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{{Boss|
{{ArticleIcons|ssbb=y|ssbu=y}}
| name        = Duon|
{{disambig2|the boss from The Subspace Emissary|the Australian smasher|Smasher:Duon}}
| image        = [[Image:Duon.jpg|250px]]
{{Boss
| boss        = ''[[SSBB]]''|
| name        = Duon
| universe    = [[Super Smash Bros. (universe)|Super Smash Bros.]]|}}
| image        = [[File:Duon.jpg|250px]]
|caption      = {{symbol|Subspace}}
| game1        = Brawl
| universe    = {{uv|Super Smash Bros.}}
|location = [[Battleship Halberd Bridge]]
}}
'''Duon''' ({{ja|デュオン|Duon}}, ''Duon'') is the sixth [[boss]] encountered in [[The Subspace Emissary]]. It does not hail from any particular series and is unique to ''[[Super Smash Bros. Brawl]]''. Duon was created from several [[Shadow Bug]]s that had gathered into a single powerful entity.


'''Duon''' is a boss who is encountered late in The Subspace Emissary as the sixth boss. He doesn't hail from any particular series and is unique to ''[[Super Smash Bros. Brawl]]''.
Duon's name is derived from the Latin word ''duo'', a word meaning ''twosome'' or a group of two, alluding to its dual design.


==Creature Description==
==Boss description==
Duon is a two-sided robot on one set of wheels; one half being pink and possessing a head cannon and two arm cannons, and the other half being blue with a curved blade on his head tipped in light blue. Both sides have shoulder exhaust pipes which rockets (pink side) or mines (blue side) can be fired from (as well as their arm cannons). A character who gets behind Duon can trick it into blowing itself up with its own rockets. It rotates 180 degrees to change his attack strategy. The wheels it pivots on are the yin and yang symbols from Chinese belief, symbolizing balance and juxtaposition of two forces.
Duon is a two-sided robotic entity on a set of wheels; one of its sides is pink and has a cannon atop its head and a pair of arm cannons and the other is blue with a pair of twin blades and a larger and curved blade on its head. Both sides have shoulder exhaust pipes which missiles (associated with its pink side) or mines (associated with its blue side) can be fired from. Duon rotates one hundred eighty degrees to change its attack strategy. The faces of its wheels bear a representation of [[wikipedia:Yin and yang|the yin and yang symbol]]. There is an invisible platform between Duon's halves, making it one of only two bosses that a [[fighter]] can actually stand on, the other being [[Porky Minch]].


==Role in the Subspace Emissary==
===As a playable character===
After [[Snake]], [[Lucario]], and [[Meta Knight]] kick all the [[Mr. Game & Watch]]es out of the Halberd's control room, they fall to the bridge and dissolve into [[Shadow Bug]]s, which form into Duon. He is fought by [[Snake]], [[Lucario]], [[Fox]], [[Sheik]], [[Peach]], and [[Falco]]. It is basically a complete stage, Halberd Bridge. After it's defeated, it dissolves into Shadow Bugs, leaving behind a trophy of Mr. Game & Watch. It is reformed by [[Tabuu]] to face the heroes in the Great Maze.
:Main article: [[Duon (SSBB)]]
Like all ''Brawl'' bosses, Duon can be controlled in [[Boss Battles]] through [[hacking]]. The start button will self-destruct it.


