Duon: Difference between revisions
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|location = [[Battleship Halberd Bridge]] | |location = [[Battleship Halberd Bridge]] | ||
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'''Duon''' ({{ja|デュオン|Duon}}, ''Duon'') is the sixth [[boss]] encountered in [[The Subspace Emissary]]. It does not hail from any particular series and is unique to ''[[Super Smash Bros. Brawl]]''. Duon was created | '''Duon''' ({{ja|デュオン|Duon}}, ''Duon'') is the sixth [[boss]] encountered in [[The Subspace Emissary]]. It does not hail from any particular series and is unique to ''[[Super Smash Bros. Brawl]]''. Duon was created from several [[Shadow Bug]]s that had gathered into a single powerful entity. | ||
Duon's name is derived from the Latin word ''duo'', a word meaning ''twosome'' or a group of two, alluding to its dual design. | Duon's name is derived from the Latin word ''duo'', a word meaning ''twosome'' or a group of two, alluding to its dual design. | ||
==Boss description== | ==Boss description== | ||
Duon is a two-sided robotic entity on a set of wheels; one | Duon is a two-sided robotic entity on a set of wheels; one of its sides is pink and has a cannon atop its head and a pair of arm cannons and the other is blue with a pair of twin blades and a larger and curved blade on its head. Both sides have shoulder exhaust pipes which missiles (associated with its pink side) or mines (associated with its blue side) can be fired from. Duon rotates one hundred eighty degrees to change its attack strategy. The faces of its wheels bear a representation of [[wikipedia:Yin and yang|the yin and yang symbol]]. There is an invisible platform between Duon's halves, making it one of only two bosses that a [[fighter]] can actually stand on, the other being [[Porky Minch]]. | ||
===As a playable character=== | ===As a playable character=== | ||
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==Role in [[The Subspace Emissary]]== | ==Role in [[The Subspace Emissary]]== | ||
When {{SSBB|Snake}}, {{SSBB|Lucario}} and {{SSBB|Meta Knight}} attempt to dispose of all the [[False character|false]] {{SSBB|Mr. Game & Watch}}es in the Halberd's control room, they fall onto the bridge and dissolve into [[Shadow Bug]]s, which form into Duon, a last resort to defend the Halberd. The monster is confronted by Snake, Lucario, {{SSBB|Fox}}, {{SSBB|Zelda}}/{{SSBB|Sheik}}, {{SSBB|Peach}} and {{SSBB|Falco}}, while Meta Knight stays behind to retake his ship. The boss battle makes up the entirety of the [[Battleship Halberd Bridge]] level. After Duon is vanquished, it dissolves into Shadow Bugs and flies away, leaving behind the trophy of the real Mr. Game & Watch, which Peach revives. | |||
Duon later reappears in [[The Great Maze]] and is refought by the playable characters. | Duon later reappears in [[The Great Maze]] and is refought by the playable characters. | ||
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! Move !! Input !! Description !! Side | ! Move !! Input !! Description !! Side | ||
|- | |- | ||
| || {{Button|GCN|A|s=32px}} || Duon bashes its head forward with high speed and immense knockback. Knockback can be both vertical and angled, depending on how it lands; if the player stands on Duon, the hit always lands. In general this move is swift and unpredictable, but suffers from a very short [[range]]. || | | || {{Button|GCN|A|s=32px}} || Duon bashes its head forward with high speed and immense knockback. Knockback can be both vertical and angled, depending on how it lands; if the player stands on Duon, the hit always lands. In general this move is swift and unpredictable, but suffers from a very short [[range]]. || Blue | ||
|- | |- | ||
