Super Smash Bros. Brawl

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''This article is about Peach's appearance in [[Super Smash Bros. Brawl]].  For other uses, see [[Princess Peach]].''
{{ArticleIcons|brawl=y}}
 
{{disambig2|Peach's appearance in ''Super Smash Bros. Brawl''|the character in other contexts|Princess Peach}}
{{Infobox Character
{{Infobox Character
|name         = Peach
|name = Peach
|image       = [[Image:Peachssbb.jpg|250px|Princess Peach]]
|image = [[File:Peach SSBB.jpg|250px]]
|caption      = [[Image:Mushroom Icon.gif]]
|game = SSBB
|universe    = ''[[Mario (universe)|Super Mario]]''
|ssbgame1 = SSBM
|games        = ''[[Super Smash Bros. Melee|SSBM]]''<br/>''[[Super Smash Bros. Brawl|SSBB]]''
|ssbgame2 = SSB4
|firstgame    = ''[[Super Mario Bros.]]'' (1985)
|ssbgame3 = SSBU
|availability = [[Starter character|Starter]]
|availability = [[Starter character|Starter]]
|tier         = C
|tier = C-
|ranking     = 19
|ranking = 19
}}
}}
'''Peach''' ({{ja|ピーチ|Pīchi}}, ''Peach'') is a [[starter character]] in ''[[Super Smash Bros. Brawl]]'' after returning from ''[[Super Smash Bros. Melee]]''. She was announced on the [[Smash Bros. DOJO!!]] website on August 17, 2007.


Originally shown in the ''[[Subspace Emissary]]'' trailer, '''Peach''' ({{ja|ピーチ}}, ''Pīchi'') was later confirmed as a playable character on August 17. Her play style appears to be relatively unchanged, as she still possesses her floating ability, as well as her four distinct [[Special Moves]]. She has, however, been updated graphically with a more realistic look and based on her most recent appearances in the Mario series. According to an interview with Sakurai, Peach's entire character layout (attack configuration, animation schemes, etc.) was one of the most time consuming of all characters (Mostly referring to ''Melee'' to ''Brawl'' configurations).
{{s|mariowiki|Samantha Kelly}}, who has voiced Peach since ''{{s|mariowiki|Mario Strikers Charged}}'', reprises her role in all regions of ''Brawl'' with brand new voice clips, simultaneously emulating and succeeding Jen Taylor's portrayal from ''Melee''; the latter's voice clip used for Peach's taunt in ''Melee'' (where she says, "Sweet!") was re-purposed for Peach's [[Wii Remote selection sound]].


Peach is 19th on the current Brawl [[tier list]]. This is because she has high priority on her attacks, the ability to [[float]], decent combo ability, and a very versatile projectile; however she is brought down by her lack of good finishing moves, her poor vertical recovery, and her weak aerial defense (a combination of her light weight, very poor air dodge, and slow falling speed), which prevent her from being in a higher tier. Her ranking in Brawl is considerably lower than her ranking in Melee (where she was 5th), but she is still the highest-tiered representative of the Mario series in Melee, and the second highest-tiered in Brawl next to [[Wario]].
Peach is currently ranked 19th out of 38 at the very center of the ''Brawl'' [[tier list]], in the bottom of the high-mid tier, though her ranking in ''Brawl'', technically her worst placement in the series, is considered a downgrade from ''Melee'', as she noticeably dropped from her high tier placement of 7th out of 26. Her [[item]]-based [[Turnip]] projectiles are effective at keeping opponents as bay when [[camping]], and by using [[glide toss]]es can also aid her [[approach]]. Her aforementioned floating ability can be used in a number of ways, including aiding her [[recovery]] and allowing her to use [[aerial]]s repeatedly without landing or having to jump between attacks, or when holding throwable items. She also has one of the best horizontal recoveries in the game, and is also good at [[edgeguarding]], [[combo]]ing, and [[damage]] racking, and she has a strong aerial game as a result of her floating. However, she is hindered by having difficulties in [[KO]]ing opponents, despite possessing many moves with high KO potential, due to the fact that they either have difficult to land [[sweetspot]]s, possess low base knockback, or have low knockback scaling. Her Turnips also cover shorter distance than most projectiles when thrown, which, when combined with her slow movement, allows higher tier characters to camp better than her. She also has poor endurance and [[momentum cancelling]], especially vertically, and is a tall character. She also suffers from a poor ground game with short [[reach]], weak ground attacks, and mediocre [[throws]]; and the worst [[air dodge]] with 30 frames of [[ending lag]], which, when combined with her [[floaty]] [[falling speed]], makes it difficult to defend against [[juggle|juggling]] and aerial followups. In spite of this, she has mostly above average [[matchups]], including a winning matchup against the higher-tier {{SSBB|Ice Climbers}} and {{SSBB|Wario}}. Overall, Peach has above average [[tournament]] results.


==Attributes==
==Attributes==
Peach is suspended somewhere between a light and medium hitter in terms of knockback, but as an in-close brawler she excels. She has plenty of ways to rack up damage on her opponents and boasts high-priority moves, but getting the killing blow can be difficult. At early percents Peach is beastly, wielding the deadly combination of her down-throw, d-air, and floating ability to easily bring foes to 40% and beyond in a flash. Though Peach does have problems killing when killing time is near, her best kill move is her forward aerial, and can be easily used in conjunction with her floating to give her the ability to retreat or approach multiple times while f-airing. Though the move has noticeable start-up lag, this can be remedied with timing while floating, and to finish the move has high priority, good range, and practically no landing lag. Outside of her f-air though, Peach does have an issue with attack range, relying on [[Glide Toss]]ing [[Vegetables]] to approach. Peach's slow dash speed also hurts her approach. Often it is advisable for Peach players to pull turnips throughout the match regardless of attack necessity, simply to increase the chance of pulling a deadly "stitch-face" turnip or any of the other unique items Peach has a chance of summoning (each of which are powerful in various ways). In general Peach can pull turnips quickly enough to have three in the air at any given time (provided she's throwing them straight up), giving her both the chance at better items and providing potential setups for turnip traps, where enemies will bounce off of turnips both falling and being immediately thrown at them. Peach players can use this strategy to land the f-air for the kill.
Peach is suspended somewhere between a light and medium hitter in terms of [[knockback]], but as an in-close brawler she excels. She has plenty of ways to rack up [[damage]] on her opponents, but getting the KOing blow can be difficult. At low damage percentages, Peach is fantastic against her opponents, wielding the deadly combination of her down throw, down aerial, and floating ability to easily build damage on foes. Though Peach does have problems scoring KOs when her opponents reach higher percentages, her best KO move is her forward aerial, and can be easily used in conjunction with her floating to give her the ability to retreat or approach multiple times while using her forward aerial. Though the move has noticeable start-up lag, this can be remedied with timing it properly. Outside of her forward aerial though, Peach does have an issue with attack range, relying on [[glide toss]]ing [[Vegetable]]s to approach. Peach's slow dash speed also hurts her approach. Often it is advisable for Peach players to pull turnips throughout the match regardless of attack necessity, simply to increase the chance of pulling a deadly "stitch-face" turnip or any of the other unique items Peach has a chance of summoning, each of which are powerful in various ways. In general, Peach can pull turnips quickly enough to have three in the air at any given time, provided that she throws them straight up, giving her both the chance at better items and providing potential setups for turnip traps, where enemies will bounce off of turnips both falling and being immediately thrown at them.
 
As mentioned, Peach has a number of attacks with large hitboxes, including her forward aerial crown slap, her down aerial foot stomping, and her high-speed jab, all of which allow her to break through the attacks of many other characters. Like a number of characters in Brawl, Peach doesn't have much of a problem returning to the stage, and can easily use her up special repetitively to stall at the edge, thus making her the only character that can come in and out of her helpless state after using her special jump, as it is difficult to find an opening while she is doing so. Despite having an excellent horizontal recovery, her recovery is very predictable and isn't very good vertically due to having the shortest second jump in the game and the poor vertical distance on [[Peach Parasol]]. Should the opponent try to recover, she has the option to use her down smash or the odd hitbox of her down tilt to spike. The down smash will simply stage-spike instead of being an actual [[meteor smash]].
 
Peach has a few main flaws. Firstly, she has a very poor air defense; her air dodge actually has more lag (30 frames) than invincibility frames (frames 4 to 19). Being light, floaty, and having by far the worst air dodge in the game, she can easily get juggled. Her down aerial can help a bit, but only against attacks with less range. Secondly, she can have problems with KOs. With only her forward aerial to turn to for reliable KOs, and it being a good move in normal combat, Peach has a hard time finding a solution for finishing off her enemies. The knockback of her forward smash varies unpredictably, her down-smash has been downgraded to near uselessness outside of interrupting attacks, and her up smash must be sweet-spotted at the top of her hand to actually send the opponent far. What it comes down to is that enemies will be expecting the forward aerial at high percentages, and thus it is relatively predictable despite being such a good move.
 
==Changes from ''[[Super Smash Bros. Melee]]''==
Peach was significantly [[nerf]]ed overall from ''Melee'' to ''Brawl'', with several of her once-dominating advantages removed in the transition. Her aerial game has seen various downgrades. Her air speed is slower, and her double jump is drastically lower. She also lost access to [[double jump cancel]]ing and float canceling, and all of her aerials have increased ending lag. Her dash attack and down smash (previously her best grounded moves) have been altered, making them far inferior to their former counterparts. Her grab game has also seen some nerfs. Her forward throw is much weaker, and her up throw can no longer chain grab opponents. Her kill power has been severely reduced, as many of her KO moves have decreased power. The general changes to ''Brawl'''s mechanics also hinder her overall. The introduction of [[hitstun canceling]] greatly limits her combo potential, while it gives her limited benefits compared to other characters due to her poor [[air dodge]] and weak [[momentum canceling]]. The removal of [[crouch canceling]] also greatly hinders her, especially when combined with the changes to her down smash.


