Brawl|Brawl]]''
!''[[Super Smash Bros. 4|SSB4]]''
!''[[Super Smash Bros. Ultimate|Ultimate]]''
|-
|-
!Jab
!Neutral Attack
| 7%
| 7%
| 7%
| 7%
| 7%
| 7%
|
|
|-
|-
!Forward tilt
!Forward tilt
| 12%
| 12%
|  
| 12%
|  
| 12%
| 13%
| 13%
|-
|-
!Dash attack
!Dash attack
| 16%
| 16%
|  
| 16%
|  
| 15%
| 16%
| 16%
|-
|-
!Dash attack (Mewtwo)
!Dash attack (Mewtwo)
| N/A
| N/A
|  
| 14%
| N/A
| N/A
| 16%
<!-- Copied from Espyo's [[Beam Sword]] table, more testing required to verify damage percentages. -Mousehunter321 -->
<!-- Copied from Espyo's [[Beam Sword]] table, more testing required to verify damage percentages. -Mousehunter321 -->
| 16%
|-
!Dash attack (Zelda)
| N/A
| 23%(16%+7%)
| 14%
| 16%
| 16%
|-
|-
!Dash attack (Peach/Zelda)
!Dash attack (Peach)
 
| N/A
| N/A
|  
| 30%(16%+14%)
|  
| 16%
| 16%
| 16%
|-
|-
!Forward smash
!Forward smash
| 10%
| 10%
|  
| 20%
|  
| 30%
| 30%
| 30%
|-
|-
!Forward smash (Captain Falcon)
!Forward smash (Captain Falcon)
|  
| 10%
|  
| 22% (8%+14%), 30% (uncharged)
|  
| 30%
| 30%
<!-- The SSB64 swing doesn't appear to be different than the others. -Scr7 -->
| 30%
|-
|-
!Forward smash (Ganondorf)
!Forward smash (Ganondorf)
|
| N/A
|
| 20%
|
| 30%
| 30%
| 30%
|-
|-
!Forward smash (Sheik)
!Forward smash (Sheik)
| N/A
| N/A
|  
| 22%(8%+14%)
|  
| 30%
| 30%
| 30%
|-
!Forward smash (Sourspot)
|N/A
|8%
|15%
<!-- The bat doesn't appear to have a sourspot in SSB64. -Scr7; Or SSB4. -The Legend -->
|N/A
|N/A
|-
|-
!Drop
!Drop
| 6%
| 6%
|  
| 10%
|  
| 17%
| 11%
| 11.9% max depending on distance
|-
|-
![[Forward tilt]] throw
![[Forward tilt]] throw
| 18%
| 18%
|  
| 19%
|  
| 18%
| 16%
| 19.3% max depending on distance
|-
|-
![[Up tilt]] throw
![[Up tilt]] throw
| 19%
| 17%
|  
| 20%
|  
| 20%
| 23%
| 20.8% max head, 18.8% max anywhere else
|-
|-
![[Down tilt]] throw
![[Down tilt]] throw
| 15%
| 15%
|  
| 17%
|  
| 17%
| 17%
| 15.2%
|-
|-
![[Dash attack]] throw
![[Dash attack]] throw
| 23%
| 23%
|  
| 21%
|  
| 21%
| 21%
| 21.8% max depending on distance
|-
|-
![[Forward smash]] throw
![[Forward smash]] throw
| 23%
| 23%
|  
| 22%
|  
| 22%
| 21%
| 22.5% max depending on distance
|-
|-
![[Up smash]] throw
![[Up smash]] throw
| 23%
| 23%
|  
| 23%
|  
| 20%
| 22%
| 23.8% max head, 21.8% max anywhere else
|-
|-
![[Down smash]] throw
![[Down smash]] throw
| 23%
| 23%
|  
| 25%
|  
| 21%
| 20%
| 15.2%
|-
|-
!Aerial drop
!Aerial drop
| 19%
| 19%
|  
| 14%
|  
| 18%
| 18%
| 11.6%-18.6% depending on distance
|-
|-
!Aerial forward tilt throw
!Aerial forward tilt throw
| 20%
| 20%
|  
| 19%
|  
| 19%
| 19%
| 19.3% max depending on distance
|-
|-
!Aerial up tilt throw
!Aerial up tilt throw
| 21%
| 21%
|  
| 20%
|  
| 20%
| 20%
| 23.8% max
|-
|-
!Aerial down tilt throw
!Aerial down tilt throw
| 22%
| 22%
|  
| 21%
|  
| 20%
| 20%
| 15.2%-20.6% depending on distance
|-
|-
!Aerial forward smash throw
!Aerial forward smash throw
| 23%
| 23%
|  
| 19%
|  
| 19%
| 18%
| 22.5% max depending on distance
|-
|-
!Aerial up smash throw
!Aerial up smash throw
| 24%
| 24%
|  
| 20%
|  
| 20%
| 20%
| 23.8% max head, 21.8% max anywhere else
|-
|-
!Aerial down smash throw
!Aerial down smash throw
| 24%
| 24%
|  
| 21%
|  
| 20%
| 20%
| 15.2-20.6% depending on distance
|}
|}


