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{{ArticleIcons|ssb=y|melee=y|ssbb=yes}}
{{ArticleIcons|ssb=y|melee=y|ssbb=y|ssb4=y}}
{{Infobox Item
{{Infobox Item
| title        = Red Shell
| title        = Red Shell
| image        = [[File:Redshell.JPG]]
| image        = [[File:RedShellMK8.png|200px]]
| caption      = The Red Shell artwork.
| caption      = {{symbol|mario}}<br />Artwork of the Red Shell from ''{{s|mariowiki|Mario Kart 8}}'' and ''{{s|mariowiki|Mario Kart 8 Deluxe}}''.
| series      = [[Mario (universe)|Mario]]
| series      = {{uv|Mario}}
| item class  = Throwing
| item class  = Throwing
| appearance  = ''[[Super Smash Bros.|SSB]]'', ''[[Super Smash Bros. Melee|Melee]]'', ''[[Super Smash Bros. Brawl|Brawl]]'' (in the [[Adventure Mode: The Subspace Emissary|SSE]])
| appearance  = ''[[SSB]]''<br/>''[[Melee]]''<br/>''[[Brawl]]''<br/>''[[SSB4]]''
| requirements =  
| requirements =  
|interwiki    = supermariowiki
|interwiki    = supermariowiki
Line 12: Line 12:
|interwikipage = Red Shell
|interwikipage = Red Shell
}}
}}
The '''Red Shell''' is a throwing item that will actively hunt out the nearest player, even the player that activated it. Instead of sliding in the same direction it was thrown in after coming in contact with the ground like a green shell, it will start sliding from left to right, targeting the closest player. When stationary, the Red Shell will activate when [[jump]]ed on or after coming in contact with a [[hitbox]]. Like the Green Shell, a sliding Red Shell will halt all movement upon being jumped on. The Red Shell does moderate set [[knockback]] and therfore cannot KO opponents at any percentage except lower handicapped opponents. When the Red Shell is [[reflect]]ed, its [[damage]] output is increased, but its knockback is not. A reflected Red Shell will also have much more [[hitlag]] when it hits a player.  
{{cquote|''Basically the same as the Green Shell, this shell bounces back and forth in the same area of the stage.''|cite=''Super Smash Bros.'' instruction booklet description}}
The '''Red Shell''' ({{ja|アカのこうら|Aka no Kōra}}, ''Red Shell'') is an [[item]] from the {{uv|Mario}} series.


The Red Shell does not appear in ''[[Super Smash Bros. Brawl]]'', but Red Koopa Shells appear in the [[Adventure Mode: The Subspace Emissary|Subspace Emissary]]. However, these function in the same way as a Green Shell.
==Origin==
==Origin==
[[File:RedShell64.jpg|thumb|150px|Donkey Kong holding on to two red shells in ''Mario Kart 64''.]]
[[File:red shell homing.gif|thumb|left|200px|The red shells have a homing ability in the ''{{s|mariowiki|Mario Kart}}'' series.]]
Red Shells have appeared in every Mario game that has a Red Koopa Troopa ever since ''[[Super Mario Bros.]]''; however, the way the Red Shell acts in ''Super Smash Bros.'' and ''Melee'' originates from its behavior in the ''Mario Kart'' series, where it homes in on other characters causing the kart that got hit to flip out in an attempt for the firer to steal a place. Also the red shells can backfire too just as it can in ''Smash''. Its behavior in the ''Smash Bros.'' games could also be referencing the behavior of Red Koopas, as they don't walk off of ledges like other enemies do.
The Red Shells made their made their debut in ''[[Super Mario Bros.]]'' as the shells of the red [[Koopa Troopa]]s, and has become a recurring item in later ''Mario'' games.


{{incomplete}}
If a Koopa Troopa is jumped on, they retreat into their shells rather than be defeated altogether, which can be kicked as projectiles. If the shells are left out for too long, however, the Koopa Troopa can emerge out of its shell. The kicked shells can also pose a danger if they bounce off of a wall.