As mentioned, Peach has a number of high priority attacks, including her f-air crown slap, her d-air foot stomping, and her high-speed jab, all of which allow her to break through the attacks of many other characters.  Defensive opponents can easily find themselves getting pressured by repeated d-airs to their shield, releasing it only to meet with a jab and subsequent grab attempt.  Like a number of characters in Brawl, Peach doesn't have much of a problem returning to the stage, and can easily use her up special repetitively to stall at the edge (thus making her the only character that can come in and out of her helpless state after using her special jump), as it is difficult to find an opening while she is doing so. Despite having an excellent horizontal recovery, her recovery is very predictable and isn't very good vertically (due to having the shortest second jump in the game and the poor vertical distance on Peach Parasol).  Should the opponent try to recover, she has the option to use her d-smash or the odd hitbox of her d-tilt to spike (the d-smash will simply stage-spike instead of being an actual [[Meteor Smash]]).
She did receive some buffs. Her grounded mobility has overall improved, as she dashes faster and she covers much more distance from a [[glide toss]]. Peach now has multiple techniques to further improve the utility of [[Vegetable]] alongside her aforementioned glide toss. Despite the nerfs to her aerial game, her aerials did also receive some buffs. All of her aerials have decreased landing lag, somewhat compensating for the removal of [[L-canceling]], and her air acceleration is higher, making it easier for her to weave in and out in the air while floating. As for her individual aerials, she can now connect both hits of neutral/back aerials, forward aerial has increased range and now instantly [[auto-cancel]]s, and her down aerial connects more reliably, with its final hit being considerably stronger, improving the latter two's spacing potential.


Peach has a few main flaws. Firstly, she has a very poor air defense; her air dodge actually has more lag (30 frames) than invincibility frames (frames 4 to 19). Being light, floaty, and having by far the worst air dodge in the game, she can easily get juggled. Her dair can help a bit, but only against attacks that have lower priority than her dair. Secondly, she can have problems killing. With only her forward air to turn to for reliable killing, and it being a good move in normal combat, Peach has a hard time finding a solution for finishing off her enemies.  The knockback of her forward smash varies unpredictably, her down-smash has been downgraded to near uselessness outside of interrupting attacks, and her up-smash must be sweet-spotted at the top of her hand to actually send the opponent far.  What it comes down to is that enemies will be expecting the fair at high percents, and thus it is relatively predictable despite being such a good move.
Overall, her buffs do not make up for her nerfs, and the game's new mechanics hinder her overall. Despite this, she still maintains some of her previous strengths and overall remains stronger than various other characters, although she significantly struggles against some of the top tier characters, and her learning curve is rather high in comparison to most other characters.


==Changes from [[Super Smash Bros. Melee|''Melee'']] to [[Super Smash Bros. Brawl|''Brawl'']]==
===Aesthetics===
Peach suffered a [[nerfed|nerf]] from ''Melee'' to ''Brawl'''. For example, her down smash has been severely nerfed in both power and range. Her dash attack is weaker, but it now does two hits. Her aerials have less lag, but she has slower air speed. Her parasol covers more vertical and horizontal distance (as well as being able to KO now), but her second jump is now much shorter (the shortest in the game) with less animations. There is a larger chance of pulling a beam sword, bob-omb, or Mr. Saturn when Vegetable is used (though the chances are still very low), but the turnips disappear when they hit a shield or attack (thus eliminating the chance of using it again). Toad now comes out quicker, lasts longer, and can KO now. Peach's Down aerial does more knockback and damage, but the knockback in her forward throw has hugely decreased (now rarely able to KO). Her up tilt is now a disjointed hitbox and has a much larger hitbox. Peach can no longer float cancel, but Peach Bomber covers more distance.
*{{change|Peach's dress has been updated to match her modern appearance since ''Super Mario Sunshine'' and ''Mario Party 4'', but with a lot more realistic details, such as wrinkles and ruffles. Her hair is also a lighter color.}}
*{{change|Peach's alternate costumes have been altered:}}
**{{change|The color of the heels on all of her costumes now matches the color of her dress.}}
**{{change|Her orange costume based on [[Princess Daisy]] now has the same skin color as her default costume, and her earrings are now green spheres rather than daisies. Her hair color is also Brownish Orange rather than Brown. The dress itself is more closely based on Daisy's later appearances.}}
**{{change|Her blue and green costumes are lighter and she now wears pink earrings in her blue costume.}}
**{{change|Peach no longer wears white stockings in her white costume.}}
**{{change|Peach has a new red costume which is now used as her Red Team color in [[Team Battle]]s, replacing her default costume.}}
*{{change|Her parasol design is from ''{{s|supermariowiki|Yoshi's Island DS}}'' and ''{{s|supermariowiki|Super Paper Mario}}''. The color of her parasol also changes color depending on which costume Peach is using.}}
*{{change|Peach also has a new, carefree walk animation where she skips, although her slow walking animation remains unaltered from ''Melee''.}}
*{{change|Peach has a new dash animation where she holds her dress up while she runs.}}
*{{change|Peach has a different animation when carrying heavy items. She now carries them in front of her rather than over her head.}}
*{{change|Like other characters in ''Brawl'', Peach no longer vocalizes when performing a [[short hop]].}}
*{{change|Peach Bomber and her up tilt now release a cloud of hearts.}}
*{{change|Neutral attack and forward throw now produce unique slapping sounds on hit.}}
*{{change|Several of Peach's voice lines have been changed:}}
**{{change|Peach's previous [[taunt]] has been moved to her down taunt. She now says "Uh-huh" rather than "Sweet!". She does however say "Sweet!" in her new up taunt, and the voice clip for her ''Melee'' taunt is used for her Wii remote selection sound.}}
**{{change|Peach's voice line in her second and third victory poses has been moved to the first and second poses, respectively; she now says "Peachy!" during her third pose.}}
**{{change|Peach now shouts "Noooooo!" upon being [[Star KO]]'d, in a similar manner to {{SSBB|Snake}} and {{SSBB|Sonic}}.}}
**{{change|As can be heard in [[Sound Test]], Peach's voice while using Peach Bomber and one of her victory quotes is now actually two separated voices, consisting of "Ha-"/"-tcha!" and "Oh,"/"Did I win?", respectively.}}
*{{change|As on-screen appearances were not present in ''Melee'', Peach now receives one}}.


Peach also had some purely cosmetic changes. Her look is updated to match her modern appearance. She also has a new, carefree walk animation. Peach is now voiced by Samantha Kelly instead of Jen Taylor. Her parasol design is from ''Yoshi's Island DS''. Peach Bomber and her up tilt now release a cloud of hearts (possibly a homage to ''Super Princess Peach''). Lastly, her white costume does not have tights under it and her [[Daisy]] costume is now just a recoloration.
===Attributes===
*{{change|As with the returning veterans, Peach's [[falling speed]] was reduced (1.5 → 1.05). Compared to the returning veterans, Peach falls slightly slower, going from the 4th lowest to the 2nd lowest.}}
*{{change|Peach's gravity is lower (0.08 → 0.0632).}}
*{{buff|Peach [[walk]]s slightly faster (0.85 → 0.86).}}
*{{buff|Peach [[dash]]es slightly faster (1.3 → 1.35).}}
*{{nerf|Peach's [[air speed]] is much slower (1.1 → 0.893), now going from the 5th best in ''Melee'' to only the 24th highest in ''Brawl''.}}
*{{buff|Peach's [[air acceleration]] is higher (0.07 → 0.11).}}
*{{nerf|Peach's [[midair jump]] gives significantly less height, going from the fourth highest midair jump in ''Melee'' to the lowest in ''Brawl'', greatly hindering her recovery potential and aerial combo game.}}
*{{nerf|Double jump now functions like a jump, instead of having a scripted upward movement pattern. When combined with the removal of [[double jump canceling]], this hinders Peach's aerial approach.}}
*{{nerf|Peach's traction is lower (0.1 → 0.068), especially when comparing with the returning veterans, now going from the best in Melee to the 7th highest. This also makes it harder for her to punish out of shield, and due to the removal of wavedashing the benefits she receives from it are outweighed by the cons.}}
*{{buff|Peach's forward [[glide toss]] travels significantly higher distance improving her grounded approach with [[Vegetable]] and other [[item]]s.}}
*{{buff|[[Spot dodge]] has a longer duration (frames 2-18 → 2-20) and less ending lag (FAF 28 → 26).}}
*{{nerf|Back [[roll]] has more startup (frame 4 → 5).}}
 