==In ''[[Super Smash Bros. Brawl]]''==
===Home-Run swing timing===
Characters use unique animations for their Home-Run swings, instead of using their standard battering item forward smash animations, as was the case in the 2 previous games. As such, [[Captain Falcon (SSBB)|Captain Falcon]], [[Ganondorf (SSBB)|Ganondorf]] and [[Sheik (SSBB)|Sheik]] lost their notability from ''Melee''. These winding animations also take considerably longer in ''Brawl''.
{|class="wikitable sortable
!Game
!Character
!Frame
|-
!rowspan=12|[[Super Smash Bros.|SSB]]
|[[Mario (SSB)|Mario]]
|30
|-
|[[Donkey Kong (SSB)|Donkey Kong]]
|28
|-
|[[Link (SSB)|Link]]
|23
|-
|[[Samus (SSB)|Samus]]
|26
|-
|[[Yoshi (SSB)|Yoshi]]
|27
|-
|[[Kirby (SSB)|Kirby]]
|26
|-
|[[Fox (SSB)|Fox]]
|29
|-
|[[Pikachu (SSB)|Pikachu]]
|27
|-
|[[Luigi (SSB)|Luigi]]
|30
|-
|[[Ness (SSB)|Ness]]
|30
|-
|[[Captain Falcon (SSB)|Captain Falcon]]
|28
|-
|[[Jigglypuff (SSB)|Jigglypuff]]
|26
|-
!rowspan=27|[[Melee]]
|[[Mario (SSB)|Mario]]
|26
|-
|[[Luigi (SSB)|Luigi]]
|26
|-
|[[Bowser (SSBM)|Bowser]]
|38
|-
|[[Peach (SSBM)|Peach]]
|23
|-
|[[Yoshi (SSBM)|Yoshi]]
|26
|-
|[[Donkey Kong (SSBM)|Donkey Kong]]
|27
|-
|[[Captain Falcon (SSBM)|Captain Falcon]] (tapped)
|28
|-
|Captain Falcon (held)
|27
|-
|[[Fox (SSBM)|Fox]]
|30
|-
|[[Ness (SSBM)|Ness]]
|26
|-
|[[Ice Climbers (SSBM)|Ice Climbers]]
|28
|-
|[[Kirby (SSBM)|Kirby]]
|26
|-
|[[Samus (SSBM)|Samus]]
|18
|-
|[[Zelda (SSBM)|Zelda]]
|24
|-
|[[Sheik (SSBM)|Sheik]]
|26
|-
|[[Link (SSBM)|Link]]
|23
|-
|[[Pikachu (SSBM)|Pikachu]]
|27
|-
|[[Jigglypuff (SSBM)|Jigglypuff]]
|26
|-
|[[Mewtwo (SSBM)|Mewtwo]]
|30
|-
|[[Mr. Game & Watch (SSBM)|Mr. Game & Watch]]
|23
|-
|[[Marth (SSBM)|Marth]]
|31
|-
|[[Dr. Mario (SSBM)|Dr. Mario]]
|26
|-
|[[Ganondorf (SSBM)|Ganondorf]]
|28
|-
|[[Falco (SSBM)|Falco]]
|30
|-
|[[Young Link (SSBM)|Young Link]]
|23
|-
|[[Pichu (SSBM)|Pichu]]
|27
|-
|[[Roy (SSBM)|Roy]]
|31
|-
![[Brawl]]
|All characters
|60
|-
![[SSB4]]
|All characters
|51
|-
![[Ultimate]]
|All characters
|51
|}
==Trophies==
===In ''Super Smash Bros. Melee''===
{{Trophy
|name=Home-Run Bat
|image=Home Run Bat Melee Trophy.png
|desc=Smash an enemy with this slugger, and you'll send them flying out of sight; hence the name Home-Run Bat. The sound of the bat being swung immediately strikes fear into the hearts of opponents and can turn the tide of a battle. It's slightly risky to use, though; it has a very limited range, and it takes a little time to wind up for your swing.
|gamelist={{Trophy games|game1=Super Smash Bros.|release1=4/99}}
|game=Melee
}}
{{clrl}}
 