==Strategies==
==Role in [[The Subspace Emissary]]==
*It's highly recommended to continously dodge instead of shield because of the little lag between his moves.
When {{SSBB|Snake}}, {{SSBB|Lucario}} and {{SSBB|Meta Knight}} attempt to dispose of all the [[False character|false]] {{SSBB|Mr. Game & Watch}}es in the Halberd's control room, they fall onto the bridge and dissolve into [[Shadow Bug]]s, which form into Duon, a last resort to defend the Halberd. The monster is confronted by Snake, Lucario, {{SSBB|Fox}}, {{SSBB|Zelda}}/{{SSBB|Sheik}}, {{SSBB|Peach}} and {{SSBB|Falco}}, while Meta Knight stays behind to retake his ship. The boss battle makes up the entirety of the [[Battleship Halberd Bridge]] level. After Duon is vanquished, it dissolves into Shadow Bugs and flies away, leaving behind the trophy of the real Mr. Game & Watch, which Peach revives.
*While waiting for the trophy stand, one should try to stay FAR AWAY from Duon.
*Its recommended that if the player is going for the trophy, one should bring a reflector or absorber.
*In Boss Battles it should be handled with care because it can easily rack damage or KO.
*Beware of the missiles or the blue laser beams that Duon shoots. Reflector-based characters cannot deflect these. If the player is close to Duon, the missiles can hit and cause high damage.
*By far, the easiest way to beat Duon in both Subspace Emissary and Boss Battle is to jump behind Duon or stand on him while attacking. Also Donkey Kong's Hand Slap move does high damage if your are close to Duon. The only attack that Duon can harm you is its blue laser (Pink side), Rocket (Pink side, although the rocket can be maneuvered to hit Duon), and its rapid-spin attack (shared by both forms). But one needs to be careful not to get behind him for too long or else he will do one of the above attacks. This tactic is especially useful when using characters with multi-hit attacks like Charizard.


==Duon's Attacks==
Duon later reappears in [[The Great Maze]] and is refought by the playable characters.