===Ground attacks===
*[[Neutral attack]]:
**{{buff|Both hits has less startup lag (frame 3 → 2) and deals more damage (2% → 3%).}}
**{{nerf|It has more ending lag (FAF 16 → 20 (hit 1), FAF 17 → 23 (hit 2)).}}
*[[Forward tilt]]:
**{{buff|Forward tilt has a longer duration (frames 6-7 (clean), 8-13 (late) → 6-8/9-16) and has larger hitboxes.}}
*[[Up tilt]]:
**{{change|Peach has a new up tilt where she extends her arm upward with a pink heart appearing above it.}}
**{{buff|It now has a sweetspot located at the heart which is a disjointed hitbox that does more damage than her old up tilt (12% → 13%) and deals more knockback (48 (base), 72 (scaling) → 60/70.}}
**{{nerf|It has more startup (frame 9 → 10) and ending lag (FAF 37 → 38) and is less effective for comboing and juggling.}}
**{{change|It now has a hitbox at the arm that deals 10% damage.}}
*[[Down tilt]]:
**{{buff|Peach now moves forward slightly when performing [[down tilt]], giving her a [[Crawl#pseudo-crawling|pseudo-crawl]]. If Peach performs any action without touching the control stick after using down tilt, she will slide backward, giving her an additional mixup/movement option.}}
**{{nerf|It deals 2% less damage (12% → 10%), making it weaker as its knockback was unchanged (although this is somewhat compensated by universally decreased falling speeds on stage and the changes to [[meteor canceling]] off-stage).}}
*[[Dash attack]]:
**{{change|[[Dash attack]] now consists of two hits instead of a clean hit and a late hit.}}
**{{buff|Its new first hit is capable of [[lock]]ing and [[tripping]] opponents although its chances of tripping are very rare and it is fairly impractical for locking opponents. Additionally, it has a larger disjointed hitbox in front of Peach.}}
**{{nerf|It has a shorter duration (frames 6-20 → 6-9 (hit 1), 17-19 (hit 2)), deals less damage (12%/9% (clean), 8%/7% (late) → 8%) and knockback (70/50/20 (base), 70 (scaling) → 30/50 (hit 1), 50/125 (hit 2). These changes combined with the changes to hitstun reduce its reliability and almost completely removes its combo ability.}}
*[[Forward smash]]:
**{{buff|All versions of [[forward smash]] have a longer duration (frames 15-18 → 15-19).}}
**{{buff|The sweetspot of her tennis racket deals more damage (12% → 13%) and drastically higher knockback (35 (base), 75 (scaling) → 40/100).}}
**{{buff|The frying pan deals more damage and is now consistent (15%/17% → 18%).}}
**{{change|The golf club now deals consistent damage (13% (base), 17% (head) → 15%) and knockback scaling (50 (base), 60 (head) → 70). This makes the base much stronger but makes the head slightly weaker.}}
*[[Up smash]]:
**{{nerf|Up smash's sweetspot deals less damage (19% → 17%) hindering its KO potential (although it is still one of the strongest up smashes). Also, it has more start-up lag, a shorter duration (frames 13-22 → 14-16 (clean), 17-20 (late)), more ending lag (FAF 40 → 45) and the move now has a weaker late hit dealing less damage (19%/15% → 12%/10%) making the sweetspot harder to land especially the strongest sweetspot.}}
*[[Down smash]]:
**{{buff|Down smash has larger hitboxes.}}
**{{nerf|It now deals four hits instead of five and each hit deals much less damage (12%/14% → 5%), reducing its overall damage output and no longer being able to KO even in [[Sudden Death]] percentages. Each hit also has more startup lag (except the last hit) and the move has a shorter duration (frames 5-6/9-10/13-14/17-18/21-22 → 6-7/11-12/16-17/21-22). Its damage potential is hindered even further by the loss of [[crouch cancelling]]. It also has more ending lag (FAF 40 → 44). Overall, the move's utility has been significantly been weakened, and is considered the most drastic nerf from ''Melee'' to ''Brawl'' no longer being a contender for the best down smash.}}
**{{change|It deals consistent base knockback (35/40 → 38).}}
**{{change|The attack now produces a [[slash]] effect/sound effect, rather than a [[normal]] effect.}}
 
===Aerial attacks===
*{{buff|All of Peach's aerials have less landing lag (17 frames → 11 (neutral), 25 frames → 22 (forward), 15 frames → 9 (back, up, down)).}}
*{{nerf|All of Peach's aerials have more ending lag (FAF 42 → 50 (neutral), FAF 51 → 55 (forward), FAF 38 → 55 (back), FAF 34 → 36 (up), FAF 36 → 40 (down)) as her aerials are no longer [[interruptible]]. This was likely done due to how her float was programmed in ''Brawl'' where if her aerials are interruptible, the float will cancel if she performs another aerial.}}
*{{nerf|Peach can no longer float cancel or [[double jump cancel]] her aerials, impairing her [[approach]], shield [[pressure]], and combo options.}}
**{{buff|The removal of double jump cancelling however does increase her recovery's safety.}}
*[[Neutral aerial]]:
**{{buff|Neutral aerial can now trip opponents and it is now possible to [[Float double aerial|connect both hits of neutral aerial]] allowing it to potentially deal 23%.}}
**{{nerf|Its clean hit deals less damage (14% → 13%) and has less knockback scaling (100 → 90), hindering its KO potential.}}
*[[Forward aerial]]:
**{{buff|Forward aerial is a much stronger landing option due to it being able to auto-cancel as soon as its hitbox ends which also improves its spacing potential as she no longer has to use it while floating right above the ground to cancel all landing lag. It also has increased range (4u/3.2u → 4.4u/3.8u).}}
**{{buff|It [[auto-cancel]]s earlier (frame 39 → 20), somewhat compensating for the loss of [[float cancel]]ing.}}
**{{nerf|It has slightly less knockback growth (70 → 68) and has a shorter duration (frames 16-20 → 16-19). When combined with [[momentum canceling]] and the more severe effect of [[stale-move negation]] this significantly hinders her forward aerial's use as a KO option due to it being one of her most important spacing moves.}}
*[[Back aerial]]:
**{{buff|If Peach cancels her float after connecting the strong hit of [[back aerial]], both hits can now connect increasing the move's overall damage output (14% → 21%). Back aerial also has a new small hitbox in front of Peach which deals 1% less damage slightly increasing its range.}}
**{{buff|It [[auto-cancel]]s earlier (frame 23 → 20), somewhat compensating for the loss of [[float cancel]]ing.}}
**{{nerf|It has a shorter duration (frames 6-22 → 6-19) and the late hit deals less damage (10% → 7%) and knockback (0 (base), 90 (scaling) → 10/70). It also has a longer animation (44 frames → 54) further increasing its ending lag.}}
**{{change|Its sweetspot's knockback has been altered (0 (base), 100 (scaling) → 30/80). This improves its edgeguarding potential but hinders its KO potential at center stage.}}
*[[Up aerial]]:
**{{nerf|Up aerial has slightly more start-up lag (frame 7 → 8) and auto-cancels slightly later (frame 22 → 23).}}
**{{change|Its sweetspot deals slightly less damage (14% → 13%) and has significantly less knockback scaling (120 → 100). This hinders its KO potential but improves its combo potential at lower percents.}}
*[[Down aerial]]:
**{{buff|Down aerial deals 3% more damage (11 → 14%) due to changes to [[stale move negation]] and the final hit is much stronger dealing more damage (3% → 5%) and has increased knockback (12/16 (base), 50 (scaling) → 40/120). This makes down aerial a very strong spacing tool when combined with floating. The first three hits also deal less knockback (12/16 (base), 50 (scaling) → 13/30) making them connect more reliably at higher percents.}}
**{{buff|It [[auto-cancel]]s earlier (frame 36 → 32), somewhat compensating for the loss of [[float cancel]]ing.}}
**{{nerf|Its new final hit prevents it from linking into other aerials at high percentages, removing one of Peach's best options to setup KO moves.}}
 
===Throws/other attacks===
*[[Grab]]s:
**{{change|Grabs have a different animation where Peach reaches much further forward although this does not increase the range of her grabs except for her new pivot grab.}}
**{{buff|Grabs have less startup lag (frame 7 → 6) and ending lag (FAF 31 → 30 (standing), FAF 41 → 40 (dash)). Peach now solely possesses the fastest dash grab in the game.}}
*[[Pummel]]:
**{{buff|[[Pummel]] has less ending lag (FAF 26 → 19).}}
**{{nerf|It deals less damage (3% → 2%).}}
*[[Forward throw]]:
**{{buff|Forward throw has higher base knockback (10 → 45) increases its safety at lower percents.}}
**{{nerf|It has much less knockback scaling (160 → 83) and can no longer KO reliably until super high percents. Previously, in ''Melee'', it could KO at around 110%, but it cannot KO until around 160% in ''Brawl''.}}
*[[Back throw]]:
**{{nerf|Back throw has less base knockback (80 → 70) weakening its already low KO potential.}}
*[[Up throw]]:
**{{nerf|Up throw can no longer [[chaingrab]] fastfallers due to universally decreased falling speeds while still being too weak to KO until unrealistic percents.}}
*[[Down throw]]:
**{{buff|Down throw no longer forces opponents into [[tumble]] at lower percents and due to DI changes can now reliably chaingrab at lower percents.}}
**{{change|It has more knockback scaling (30 → 60) improving its followup potential at lower percents but hindering its followup potential at higher percents.}}
*[[Floor attack]]:
**{{nerf|Floor attack from the back deals less damage (6% → 5%).}}
*[[Edge attack]]:
**{{buff|Both edge attacks has more set knockback (90 → 110).}}
**{{buff|The hitbox of the under 100% variant has a longer duration (frames 10-14 → 10-16) and both variants have more invincibility (frames 1-6 (under 100%), 1-40 (over 100%) → 1-8/1-48).}}
 