===In ''Super Smash Bros. Brawl''===
{{Trophy
|name=Home-Run Bat
|image=Home-Run Bat - Brawl Trophy.png
|desc=A battering item. Smash a foe with this and be rewarded with the distinctive "[[Ping|KREEEEENG!]]" sound of a home run as your foe goes flying. The sound echoes with what's surely the timbre of supreme bliss. For the character being hit, though, it must be one of the scariest sounds ever. But it's not easy to use--it swings slowly and has a limited range. High risk, high reward.
|gamelist={{Trophy games|console1=N64|game1=Super Smash Bros.|console2=Wii|game2=Super Smash Bros. Brawl}}
|game=Brawl
}}
{{clrl}}
 
===In ''Super Smash Bros. 4''===
{{Trophy
|name=Home-Run Bat
|image-3ds=HomeRunBatTrophy3DS.png
|image-wiiu=HomeRunBatTrophyWiiU.png
|desc-ntsc=Combine this black bat with a forward smash to try for a home run, using an opponent as the ball! Unfortunately, the reach on the bat is not all that impressive, so it takes some real skill to line up a hit. Keep your chin up, though—the loud "KREEENG" of a hit makes it all worthwhile.
|desc-pal=Batter up! (That's what they say, right?) Get a home run by side-smashing an enemy right off the stage! Enemies are more difficult to send flying than baseballs, though – or so we're told – and this bat doesn't exactly have a long reach, so if you want to hear the satisfying sound of your foe flying off-screen, you'll have to work for it!
|gamelist-ntsc={{Trophy games|console1=N64|game1=Super Smash Bros.|release1=04/1999|console2=WiiU|game2=Super Smash Bros. for Wii U}}
|gamelist-pal={{Trophy games|console1=N64|game1=Super Smash Bros.|release1=11/1999|console2=WiiU|game2=Super Smash Bros. for Wii U}}
}}
{{clrl}}


==Notes==
==Gallery==
*All characters hit an average distance of 368.7 feet to the [[Sandbag]] in ''[[Super Smash Bros. Melee]]'', with the exception of Captain Falcon and Sheik.
===''[[Super Smash Bros.]]''===
<gallery>
HomeRunBatIconSSB.png|Home-Run Bat artwork.
Home-Run Bat.png|The Home-Run Bat's in-game appearance.
Home-Run Bat 2.png|{{SSB|Samus}} KOs {{SSB|Fox}} using the bat.
</gallery>


==Description from the ''Super Smash Bros.'' instruction booklet==
===''[[Super Smash Bros. Melee]]''===
''You can't throw it very far, but if you combine it with a Smash Attack, you just might hit a home run!''
<gallery>
MeleeHomeRunBatInUse.png|{{SSBM|Mewtwo}} using the Home-Run bat.
Home-Run Contest SSBM.png|{{SSBM|Mario}} using the bat in the Home-Run Contest.
Home-Run Bat KO Smash Melee.png|{{SSBM|Marth}} successfully KOing {{SSBM|Falco}} with the bat.
Sheik Bat Melee.gif|{{SSBM|Sheik}} using the Home-Run bat against {{SSBM|Mewtwo}}.
</gallery>