- Duon charges forward quickly. (First move)
==Moveset==
Like all bosses Duon is controllable with hacks in [[Boss Battles]]. The start button self-destructs any boss, while using [[Grapple Beam]] resets them to AI control.
{| class="wikitable"
|-
! Move !! Input !! Description !! Side
|-
|  || {{Button|GCN|A|s=32px}} || Duon bashes its head forward with high speed and immense knockback. Knockback can be both vertical and angled, depending on how it lands; if the player stands on Duon, the hit always lands. In general this move is swift and unpredictable, but suffers from a very short [[range]]. || Blue
|-
|  || {{Button|GCN|A|s=32px}}+{{Button|GCN|D-Pad|U|s=32px}} || Duon jumps up high and crashes down, then grinds in place (prevents close-range attacks). The jump goes farther across the field on higher difficulties, which, ironically, makes it easier to avoid. If the player is hit by Duon in the fall, they will sustain enormous vertical knockback. Damage can reach 62%. If the player stands on Duon during this move, they will be inflicted vertical knockback with high KO power just before the jump lands. Being hit while midair also increases the KO potential. || Both
|-
| Rotating Attack ({{ja|回転攻撃|Kaiten Kōgeki}}) || {{Button|GCN|A|s=32px}}+{{Button|GCN|D-Pad|D|s=32px}} || Duon spins around with a very strong [[vacuum]] effect (although the range is quite short). It is extremely difficult for the player to escape once they have been trapped by the spin. If all hits chain on Intense, the move will deal up to 84% damage in around three seconds. It also pushes down the character if they are below the ledge, effectively negating many non-tether-based recoveries and gimping many fighters. Also, if the player stands on Duon, they will always be sucked in by the attack, suffering the maximum damage and knockback. || Both
|-
| Slash ({{ja|斬りつけ|Kiritsuke}}) || {{Button|GCN|A|s=32px}}+{{Button|GCN|D-Pad|L|s=32px}}/{{Button|GCN|D-Pad|R|s=32px}} || Duon readies its arms shaping a cross, then performs a sweeping attack that makes a large shockwave in front of it. The hit itself deals strong knockback. Damage is also very high, however the slash itself has a very low range. The red shockwave inflicts high knockback, but is not as strong. In Boss Battles, it won't KO until noticeably later, but is still powerful. Its hitbox is also very large.|| Blue
|-
| Bomb Drop ({{ja|爆弾投下|Bakudan Tōka}}) || {{Button|GCN|B|s=32px}} || Duon launches several mines in the air. These can be detonated (but will not harm Duon) with vertical-based attacks, such as {{SSBB|Pikachu}}'s [[Thunder]] or a chucked item. It is always followed by a "shared attack". The mines are quite difficult to avoid, despite being slow, but they are also one of Duon's weakest attacks, KOing at relatively high percentages (over 100% on the lower difficulties and around 75% on Intense). Knockback is perfectly vertical, while damage reaches around 30% for each hit on Intense. The higher the difficulty, the more mines are launched. || Blue
|-
| Homing Missile ({{ja|誘導ミサイル|Yūdō Misairu}}) || {{Button|GCN|B|s=32px}}+{{Button|GCN|D-Pad|U|s=32px}} || Duon moves its non-weapon arm back to shoot four homing missiles. The missiles can be directed to hit Duon itself, inflicting very high damage. On lower difficulties in Boss Battles, all four missiles redirected to Duon can nearly KO the boss. The missiles can be detonated with vertical-ranged attacks or thrown items. They can damage Duon even if the explosion hits it. It is always followed by a "shared attack". The missiles are very powerful, inflicting up to 30% with enough power to KO under 50% on Intense difficulty. The higher the difficulty, the more accurate the homing is. || Pink
|-
| Triple Beam ({{ja|三連ビーム|Sanren Bīmu}}) || {{Button|GCN|B|s=32px}}+{{Button|GCN|D-Pad|D|s=32px}} || Duon's head glows and then shoots three strong blue bolts that will pierce though everything (including the field and Duon, but they do not hurt itself) except {{SSBB|Pit}}'s [[Mirror Shield]]. At higher difficulties they will break shields. They cannot be reflected or absorbed. Touching the blue sphere on Duon's head deals very high vertical knockback. The beams themselves are extremely powerful, being able to KO around 30% and inflicting high damages (up to 35%). The beams' high speed and piercing ability, as well as the unpredictable beginning, make this attack extremely dangerous. || Pink
|-
| Rapid Fire ({{ja|連射|Rensha}}) || {{Button|GCN|B|s=32px}}+{{Button|GCN|D-Pad|L|s=32px}} || Duon shoots pink lasers with a vertical-spread coverage. Can be [[reflect]]ed or [[absorb]]ed. It will aim higher and a little back if above or behind Duon. Each laser projectile (around twelve shots in a row) deals up to 30% and KOs around 60%. || Pink
|-
| Rapid Fire ({{ja|連射|Rensha}}) || {{Button|GCN|B|s=32px}}+{{Button|GCN|D-Pad|R|s=32px}} || Duon shoots pink lasers at the ground in the front. These lasers can be reflected or absorbed. Each laser projectile (around twelve shots in a row) deals up to 30% and KOs around 60%. This attack can be quite difficult to avoid on the higher difficulties. || Pink
|-
|  || {{Button|GCN|L|s=32px}}/{{Button|GCN|R|s=32px}} || Duon charges forward quickly. Wheels do damage while tilted after dash (max 18%). Knockback can be either vertical or angled, depending on how Duon lands and on what part of its body hits the player. It is possible to be hit only by side by touching Duon's head, which deals less damage (max 20%) and decent knockback, KOing around 70%. It might be used several times in a row with little pause in between, especially when Duon has low [[health]]. || Both
|-
|  || Unusable || Duon turns around, switching active sides and dealing damage. Used after Mines or Missiles. The hit inflicts up to 18% and has decent knockback, enough to KO at 70%. || Both
|-
| Triple Attack ({{ja|3連攻撃|Sanren Kōgeki}}) || Unusable || Duon slowly approaches and then slashes three times when within range. It will turn around before slashing if the character jumps over it. Each hit deals up to 14%, except the third that deals the double (max 28%). The last inflicts decent vertical knockback. This attack can be fast and very difficult to avoid. || Blue
|}