==Damage Output==
In ''{{s|supermariowiki|Super Mario Bros. 3}}'' and in later games onward, if a Koopa Troopa is jumped on and retreats into its shell, it can be picked up, carried around. This, however, can be dangerous, as the Koopa Troopa can emerge out of the shell while carried and can damage the player holding the shell. In ''{{s|supermariowiki|Super Mario World}}'', however, Koopa Troopas can be ejected from their shells if they are stepped upon by Mario.
{|border="1" class="wikitable sortable"
 
The Red Shell has become a recurring item in the ''{{iw|mariowiki|Mario Kart|series}}'' series. When used, it allows the players to throw the Red Shells and home in on the nearest opponent in a further place.
 
Although the Red Shell's behavior are based on the item in the ''Mario Kart'' series, the Red Shells also act similarly to the {{s|supermariowiki|Kamikaze Koopa}} from ''Super Mario World'' where a yellow {{s|supermariowiki|Beach Koopa}} will enter any Koopa Shell and pursue the player while still sliding on the ground. Also, it will not fall off the platform it is moving on, referencing how the red-shelled Koopa Troopas move back and forth on platforms and turn around at ledges.
{{clrl}}
 
==Overview==
[[File:red shell n64.gif||thumb|The Red Shell avoiding falling in ''Smash 64''.]]
The Red Shell debuted as a throwing item in ''[[Super Smash Bros.]]''
 
When used, instead of sliding in the same direction it was thrown in after coming into contact with the floor like the [[Green Shell]], the Red Shell will start sliding from left to right and targeting the closest fighter, even the fighter who threw it. Unlike the Green Shell, the Red Shell will not slide off any platform it is thrown upon, instead bouncing back as soon as it reaches an edge.
 
When stationary, the Red Shell will activate when jumped on or after coming in contact with a [[hitbox]]. Like the Green Shell, a sliding Red Shell will halt all movement upon being jumped on. It does moderate set [[knockback]] and therefore cannot KO opponents at any percentage except lower handicapped opponents. When [[reflect]]ed, its [[damage]] output is increased, but its knockback is not. A reflected Red Shell will also have much more [[hitlag]] when it hits a player.
 
The Red Shell does not appear in ''[[Super Smash Bros. Brawl]]'', but Red Koopa Shells appear in the [[Subspace Emissary]]; however, when used, they function similarly to the Green Shell. This is also applied to [[Smash Run]] in {{for3ds}} when the player's fighter defeats a red Koopa Troopa.
{{clrl}}
 
===In single-player modes===
In ''Melee's'' [[Adventure Mode]], ''Brawl''{{'}}s [[Subspace Emissary]], and ''Smash 4''{{'}}s [[Smash Run]], Koopa Troopas and Koopa Paratroopas can appear as regular enemies. Dealing enough damage by attacking them or jumping on them forces them to retreat into their shells. If the shell is left alone or carried for too long, then the Koopa Troopas will reemerge out of their shells.
 
In ''Melee'', Red Koopa Troopa shells can be grabbed, carried around, and thrown like the [[Green Shell]] item to KO other enemies or damage opponents; however, they deal stronger [[fire]] damage and knockback upon contact.
{{clrl}}
 