==Description from the ''Super Smash Bros. Brawl'' instruction booklet==
===''[[Super Smash Bros. Brawl]]''===
''Launches foes with a smash attack.''
<gallery>
Zamus home run.jpg|{{SSBB|Zero Suit Samus}} using the Bat against the {{SSBB|Ice Climbers}}.
Homerunbat.jpg|Home-Run Bat artwork.
Link_marth_KO.jpg|A successful Home-Run Bat smash.
</gallery>


==''Melee'' [[trophy]] description==
==={{for3ds}}===
[[File:Home Run Bat Melee Trophy.png|thumb|100px|The Home-Run Bat trophy in ''Melee'']]
<gallery>
''Smash an enemy with this slugger, and you'll send them flying out of sight; hence the name Home-Run Bat. The sound of the bat being swung immediately strikes fear into the hearts of opponents and can turn the tide of a battle. It's slightly risky to use, though; it has a very limited range, and it takes a little time to wind up for your swing.''
Home-Run Contest (Super Smash Bros. for Nintendo 3DS).jpg|{{SSB4|Mii Brawler}} holding the bat in the Home-Run Contest.
</gallery>


==''Brawl'' [[trophy]] description==
==={{forwiiu}}===
[[File:Home-Run Bat - Brawl Trophy.png|thumb|100px|The Home-Run Bat trophy in ''Brawl'']]
<gallery>
''A battering item. Smash a foe with this and be rewarded with the distinctive "[[Ping|KREEEEENG!]]" sound of a home run as your foe goes flying. The sound echoes with what's surely the timbre of supreme bliss. For the character being hit, though, it must be one of the scariest sounds ever. But it's not easy to use-- it swings slowly and has a limited range. High risk, high reward.''
Smash.4 - Home-Run Bat.png|Home-Run Bat render.
Smash.4 - New Bat 01.jpg|Toon Link using the Home-Run Bat on Donkey Kong.
Smash.4 - New Bat 02.jpg|Donkey Kong flying off stage after being struck with the new bat.
Home-Run Contest (Super Smash Bros. for Wii U).jpg|{{SSB4|Zero Suit Samus}} is about to send Sandbag flying with the Home-Run Bat.
</gallery>


==Gallery==
===''[[Super Smash Bros. Ultimate]]''===
<gallery>
<gallery>
File:Bat.gif|Home-Run Bat artwork for [[Super Smash Bros.|''SSB'']].
SmashBrosUltimateHomeRunContest.jpg|{{SSBU|Banjo & Kazooie}} holding the bat in the Home-Run Contest.
File:Home-Run Bat.png|The Home-Run Bat in-game, ''SSB''.
File:Home-Run Bat 2.png|[[Samus (SSB)|Samus]] KOs [[Fox (SSB)|Fox]] using the bat.
File:MeleeHomeRunBatInUse.png|[[Mewtwo (SSBM)|Mewtwo]] utilizes the bat in ''[[Super Smash Bros. Melee|SSBM]]''.
File:Link_marth_KO.jpg|Successful swing.
File:Zamus home run.jpg|[[Zero Suit Samus (SSBB)|Zero Suit Samus]] KOs the [[Ice Climbers (SSBB)|Ice Climbers]] with the bat.
File:Link and Mario homerun bat.jpg|Each character has a unique smash attack animation while using the Home-Run Bat in ''Brawl''.
</gallery>
</gallery>
==Names in other languages==
{{langtable
|ja={{ja|ホームランバット|Hōmu Ran Batto}}
|jaM=Home Run Bat
|en=Home-Run Bat
|fr_ca=Bâton de baseball
|fr_caM=Baseball Bat
|fr_fr=Batte de base-ball
|fr_frM=Baseball Bat
|es=Bate de béisbol
|esM=Baseball Bat
|de=Baseballschläger
|deM=Baseball Bat
|it=Mazza da fuoricampo
|itM=Home-Run Bat
|nl=Honkbalknuppel
|nlM=Baseball Bat
|ru={{rollover|Бейсбольная бита|Beysbolnaya bita|?}}
|ruM=Baseball Bat
|ko={{rollover|홈런 배트|Homneon Baeteu|?}}
|koM=Home-Run Bat
|zh_cn={{rollover|全垒打球棒|Quánlěidǎ Qiúbàng|?}}
|zh_cnM=Home-Run Bat
|zh_tw={{rollover|全壘打球棒|Quánlěidǎ Qiúbàng|?}}
|zh_twM=Home-Run Bat
}}
==Trivia==
*[[Bayonetta]], [[Joker]], [[Byleth]], and [[Sora]] are the only characters who speak when using a smash attack with the Home-Run Bat. Joker, Byleth, and Sora say "You're mine!", "Take this!", and “There!” respectively, while Bayonetta has five different lines, which are "Fire!", "Bingo!", "Goodbye!", "See you!", and "Boom!".
*The Home-Run Bat's forward smash in ''Melee'' is the attack that deals the most extra [[shield damage]] in the entire series, dealing 119%.
*In ''Brawl'', Wolf is the only character who vocalizes when swinging the bat rather than during the windup. This was eventually carried over to nearly every character in ''Ultimate'' except for both Falco and Nana.
*In ''Melee'', Captain Falcon's uncharged forward smash with a Home-Run Bat deals 30% damage and 10 weight-dependent set knockback.
*In ''Melee'', Sheik ends up sending opponents flying vertically with the Home-Run Bat. As a result, she needs to transform into Zelda to use the Home-Run Bat properly in the Home-Run Contest.