===Special moves===
*[[Toad]]:
**{{buff|Toad has less startup lag, a longer duration, and deals more knockback (80 (base), 50 (scaling) → 40/180). Peach can also now [[B-reverse]] Toad.}}
**{{change|Peach no longer flashes blue when using Toad. Toad also makes a different sound effect.}}
**{{nerf|Its counter frames have more startup lag (frame 10 → 11) and now only hits six times instead of seven, decreasing its maximum damage output despite changes to stale move negation (19% → 18%).}}
*[[Peach Bomber]]:
**{{buff|Peach Bomber covers more horizontal distance and can now [[edge sweetspot|sweetspot the edge]]. It also now [[semi-spike]]s (70° → 23°), granting it [[edgeguarding]] ability.}}
**{{nerf|It deals much less damage (16%/18% → 15%) and knockback scaling (80/100 → 40), drastically hindering its KO potential. Additionally, it can no longer bounce off walls preventing Peach from indefinitely stalling up a wall. Additionally, inputting the move as a smash attack no longer increases its power.}}
**{{change|Peach Bomber makes a different sound effect when it connects and it no longer has a flame effect.}}
*[[Peach Parasol]]:
**{{buff|Peach Parasol travels more distance and its final hit deals more damage (1% → 4%) and knockback, allowing it to KO near the upper [[blast line]]. It also connects more reliably.}}
**{{nerf|Its jump is slower with its hitboxes having more startup lag (frame 6 → 7) and each hit has a shorter duration (4 frames (hit 1), 2 frames (multi hits) → 1 frame (all)). It's maximum damage output is also lower as it only has five hits instead of eleven (16% → 12%). Additionally, it now has much more landing lag if Peach lands with the parasol closed (4 frames → 39).}}
**{{change|Peach Parasol makes a different sound effect.}}
*[[Vegetable]]:
**{{buff|Turnips are now immediately generated, meaning that if Peach is hit out of the plucking animation, she will now keep the turnip rather than losing it.}}
**{{buff|When Peach slides off an edge while using Vegetable, it now cancels the plucking animation while still giving her the turnip/item, effectively giving it no ending lag.}}
**{{buff|Peach can now move forward with Vegetable by dashing and performing the move at the same time, improving its approach potential and safety.}}
**{{buff|The increased distance of Peach's glide toss significantly improves her approach potential with turnips or other items.}}
**{{buff|Peach can now catch turnips and other items in the air with her aerials and air dodge.}}
**{{buff|Peach's turnips can deal more damage depending on the item throw (8% maximum increase → 11.9%), allowing all of her turnips to deal up to 3.9% more damage.}}
**{{buff|There is a slightly larger, yet still very low chance of pulling a Beam Sword, Bob-omb, or Mr. Saturn when using [[Vegetable]] ({{fractions|1|128}} (any item)/{{fractions|1|256}} (Mr. Saturn)/{{fractions|1|384}} (Bob-omb)/{{fractions|1|768}} (Beam Sword) → {{fractions|1|80}}/{{fractions|1|160}}/{{fractions|1|240}}/{{fractions|1|480}}).}}
**{{change|While plucking vegetables, the sound effect for picking up items now plays.}}
**{{change|If Peach is holding a turnip and she changes in size, the size of the turnip will now scale with her.}}
**{{change|Peach vocalizes less frequently when Vegetable is [[spam]]med, or if Peach is too close to an opponent.}}
**{{nerf|The turnips now disappear when hitting a [[shield]] or when colliding with another attack, rather than rebound off of it. This means Peach can no longer recycle valuable turnips and hinders her shield pressuring potential.}}
**{{nerf|The turnips deal less knockback (25 (base), 60 (scaling) → 30/35), making them less useful for edgeguarding and hindering stitch faced turnip's KO potential.}}
*Item toss:
**{{buff|Forward item toss has less startup lag (frame 10 → 8).}}
**{{buff|Downward item toss has less startup (frame 9 (ground)/10 (air) → 7 (both)) and ending lag (FAF 24 → 22 (ground)/20 (air)).}}
**{{buff|Dash item toss has much less startup lag (frame 12 → 5) and a shorter total duration (FAF 40 → 38).}}
***{{nerf|However, its total duration was not fully compensated, giving it more ending lag.}}
**{{nerf|Forward item toss has more ending lag (FAF 24 → 27 (ground)/25 (air)).}}
**{{nerf|Backward item toss has more startup lag (frame 10 (ground)/9 (air) → 11 (both)) and a longer total duration (FAF 24 → 27 (ground)/25 (air)).}}
***{{buff|However, the aerial version's total duration was not fully compensated, giving it less ending lag.}}
**{{nerf|Grounded upward item toss has more ending lag (FAF 24 → 26).}}
**{{nerf|Aerial upward item toss has more startup lag (frame 11 → 12).}}
***{{buff|However, its total duration was unchanged, giving it less ending lag.}}
*[[Peach Blossom]]:
**{{change|Peach has a [[Final Smash]]: [[Peach Blossom]]. Peach dances to a sped-up rendition of the ''Super Mario Bros. 3'' Coin Heaven theme that forces all grounded opponents to fall [[asleep]]. Thirteen health-restoring peaches appear on the stage, which heal 5% damage each. The damage opponents sustain and their sleep duration is based on their distance from Peach.}}