| || {{Button|GCN|A|s=32px}}+{{Button|GCN|D-Pad|U|s=32px}} || Duon jumps up high and crashes down, then grinds in place (prevents close-range attacks). The jump goes farther across the field on higher difficulties, which, ironically, makes it easier to avoid. If the player is hit by Duon in the fall, they will sustain enormous vertical knockback. Damage can reach 62%. If the player stands on Duon during this move, they will be inflicted vertical knockback with high KO power just before the jump lands. Being hit while midair also increases the KO potential. || Both | | || {{Button|GCN|A|s=32px}}+{{Button|GCN|D-Pad|U|s=32px}} || Duon jumps up high and crashes down, then grinds in place (prevents close-range attacks). The jump goes farther across the field on higher difficulties, which, ironically, makes it easier to avoid. If the player is hit by Duon in the fall, they will sustain enormous vertical knockback. Damage can reach 62%. If the player stands on Duon during this move, they will be inflicted vertical knockback with high KO power just before the jump lands. Being hit while midair also increases the KO potential. || Both | ||
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| Rotating Attack ({{ja|回転攻撃|Kaiten Kōgeki}}) || {{Button|GCN|A|s=32px}}+{{Button|GCN|D-Pad|D|s=32px}} || Duon spins around with a very strong [[vacuum]] effect (although the range is quite short). It is extremely difficult for the player to escape once they have been trapped by the spin. If all hits chain on Intense, the move will deal up to 84% damage in around three seconds. It also pushes down the character if they are below the ledge, effectively negating many non-tether-based recoveries and gimping many fighters. Also, if the player stands on Duon, they will always be sucked in by the attack, suffering the maximum damage and knockback. || Both | | Rotating Attack ({{ja|回転攻撃|Kaiten Kōgeki}}) || {{Button|GCN|A|s=32px}}+{{Button|GCN|D-Pad|D|s=32px}} || Duon spins around with a very strong [[vacuum]] effect (although the range is quite short). It is extremely difficult for the player to escape once they have been trapped by the spin. If all hits chain on Intense, the move will deal up to 84% damage in around three seconds. It also pushes down the character if they are below the ledge, effectively negating many non-tether-based recoveries and gimping many fighters. Also, if the player stands on Duon, they will always be sucked in by the attack, suffering the maximum damage and knockback. || Both | ||
|- | |- | ||
| Slash ({{ja|斬りつけ|Kiritsuke}}) || {{Button|GCN|A|s=32px}}+{{Button|GCN|D-Pad|L|s=32px}}/{{Button|GCN|D-Pad|R|s=32px}} || Duon readies its arms shaping a cross, then | | Slash ({{ja|斬りつけ|Kiritsuke}}) || {{Button|GCN|A|s=32px}}+{{Button|GCN|D-Pad|L|s=32px}}/{{Button|GCN|D-Pad|R|s=32px}} || Duon readies its arms shaping a cross, then performs a sweeping attack that makes a large shockwave in front of it. The hit itself deals strong knockback. Damage is also very high, however the slash itself has a very low range. The red shockwave inflicts high knockback, but is not as strong. In Boss Battles, it won't KO until noticeably later, but is still powerful. Its hitbox is also very large.|| Blue | ||
|- | |- | ||
| Bomb Drop ({{ja|爆弾投下|Bakudan Tōka}}) || {{Button|GCN|B|s=32px}} || Duon launches several mines in the air. These can be detonated (but will not harm Duon) with vertical-based attacks, such as {{SSBB|Pikachu}}'s [[Thunder]] or a chucked item. It is always followed by a "shared attack". The mines are quite difficult to avoid, despite being slow, but they are also one of Duon's weakest attacks, KOing at relatively high percentages (over 100% on the lower difficulties and around 75% on Intense). Knockback is perfectly vertical, while damage reaches around 30% for each hit on Intense. The higher the difficulty, the more mines are launched. || | | Bomb Drop ({{ja|爆弾投下|Bakudan Tōka}}) || {{Button|GCN|B|s=32px}} || Duon launches several mines in the air. These can be detonated (but will not harm Duon) with vertical-based attacks, such as {{SSBB|Pikachu}}'s [[Thunder]] or a chucked item. It is always followed by a "shared attack". The mines are quite difficult to avoid, despite being slow, but they are also one of Duon's weakest attacks, KOing at relatively high percentages (over 100% on the lower difficulties and around 75% on Intense). Knockback is perfectly vertical, while damage reaches around 30% for each hit on Intense. The higher the difficulty, the more mines are launched. || Blue | ||