- Duon spins around. Vacuums. (First move)
==HP and damage taken==
{|class="wikitable" style="margin:1em auto 1em auto; text-align:center"
|-
!HP Values!!colspan=3|[[File:EasyDifficulty.png|32px|link=Difficulty|Lowest difficulty]]!!colspan=3|[[File:NormalDifficulty.png|32px|link=Difficulty|Below-middle difficulty]]!!colspan=3|[[File:HardDifficulty.png|32px|link=Difficulty|Middle difficulty]]!!colspan=3|[[File:VeryHardDifficulty.png|32px|link=Difficulty|Above-middle difficulty]]!!colspan=3|[[File:IntenseDifficulty.png|32px|link=Difficulty|Highest difficulty]]
|-
|Battleship Halberd Bridge||colspan=3|339||colspan=3|375||colspan=3|402||colspan=3|447||colspan=3|492
|-
|The Great Maze||colspan=3|267.5||colspan=3|297.5||colspan=3|320||colspan=3|357.5||colspan=3|395
|-style="font-weight:bold"
|Round||1-3||4-6||7-9||1-3||4-6||7-9||1-3||4-6||7-9||1-3||4-6||7-9||1-3||4-6||7-9
|-
|Boss Battles||149.8||157.4||164.6||161||170||180||173||183.5||196.5||185||197||213||217||233||257
|}
{{EnemyResistances
|slash=0.7
|grass=0.7
|water=1.3
|si=0.75
}}


- Duon jumps up high and stomps on you. (Second move)
Like all bosses in ''Brawl'', Duon gains an additional ×0.6 damage resistance modifier when fought in co-op mode, effectively gaining 67% more health. This modifier is applied whenever the second player is in-game, and is removed if the second player loses all their [[stock]]s.


- Duon turns around and switches sides. (After second move)
==Trophy==
{{See also|List of SSBB trophies (The Subspace Emissary)}}
Duon's trophy is obtained by using a [[Trophy Stand]] on it during the boss fight.
{{Trophy
|name=Duon
|image=Duon - Brawl Trophy.png
|desc=A robot with two upper bodies sharing one set of wheels. The blue-bodied half uses sword attacks, while the pink one uses lasers from its head and arms for offensive power. Whichever side is facing you will attack. Duon also threatens with homing missiles and the blade on top of the blue half.
|gamelist={{Trophy games|console1=Wii|game1=Super Smash Bros. Brawl}}
|game=Brawl
}}
{{clrl}}


===Pink Side Only===
==Spirit==
- Duon shoots pink lasers with a 270 degree coverage. (First move only)
Duon appears in ''[[Super Smash Bros. Ultimate]]'' as an Advanced-class [[primary spirit]].


- Duon shoots pink lasers at the ground in the front. These lasers can be reflected or absorbed. (Either move)
In [[Adventure Mode: World of Light]], Duon is presumably one of the countless spirits captured by [[Galeem]] during his takeover of the universe. Duon's spirit is located in the [[Base]] sub-dungeon of [[The Light Realm]].


- Duon's head glows, and then shoots three blue lasers. At higher difficulty, it will break shields, so dodging is preferable. Cannot be reflected or absorbed(but can be blocked by Pits mirror shield). (First move)
Duon's Spirit Battle uses a [[giant]] {{SSBU|Ice Climbers}} puppet fighter starting off with a [[Super Scope]], referencing Duon's dual sides and the pink side's built-in laser blasters, and is fought on the [[Halberd]] stage's ship deck layout. During the battle, Shooting Type items will appear, further referencing the shooting attacks.