==External links==
==External links==
*[http://www.youtube.com/watch?v=yX1ZO5GP884 [[CrappyCaptureDevice]]'s 3rd item video, explaining the Home-Run Bat's probable origins]
*[http://www.youtube.com/watch?v=yX1ZO5GP884 CrappyCaptureDevice's 3rd item video, explaining the Home-Run Bat's probable origins]


{{SSBItems}}
{{SSBItems}}
{{SSBMItems}}
{{SSBMItems}}
{{SSBBItems}}
{{SSBBItems}}
{{SSB4Items}}
{{SSBUItems}}
{{Smash Tour}}
{{Smash universe}}
{{Smash universe}}
[[Category:Items (SSB)]]
[[Category:Items (SSBM)]]
[[Category:Items (SSBB)]]
[[Category:Hitting items]]
[[Category:Hitting items]]
[[Category:Items]]
[[Category:Super Smash Bros. universe]]
[[Category:Super Smash Bros. universe]]
[[Category:Trophies (SSB4-3DS)]]
[[Category:Trophies (SSB4-Wii U)]]
[[Category:Smash Tour items]]

Latest revision as of 23:22, November 9, 2024

Home-Run Bat
SSBUHomeRunBat.png
Smash.4 - Home-Run Bat.png
Homerunbat.jpg
Home Run Bat Melee Trophy.png
HomeRunBatIconSSB.png

Super Smash Bros. (universe)
The Home-Run Bat.
Universe Super Smash Bros.
Appears in SSB
Melee
Brawl
SSB4
Ultimate
Item class Battering
You can't throw it very far, but if you combine it with a Smash Attack, you just might hit a home run!
Super Smash Bros.'s instruction manual
Launches foes with a smash attack.
Brawl manual description
With this item you can unleash a series of ultra-powerful smash attacks.
Super Smash Bros. 4 Official Site

The Home-Run Bat (ホームランバット, Home Run Bat) is a battering item in all Super Smash Bros. games. It is best-known for its one-hit KO potential.

Origin[edit]

Hanshin Tigers player Tomoaki Kanemoto prepares to hit a baseball pitched at him.
Ninten using his bat against an enemy in EarthBound Beginnings. The SMAAAASH!! indicates that the attack is a critical hit.