|- | |- | ||
| Homing Missile ({{ja|誘導ミサイル|Yūdō Misairu}}) || {{Button|GCN|B|s=32px}}+{{Button|GCN|D-Pad|U|s=32px}} || Duon moves its non-weapon arm back to shoot four homing missiles. The missiles can be directed to hit Duon itself, inflicting very high damage. On lower difficulties in Boss Battles, all four missiles redirected to Duon can nearly KO the boss. The missiles can be detonated with vertical-ranged attacks or thrown items. They can damage Duon even if the explosion hits it. It is always followed by a "shared attack". The missiles are very powerful, inflicting up to 30% with enough power to KO under 50% on Intense difficulty. The higher the difficulty, the more accurate the homing is. || | | Homing Missile ({{ja|誘導ミサイル|Yūdō Misairu}}) || {{Button|GCN|B|s=32px}}+{{Button|GCN|D-Pad|U|s=32px}} || Duon moves its non-weapon arm back to shoot four homing missiles. The missiles can be directed to hit Duon itself, inflicting very high damage. On lower difficulties in Boss Battles, all four missiles redirected to Duon can nearly KO the boss. The missiles can be detonated with vertical-ranged attacks or thrown items. They can damage Duon even if the explosion hits it. It is always followed by a "shared attack". The missiles are very powerful, inflicting up to 30% with enough power to KO under 50% on Intense difficulty. The higher the difficulty, the more accurate the homing is. || Pink | ||
|- | |- | ||
| Triple Beam ({{ja|三連ビーム|Sanren Bīmu}}) || {{Button|GCN|B|s=32px}}+{{Button|GCN|D-Pad|D|s=32px}} || Duon's head glows and then shoots three strong blue bolts that will pierce though everything (including the field and Duon, but they do not hurt itself) except {{SSBB|Pit}}'s [[Mirror Shield]]. At higher difficulties | | Triple Beam ({{ja|三連ビーム|Sanren Bīmu}}) || {{Button|GCN|B|s=32px}}+{{Button|GCN|D-Pad|D|s=32px}} || Duon's head glows and then shoots three strong blue bolts that will pierce though everything (including the field and Duon, but they do not hurt itself) except {{SSBB|Pit}}'s [[Mirror Shield]]. At higher difficulties they will break shields. They cannot be reflected or absorbed. Touching the blue sphere on Duon's head deals very high vertical knockback. The beams themselves are extremely powerful, being able to KO around 30% and inflicting high damages (up to 35%). The beams' high speed and piercing ability, as well as the unpredictable beginning, make this attack extremely dangerous. || Pink | ||
|- | |- | ||
| Rapid Fire ({{ja|連射|Rensha}}) || {{Button|GCN|B|s=32px}}+{{Button|GCN|D-Pad|L|s=32px}} || Duon shoots pink lasers with a vertical-spread coverage. Can be [[reflect]]ed or [[absorb]]ed. It will aim higher and a little back if above or behind Duon. Each laser projectile (around twelve shots in a row) deals up to 30% and KOs around 60%. || | | Rapid Fire ({{ja|連射|Rensha}}) || {{Button|GCN|B|s=32px}}+{{Button|GCN|D-Pad|L|s=32px}} || Duon shoots pink lasers with a vertical-spread coverage. Can be [[reflect]]ed or [[absorb]]ed. It will aim higher and a little back if above or behind Duon. Each laser projectile (around twelve shots in a row) deals up to 30% and KOs around 60%. || Pink | ||
|- | |- | ||
| Rapid Fire ({{ja|連射|Rensha}}) || {{Button|GCN|B|s=32px}}+{{Button|GCN|D-Pad|R|s=32px}} || Duon shoots pink lasers at the ground in the front. These lasers can be reflected or absorbed. Each laser projectile (around twelve shots in a row) deals up to 30% and KOs around 60%. This attack can be quite difficult to avoid on the higher difficulties. || | | Rapid Fire ({{ja|連射|Rensha}}) || {{Button|GCN|B|s=32px}}+{{Button|GCN|D-Pad|R|s=32px}} || Duon shoots pink lasers at the ground in the front. These lasers can be reflected or absorbed. Each laser projectile (around twelve shots in a row) deals up to 30% and KOs around 60%. This attack can be quite difficult to avoid on the higher difficulties. || Pink | ||
|- | |- | ||