- Duon moves its non-weapon arm back to shoot four homing missiles. The missiles can be directed to hit himself or simply forced to explode just as they're coming out to damage Duon. Ness's PSI Magnet is not stopped by the missiles. Generally a suicidal move, even more suicidal if Marth or Ike [[Counter]]s it and aimed to Duon. (Second move)
{|class="wikitable"
! No. !! Image !! Name !! Type !! Class !! Slots
! Base [[File:Equipment Icon Power Badge.png|20px|Power]]
! Max [[File:Equipment Icon Power Badge.png|20px|Power]]
! Base [[File:Equipment Icon Brawn Badge.png|20px|Attack]]
! Max [[File:Equipment Icon Brawn Badge.png|20px|Attack]]
! Base [[File:Equipment Icon Protection Badge.png|20px|Defense]]
! Max [[File:Equipment Icon Protection Badge.png|20px|Defense]]
! Ability !! Series
|-
| 1,099 || {{SpiritTableName|Duon}} || {{SpiritType|Attack}} || ★★ || 2 || 1711 || 6865 || 924 || 3707 || 787 || 3158 || No Effect || ''Super Smash Bros.'' Series
|}


===Blue Side Only===
==Moveset gallery==
- Duon slowly approaches, and then slashes three times when within range. (First balls to be held in mouth)
<gallery>
DuonSlash1.jpg|Duon starting with a combo of slashes.
DuonSlash2.jpg|Duon continuing this combo.
DuonSlash3.jpg|Duon finishing the combo with an upward slash.
DuonDash.jpg|Duon dashing across the stage.
DuonSpin.jpg|Duon's spin attack.
DuonJump.jpg|Duon landing with a crash to conclude its jumping attack.
DuonLaser1.jpg|Duon firing a stream of energy blasts from its arm cannons.
DuonBolt.jpg|Duon firing a more powerful energy blast from the cannon atop its pink side's head.
DuonMissiles.jpg|Duon firing a barrage of missiles.
DuonBash.jpg|Duon's blue side crashing into the stage, using the blade on its head to strike its opponents.
DuonShockwave.jpg|Duon's sweeping attack.
DuonMines.jpg|Duon releasing mines.
</gallery>


- Duon bashes its head forward. (First move)
==Names in other languages==
{{langtable
|ja={{ja|デュオン|Dyuon}}, ''Duon''
|en=Duon
|fr=Duon
|es=Duon
|de=Duon
|it=Duon
|nl=Duon
|ru={{rollover|Дуон|Duon|?}}
|ko={{rollover|듀온|Dyuon|?}}, ''Duon''
|zh={{rollover|杜昂|Dù'áng|?}}, ''Duon''
}}


- Duon readies its arms, then slashes vertically. Very powerful. (first bootty)
==Trivia==
*Duon is the only [[boss]] that can hurt itself without the aid of [[items]] or a [[Reflection|reflector]].
*It is possible to stand on Duon, between the two heads, although this serves little practical application as Duon still has attacks that can hit the player in this position, while the space for the player to maneuver on is very limited.
*{{SSBB|Sonic}}'s [[Homing Attack]] will always home in on Duon's pink side.
*The word "DUON" is hidden on its wheels. This can be more closely seen when examined as a trophy or when using mods that remove the ingame camera limitations.
*Duon shares a resemblance to bosses from other series represented in ''Smash''.
*If Duon is defeated while performing its Vacuum Spin attack, it will finish the attack before beginning its defeat animation. However the player cannot be KO'd in this state, as the blastzones cease to exist the instant Duon's health is fully depleted.