==Damage==
{|class="wikitable sortable"
|-valign="top"
|-valign="top"
!Action
!Action
!''[[Super Smash Bros.|SSB]]''
!''[[SSB]]''
!''[[Super Smash Bros. Melee|Melee]]''  
!''[[Melee]]''  
|-
|-
!After attacked/Bounced
!After attacked/Bounced
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!U-Tilt Throw  
!U-Tilt Throw  
|14%-16%
|14%-16%
|
|15%
|-
|-
!D-Tilt Throw  
!D-Tilt Throw  
|10%
|10%
|
|16%
|-
|-
!Dash Throw  
!Dash Throw  
|19%
|19%
|
|15%
|-
|-
!F-Smash Throw  
!F-Smash Throw  
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!U-Smash Throw  
!U-Smash Throw  
|19%
|19%
|
|18%
|-
|-
!D-Smash Throw  
!D-Smash Throw  
|10%
|10%
|
|19%
|-
|-
!Air Throw  
!Air Throw  
|17%
|17%
|
|14%
|-
|-
!Air U-Tilt Throw  
!Air U-Tilt Throw  
|17%
|17%
|
|13%
|-
|-
!Air D-Tilt Throw  
!Air D-Tilt Throw  
|19%
|19%
|
|16%
|-
|-
!Air F-Smash Throw  
!Air F-Smash Throw  
|19%
|19%
|
|15%
|-
|-
!Air U-Smash Throw  
!Air U-Smash Throw  
|19%
|19%
|
|13%
|-
|-
!Air D-Smash Throw  
!Air D-Smash Throw  
|19%
|19%
|
|16%
|}
|}


*Deals 15% if dropped in ''Melee''.
*Deals 15% if dropped in ''Melee''.
{{clrl}}


==Red Koopa Shell==
==Trophy==
The '''Red Koopa Shell''' is a special item that appears in the [[Adventure Mode]] of ''Melee'' and in [[Adventure Mode: The Subspace Emissary|The Subspace Emissary]] of ''Brawl'', which can only be obtained by attacking a [[Red Koopa Paratroopa]] or [[Red Koopa Troopa]]. Although similar (but not identical) in appearance to a Red Shell, it behaves like a [[Green Shell]], and does fire damage in ''Melee''. When compared to the Green Koopa Shell, it does even more damage and knockback. Another difference from the Red Shell is if it is left alone for a while, it will turn back into a Red Koopa Troopa.
{{Trophy
|name=Red Shell
|image=Red Shell Trophy Melee.png
|desc=Throw a Red Shell, and it will home in on random characters and send them flying straight up. Red Shells moving around the surface are dangerous to all players, but they may also present attack chances for players with good timing and strategy. Red Shells won't leave the platform they're on once they start moving.
|gamelist={{Trophy games|game1=Super Mario Bros.|release1=10/85}}
|game=Melee
}}
{{clrl}}


====''Super Smash Bros'' instruction booklet description====
==Sticker==
''Basically the same as the Green Shell, this shell bounces back and forth in the same area of the stage.''
{| class="wikitable"
! Name
! Game
! Effect
! Fighter(s)
|-
| Triple Red Shells
| {{s|mariowiki|Mario Kart: DD!!}}
| {{SortKey|SpecialResistance+021}}{{StickerIcon|Launch Resistance}} +21
| {{AllChars|SSBB|s=16}}
|}
{{StickerPicBox|Triple Red Shells|Mario Kart: DD!!}}
{{clrl}}


====Trophy description====
==As a [[Mii Costume]]==
[[File:Red shell.jpg|thumb|200px|right|The Red Shell trophy and its description.]]
[[File:RedShellHat.jpg|thumb|left|150px|Red Shell Hat in ''for Wii U'']]
''Throw a Red Shell, and it will home in on random characters and send them flying straight up. Red Shells moving around the surface are dangerous to all players, but they may also present attack chances for players with good timing and strategy. Red Shells won't leave the platform they're on once they start moving.''
The Red Shell serves as the basis for the Red Shell Hat headgear for the {{SSB4|Mii Fighter}}s in {{forwiiu}}.
:''Super Mario Bros. 10/85''
{{clrl}}