| || {{Button|GCN|L|s=32px}}/{{Button|GCN|R|s=32px}} || Duon charges forward quickly. Wheels do damage while tilted after dash (max 18%). Knockback can be either vertical or angled, depending on how Duon lands and on what part of | | || {{Button|GCN|L|s=32px}}/{{Button|GCN|R|s=32px}} || Duon charges forward quickly. Wheels do damage while tilted after dash (max 18%). Knockback can be either vertical or angled, depending on how Duon lands and on what part of its body hits the player. It is possible to be hit only by side by touching Duon's head, which deals less damage (max 20%) and decent knockback, KOing around 70%. It might be used several times in a row with little pause in between, especially when Duon has low [[health]]. || Both | ||
|- | |- | ||
| || Unusable || Duon turns around, switching active sides and dealing damage. Used after Mines or Missiles. The hit inflicts up to 18% and has decent knockback, enough to KO at 70%. || Both | | || Unusable || Duon turns around, switching active sides and dealing damage. Used after Mines or Missiles. The hit inflicts up to 18% and has decent knockback, enough to KO at 70%. || Both | ||
|- | |- | ||
| Triple Attack ({{ja|3連攻撃|Sanren Kōgeki}}) || Unusable || Duon slowly approaches and then slashes three times when within range. | | Triple Attack ({{ja|3連攻撃|Sanren Kōgeki}}) || Unusable || Duon slowly approaches and then slashes three times when within range. It will turn around before slashing if the character jumps over it. Each hit deals up to 14%, except the third that deals the double (max 28%). The last inflicts decent vertical knockback. This attack can be fast and very difficult to avoid. || Blue | ||
|} | |} | ||
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In [[Adventure Mode: World of Light]], Duon is presumably one of the countless spirits captured by [[Galeem]] during his takeover of the universe. Duon's spirit is located in the [[Base]] sub-dungeon of [[The Light Realm]]. | In [[Adventure Mode: World of Light]], Duon is presumably one of the countless spirits captured by [[Galeem]] during his takeover of the universe. Duon's spirit is located in the [[Base]] sub-dungeon of [[The Light Realm]]. | ||
Duon's Spirit Battle uses a [[giant]] {{SSBU|Ice Climbers}} puppet fighter starting off with a [[Super Scope]], referencing Duon's dual sides and | Duon's Spirit Battle uses a [[giant]] {{SSBU|Ice Climbers}} puppet fighter starting off with a [[Super Scope]], referencing Duon's dual sides and the pink side's built-in laser blasters, and is fought on the [[Halberd]] stage's ship deck layout. During the battle, Shooting Type items will appear, further referencing the shooting attacks. | ||
{|class="wikitable" | {|class="wikitable" | ||
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==Moveset gallery== | ==Moveset gallery== | ||
<gallery> | <gallery> | ||
DuonSlash1.jpg|Duon | DuonSlash1.jpg|Duon starting with a combo of slashes. | ||
DuonSlash2.jpg|Duon continuing this combo. | DuonSlash2.jpg|Duon continuing this combo. | ||
DuonSlash3.jpg|Duon finishing the combo with an upward slash. | DuonSlash3.jpg|Duon finishing the combo with an upward slash. | ||
DuonDash.jpg|Duon dashing across the stage. | DuonDash.jpg|Duon dashing across the stage. | ||
DuonSpin.jpg|Duon's spin attack. | DuonSpin.jpg|Duon's spin attack. | ||
DuonJump.jpg|Duon landing with a crash to | DuonJump.jpg|Duon landing with a crash to conclude its jumping attack. | ||
DuonLaser1.jpg|Duon firing a stream of energy blasts from its | DuonLaser1.jpg|Duon firing a stream of energy blasts from its arm cannons. | ||
DuonBolt.jpg|Duon firing | DuonBolt.jpg|Duon firing a more powerful energy blast from the cannon atop its pink side's head. | ||
DuonMissiles.jpg|Duon firing a barrage of missiles | DuonMissiles.jpg|Duon firing a barrage of missiles. | ||
DuonBash.jpg|Duon crashing into the stage, using the blade on | DuonBash.jpg|Duon's blue side crashing into the stage, using the blade on its head to strike its opponents. | ||
DuonShockwave.jpg|Duon | DuonShockwave.jpg|Duon's sweeping attack. | ||
DuonMines.jpg|Duon releasing | DuonMines.jpg|Duon releasing mines. | ||