==Moveset==
==Moveset==
=== Ground Attacks ===
''For a gallery of Peach's hitboxes, see [[Peach (SSBB)/Hitboxes|here]].''
'''Normal'''
{{MovesetTable
* Dash Attack - Strikes with both arms extended forward, then quickly spreads her arms out. Deals a two-hit combo. Each hit deals 4% damage, racking up to 8% damage if both hits land. Very little knockback.
|game=SSBB
* Neutral Attack - Double slap. Deals a two-hit combo. Each slap deals 3% damage, racking up to 6% damage if both hits land. Excellent panic move and grab setup due to its speed (comes out in just two frames). The first slap has set knockback, so it will never KO, even at 999%. Interestingly, her second slap is also her most ranged normal move.
|neutralcount=2
* Forward Tilt - A 180 degree high kick. In other games, she is not shown to have flexibility. Can deal up to 14% damage up close, and as low as 7% damage from further away. Capable of seriously juggling heavies at low percents if they lose their second jump. Also has decent knockback up close.
|neutralname=Royal Slap ({{ja|ロイヤルびんた|Roiyaru Binta}}) / Royal Round-Trip Slap ({{ja|ロイヤル往復びんた|Roiyaru Ōfuku Binta}})
* Up Tilt - Raises hand up, creating a heart cloud. Very good, disjointed range and high priority. Deals 13% damage.
|neutral1dmg=3%
* Down Tilt - A downward hand sweep to the ground. Deals 10% damage. Has good vertical knockback, deceptively large range, and can [[Meteor Smash]] opponents hanging on ledge. Peach's second highest range move.
|neutral2dmg=3%
'''Smash'''
|neutraldesc=Peach slaps the enemy twice. Produces unique slapping sound effects when striking opponents. This move is similar to an attack in ''{{s|supermariowiki|Super Mario RPG: Legend of the Seven Stars}}''. Excellent panic move and grab setup due to its speed, as it comes out in just two frames. Interestingly, her second slap is also her most ranged normal move.
* Forward Smash - Strikes with either a frying pan, a golf club, or a tennis racket. Damage and knockback vary with each weapon. The tennis racket and golf club are derived from the several tennis and golf games from the Mario series, and in "Super Mario RPG: Legend of Seven Stars", the frying pan was one of Peach's main weapons.
|ftiltname=Can-Can Kick ({{ja|カンカンキック|Kankan Kikku}})
** Frying Pan - Deals 18-25% damage (19-27% if sweetspotted). Vertical Knockback. Lowest range and knockback of the 3 objects.
|ftiltdmg=13%/11%/10% (clean), 6% (late)
** Golf Club - Deals 15-21% damage. Diagonal Knockback. Largest range and the most average knockback of the 3 objects.
|ftiltdesc=A 180-degree high kick. Deals more damage up close. Capable of juggling heavies at low percentages if they lose their second jump. Also has decent knockback up close. Peach rarely shows this much flexibility in other games. The sweetspot KOs at 139%.
** Tennis Racket - Deals 12-16% damage (13-18% if sweetspotted). Horizontal Knockback. Average range, deals very powerful knockback when sweetspotted, but weak knockback when not sweetspotted.
|utiltname=Heading Crown ({{ja|ヘディングクラウン|Hedingu Kuraun}})
* Up Smash - Twirls around with arm raised. Deals 8-11% damage when not sweetspotted, 15-21% when sweetspotted at her palm, and 17-23% damage when sweetspotted at her shoulder. Powerful vertical knockback, if sweetspotted. The attack is sweetspotted when an opponent is hit into the air with her palm or shoulder. Peach's strongest smash, in terms of knockback. Sweetspotting with the shoulder is very difficult to do, but has the highest KO potential of all of Peach's attacks.  
|utiltdmg=13% (heart), 10% (arm)
* Down Smash - Spins dress around like a blade, slashing whoever gets caught in it. Can deal a four-hit combo (although, landing all four hits is hard to manage, even against heavy characters.) Each hit deals 5-7% damage, racking up to 20-28% if all four hits land. Usually two or three hits will land. Very low knockback, but can stage-spike an opponent at the edge, and long duration allows it to punish spot dodges.
|utiltdesc=Peach points upward and a pink heart appears. Very good disjointed range, easily stops opposing down aerials. The sweetspot KOs at 158%. Due to the order of hitbox priority, it is nearly impossible to land the weak hit of the move, as the strong hitbox overlaps it and always takes priority. This is most likely an unintentional oversight.
|dtiltname=Elegant Underfoot Scoop ({{ja|エレガント足もとすくい|Ereganto Ashimoto Sukui}})
|dtiltdmg=10%
|dtiltdesc=A downward hand sweep to the ground. Has good vertical knockback, deceptively large range, and can [[meteor smash]] opponents in the air or hanging on the ledge. Peach's second highest range move. Moves her forward a little and can be used to [[crawling|pseudo-crawl]]. It's also the second strongest down tilt's meteor smash in the game. Easily leads into a forward smash. KOs at 174% on grounded opponents, and can KO under 60% on opponents hanging on the ledge.
|dashname=Lady Push ({{ja|レディープッシュ|Redī Pusshu}})
|dashdmg=4% (hit 1), 4% (hit 2)
|dashdesc=Strikes with both arms extended forward, then quickly spreads her arms out. Deals two hits. Very little knockback, but the first hit has knockback growth and at higher percentages it rarely follows into the second hit.
|fsmashname=Peach Smash ({{ja|ピーチスマッシュ|Pīchi Sumasshu}})
|fsmashdmg={{ChargedSmashDmgSSBB|15}} (club), {{ChargedSmashDmgSSBB|18}} (pan), {{ChargedSmashDmgSSBB|12}}/{{ChargedSmashDmgSSBB|13}} (racket)
|fsmashdesc=Strikes with either a [[supermariowiki:List of weapons in Super Mario RPG: Legend of the Seven Stars#Frying Pan|frying pan]] from ''Super Mario RPG: Legend of the Seven Stars'', a golf club, or a tennis racket, from the various ''Mario Tennis'' and ''Golf'' games. Each weapon has different properties — the golf club has the most range, the frying pan does the most damage, and the tennis racket has the most horizontal angle. Unusually, the 17th frame of the attack, where the weapon is the most horizontally outstretched, contains a hitbox covering a rather large area in front of Peach; for the tennis racket this area is a powerful sweetspot. KOs at: 99% (racket, uncharged, if sweetspotted), 131% (club, uncharged), 135% (pan, uncharged), 65% (racket, fully charged, if sweetspotted) and 87% (pan and club, fully charged).
|usmashname=Orgel Dance ({{ja|オルゴールダンス|Orugōru Dansu}})
|usmashdmg={{ChargedSmashDmgSSBB|15}}/{{ChargedSmashDmgSSBB|17}}/{{ChargedSmashDmgSSBB|8}} (clean), {{ChargedSmashDmgSSBB|12}}/{{ChargedSmashDmgSSBB|10}} (late)
|usmashdesc=Twirls around with arm raised. Powerful vertical knockback if sweetspotted (Peach's body, as opposed to the arm). Peach's strongest move when sweetspotted in terms of knockback, excluding a Bob-Omb or stitch face Turnip, though it has very little horizontal range. Sweetspotting is very difficult to do, but has the highest KO potential of all of Peach's attacks since her up smash can KO at 80% when uncharged and sweetspotted, and 47% when fully charged and sweetspotted. Her up smash can KO even earlier than her forward aerial. Good for out of shield options as this attack can punish some attacks that has a long hitlag, such as {{SSBB|Mr. Game & Watch}}'s back aerial.
|dsmashname=Dress Edge ({{ja|ドレスエッジ|Doresu Ejji}})
|dsmashdmg={{ChargedSmashDmgSSBB|5}} (hits 1-4)
|dsmashdesc=Spins dress around like a blade, slashing whoever gets caught in it. Consists of four hits. Landing all four hits is hard to manage, even against large and heavy characters; usually two or three hits will land. Very low knockback, but can stage-spike an opponent at the edge, and long duration allows it to punish [[sidestepping]].
|nairname=Peach Spin ({{ja|ピーチスピン|Pīchi Supin}})
|nairdmg=13% (clean), 10%/9% (late)
|nairdesc=Spins around with arms extended. Decent knockback. Good for [[edgeguard]]ing. Hits on frame 3, allowing to be an excellent combo breaker due to its almost instantaneous start-up which can break some [[chain throw]]s. KOs at 111% at the ledge, or at 151% from the center of Final Destination.
|fairname=Crown Knuckle ({{ja|クラウンナックル|Kuraun Nakkuru}})
|fairdmg=15%
|fairdesc=Peach takes off her crown and strikes with it. Good knockback and is often considered her most reliable KO move, even though it still isn't too reliable. Has a disjointed hitbox. Good for edgeguarding. KOs at 86% at the ledge, or at 133% from the center of Final Destination.
|bairname=Sky Hip ({{ja|スカイヒップ|Sukai Hippu}})
|bairdmg=13-14% (clean), 7% (late)
|bairdesc=Peach thrusts her body backwards, hitting with her rear. Quicker than her forward aerial, surprisingly high knockback when opponent is high percentage. It can KO at 108% at the ledge, or at 150% from center of Final Destination. Very high ending lag in midair, but has almost no landing lag, which can allows it to combo into a forward smash or forward tilt.
|uairname=Last-Minute High Kick ({{ja|ギリギリハイキック|Girigiri Hai Kikku}})
|uairdmg=13% (foot), 12% (leg), 11% (body)
|uairdesc=A high kick. On grounded opponents, the strong hit KOs at 148%, but can kill much earlier higher up. Good for aerial combos. At low percentages, floating up aerials will string into each other for a [http://www.youtube.com/watch?v=sF-pxIUO3gE devastating combo].
|dairname=Super Piston Kick ({{ja|スーパーピストンキック|Sūpā Pisuton Kikku}})
|dairdmg=3% (hits 1-3), 5% (hit 4)
|dairdesc=A series of four downward stomps. An excellent edgeguarding move against opponents who try to return to the stage at a low angle. Also, due to its long duration, is nearly impossible to air dodge out of. Very good for aerial combos and for attacking shields. Fourth kick has a weak vertical knockback. On the ground it does not kill until 201%, but can potentially kill at more realistic percents higher up.
|grabname=Grab ({{ja|つかみ|Tsukami}})
|grabdesc=
|pummelname=Heel Stamp ({{ja|ヒールスタンプ|Hīru Sutanpu}})
|pummeldmg=2%
|pummeldesc=Steps on the opponent with her left foot.  A fast pummel.
|fthrowname=Royal Slap Launch ({{ja|ロイヤルびんた飛ばし|Roiyaru Binta Tobashi}})
|fthrowdmg=2% (hit 1), 8% (throw)
|fthrowdesc=Peach winds up and slaps the opponent away. Similar to her neutral attack, this throw produces unique slapping sounds. Decent knockback and the strongest of Peach's throws, though it doesn't KO until 158% at the ledge, and lacks KO power from further away. Can chaingrab heavies at extremely low percentages provided that one buffers a dash grab.
|bthrowname=Iron Hip ({{ja|アイアンヒップ|Aian Hippu}})
|bthrowdmg=2% (hit 1), 9% (throw)
|bthrowdesc=Places opponent behind her and uses her rear to knock them away. Decent horizontal knockback, but not enough to KO, even at the ledge.
|uthrowname=Hand Toss ({{ja|ハンドトス|Hando Tosu}})
|uthrowdmg=2% (hit 1), 6% (throw)
|uthrowdesc=Puts opponent above her, and volleys him/her upward. Can lead into sweetspotted up smash at high percentages.
|dthrowname=Peach Drop ({{ja|ピーチドロップ|Pīchi Doroppu}})
|dthrowdmg=0% (hit 1), 7% (throw)
|dthrowdesc=Places the opponent on the ground, jumps up and sits on them. Great for chain-grabbing heavy characters and fast-fallers at low percentages. Good for follow-ups. If there is a third character nearby, the first hit of the throw, which does 0% damage by itself, will act as a weak meteor smash.
|floorfname=&nbsp;
|floorfdmg=8% (hit 2 legs), 6% (otherwise)
|floorfdesc=Swirls around in a similar fashion to Mario's down smash. Unusually for a floor attack, part of it does more than 6% damage.
|floorbname=&nbsp;
|floorbdmg=6%
|floorbdesc=Peach swings her legs around.
|floortname=&nbsp;
|floortdmg=5%
|floortdesc=Two kicks to either side.
|edgefname=&nbsp;
|edgefdmg=6%
|edgefdesc=Lunges onto the stage rear-first.
|edgesname=&nbsp;
|edgesdmg=10% (foot), 8% (leg/body)
|edgesdesc=Slowly gets up and swirls her body in a similar fashion to Mario's down smash, only with less range.
|nsname=Toad
|nspage=Toad (move)
|nsdmg=3% (hits 1-6)
|nsdesc=Peach holds out Toad, who blocks and counterattacks by shooting spores at the opponent. KOs at 126% at the ledge, but not until 191% from the center, due to the move's poor knockback growth.
|ssname=Peach Bomber
|ssdmg=15%
|ssdesc=Peach launches herself forwards with her rear, causing an explosion of hearts on contact. Decent base knockback and is a semi-spike, but has low knockback growth, not KOing until 164% at the ledge, and lacking KO potential from further away.
|usname=Peach Parasol
|usdmg=5% (hit 1), 1% (hit 2), 4% (hit 3), 3% (hit 4)
|usdesc=Peach jumps upwards, poking those in the way with her parasol. Her parasol allows her to float downward very slowly, and it's possible to put the parasol down at any time to [[fast fall]]. Doing this puts Peach in a [[helpless]] state, but its possible to reopen her parasol, which allows her to float again. KOs at 184% when used from the ground, but if used higher up it can kill much earlier.
|dsname=Vegetable
|dsdmg=Varies
|dsdesc=Peach out a vegetable, which can be used as a [[projectile]]. The face of the vegetable determines how much damage it will do. Along with turnips, Peach can pull out a [[Mr. Saturn]], a [[Beam Sword]], and a [[Bob-omb]].
|fsname=Peach Blossom
|fsdmg=40% (near), 20% (mid), 10% (far)
|fsdesc=Everyone goes to sleep and thirteen peaches appear on the stage, each healing 5% damage. Airborne opponents cannot fall asleep, but will still receive damage from the final smash.
}}