==Trivia==
==Trivia==
*The Red Shell is the only item or projectile in ''Melee'' that doesn't deal more knockback when reflected. It does, however, deal more damage.
*The Red Shell is the only projectile in ''Melee'' that does not inflict more knockback when it is [[reflection|reflected]]. It does, however, still deal more damage.
*In the first stage of ''Melee's'' Adventure Mode, the player will earn the [[Bonus points|Dead-Weight KO]] bonus for each Yoshi they KO with the Red Koopa Shell.
*In the first stage of ''Melee's'' Adventure Mode, the player will earn the [[Bonus points|Dead-Weight KO]] bonus for each Yoshi they KO with the Red Koopa Shell.
*The fact that the Red Koopa Shell won't leave the platform it's thrown on is a reference to the behavior of Red Koopa Troopas in the ''Mario Bros.'' series, who, unlike Green Koopa Troopas, will not walk off of the platform they are on.
*In the original ''Super Smash Bros.'' Training Mode, if four red shells are spawned in the same spot, and if {{SSB|Ness}} uses [[PK Fire]] on them, they will do about 460% damage upon contact.
*The Red Shell, the [[Fan]], the [[Team Healer]], and the [[Spring]] are the only items to have been removed after appearing in multiple ''Super Smash Bros.'' titles.
*As ''Super Smash Bros. for Wii U'' lacks a campaign mode such as Adventure Mode and ''Ultimate''{{'}}s Adventure Mode is made up of a series of battles, with no enemies aside from the fighters and bosses, they are the only games where the Red Shell never appears in a standard game mode.


==See also==
==See also==
*[[Green Shell]]
*[[Green Shell]]
*[[Koopa Troopa]]


==Gallery==
==Gallery==
<gallery>
<gallery>
File:Ssbmitemsredshell.jpg|Red shell in SSBM
RedShellIconSSB.png|The Red Shell artwork from ''Smash 64''.
Red Shell Melee.png|A Red Shell in ''Melee''.
</gallery>
</gallery>


{{SSBItems}}
{{SSBItems}}
{{SSBMItems}}
{{SSBMItems}}
{{Mii costumes}}
{{Mario universe}}
{{Mario universe}}
[[Category:Items]]
[[Category:Items]]
Line 118: Line 167:
[[Category:Items (SSBM)]]
[[Category:Items (SSBM)]]
[[Category:Mario universe]]
[[Category:Mario universe]]
[[Category:Subspace Emissary]]
[[Category:Thrown items]]
[[Category:Thrown items]]
[[Category:Stickers]]

Latest revision as of 08:00, November 5, 2024

Red Shell
RedShellMK8.png
Mario (universe)
Artwork of the Red Shell from Mario Kart 8 and Mario Kart 8 Deluxe.
Universe Mario
Appears in SSB
Melee
Brawl
SSB4
Item class Throwing
Article on Super Mario Wiki Red Shell
Basically the same as the Green Shell, this shell bounces back and forth in the same area of the stage.
Super Smash Bros. instruction booklet description

The Red Shell (アカのこうら, Red Shell) is an item from the Mario series.

Origin[edit]

The red shells have a homing ability in the Mario Kart series.

The Red Shells made their made their debut in Super Mario Bros. as the shells of the red Koopa Troopas, and has become a recurring item in later Mario games.

If a Koopa Troopa is jumped on, they retreat into their shells rather than be defeated altogether, which can be kicked as projectiles. If the shells are left out for too long, however, the Koopa Troopa can emerge out of its shell. The kicked shells can also pose a danger if they bounce off of a wall.

In Super Mario Bros. 3 and in later games onward, if a Koopa Troopa is jumped on and retreats into its shell, it can be picked up, carried around. This, however, can be dangerous, as the Koopa Troopa can emerge out of the shell while carried and can damage the player holding the shell. In Super Mario World, however, Koopa Troopas can be ejected from their shells if they are stepped upon by Mario.

The Red Shell has become a recurring item in the Mario Kart series. When used, it allows the players to throw the Red Shells and home in on the nearest opponent in a further place.

Although the Red Shell's behavior are based on the item in the Mario Kart series, the Red Shells also act similarly to the Kamikaze Koopa from Super Mario World where a yellow Beach Koopa will enter any Koopa Shell and pursue the player while still sliding on the ground. Also, it will not fall off the platform it is moving on, referencing how the red-shelled Koopa Troopas move back and forth on platforms and turn around at ledges.

Overview[edit]

The Red Shell avoiding falling in Smash 64.

The Red Shell debuted as a throwing item in Super Smash Bros.

