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[[Image:BrawlMap.jpg|thumb|right|The adventure map showing the World of Trophies, with [[Skyworld]] selected.]]
[[File:AdventureMap.jpg|thumb|300px|The [[Adventure Map]] depicting the World of Trophies]]
The '''World of Trophies''' (called '''This World''' on the [[Smash Bros. DOJO!!]] website and on the trophies) is the world in which the [[Subspace Emissary]] takes place. The area is quite diverse in terrain, ranging from forests to deserts. There is a Floating Island of the Ancients above a large ocean, where the Subspace Army holds its base of operations. All the [[character]]s of Smash live in different areas in this world. The [[Ancient Minister]]'s [[trophy]] description states he was once the ruler of 'this world' who lived on The Floating Island of the Ancients with the [[R.O.B.]]s. Tabuu wanted the R.O.B.s to construct [[Subspace Bombs]], and forced the Ancient Minister to order them to detonate the bombs and lead the [[Subspace Army]].  
The '''World of Trophies''', also known simply as '''This World''' ({{ja|この世界|kono sekai}}) according to the [[Smash Bros. DOJO!! (SSBB)|Smash Bros. DOJO!!]] website and some trophy descriptions, is the setting in which [[Adventure Mode: The Subspace Emissary|The Subspace Emissary]] takes place. According to [[Master Hand]]'s trophy description in ''[[Super Smash Bros. Melee]]'' and ''[[Super Smash Bros. Brawl]]'', he links this realm to the real world.


In the World of Trophies, trophies that depict various [[Nintendo]] characters hold [[Vs. Mode|fights]]. Fighting is their sole existence. When defeated, instead of dying, the character is turned into a trophy. When a character returns to trophy state, he or she must be revived by another character or a [[Dedede Brooch]], a badge that revives a character after a certain amount of time. Bosses, such as [[Petey Piranha]] or [[Master Hand]] actually die when defeated.  
==Geography==
The World of Trophies is a large land mass with a very diverse geography that includes [[The Plain|grasslands]], [[The Lake|a large lake]], [[The Forest|temperate]] and [[The Jungle|tropical forests]], [[The Swamp|wetlands]], [[The Wilds (Part I)|badlands]], and [[The Glacial Peak|a snowy mountain]]. Interestingly, there are remnants of civilization strewn about the World of Trophies. This is evident with the existence of [[The Ruined Zoo|a dilapidated zoo]], [[The Battlefield Fortress|a large castle]], and an [[The Path to the Ruins|area]] [[The Ruins|consisting of]] [[The Ruined Hall|ancient]] [[Outside the Ancient Ruins|ruins]].


Some characters from the same game series are friends or [[enemies]] in this world as well, such as [[Donkey Kong]] & [[Diddy Kong]], and [[Link]] & [[Zelda]]. In addition, some characters that appeared in different games became friends, such as [[Pokemon Trainer]] & [[Lucas]], and [[Kirby]] & [[Peach]]. Thus, it is unclear whether the trophies are the true characters, or simply animated statuettes of them.
The World of Trophies is neighbored by a vast ocean and two locations that are located in the sky: a {{iw|wikipedia|floating island|fiction}} known as the [[Isle of the Ancients]], and [[Skyworld (SSE)|a location based on and named after]] {{s|icaruspedia|Skyworld}}.