=== Aerial Attacks ===
{|class=wikitable
* Neutral Air - Spins around with arms extended. Deals 13% damage when sweetspotted, 10% if hit shortly afterwards and 7% if hit at the end of the attack. Decent knockback. Good for [[Edgeguard|edgeguarding.]]
|+Vegetable damage data
* Forward Air - Strikes with her crown (''aka: Crown Slap.'') Deals 15% damage. Good knockback, and is often considered her most reliable kill move. Good for edgeguarding.  
! Face
* Back Air - swings her hips out behind her. Quicker than Foward Aerial, surprisingly high knockback when opponent is high percentage. Can kill around 120% if opponent is near the ledge. Very high ending lag in midair, but has almost no landing lag, which can combo into a f-smash or f-tilt. Deals 14% damage when sweetspotted and 7% when sourspotted.
! Damage
* Up Air - An upward kick. Deals 13% damage. Good for aerial combos.
! Pull rate
* Down Air - A series of four downward kicks. Can deal a four-hit combo. First three kicks deal 3% damage each, with the fourth kick dealing 5% damage, racking up to 14% damage if all four kicks land. Fourth kick has weak vertical knockback. An excellent edgeguarding move against opponents who try to return to the stage at a low angle. Also, due to its long duration, is nearly impossible to air dodge out of. Very good for aerial combos, and for attacking shields.
|-
| Smiley || 2~13.9% || 59.59%
|-
| Bored || 2~13.9% || 10.21%
|-
| Sleepy || 2~13.9% || 8.51%
|-
| Shocked || 2~13.9% || 5.10%
|-
| Laughing || 2~13.9% || 5.10%
|-
| Wink || 6~17.9% || 6.81%
|-
| Dot-Eyes || 12~23.9% || 1.70%
|-
| Stitch-Face || 30~41.9% || 1.70%
|-
| [[Mr. Saturn]] || — || 0.62%
|-
| [[Bob-omb]] || — || 0.41%
|-
| [[Beam Sword]] || — || 0.20%
|}


=== Grabs & Throws ===
===Stats===
* Pummel - Kicks the opponents shin. Deals 2% damage per hit.
{{technical data|Needs short hop and double jump heights}}
* Back Throw - Places opponent behind her and bumps him/her away with rear. Deals 11% damage. Decent horizontal knockback, but not enough to KO.
{{Attributes
* Forward Throw - Slaps opponent away. Deals 10% damage. Decent knockback, the strongest of Peach's throws, though rarely KOs. Can chaingrab heavies at low percentages provided that one buffers a dash grab.
|cast      = 39
* Up Throw - Puts opponent above her, and volleys him/her upward. Despite quick animation, this throw deals two hits. First hit deals 2% damage, while second hit deals 6% damage, racking up to 8% damage in total.
|weight    = 90
* Down Throw - Sits on opponent. Deals 7% damage. Great for chain-grabbing heavy characters and fast-fallers at low percentages. Good for follow-ups.
|rweight    = 26
|dash      = 1.5
|rdash      = 14-21
|run        = 1.35
|rrun      = 31-33
|walk      = 0.86
|rwalk      = 29-30
|trac      = 0.068
|rtrac      = 7-8
|airfric    = 0.01
|rairfric  = 17-21
|air        = 0.893
|rair      = 24-26
|baseaccel  = 0.01
|rbaseaccel = 7-36
|addaccel  = 0.1
|raddaccel  = 3
|gravity    = 0.0632
|rgravity  = 34
|fall      = 1.05
|rfall      = 38
|ff        = 1.47
|rff        = 38
|jumpsquat  = 5
|rjumpsquat = 11-26
|jumpheight = 30.03372278
|rjumpheight= 29
|shorthop  = ?
|rshorthop  = ?
|djump      = ?
|rdjump    = ?
}}


==Special Moves ==
===[[Announcer]] call===
{{specialmoves|Toad (move)|Peach Bomber|Peach Parasol|Vegetable|Peach Blossom|Peach}}
{{audio|Needs Korean announcer call.}}
<gallery>
Peach English Announcer SSBB.wav|English/Japanese
Peach French Announcer SSBU.wav|French
Peach French EU Announcer SSBU.wav|French (PAL)
Peach German Announcer SSBU.wav|German
Peach Italian Announcer SSBU.wav|Italian
Peach Spanish Announcer SSBU.wav|Spanish
</gallery>
 
===[[Wii Remote selection sound]]===
{{SelectSound|char=Peach|desc=Peach says "Sweet!", taken directly from her taunt in ''Melee''.}}
 
===[[On-screen appearance]]===
{{Appearance
|desc=Appears spinning out of a shower of hearts, then winks and poses with her parasol saying "Hi!".
|char=Peach
|game=SSBB}}


===[[Taunt]]s===
===[[Taunt]]s===
Peach is the only character in her [[Mario (Universe)|series]] to have a speaking part in her taunts.
{{Taunt/SSBB
|char=Peach
|desc-up=Takes her parasol out and spins it, saying "Sweet". Unlike in ''Melee'', the phrase is no longer said in a teasing manner.
|desc-side=Sings a [[wikipedia:Non-lexical_vocables_in_music|non-lexical]] version of the {{s|wikipedia|nursery rhyme}}/{{s|wikipedia|folk song}} ({{s|wikipedia|Ring Around the Rosie}}), while dancing in a taunting manner by holding her dress. Multi-colored musical notes also float around her.
|desc-down=Spins around, winks, points, bends a little and says "Uh-huh!". It is the same animation as in ''Melee'', but with changed sounds.}}


'''Up:''' Takes her parasol out and spins it, saying "Sweet".  
===[[Idle pose]]===
{{Idle
|desc-1=Looks over her shoulders and rubs something off her dress.
|desc-2=Raises arms up and stretches.
|desc-3=Adjusts her ring before raising her hand and looking at it.
|desc-4=Fiddles with hair.
|image-1=Peach Idle Pose 2 Brawl.png
|image-2=Peach Idle Pose 1 Brawl.png
|image-3=Peach Idle Pose 3 Brawl.png
|image-4=Peach Idle Pose 4 Brawl.png}}


'''Side:''' Sings and dances in a taunting manner ("Ring Around the Rosie") while holding her dress, while musical notes float around her.
===[[Crowd cheer]]===
{{Crowd
|char=Peach
|game=Brawl
|desc-us=Peach!
|desc-jp=Peach-y!
|pitch-us=Group chant
|pitch-jp=Group chant}}


'''Down:''' Spins around, winks, points, bends a little and says "Uh-huh!". (Same animation as Melee, but with changed sounds)
===[[Victory pose]]s===
{{Victory/SSBB
|victory-theme=MarioUniverseTheme.ogg
|victory-desc=A cover of the "Level Completed" music from ''Super Mario Bros.''
|desc-up=Turns to her right and says "This is fun!" while holding her hands together. This also resembles her stained glass portrait pose on her castle.
|desc-left=Spins and waves to the screen, saying "Oh, did I win?" The phrase is said in a slightly more teasing manner than in ''Melee''.
|desc-right=Swings her arm out and puts it behind her, saying "Peachy!"
|char=Peach}}


==Role in ''The [[Subspace Emissary]]''==
==In [[competitive play]]==
In the [[Subspace Emissary]] single-player mode, Peach and [[Zelda (SSBB)|Zelda]] have two different storylines, depending on which one you save from [[Petey Piranha]].
{{incomplete|Missing tier placement and history section}}
[[Image:Subspace_zelda_peach.PNG|frame|Peach and [[Zelda (SSBB)|Zelda]] in the ''[[SSE]]'']]
===Notable players===
At the start, she and Zelda are watching a friendly match between [[Mario (SSBB)|Mario]] and [[Kirby (SSBB)|Kirby]]. After the [[Halberd]] appears, she and Peach rush from offstage after the stadium is attacked by the [[Primid]]. The player can choose out of the four to fight off the Primids. When the [[Ancient Minister]] appears and drops a Subspace bomb, Mario is blasted away by a cannonball when he tries to stop it. Zelda and Peach are captured by [[Petey Piranha]]. The player, as Kirby, must save either Peach or Zelda by destroying one of their cages.
{{cleanup|[[SmashWiki:Cleanup of the Notable Players sections|To fit these guidelines]]}}
:''See also: [[:Category:Peach players (SSBB)]]''
*{{Sm|Dark.Pch|USA}} - The best Peach in the West Coast.
*{{Sm|Illmatic|USA}} - Formerly ranked 73rd on [[2014 SSBBRank]].
*{{Sm|Kie|Japan}} - The best Peach in the world. Has wins over {{Sm|9B}} and {{Sm|Vinnie}}.
*{{Sm|Nicole|USA}} - One of the best Peach players in the world.
*{{Sm|Silly Kyle|USA}} - Best Peach in Arizona.
*{{Sm|SlayerZ|USA}} - The best Peach in the United States. 38th on 2014 SSBBRank.
 
==Role in [[The Subspace Emissary]]==
In the single-player [[Adventure Mode: The Subspace Emissary]], Peach and {{SSBB|Zelda}} have two different storylines, depending on which one is saved from [[Petey Piranha]].
[[File:Subspace zelda peach.PNG|thumb|250px|Peach and {{SSBB|Zelda}} in ''[[SSE]]''.]]
At the start, she and Zelda are watching a friendly match between {{SSBB|Mario}} and {{SSBB|Kirby}}. After the [[Halberd]] appears, she and Zelda rush from offstage after the stadium is attacked by the [[Primid]]. The player can choose out of the four to fight off the Primids. When the [[Ancient Minister]] appears and drops a Subspace bomb, Mario is blasted away by a cannonball when he tries to stop it. Zelda and Peach are captured by [[Petey Piranha]]. The player, as Kirby, must save either Peach or Zelda by destroying one of their cages.