- Duon launches several mines in the air. These can be destroyed with projectiles such as Fox's Blaster. (Second move)
==Trophy Info==
''A robot with two upper bodies sharing one set of wheels. The blue-bodied half uses sword attacks, while the pink one uses lasers from his head and arms for offensive power. Whichever side is facing you will attack. Duon also threatens with homing missiles and the blade on top of the blue half.''
==Trivia==
*Duon's bodies could be a reference to Dialga (blue side) and Palkia (pink side) from Pokémon Diamond and Pearl.
*Duon's bodies may also be a reference to the two main antagonists in Golden sun who are Menardi (pink who uses pink like magic projectiles) and Saturos (blue, who uses sword combat like weapons).
*Duon's name comes from the Latin word duo, which means two, referring to Duon's two sides.
*The wheel at the base shows the yin and yang symbols, depicting the differences between them, one using melee weapons whereas the other uses longer range weapons. However, it appears that the white circle in the black part of the symbol is replaced by more black, perhaps indicating that the machine is pure evil.
*Duon is deemed by many as the hardest Boss Battles Boss because of its incredibly damaging attacks and their very high knockback as well as the difficulty to avoid them.
*Even on intense difficulty, a trophy stand rarely appears so Duon's trophy is very hard to grab and it requires very good timing to throw it. Duon also quite commonly pushes the Trophy Stand off the stage if it is not grabbed quick enough. For this reason, it may be a better idea to attempt to capture the boss on a lower difficulty, where it is easier to stay alive while waiting for the trophy stand.
{{Bosses}}
{{Bosses}}
{{SubspaceArmy}}
{{SubspaceArmy}}
{{Smash universe}}
[[Category:Subspace Army]]
[[Category:Subspace Army]]
[[Category:Bosses]]
[[Category:Bosses]]
[[Category:Subspace Emissary]]
[[Category:Trophies (SSBB)]]
[[Category:Trophies (SSBB)]]
[[Category:Boss Trophies]]
[[Category:Super Smash Bros. Trophies]]
[[Category:Super Smash Bros. universe]]
[[Category:Super Smash Bros. universe]]
[[Category:Spirits]]
[[Category:Duon]]
[[es:Duon]]

Latest revision as of 20:13, September 2, 2024

This article is about the boss from The Subspace Emissary. For the Australian smasher, see Smasher:Duon.
Duon
Duon.jpg
Adventure Mode: The Subspace Emissary
A boss in Brawl
Universe Super Smash Bros.
Location Battleship Halberd Bridge

Duon (デュオン, Duon) is the sixth boss encountered in The Subspace Emissary. It does not hail from any particular series and is unique to Super Smash Bros. Brawl. Duon was created from several Shadow Bugs that had gathered into a single powerful entity.

Duon's name is derived from the Latin word duo, a word meaning twosome or a group of two, alluding to its dual design.

Boss description[edit]

Duon is a two-sided robotic entity on a set of wheels; one of its sides is pink and has a cannon atop its head and a pair of arm cannons and the other is blue with a pair of twin blades and a larger and curved blade on its head. Both sides have shoulder exhaust pipes which missiles (associated with its pink side) or mines (associated with its blue side) can be fired from. Duon rotates one hundred eighty degrees to change its attack strategy. The faces of its wheels bear a representation of the yin and yang symbol. There is an invisible platform between Duon's halves, making it one of only two bosses that a fighter can actually stand on, the other being Porky Minch.

As a playable character[edit]

Main article: Duon (SSBB)

Like all Brawl bosses, Duon can be controlled in Boss Battles through hacking. The start button will self-destruct it.

Role in The Subspace Emissary[edit]

When Snake, Lucario and Meta Knight attempt to dispose of all the false Mr. Game & Watches in the Halberd's control room, they fall onto the bridge and dissolve into Shadow Bugs, which form into Duon, a last resort to defend the Halberd. The monster is confronted by Snake, Lucario, Fox, Zelda/Sheik, Peach and Falco, while Meta Knight stays behind to retake his ship. The boss battle makes up the entirety of the Battleship Halberd Bridge level. After Duon is vanquished, it dissolves into Shadow Bugs and flies away, leaving behind the trophy of the real Mr. Game & Watch, which Peach revives.

Duon later reappears in The Great Maze and is refought by the playable characters.

Moveset[edit]

Like all bosses Duon is controllable with hacks in Boss Battles. The start button self-destructs any boss, while using Grapple Beam resets them to AI control.