==Flags and Crowns==  
==History==
Both flags and crowns are proof that the player has cleared a [[stage]]. A flag means that the player failed to acquire every [[Orange Cube|orange cube]] or didn't enter all of the [[door]]s for that stage. A crown means that the stage has been completely cleared. The only way to get 100% is to have crowns for every stage.  
Initially, the [[opening movie]]s of ''[[Super Smash Bros.]]'' and ''[[Super Smash Bros. Melee]]'' merely showed [[playable character]]s as toy/[[trophy]] versions of themselves. Prior to the release of ''[[Super Smash Bros. Brawl]]'', [[Masahiro Sakurai]] developed this quirk into an integral aspect within the ''Super Smash Bros.'' universe's lore. According to Sakurai, playable characters live on the World of Trophies and [[Versus Mode|fight each other in a variety of battles]].<ref name="ThisWorld">[http://www.smashbros.com/wii/en_us/gamemode/modea/modea01.html This World...]</ref> Upon defeat, a character is turned into a trophy, a process that is akin to death.<ref name="ThisWorld"/> However, a defeated character can be revived in two ways: either by simply touching their [[Trophy Stand]],<ref name="ThisWorld"/> or by equipping them with [[Dedede Brooch|a special brooch]]. As shown in ''Brawl''{{'}}s Adventure Mode, [[Adventure Mode: The Subspace Emissary|The Subspace Emissary]], non-playable characters can also be turned into trophies upon being hit with a Trophy Stand, and NPCs created from [[Shadow Bug]]s can even be outright destroyed.


==Clear %== 
Although fighting is the primary purpose among the playable characters within the ''Super Smash Bros.'' series, Sakurai explains that it also serves as a form of bonding between them, regardless of which [[universe]] they hail from.<ref name="TheSSE">[http://www.smashbros.com/wii/en_us/gamemode/modea/modea02.html What is The Subspace Emissary?]</ref> This is first shown in the fight between {{SSBB|Mario}} and {{SSBB|Kirby}} at the [[Midair Stadium]], where the winner of the fight revives the loser and then cordially shake hands afterward.<ref name="ThisWorld"/> These bonds are further developed in response to the threat of the [[Subspace Army]], as the playable characters collectively unite to stop the Subspace Army from destroying the one home that they collectively share.<ref name="TheSSE"/>
The Clear % tells how much of The Subspace Emissary the player has completed. There is more than one way to increase the Clear %. First of all, the player has to enter every place they can, including [[Door|hidden doors]]. Clearing the Stages is the biggest way to increase the clear percentage. Acquiring all the orange cube [[item]]s is another way to increase the clear percentage. These cubes contain valuable items, such as character trophies and will not reappear once you get them. Some items that are different from orange cubes occasionally appear, these also affect the clear percentage. To make sure one has 100, the player's map must have all crowns and no flags.  


If the player has crowns everywhere and they defeat [[Tabuu]], they will only have 97% after the game gets saved. However, if the player goes back to their save file, they will notice that 3 stages ([[The Forest]], [[The Swamp]], and [[The Ruins]]) are not crowns anymore in the map. That's because the player has to return in those stages to go grab the three optional characters: [[Toon Link (SSBB)|Toon Link]], [[Jigglypuff (SSBB)|Jigglypuff]], and [[Wolf (SSBB)|Wolf]]. The player  must enter a new door in each three stages. In each of these doors, they will fight one of the hidden characters. After defeating a character, they will join the player's team and they will gain 1%.After getting all 3 characters on the team, the player will have a 100%.
Despite the remnants of civilization located around the World of Trophies, there may be some active form of civilization aside from the trophies, as evident by the [[crowd]] in attendance at the [[Midair Stadium]]. While the true depth of the World of Trophies' civilization is ambiguous, it nevertheless has a ruler: the aptly named [[Master Hand]], who is the embodiment of creation within the ''Super Smash Bros.'' universe.<ref name="Mystery"/> Incidentally, {{b|Skyworld|SSE}} is ruled by [[Palutena]] like in [[Kid Icarus (universe)|her and Pit's home universe]], whereas the [[Isle of the Ancients]] was formerly ruled by the [[Ancient Minister|Master Robot]] prior to the Subspace Army's invasion.<ref name="Mystery"/> Although the playable characters were successful in stopping the Subspace Army and its leader, [[Tabuu]], from fully capturing the World of Trophies within [[Subspace]], this came at a heavy cost: {{SSBB|R.O.B.}}, who was the Master Robot/[[Ancient Minister]], became the sole survivor of [[R.O.B. Squad|his species]], and the Isle of the Ancients was effectively destroyed after being engulfed in a plethora of [[Subspace Bomb]] explosions.<ref name="Mystery">[http://www.smashbros.com/wii/en_us/gamemode/modea/modea17.html Mysteries of The Subspace Emissary]</ref>
 