===Storyline 1===
===Storyline 1===
If Peach is saved, she joins Kirby as they both escape from the stadium on a Warp Star. They are pursued by the Halberd, and land on top of it. Soon they fall off and reach the ground, fighting along through hordes of Subspace foes. Later on, Kirby leaves Peach behind, and [[Bowser (SSBB)|Bowser]] appears from the sky and turns her into a trophy.
If Peach is saved, she joins Kirby as they both escape from the stadium on a Warp Star, while Zelda is captured by {{SSBB|Wario}} via Dark Cannon. They are pursued by the Halberd, and land on top of it. Soon they fall off and reach the ground, fighting along through hordes of Subspace foes. Later on, Kirby leaves Peach behind, and {{SSBB|Bowser}} appears from the sky and turns her into a trophy.


The Shadowbugs (that came along with Bowser) make a clone of Peach that proceeds to ambush [[Mario (SSBB)|Mario]] and [[Pit (SSBB)|Pit]] with a [[Dark Cannon]]. However, [[Link (SSBB)|Link]] destroys the Dark Cannon and he and [[Yoshi (SSBB)|Yoshi]] fight and defeat her. When the clone is defeated, Mario witnesses her trophy disintegrating into Shadowbugs and, believing it was the real Peach, proceeds to attack both [[Link (SSBB)|Link]] and [[Yoshi (SSBB)|Yoshi]] with Pit’s help. When they are defeated, Kirby makes a return after Dedede races by and snatches Mario and Pit's trophy. He slices the handle off of the crane and revives Mario and Pit. The heroes Mario, Pit, Yoshi, Link and Kirby chase after Dedede. In his castle lair, Dedede plants a button on Zelda, Luigi and Ness before Bowser attacks and takes Zelda.
The Shadow Bugs that came along with Bowser make a clone of Peach that proceeds to ambush {{SSBB|Mario}} and {{SSBB|Pit}} with a [[Dark Cannon]]. However, {{SSBB|Link}} destroys the Dark Cannon and he and {{SSBB|Yoshi}} fight and defeat her. When the clone is defeated, Mario witnesses her trophy disintegrating into Shadow Bugs and, believing it was the real Peach, proceeds to attack both {{SSBB|Link}} and {{SSBB|Yoshi}} with Pit’s help. When they are defeated, Kirby makes a return after Dedede races by and snatches Mario and Pit's trophy. He slices the handle off of the crane and revives Mario and Pit. The heroes Mario, Pit, Yoshi, Link and Kirby chase after Dedede. In his castle lair, Dedede plants a [[Dedede Brooch|brooch]] on Zelda, Luigi and Ness before Bowser attacks and takes Zelda.


Once in possession of Zelda, Bowser retreats back to the Halberd where Peach is already a prisoner in trophy form.
Once in possession of Zelda, Bowser retreats back to the Halberd where Peach is already a prisoner in trophy form.


===Storyline 2===
===Storyline 2===
If Peach was not saved, [[Wario (SSBB)|Wario]] appears whilst she is trapped under her wrecked cage. He blasts her with a Dark Cannon and turns her into a trophy, before fleeing the stadium with her. She is later captured by [[King Dedede (SSBB)|King Dedede]] when he ambushes Wario and steals his [[Cargo]] along with [[Ness (SSBB)|Ness]]. As he passes Mario and company, Mario spots her on the back of the Cargo, and Link shoots the Cargo, slowing it down so that they can pursue Dedede.
If Zelda was saved, {{SSBB|Wario}} appears whilst Peach is trapped under her wrecked cage. He blasts her with a Dark Cannon and turns her into a trophy, before fleeing the stadium with her. She is later captured by {{SSBB|King Dedede}} when he ambushes Wario and steals his [[Cargo]] along with {{SSBB|Ness}}. As he passes Mario and company, Mario spots her on the back of the Cargo, and Link shoots the Cargo, slowing it down so that they can pursue Dedede.


King Dedede puts his own Dedede brooch on her, but when Bowser attacks his castle, he finds her trophy and takes it. However, he is pursued by Mario and Pit, and when Pit fires an arrow at Bowser, the Dedede brooch falls off and is found by Kirby. Bowser escapes in the [[Koopa Clown Car]] and takes her trophy up to the waiting Halberd.
King Dedede puts his own Dedede brooch on her, but when Bowser attacks his castle, he finds her trophy and takes it. However, he is pursued by Mario and Pit, and when Pit fires an arrow at Bowser, the Dedede brooch falls off and is found by Kirby. Bowser escapes in the [[Koopa Clown Car]] and takes her trophy up to the waiting Halberd.
Line 91: Line 437:
*After this point, the storylines are the same, regardless of who was rescued.
*After this point, the storylines are the same, regardless of who was rescued.


At a later part of the story, Zelda and Peach are discovered by [[Lucario (SSBB)|Lucario]], [[Snake (SSBB)|Snake]] and [[Meta Knight (SSBB)|Meta Knight]] in cages aboard the Battleship Halberd, stuck in their trophy form. Shadowbug clones of the princesses then fight the trio. After being freed, Snake tells both Zelda and Peach to stay in the room that they were being held captive in.  
At a later part of the story, Zelda and Peach are discovered by {{SSBB|Lucario}}, {{SSBB|Snake}} and {{SSBB|Meta Knight}} in cages aboard the Battleship Halberd, stuck in their trophy form. Shadow Bug clones of the princesses then fight the trio. After being freed, Snake tells both Zelda and Peach to stay in the room that they were being held captive in.
 
However, Peach and Zelda (disguised as {{SSBB|Sheik}}) strike out on their own to investigate the matter themselves. They make their way to the Halberd's top deck, just as {{SSBB|Fox}} attacks the ship, again in his Arwing. Peach calmly walks in during the fire-fight with her parasol, but when some of the Arwing's blasters nearly hit her, Sheik forces Fox to eject by breaking through the cockpit. As the two begin to fight, Peach stops them by offering them tea, which they both accept.
 
Meta Knight, Snake, and Lucario discover that the Halberd is being piloted by Mr. Game & Watch clones, which Snake knocks out the window and onto the deck below. The clones revert into Shadow Bugs, which transform into a boss named [[Duon]]. Fortunately, Peach, Zelda, and Fox are joined by Snake and Lucario, along with {{SSBB|Falco}}. When Duon is defeated, the real {{SSBB|Mr. Game & Watch}}'s trophy is left behind as the Shadow Bugs float away. Fox prepares to blast the trophy, but Peach casually walks over and revives him, scolding him when he awakes. Peach then gives him her [[Peach Parasol|parasol]] as a token of friendship, which fascinates Mr. Game & Watch. Meta Knight then regains control of his ship.
 
Reunited with the rest of the heroes, including Mario and Kirby, Peach and allies use the Halberd to travel to the Subspace portal left behind by the [[Isle of the Ancients]]. The Halberd is attacked and destroyed by the portal's cannon defense systems, but the heroes escape on a variety of smaller ships whilst Kirby destroys the defenses via the [[Dragoon]]. Traveling through Subspace, the heroes encounter [[Tabuu]], ruler of Subspace and mastermind of the story's events. Peach and the others are reverted into trophies by Tabuu's power and scattered across the dimension, while Tabuu proceeds to create a massive dungeon out of their memories to protect himself. If her trophy is gathered in the Subspace by Kirby, she is able to assist in the fight against Tabuu.


However, Peach and Zelda (as [[Sheik (SSBB)|Sheik]]) strike out on their own to investigate the matter themselves. They make their way to the Halberd's top deck, just as Fox attacks the ship, again in his Arwing.  Peach calmly walks in during the fire-fight with her parasol, but when some of the Arwing's blasters nearly hit her, Sheik forces Fox to eject by breaking through the cockpit. As the two begin to fight, Peach stops them by offering them tea, which they both accept.
Peach can use upward wind in the Subspace Emissary to great effect, and her double jump gives more vertical distance in the Subspace Emissary than in other modes.


Meta Knight, Snake, and Lucario discover that the Halberd is being piloted by Mr. Game & Watch clones, which Snake knocks out the window and onto the deck below. The clones revert into Shadowbugs, which transform into a boss named [[Duon]].  Fortunately, Peach, Sheik, and Fox are joined by Snake and Lucario, along with [[Falco Lombardi (SSBB)|Falco]]. When Duon is defeated, the real [[Mr. Game & Watch (SSBB)|Mr. Game & Watch]]'s trophy is left behind as the Shadowbugs float away. Fox prepares to blast the trophy, but Peach casually walks over and revives him, scolding him when he awakes. Peach then gives him her [[Peach Parasol|parasol]] as a token of friendship, which fascinates Mr. Game & Watch.
===Playable appearances===
If Peach is rescued after Midair Stadium, after [[The Lake Shore]] was completed, she will be removed from the team until [[Battleship Halberd Exterior]].
*[[Midair Stadium]]
*[[Sea of Clouds]] (if rescued in Midair Stadium)
*[[Battleship Halberd Exterior]]
*[[Battleship Halberd Bridge]]
*[[Entrance to Subspace]]
*[[The Great Maze]] (if rescued in [[Subspace (Part II)]])


Peach is later turned into a trophy by [[Tabuu]]. If her trophy is gathered in the Subspace, she is able to assist in the fight against Tabuu.
===Using [[sticker]]s===
Peach's attacks are all scattered; in each category of tilts, smashes and aerials, each one has at least three types. Primarily, Weapon, Arm and Leg attacks are the most relevant, as this covers all attacks barring up tilt, down smash, back aerial, Peach Bomber and two throws. Out of these the Body/Spin attack stickers covers all but the up tilt, which is powered by Magic stickers. Her down smash, the tip of her forward tilt (her foot), and the [[Peach Parasol]] when open are powered by Slash stickers. Weapon stickers will cover all three variants of her forward smash, forward aerial, [[Vegetable]] and Peach Parasol.