The Home-Run Bat originates from the bat-and-ball sport baseball, which has a particularly strong following in Japan and is known as a national pastime of the United States. In the sport, the bat acts as the way that the player hits the baseball being tossed at them; the best batters are not only able to hit the ball, but also with sufficient power to send it to the fringes of the playing area, away from players of the other team. Should the batter hit with the correct timing and angling, the ball can be sent out of the playing area or even out of the park; these instances are referred to as home runs, as all players on the batter's team can finish a run in the playing area. Most home runs, however, also require almost perfect placement of the ball against the bat; in this case, a hit closer to the tip of the bat provides more power behind a swing, whereas one closer to the handle leads to a weaker hit. In Super Smash Bros., this is mirrored by how the bat is more powerful when hitting with the tip, and how it sends opponents away at extreme velocities and trajectories; mirroring how home runs are sent over the walls of the playing field, the resulting angle of the opponents hit with the bat are also sent upward instead of a semi-spike trajectory. Adding to these references, players also tend to bring the bat slightly farther behind them just before hitting, as to put more power behind the swing; this is emulated in Brawl, where players wind-up for a time as though to get more power behind their swings.

In addition to the real-life counterpart, another possible inspiration for the item is speculated to come from the EarthBound series. Ninten and Ness, the main protagonists in EarthBound Beginnings and EarthBound, respectively, use bats as their main weapon throughout the game. As the game progresses, the player will find increasingly powerful bats. In a battle, there's a random chance (decided by the Guts stat in EarthBound) that the attack will be a critical hit (or "SMAAAASH!!" attack), which deals more damage than an ordinary attack. If these games influenced the Home-Run Bat's behavior, then it can be said that the one-hit KO smash attack comes from the critical hits. This theory is further backed up by the fact that Ness' forward smash in Super Smash Bros. and Melee makes a ping sound like the Home-Run Bat's. Additionally, the Casey Bat in EarthBound has similarities to the Home-Run Bat's mechanics: the Casey Bat has very low accuracy (causing the player to miss a lot when equipped), however, it is the highest offense-raising equipment for Ness in the game. If an attack connects, it will potentially deal enough damage to defeat enemies in a single hit. This is comparable to how the Home-Run Bat's windup makes it difficult to hit an opponent, but when it does it results in a one-hit KO.

The Home-Run Bat's original design, used from its debut up to Brawl, is that of a traditional wooden bat with a striped tip and a wrapped handle. Starting with SSB4, the bat now resembles an aluminum bat and uses an ornate black-and-gold design; it bears the Super Smash Bros. logo at its base and a design resembling a shockwave at its tip, reflecting the "Deadly Blow" effect that appears when a character is hit by an attack strong enough to immediately KO.

Operation[edit]

In battles[edit]

Pikachu using the Home-Run Bat against Mario in Smash 64.
Link and Mario demonstrate the unique animation for the Home-Run Bat in Brawl.

While the Home-Run Bat functions like regular battering items, it has the unusual property of completely altering the character's forward smash. Upon performing a forward smash, the character winds up and performs a single, delayed swing that can potentially KO opponents in a single hit. The attack always takes a set amount of time and cannot be charged, making it the only such item to alter this mechanic in players. The swing time for the Home-Run bat varies between games. In Smash 64 and Melee, swing time varies from character to character, but is much faster overall than in later games. In Brawl, swing time was standardized, but much longer overall, though Smash 4 lowered the swing time somewhat.

Along with its signature forward smash, the Home-Run Bat is also powerful when swung or thrown normally, being capable of KOing relatively early, especially in regards to its dash attack and smash throws.

In Smash 64 and Melee, characters use their standard item swinging animation; however, from Brawl onward the animation was changed so that all characters wind up like actual baseball players when performing the forward smash. This altered wind-up causes the attack to be considerably slower than in previous games.

In SSB4, the smash attack swing is comparably faster than in Brawl. In addition, a smash attack swing gives the user super armor at the very moment he or she swings the bat and is capable of instantly breaking shields. These factors make it more dangerous to interrupt head-on when compared to previous games. Starting in SSB4, the bat swing can also reflect projectiles. In Ultimate, the Home-Run Bat will interrupt its forward smash swing when charging to reflect a projectile; reflecting swings have the same power as a standard forward smash, effectively giving them a nearly instant charge time if it happens to reflect a projectile.