==Legacy==
Although the World of Trophies is not directly featured in ''[[Super Smash Bros. 4]]'', it and the events of The Subspace Emissary are nevertheless referenced. In {{forwiiu}}, {{SSB4|R.O.B.}}'s status as the only remaining member of his species is referenced by his [[NTSC]] [[Boxing Ring]] [[Boxing Ring#Character titles|title]] "The Last of His Kind". In addition, [[Palutena's Guidance]] regarding {{SSB4|Mario}} and {{SSB4|Mr. Game & Watch}} directly mention Pit's alliance with Mario early on in The Subspace Emissary, and Mr. Game & Watch's ability to generate [[Shadow Bug]]s, respectively. In {{for3ds}}, [[Generator]]s, [[Glice]]s, [[Glire]]s, [[Glunder]]s, [[Mite]]s, [[Poppant]]s, and [[Roturret]]s appear in [[Smash Run]], while their respective trophies directly mention the Subspace Army.
 
===[[World of Light]]===
Although it is never explicitly stated, it can be assumed that ''[[Super Smash Bros. Ultimate]]''{{'}}s [[Adventure Mode: World of Light|Adventure Mode]], World of Light, takes place at least partially in the World of Trophies, making it a pseudo-sequel to The Subspace Emissary.  
This is most evident in the opening cutscene, where the initial fight against [[Galeem]] seemingly takes place on the same cliffside that formerly showed the [[Isle of the Ancients]] on the horizon as shown during the final Subspace Emissary cutscene. It should be noted that the world is destroyed and rebuilt following this cutscene, which explains why the in-game map is completely different to that of the one featured in The Subspace Emissary.
 
The [[Subspace Army]] is also directly referenced in a few ways. [[Tabuu]], [[Duon]], and the [[Ancient Minister]] appear as collectable [[spirit]]s, as does a [[Subspace Bomb]] and some of the Army's infantry units (a [[Primid]], a [[Roturret]], [[Bytan]]s, [[Mite]]s, and [[Shadow Bug]]s). [[Galleom]] also reprises his role as a [[boss]] in addition to being a spirit.


==Trivia==   
==Trivia==   
*[[Luigi(SSBB)|Luigi]]'s and Zelda's pose for their trophies seen in the Subspace Emissary are for some reason different than those collected in [[Classic Mode]].  
*For unspecified reasons, {{SSBB|Luigi}}, {{SSBB|Diddy Kong}} and {{SSBB|Zelda}} are the only characters who, upon being rendered into their trophy forms during The Subspace Emissary, strike poses that are entirely different from the ones used for their respective {{SSBB|Classic Mode}} trophies.
*The World of Trophies is not a canonical location to any game series overall storyline.  
*Although the World of Trophies is canon only within the [[Super Smash Bros. (universe)|''Super Smash Bros.'' universe]], it nevertheless features a location from another [[universe]]. In this case, it features [[Skyworld (SSE)|a location based on and named after]] {{s|icaruspedia|Skyworld}}, which is a major location in the [[Kid Icarus (universe)|''Kid Icarus'' universe]].
 
==References==
<references />


{{SubspaceArmy}}
{{SubspaceArmy}}

Latest revision as of 09:47, April 12, 2023

The Adventure Map depicting the World of Trophies

The World of Trophies, also known simply as This World (この世界) according to the Smash Bros. DOJO!! website and some trophy descriptions, is the setting in which The Subspace Emissary takes place. According to Master Hand's trophy description in Super Smash Bros. Melee and Super Smash Bros. Brawl, he links this realm to the real world.

Geography[edit]

The World of Trophies is a large land mass with a very diverse geography that includes grasslands, a large lake, temperate and tropical forests, wetlands, badlands, and a snowy mountain. Interestingly, there are remnants of civilization strewn about the World of Trophies. This is evident with the existence of a dilapidated zoo, a large castle, and an area consisting of ancient ruins.

