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Zelda (SSBU)/Side special: Difference between revisions
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Latest revision as of 15:33, February 23, 2025
Overview[edit]
Update History[edit]
Din's Fire's sweetspot is larger (2.6u → 3.5u), and the explosion's hitbox is active for longer (4 frames → 6).
Hitboxes[edit]
The hitboxes' damage is multiplied by the result of the formula 1 + 6 * (charge frames / 45)
, for a maximum of 7×. The move charges for a minimum of 19 frames and a maximum of 45 frames, allowing the sweetspot to deal between 7.066667% and 14% damage, and the sourspot to deal between 3.533333% and 7% damage.
Timing[edit]
The duration shown is for the minimum charge amount. The fireball starts moving forward and can be controlled vertically from frame 13 onward.
Charges between | 11-31 |
---|---|
Fireball generation | 12 |
Fireball detonation | 31 |
Hitbox | 44-49 |
Interruptible | 70 |
Animation length (grounded) | 89 |
Animation length (aerial) | 84 |
Fireball | ![]() |
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Grounded | ![]() |
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Aerial | ![]() |
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Parameters[edit]
Move[edit]
Horizontal speed multiplier on startup | 0.8 |
---|---|
Air friction | 0.01 |
Period before applying gravity | 10 frames |
Gravity | 0.012 |
Fireball X/Y offsets | [9, -0.8] |
Fireball[edit]
Initial speed | 1.2 |
---|---|
Acceleration | 0.055 |
Maximum speed | 7 |
Initial angle | 0° |
Stick sensitivity for vertical angle deviation | 0.5 |
Angle deviation per frame | 1.645° |
Maximum angle deviation | 78° |
Minimum travel time | 19 frames |
Maximum travel time | 45 frames |
Maximum damage multiplier with travel time | 7 |
Maximum size multiplier with travel time | 3.8 |
Delay before detonation upon release | 12 frames |
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