The Home-Run Bat deals most of its damage at the tip of the bat instead of the center; the extreme knockback in both of these hitboxes, however, makes this point relatively moot against other players (though very important in the Home-Run Contest, where the former is commonly known as a "tipper"). The Bat is also powerful when thrown, dealing around 20% damage and high knockback. In Melee and Brawl, the bat has a sourspot on the base, though it is very difficult to get this sourspot with most characters. Melee's sourspot deals little damage and does not make the signature sound effect, but nevertheless has very strong knockback and will usually OHKO. In Brawl, the sourspot deals more damage, but doesn't OHKO, instead KOing at around 110%.

The bat is also an item in Smash Tour: when its trophy is selected, the user starts the battle wielding a Home-Run Bat.

In Home-Run Contest[edit]

In the Home-Run Contest, the player is given a Home-Run Bat to assist in sending the Sandbag as far away from the starting platform as possible within ten seconds. While acting as the primary way to hit the Sandbag for the large majority of characters, some attacks can potentially send it farther than the actual weapon at certain high enough damages, including throwing the Home-Run Bat itself.

Damage[edit]

Action SSB Melee Brawl SSB4 Ultimate
Neutral Attack 7% 7% 7% 7% 7%
Forward tilt 12% 12% 12% 13% 13%
Dash attack 16% 16% 15% 16% 16%
Dash attack (Mewtwo) N/A 14% N/A 16% 16%
Dash attack (Zelda) N/A 23%(16%+7%) 14% 16% 16%
Dash attack (Peach) N/A 30%(16%+14%) 16% 16% 16%
Forward smash 10% 20% 30% 30% 30%
Forward smash (Captain Falcon) 10% 22% (8%+14%), 30% (uncharged) 30% 30% 30%
Forward smash (Ganondorf) N/A 20% 30% 30% 30%
Forward smash (Sheik) N/A 22%(8%+14%) 30% 30% 30%
Forward smash (Sourspot) N/A 8% 15% N/A N/A
Drop 6% 10% 17% 11% 11.9% max depending on distance
Forward tilt throw 18% 19% 18% 16% 19.3% max depending on distance
Up tilt throw 17% 20% 20% 23% 20.8% max head, 18.8% max anywhere else
Down tilt throw 15% 17% 17% 17% 15.2%
Dash attack throw 23% 21% 21% 21% 21.8% max depending on distance
Forward smash throw 23% 22% 22% 21% 22.5% max depending on distance
Up smash throw 23% 23% 20% 22% 23.8% max head, 21.8% max anywhere else
Down smash throw 23% 25% 21% 20% 15.2%
Aerial drop 19% 14% 18% 18% 11.6%-18.6% depending on distance
Aerial forward tilt throw 20% 19% 19% 19% 19.3% max depending on distance
Aerial up tilt throw 21% 20% 20% 20% 23.8% max
Aerial down tilt throw 22% 21% 20% 20% 15.2%-20.6% depending on distance
Aerial forward smash throw 23% 19% 19% 18% 22.5% max depending on distance
Aerial up smash throw 24% 20% 20% 20% 23.8% max head, 21.8% max anywhere else
Aerial down smash throw 24% 21% 20% 20% 15.2-20.6% depending on distance

Home-Run swing timing[edit]

Game Character Frame
SSB Mario 30
Donkey Kong 28
Link 23
Samus 26
Yoshi 27
Kirby 26
Fox 29
Pikachu 27
Luigi 30
Ness 30
Captain Falcon 28
Jigglypuff 26
Melee Mario 26
Luigi 26
Bowser 38
Peach 23
Yoshi 26
Donkey Kong 27
Captain Falcon (tapped) 28
Captain Falcon (held) 27
Fox 30
Ness 26
Ice Climbers 28
Kirby 26
Samus 18
Zelda 24
Sheik 26
Link 23
Pikachu 27
Jigglypuff 26
Mewtwo 30
Mr. Game & Watch 23
Marth 31
Dr. Mario 26
Ganondorf 28
Falco 30
Young Link 23
Pichu 27
Roy 31
Brawl All characters 60
SSB4 All characters 51
Ultimate All characters 51