</gallery> | </gallery> | ||
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==Trivia== | ==Trivia== | ||
*Duon is the only [[boss]] that can hurt | *Duon is the only [[boss]] that can hurt itself without the aid of [[items]] or a [[Reflection|reflector]]. | ||
*It is possible to stand on Duon, between the two heads, although this serves little practical application as Duon still has attacks that can hit the player in this position, while the space for the player to maneuver on is very limited. | *It is possible to stand on Duon, between the two heads, although this serves little practical application as Duon still has attacks that can hit the player in this position, while the space for the player to maneuver on is very limited. | ||
*{{SSBB|Sonic}}'s [[Homing Attack]] will always home in on Duon's | *{{SSBB|Sonic}}'s [[Homing Attack]] will always home in on Duon's pink side. | ||
*The word "DUON" is hidden on | *The word "DUON" is hidden on its wheels. This can be more closely seen when examined as a trophy or when using mods that remove the ingame camera limitations. | ||
*Duon shares a resemblance to bosses from other series represented in ''Smash''. | *Duon shares a resemblance to bosses from other series represented in ''Smash''. | ||
*If Duon is defeated while performing its Vacuum Spin attack, it will finish the attack before beginning its defeat animation. However the player cannot be KO'd in this state, as the blastzones cease to exist the instant Duon's health is fully depleted. | *If Duon is defeated while performing its Vacuum Spin attack, it will finish the attack before beginning its defeat animation. However the player cannot be KO'd in this state, as the blastzones cease to exist the instant Duon's health is fully depleted. |
Latest revision as of 20:13, September 2, 2024
Duon | |
---|---|
A boss in | Brawl |
Universe | Super Smash Bros. |
Location | Battleship Halberd Bridge |
Duon (デュオン, Duon) is the sixth boss encountered in The Subspace Emissary. It does not hail from any particular series and is unique to Super Smash Bros. Brawl. Duon was created from several Shadow Bugs that had gathered into a single powerful entity.
Duon's name is derived from the Latin word duo, a word meaning twosome or a group of two, alluding to its dual design.
Boss description[edit]
Duon is a two-sided robotic entity on a set of wheels; one of its sides is pink and has a cannon atop its head and a pair of arm cannons and the other is blue with a pair of twin blades and a larger and curved blade on its head. Both sides have shoulder exhaust pipes which missiles (associated with its pink side) or mines (associated with its blue side) can be fired from. Duon rotates one hundred eighty degrees to change its attack strategy. The faces of its wheels bear a representation of the yin and yang symbol. There is an invisible platform between Duon's halves, making it one of only two bosses that a fighter can actually stand on, the other being Porky Minch.
As a playable character[edit]
- Main article: Duon (SSBB)
Like all Brawl bosses, Duon can be controlled in Boss Battles through hacking. The start button will self-destruct it.
Role in The Subspace Emissary[edit]
When Snake, Lucario and Meta Knight attempt to dispose of all the false Mr. Game & Watches in the Halberd's control room, they fall onto the bridge and dissolve into Shadow Bugs, which form into Duon, a last resort to defend the Halberd. The monster is confronted by Snake, Lucario, Fox, Zelda/Sheik, Peach and Falco, while Meta Knight stays behind to retake his ship. The boss battle makes up the entirety of the Battleship Halberd Bridge level. After Duon is vanquished, it dissolves into Shadow Bugs and flies away, leaving behind the trophy of the real Mr. Game & Watch, which Peach revives.
Duon later reappears in The Great Maze and is refought by the playable characters.
Moveset[edit]
Like all bosses Duon is controllable with hacks in Boss Battles. The start button self-destructs any boss, while using Grapple Beam resets them to AI control.