The World of Trophies is neighbored by a vast ocean and two locations that are located in the sky: a floating island known as the Isle of the Ancients, and a location based on and named after Skyworld.

History[edit]

Initially, the opening movies of Super Smash Bros. and Super Smash Bros. Melee merely showed playable characters as toy/trophy versions of themselves. Prior to the release of Super Smash Bros. Brawl, Masahiro Sakurai developed this quirk into an integral aspect within the Super Smash Bros. universe's lore. According to Sakurai, playable characters live on the World of Trophies and fight each other in a variety of battles.[1] Upon defeat, a character is turned into a trophy, a process that is akin to death.[1] However, a defeated character can be revived in two ways: either by simply touching their Trophy Stand,[1] or by equipping them with a special brooch. As shown in Brawl's Adventure Mode, The Subspace Emissary, non-playable characters can also be turned into trophies upon being hit with a Trophy Stand, and NPCs created from Shadow Bugs can even be outright destroyed.

Although fighting is the primary purpose among the playable characters within the Super Smash Bros. series, Sakurai explains that it also serves as a form of bonding between them, regardless of which universe they hail from.[2] This is first shown in the fight between Mario and Kirby at the Midair Stadium, where the winner of the fight revives the loser and then cordially shake hands afterward.[1] These bonds are further developed in response to the threat of the Subspace Army, as the playable characters collectively unite to stop the Subspace Army from destroying the one home that they collectively share.[2]

Despite the remnants of civilization located around the World of Trophies, there may be some active form of civilization aside from the trophies, as evident by the crowd in attendance at the Midair Stadium. While the true depth of the World of Trophies' civilization is ambiguous, it nevertheless has a ruler: the aptly named Master Hand, who is the embodiment of creation within the Super Smash Bros. universe.[3] Incidentally, Skyworld is ruled by Palutena like in her and Pit's home universe, whereas the Isle of the Ancients was formerly ruled by the Master Robot prior to the Subspace Army's invasion.[3] Although the playable characters were successful in stopping the Subspace Army and its leader, Tabuu, from fully capturing the World of Trophies within Subspace, this came at a heavy cost: R.O.B., who was the Master Robot/Ancient Minister, became the sole survivor of his species, and the Isle of the Ancients was effectively destroyed after being engulfed in a plethora of Subspace Bomb explosions.[3]

Legacy[edit]

Although the World of Trophies is not directly featured in Super Smash Bros. 4, it and the events of The Subspace Emissary are nevertheless referenced. In Super Smash Bros. for Wii U, R.O.B.'s status as the only remaining member of his species is referenced by his NTSC Boxing Ring title "The Last of His Kind". In addition, Palutena's Guidance regarding Mario and Mr. Game & Watch directly mention Pit's alliance with Mario early on in The Subspace Emissary, and Mr. Game & Watch's ability to generate Shadow Bugs, respectively. In Super Smash Bros. for Nintendo 3DS, Generators, Glices, Glires, Glunders, Mites, Poppants, and Roturrets appear in Smash Run, while their respective trophies directly mention the Subspace Army.

World of Light[edit]

Although it is never explicitly stated, it can be assumed that Super Smash Bros. Ultimate's Adventure Mode, World of Light, takes place at least partially in the World of Trophies, making it a pseudo-sequel to The Subspace Emissary. This is most evident in the opening cutscene, where the initial fight against Galeem seemingly takes place on the same cliffside that formerly showed the Isle of the Ancients on the horizon as shown during the final Subspace Emissary cutscene. It should be noted that the world is destroyed and rebuilt following this cutscene, which explains why the in-game map is completely different to that of the one featured in The Subspace Emissary.

The Subspace Army is also directly referenced in a few ways. Tabuu, Duon, and the Ancient Minister appear as collectable spirits, as does a Subspace Bomb and some of the Army's infantry units (a Primid, a Roturret, Bytans, Mites, and Shadow Bugs). Galleom also reprises his role as a boss in addition to being a spirit.

Trivia[edit]

References[edit]