Trophies[edit]

In Super Smash Bros. Melee[edit]

Home-Run Bat's trophy in Melee
Home-Run Bat
Smash an enemy with this slugger, and you'll send them flying out of sight; hence the name Home-Run Bat. The sound of the bat being swung immediately strikes fear into the hearts of opponents and can turn the tide of a battle. It's slightly risky to use, though; it has a very limited range, and it takes a little time to wind up for your swing.
Super Smash Bros. (4/99)

In Super Smash Bros. Brawl[edit]

Home-Run Bat's trophy in Brawl
Home-Run Bat
A battering item. Smash a foe with this and be rewarded with the distinctive "KREEEEENG!" sound of a home run as your foe goes flying. The sound echoes with what's surely the timbre of supreme bliss. For the character being hit, though, it must be one of the scariest sounds ever. But it's not easy to use--it swings slowly and has a limited range. High risk, high reward.
N64: Super Smash Bros.
Wii: Super Smash Bros. Brawl

In Super Smash Bros. 4[edit]

Home-Run Bat's trophy in Super Smash Bros. for Nintendo 3DS
Home-Run Bat's trophy in Super Smash Bros. for Wii U
Home-Run Bat
NTSC Combine this black bat with a forward smash to try for a home run, using an opponent as the ball! Unfortunately, the reach on the bat is not all that impressive, so it takes some real skill to line up a hit. Keep your chin up, though—the loud "KREEENG" of a hit makes it all worthwhile.
N64: Super Smash Bros. (04/1999)
Wii U: Super Smash Bros. for Wii U
PAL Batter up! (That's what they say, right?) Get a home run by side-smashing an enemy right off the stage! Enemies are more difficult to send flying than baseballs, though – or so we're told – and this bat doesn't exactly have a long reach, so if you want to hear the satisfying sound of your foe flying off-screen, you'll have to work for it!
N64: Super Smash Bros. (11/1999)
Wii U: Super Smash Bros. for Wii U

Gallery[edit]

Super Smash Bros.[edit]

Super Smash Bros. Melee[edit]

Super Smash Bros. Brawl[edit]

Super Smash Bros. for Nintendo 3DS[edit]

Super Smash Bros. for Wii U[edit]

Super Smash Bros. Ultimate[edit]

Names in other languages[edit]

Language Name Meaning
Japan Japanese ホームランバット Home Run Bat
UK English Home-Run Bat
France French (PAL) Batte de base-ball Baseball Bat
Quebec French (NTSC) Bâton de baseball Baseball Bat
Germany German Baseballschläger Baseball Bat
Spain Spanish Bate de béisbol Baseball Bat
Italy Italian Mazza da fuoricampo Home-Run Bat
China Chinese (Simplified) 全垒打球棒 Home-Run Bat
Taiwan Chinese (Traditional) 全壘打球棒 Home-Run Bat
South Korea Korean 홈런 배트 Home-Run Bat
Netherlands Dutch Honkbalknuppel Baseball Bat
Russia Russian Бейсбольная бита Baseball Bat

Trivia[edit]

  • Bayonetta, Joker, Byleth, and Sora are the only characters who speak when using a smash attack with the Home-Run Bat. Joker, Byleth, and Sora say "You're mine!", "Take this!", and “There!” respectively, while Bayonetta has five different lines, which are "Fire!", "Bingo!", "Goodbye!", "See you!", and "Boom!".
  • The Home-Run Bat's forward smash in Melee is the attack that deals the most extra shield damage in the entire series, dealing 119%.
  • In Brawl, Wolf is the only character who vocalizes when swinging the bat rather than during the windup. This was eventually carried over to nearly every character in Ultimate except for both Falco and Nana.
  • In Melee, Captain Falcon's uncharged forward smash with a Home-Run Bat deals 30% damage and 10 weight-dependent set knockback.
  • In Melee, Sheik ends up sending opponents flying vertically with the Home-Run Bat. As a result, she needs to transform into Zelda to use the Home-Run Bat properly in the Home-Run Contest.

External links[edit]