Move Input Description Side
A Duon bashes its head forward with high speed and immense knockback. Knockback can be both vertical and angled, depending on how it lands; if the player stands on Duon, the hit always lands. In general this move is swift and unpredictable, but suffers from a very short range. Blue
A+D-Pad Duon jumps up high and crashes down, then grinds in place (prevents close-range attacks). The jump goes farther across the field on higher difficulties, which, ironically, makes it easier to avoid. If the player is hit by Duon in the fall, they will sustain enormous vertical knockback. Damage can reach 62%. If the player stands on Duon during this move, they will be inflicted vertical knockback with high KO power just before the jump lands. Being hit while midair also increases the KO potential. Both
Rotating Attack (回転攻撃) A+D-Pad Duon spins around with a very strong vacuum effect (although the range is quite short). It is extremely difficult for the player to escape once they have been trapped by the spin. If all hits chain on Intense, the move will deal up to 84% damage in around three seconds. It also pushes down the character if they are below the ledge, effectively negating many non-tether-based recoveries and gimping many fighters. Also, if the player stands on Duon, they will always be sucked in by the attack, suffering the maximum damage and knockback. Both
Slash (斬りつけ) A+D-Pad/D-Pad Duon readies its arms shaping a cross, then performs a sweeping attack that makes a large shockwave in front of it. The hit itself deals strong knockback. Damage is also very high, however the slash itself has a very low range. The red shockwave inflicts high knockback, but is not as strong. In Boss Battles, it won't KO until noticeably later, but is still powerful. Its hitbox is also very large. Blue
Bomb Drop (爆弾投下) B Duon launches several mines in the air. These can be detonated (but will not harm Duon) with vertical-based attacks, such as Pikachu's Thunder or a chucked item. It is always followed by a "shared attack". The mines are quite difficult to avoid, despite being slow, but they are also one of Duon's weakest attacks, KOing at relatively high percentages (over 100% on the lower difficulties and around 75% on Intense). Knockback is perfectly vertical, while damage reaches around 30% for each hit on Intense. The higher the difficulty, the more mines are launched. Blue
Homing Missile (誘導ミサイル) B+D-Pad Duon moves its non-weapon arm back to shoot four homing missiles. The missiles can be directed to hit Duon itself, inflicting very high damage. On lower difficulties in Boss Battles, all four missiles redirected to Duon can nearly KO the boss. The missiles can be detonated with vertical-ranged attacks or thrown items. They can damage Duon even if the explosion hits it. It is always followed by a "shared attack". The missiles are very powerful, inflicting up to 30% with enough power to KO under 50% on Intense difficulty. The higher the difficulty, the more accurate the homing is. Pink
Triple Beam (三連ビーム) B+D-Pad Duon's head glows and then shoots three strong blue bolts that will pierce though everything (including the field and Duon, but they do not hurt itself) except Pit's Mirror Shield. At higher difficulties they will break shields. They cannot be reflected or absorbed. Touching the blue sphere on Duon's head deals very high vertical knockback. The beams themselves are extremely powerful, being able to KO around 30% and inflicting high damages (up to 35%). The beams' high speed and piercing ability, as well as the unpredictable beginning, make this attack extremely dangerous. Pink
Rapid Fire (連射) B+D-Pad Duon shoots pink lasers with a vertical-spread coverage. Can be reflected or absorbed. It will aim higher and a little back if above or behind Duon. Each laser projectile (around twelve shots in a row) deals up to 30% and KOs around 60%. Pink
Rapid Fire (連射) B+D-Pad Duon shoots pink lasers at the ground in the front. These lasers can be reflected or absorbed. Each laser projectile (around twelve shots in a row) deals up to 30% and KOs around 60%. This attack can be quite difficult to avoid on the higher difficulties. Pink
L/R Duon charges forward quickly. Wheels do damage while tilted after dash (max 18%). Knockback can be either vertical or angled, depending on how Duon lands and on what part of its body hits the player. It is possible to be hit only by side by touching Duon's head, which deals less damage (max 20%) and decent knockback, KOing around 70%. It might be used several times in a row with little pause in between, especially when Duon has low health. Both
Unusable Duon turns around, switching active sides and dealing damage. Used after Mines or Missiles. The hit inflicts up to 18% and has decent knockback, enough to KO at 70%. Both
Triple Attack (3連攻撃) Unusable Duon slowly approaches and then slashes three times when within range. It will turn around before slashing if the character jumps over it. Each hit deals up to 14%, except the third that deals the double (max 28%). The last inflicts decent vertical knockback. This attack can be fast and very difficult to avoid. Blue