Move | Input | Description | Side |
---|---|---|---|
Duon bashes its head forward with high speed and immense knockback. Knockback can be both vertical and angled, depending on how it lands; if the player stands on Duon, the hit always lands. In general this move is swift and unpredictable, but suffers from a very short range. | Blue | ||
+ | Duon jumps up high and crashes down, then grinds in place (prevents close-range attacks). The jump goes farther across the field on higher difficulties, which, ironically, makes it easier to avoid. If the player is hit by Duon in the fall, they will sustain enormous vertical knockback. Damage can reach 62%. If the player stands on Duon during this move, they will be inflicted vertical knockback with high KO power just before the jump lands. Being hit while midair also increases the KO potential. | Both | |
Rotating Attack (回転攻撃) | + | Duon spins around with a very strong vacuum effect (although the range is quite short). It is extremely difficult for the player to escape once they have been trapped by the spin. If all hits chain on Intense, the move will deal up to 84% damage in around three seconds. It also pushes down the character if they are below the ledge, effectively negating many non-tether-based recoveries and gimping many fighters. Also, if the player stands on Duon, they will always be sucked in by the attack, suffering the maximum damage and knockback. | Both |
Slash (斬りつけ) | +/ | Duon readies its arms shaping a cross, then performs a sweeping attack that makes a large shockwave in front of it. The hit itself deals strong knockback. Damage is also very high, however the slash itself has a very low range. The red shockwave inflicts high knockback, but is not as strong. In Boss Battles, it won't KO until noticeably later, but is still powerful. Its hitbox is also very large. | Blue |
Bomb Drop (爆弾投下) | Duon launches several mines in the air. These can be detonated (but will not harm Duon) with vertical-based attacks, such as Pikachu's Thunder or a chucked item. It is always followed by a "shared attack". The mines are quite difficult to avoid, despite being slow, but they are also one of Duon's weakest attacks, KOing at relatively high percentages (over 100% on the lower difficulties and around 75% on Intense). Knockback is perfectly vertical, while damage reaches around 30% for each hit on Intense. The higher the difficulty, the more mines are launched. | Blue | |
Homing Missile (誘導ミサイル) | + | Duon moves its non-weapon arm back to shoot four homing missiles. The missiles can be directed to hit Duon itself, inflicting very high damage. On lower difficulties in Boss Battles, all four missiles redirected to Duon can nearly KO the boss. The missiles can be detonated with vertical-ranged attacks or thrown items. They can damage Duon even if the explosion hits it. It is always followed by a "shared attack". The missiles are very powerful, inflicting up to 30% with enough power to KO under 50% on Intense difficulty. The higher the difficulty, the more accurate the homing is. | Pink |
Triple Beam (三連ビーム) | + | Duon's head glows and then shoots three strong blue bolts that will pierce though everything (including the field and Duon, but they do not hurt itself) except Pit's Mirror Shield. At higher difficulties they will break shields. They cannot be reflected or absorbed. Touching the blue sphere on Duon's head deals very high vertical knockback. The beams themselves are extremely powerful, being able to KO around 30% and inflicting high damages (up to 35%). The beams' high speed and piercing ability, as well as the unpredictable beginning, make this attack extremely dangerous. | Pink |
Rapid Fire (連射) | + | Duon shoots pink lasers with a vertical-spread coverage. Can be reflected or absorbed. It will aim higher and a little back if above or behind Duon. Each laser projectile (around twelve shots in a row) deals up to 30% and KOs around 60%. | Pink |
Rapid Fire (連射) | + | Duon shoots pink lasers at the ground in the front. These lasers can be reflected or absorbed. Each laser projectile (around twelve shots in a row) deals up to 30% and KOs around 60%. This attack can be quite difficult to avoid on the higher difficulties. | Pink |
/ | Duon charges forward quickly. Wheels do damage while tilted after dash (max 18%). Knockback can be either vertical or angled, depending on how Duon lands and on what part of its body hits the player. It is possible to be hit only by side by touching Duon's head, which deals less damage (max 20%) and decent knockback, KOing around 70%. It might be used several times in a row with little pause in between, especially when Duon has low health. | Both | |
Unusable | Duon turns around, switching active sides and dealing damage. Used after Mines or Missiles. The hit inflicts up to 18% and has decent knockback, enough to KO at 70%. | Both | |
Triple Attack (3連攻撃) | Unusable | Duon slowly approaches and then slashes three times when within range. It will turn around before slashing if the character jumps over it. Each hit deals up to 14%, except the third that deals the double (max 28%). The last inflicts decent vertical knockback. This attack can be fast and very difficult to avoid. | Blue |
HP and damage taken[edit]
Damage taken | ×1.0 | ×0.7 | ×1.0 | ×1.0 | ×1.0 | ×0.7 | ×1.3 | ×1.0 | ×1.0 | ×1.0 | ×0.75 |
Like all bosses in Brawl, Duon gains an additional ×0.6 damage resistance modifier when fought in co-op mode, effectively gaining 67% more health. This modifier is applied whenever the second player is in-game, and is removed if the second player loses all their stocks.