When used, instead of sliding in the same direction it was thrown in after coming into contact with the floor like the Green Shell, the Red Shell will start sliding from left to right and targeting the closest fighter, even the fighter who threw it. Unlike the Green Shell, the Red Shell will not slide off any platform it is thrown upon, instead bouncing back as soon as it reaches an edge.

When stationary, the Red Shell will activate when jumped on or after coming in contact with a hitbox. Like the Green Shell, a sliding Red Shell will halt all movement upon being jumped on. It does moderate set knockback and therefore cannot KO opponents at any percentage except lower handicapped opponents. When reflected, its damage output is increased, but its knockback is not. A reflected Red Shell will also have much more hitlag when it hits a player.

The Red Shell does not appear in Super Smash Bros. Brawl, but Red Koopa Shells appear in the Subspace Emissary; however, when used, they function similarly to the Green Shell. This is also applied to Smash Run in Super Smash Bros. for Nintendo 3DS when the player's fighter defeats a red Koopa Troopa.

In single-player modes[edit]

In Melee's Adventure Mode, Brawl's Subspace Emissary, and Smash 4's Smash Run, Koopa Troopas and Koopa Paratroopas can appear as regular enemies. Dealing enough damage by attacking them or jumping on them forces them to retreat into their shells. If the shell is left alone or carried for too long, then the Koopa Troopas will reemerge out of their shells.

In Melee, Red Koopa Troopa shells can be grabbed, carried around, and thrown like the Green Shell item to KO other enemies or damage opponents; however, they deal stronger fire damage and knockback upon contact.

Damage[edit]

Action SSB Melee
After attacked/Bounced 10% 9%
Throw 15% 14%
U-Tilt Throw 14%-16% 15%
D-Tilt Throw 10% 16%
Dash Throw 19% 15%
F-Smash Throw 19% 17%
U-Smash Throw 19% 18%
D-Smash Throw 10% 19%
Air Throw 17% 14%
Air U-Tilt Throw 17% 13%
Air D-Tilt Throw 19% 16%
Air F-Smash Throw 19% 15%
Air U-Smash Throw 19% 13%
Air D-Smash Throw 19% 16%
  • Deals 15% if dropped in Melee.

Trophy[edit]

Red Shell's trophy in Melee
Red Shell
Throw a Red Shell, and it will home in on random characters and send them flying straight up. Red Shells moving around the surface are dangerous to all players, but they may also present attack chances for players with good timing and strategy. Red Shells won't leave the platform they're on once they start moving.
Super Mario Bros. (10/85)

Sticker[edit]

Name Game Effect Fighter(s)
Triple Red Shells Mario Kart: DD!! SpecialResistance+021StickerIconLaunchResistance.png +21 RandomHeadSSBB.png
Brawl Sticker Triple Red Shells (Mario Kart DD!!).png
Triple Red Shells
(Mario Kart: DD!!)

As a Mii Costume[edit]

Red Shell Hat in for Wii U

The Red Shell serves as the basis for the Red Shell Hat headgear for the Mii Fighters in Super Smash Bros. for Wii U.

Trivia[edit]

  • The Red Shell is the only projectile in Melee that does not inflict more knockback when it is reflected. It does, however, still deal more damage.
  • In the first stage of Melee's Adventure Mode, the player will earn the Dead-Weight KO bonus for each Yoshi they KO with the Red Koopa Shell.
  • In the original Super Smash Bros. Training Mode, if four red shells are spawned in the same spot, and if Ness uses PK Fire on them, they will do about 460% damage upon contact.
  • The Red Shell, the Fan, the Team Healer, and the Spring are the only items to have been removed after appearing in multiple Super Smash Bros. titles.
  • As Super Smash Bros. for Wii U lacks a campaign mode such as Adventure Mode and Ultimate's Adventure Mode is made up of a series of battles, with no enemies aside from the fighters and bosses, they are the only games where the Red Shell never appears in a standard game mode.

See also[edit]

Gallery[edit]