HP and damage taken[edit]

HP Values Lowest difficulty Below-middle difficulty Middle difficulty Above-middle difficulty Highest difficulty
Battleship Halberd Bridge 339 375 402 447 492
The Great Maze 267.5 297.5 320 357.5 395
Round 1-3 4-6 7-9 1-3 4-6 7-9 1-3 4-6 7-9 1-3 4-6 7-9 1-3 4-6 7-9
Boss Battles 149.8 157.4 164.6 161 170 180 173 183.5 196.5 185 197 213 217 233 257
  Normal Slash Electric Freezing Flame Grass (effect) Water (effect) Darkness Aura (effect) Specials: Direct Specials: Indirect
Damage taken ×1.0 ×0.7 ×1.0 ×1.0 ×1.0 ×0.7 ×1.3 ×1.0 ×1.0 ×1.0 ×0.75

Like all bosses in Brawl, Duon gains an additional ×0.6 damage resistance modifier when fought in co-op mode, effectively gaining 67% more health. This modifier is applied whenever the second player is in-game, and is removed if the second player loses all their stocks.

Trophy[edit]

Duon's trophy is obtained by using a Trophy Stand on it during the boss fight.

Duon's trophy in Brawl
Duon
A robot with two upper bodies sharing one set of wheels. The blue-bodied half uses sword attacks, while the pink one uses lasers from its head and arms for offensive power. Whichever side is facing you will attack. Duon also threatens with homing missiles and the blade on top of the blue half.
Wii: Super Smash Bros. Brawl

Spirit[edit]

Duon appears in Super Smash Bros. Ultimate as an Advanced-class primary spirit.

In Adventure Mode: World of Light, Duon is presumably one of the countless spirits captured by Galeem during his takeover of the universe. Duon's spirit is located in the Base sub-dungeon of The Light Realm.

Duon's Spirit Battle uses a giant Ice Climbers puppet fighter starting off with a Super Scope, referencing Duon's dual sides and the pink side's built-in laser blasters, and is fought on the Halberd stage's ship deck layout. During the battle, Shooting Type items will appear, further referencing the shooting attacks.

No. Image Name Type Class Slots Base Power Max Power Base Attack Max Attack Base Defense Max Defense Ability Series
1,099
SSBU spirit Duon.png
Duon
Attack
★★ 2 1711 6865 924 3707 787 3158 No Effect Super Smash Bros. Series

Moveset gallery[edit]

Names in other languages[edit]

Language Name
Japan Japanese デュオン, Duon
UK English Duon
France French Duon
Germany German Duon
Spain Spanish Duon
Italy Italian Duon
China Chinese 杜昂, Duon
South Korea Korean 듀온, Duon
Netherlands Dutch Duon
Russia Russian Дуон

Trivia[edit]

  • Duon is the only boss that can hurt itself without the aid of items or a reflector.
  • It is possible to stand on Duon, between the two heads, although this serves little practical application as Duon still has attacks that can hit the player in this position, while the space for the player to maneuver on is very limited.
  • Sonic's Homing Attack will always home in on Duon's pink side.
  • The word "DUON" is hidden on its wheels. This can be more closely seen when examined as a trophy or when using mods that remove the ingame camera limitations.
  • Duon shares a resemblance to bosses from other series represented in Smash.
  • If Duon is defeated while performing its Vacuum Spin attack, it will finish the attack before beginning its defeat animation. However the player cannot be KO'd in this state, as the blastzones cease to exist the instant Duon's health is fully depleted.