Trophy[edit]
Duon's trophy is obtained by using a Trophy Stand on it during the boss fight.
- Duon
- A robot with two upper bodies sharing one set of wheels. The blue-bodied half uses sword attacks, while the pink one uses lasers from its head and arms for offensive power. Whichever side is facing you will attack. Duon also threatens with homing missiles and the blade on top of the blue half.
- : Super Smash Bros. Brawl
Spirit[edit]
Duon appears in Super Smash Bros. Ultimate as an Advanced-class primary spirit.
In Adventure Mode: World of Light, Duon is presumably one of the countless spirits captured by Galeem during his takeover of the universe. Duon's spirit is located in the Base sub-dungeon of The Light Realm.
Duon's Spirit Battle uses a giant Ice Climbers puppet fighter starting off with a Super Scope, referencing Duon's dual sides and the pink side's built-in laser blasters, and is fought on the Halberd stage's ship deck layout. During the battle, Shooting Type items will appear, further referencing the shooting attacks.
No. | Image | Name | Type | Class | Slots | Base | Max | Base | Max | Base | Max | Ability | Series |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
1,099 | Duon | ★★ | 2 | 1711 | 6865 | 924 | 3707 | 787 | 3158 | No Effect | Super Smash Bros. Series |
Moveset gallery[edit]
Names in other languages[edit]
Language | Name |
---|---|
Japanese | デュオン, Duon |
English | Duon |
French | Duon |
German | Duon |
Spanish | Duon |
Italian | Duon |
Chinese | 杜昂, Duon |
Korean | 듀온, Duon |
Dutch | Duon |
Russian | Дуон |
Trivia[edit]
- Duon is the only boss that can hurt itself without the aid of items or a reflector.
- It is possible to stand on Duon, between the two heads, although this serves little practical application as Duon still has attacks that can hit the player in this position, while the space for the player to maneuver on is very limited.
- Sonic's Homing Attack will always home in on Duon's pink side.
- The word "DUON" is hidden on its wheels. This can be more closely seen when examined as a trophy or when using mods that remove the ingame camera limitations.
- Duon shares a resemblance to bosses from other series represented in Smash.
- If Duon is defeated while performing its Vacuum Spin attack, it will finish the attack before beginning its defeat animation. However the player cannot be KO'd in this state, as the blastzones cease to exist the instant Duon's health is fully depleted.
Bosses | |
---|---|
Super Smash Bros. | Master Hand · Metal Mario · Giant Donkey Kong · Fighting Polygon Team |
Melee | Master Hand · Crazy Hand · Giga Bowser · Fighting Wire Frames (Male · Female) |
Brawl | Master Hand · Crazy Hand · Petey Piranha · Rayquaza · Porky · Galleom · Ridley · Duon · Meta Ridley · Tabuu · Fighting Alloy Team (Red · Blue · Yellow · Green) · False characters |
Smash 4 | Master Hand · Crazy Hand · Master Core · Fighting Mii Team |
Ultimate | Master Hand · Crazy Hand · Rathalos · Galleom · Giga Bowser · Galeem · Dharkon · Dracula · Ganon · Marx · Fighting Mii Team · False characters |