Peach can use upward wind in the Subspace Emissary to great effect, and her double jump gives more vertical distance in the Subspace Emissary than in other modes. Peach is one of few characters who speaks in the Subspace Emissary.
==In Solo Modes==
==={{SSBB|Classic Mode}}===
In Classic Mode, Peach can appear as an opponent or ally in Stage 8 along with {{SSBB|Mario}}, {{SSBB|Luigi}}, and {{SSBB|Bowser}} on [[Delfino Plaza]], {{SSBB|Mario Circuit}}, [[Mushroomy Kingdom]], or [[Luigi's Mansion]] (with the latter available if it has been unlocked). Peach can also appear as an opponent in Stage 11, but only if she hasn't appeared in Stage 8.


==Single Event Matches==
===[[All-Star Mode]]===
*'''[[Event 28: Flower Blooms in the Echoes]]'''- Note: All of the leaves on the right flower must turn red in order for the flower to bloom on top. You are free to KO Olimar and complete the event solo.
In All-Star Mode, Peach is fought in Stage 2 alongside {{SSBB|Mario}}, {{SSBB|Luigi}}, and {{SSBB|Bowser}} on [[Delfino Plaza]], {{SSBB|Mario Circuit}}, [[Mushroomy Kingdom]], or [[Luigi's Mansion]] (with the latter available if it has been unlocked).


*'''[[Event 34: All-Star Battle Melee]]'''- Select your player and take on the 8 newcomers to Melee at Pokemon Stadium.  
===[[Event Match]]es===
====Solo Events====
*'''[[Event 28: Flower Blooms in the Echoes]]''': The player controls Peach and has to hit all the leaves on the largest tree in the middle red on [[Hanenbow]] while fighting against {{SSBB|Olimar}}.
*'''[[Event 34: All-Star Battle Melee]]''': Peach is one of the opponents fought in this event. All opponents are newcomers from ''[[Super Smash Bros. Melee]]''.
*'''[[Event 35: The Visitor to Flat Zone]]''': As {{SSBB|Mr. Game & Watch}}, the player must defeat Peach, {{SSBB|Toon Link}}, and {{SSBB|Jigglypuff}} on [[Flat Zone 2]]. All three opponents have the "Game & Watch" effect on their models.


*'''[[Event 35: The Visitor to Flat Zone]]'''- As Mr. Game & Watch, KO Peach, Toon Link and Jigglypuff on Flat Zone 2. All three opponents have the "Game & Watch" effect on their models.
====Co-Op Events====
*'''[[Co-Op Event 11: The Great Remodeling Battle]]''': {{SSBB|Luigi}} and Peach must fight {{SSBB|Marth}} and {{SSBB|Ike}} and collect 300 coins without destroying any of the breakable pillars in [[Luigi's Mansion]].
*'''[[Co-Op Event 21: The True All-Star Battle]]''': Two players select a character and take on the entire roster on [[Battlefield (SSBB)|Battlefield]].


==Co-op Events==
===[[Congratulations_screen#Super_Smash_Bros._Brawl|Ending Images]]===
<center>
<gallery>
Peach Congratulations Screen Classic Mode Brawl.png|Classic Mode
Peach Congratulations Screen All-Star Brawl.png|All-Star Mode
</gallery>
</center>


'''[[Co-Op Event 11: The Great Remodeling Battle]]''': As Peach and Luigi, earn 300 coins without breaking Luigi's Mansion.
==[[Trophies]]==
Peach's main and [[Final Smash]] trophies can be obtained by clearing {{SSBB|Classic Mode}} and [[All-Star]] mode respectively with Peach.


'''[[Co-Op Event 21: The True All-Star Battle]]''':
{{Trophy/Fighter
Select your characters and take on the entire roster on Battlefield.
|name=Peach
|image=Peach - Brawl Trophy.png
|mode=Classic
|desc-ntsc=The princess of the Mushroom Kingdom. Her long blond hair is a perfect match for her pink dress. Regardless of the number of Toad retainers she has, she's often kidnapped by Bowser. Though she's usually the damsel in distress, she got a starring role in Super Princess Peach, where it was her turn to rescue Mario and Luigi.
|desc-pal=The Princess of the Mushroom Kingdom. Her long blonde hair is a perfect match for her pink dress. Regardless of the number of Toad retainers she has, she's often kidnapped by Bowser. Though she's usually the damsel in distress, she got a starring role in Super Princess Peach, where it was her turn to rescue Mario and Luigi.
|gamelist={{Trophy games|console1=NES|game1=Super Mario Bros.|console2=DS|game2={{iw|mariowiki|Super Princess Peach}}}}
|game=Brawl
}}
{{clrl}}


{{Trophy/Fighter
|name=Peach Blossom
|image=Peach Blossom - Brawl Trophy.png
|desc-ntsc=Peach's Final Smash. Images of the princess border the screen and a rain of peaches falls. While this is happening, all the other characters fall asleep. So, Peach's dilemma is this--does she eat the peaches to lower her damage, or does she smack around her dozing enemies? Take stock of the situation and choose the path that leads to victory.
|desc-pal=Peach's Final Smash. Images of the Princess border the screen and a rain of peaches falls. While this is happening, all the other characters fall asleep. So, Peach's dilemma is this--does she eat the peaches to lower her damage, or does she smack around her dozing enemies? Take stock of the situation and choose the path that leads to victory.
|gamelist={{Trophy games|console1=Wii|game1=Super Smash Bros. Brawl}}
|game=Brawl
}}
{{clrl}}


==Costume Gallery==
==[[Alternate costume (SSBB)#Peach|Alternate costumes]]==
[[Image:Alt-peach2.jpg|frame|center|Peach's Alternate Costumes]]
{|style="margin:1em auto 1em auto;text-align:center"
|-
|colspan=6|[[File:Peach Palette (SSBB).png]]
|-
|{{Head|Peach|g=SSBB|s=25px}}
|{{Head|Peach|g=SSBB|s=25px|cl=Yellow}}
|{{Head|Peach|g=SSBB|s=25px|cl=Red}}
|{{Head|Peach|g=SSBB|s=25px|cl=Blue}}
|{{Head|Peach|g=SSBB|s=25px|cl=Green}}
|{{Head|Peach|g=SSBB|s=25px|cl=White}}
|}
 
==Gallery==
<gallery>
SSBBDojoPeach1.jpg|[[Taunt]]ing on {{SSBB|Battlefield}}.
SSBBDojoPeach2.jpg|Using {{b|Toad|move}} on {{SSBB|Bowser}} on [[Rumble Falls]].
SSBBDojoPeach3.jpg|Using her [[back throw]] on {{SSBB|Mario}} on [[Pokémon Stadium 2]].
SSBBDojoPeach4.jpg|[[Walk]]ing on [[Delfino Plaza]].
</gallery>


==Trivia==
==Trivia==
*Peach can jump cancel by pressing the jump button and holding down on the analog stick directly after, which computers take advantage of frequently.
*Peach is one of few characters to speak in The Subspace Emissary, along with {{SSBB|Captain Falcon}}, {{SSBB|Ike}}, {{SSBB|Snake}}, {{SSBB|Lucas}}, and {{SSBB|Ness}}. She is also the only female character to speak in The Subspace Emissary.
*When Peach is selected in a Clear Brawl,Her parasol will always be pink,even if she has an alternate costume on.
*When Peach is selected in a Clear Brawl, her parasol will always be pink regardless of costume.
*Peach has an updated voice in ''[[Brawl]]'', despite this, if a player selects Peach using a Wii remote or classic controller, Peach's "Sweet" taunt from ''[[Melee]]'' will sound over the Wii Remote's speaker instead of the one from Brawl.
*Peach is one of five fighters to retain one ''Melee'' sound only as their Wii Remote selection sound. The rest are {{SSBB|Kirby}}, {{SSBB|Samus}}, {{SSBB|Bowser}}, and {{SSBB|Ganondorf}}.
*Peach is one of only three characters in ''Brawl'' who cannot use their down special move in midair, the others being {{SSBB|Donkey Kong}} and {{SSBB|Pokémon Trainer}}.
*Peach has four [[idle pose]]s, more than any other character in ''Brawl''.
*According to an interview with Sakurai, Peach's entire character layout, which consists of attack configuration, animation schemes, and so forth, was one of the most time-consuming of all characters to configure from ''Melee'' to ''Brawl''.
*Peach, along with Zelda, is technically the first female boss character, as her false version is considered a boss.
*''[[Brawl]]'' marks the only installment in the series where Peach cannot use her default costume in Team Battles.
*In game files and the [[Sound Test]], a character's blast KO voice clip that would play frequently is usually grouped first, then another voice clip which normally play randomly at rare occasions. Interestingly, the reverse is true for Peach; her lower-pitched "Oooowww!" voice clip is grouped first but plays rarely, and the higher-pitched "Aaaaaaahhh!" voice clip is grouped afterward but plays more frequently. This would later be corrected in ''[[Super Smash Bros. 4]]''.


==External links==
==External links==
*[http://www.smashbros.com/wii/en_us/characters/peach.html Peach's page at Smash Bros DOJO!!]
*[http://www.gametrailers.com/player/26661.html Peach and Kirby Subspace Emissary Video]
*[http://www.smashboards.com/showthread.php?t=267953 Peach Character Guide on SmashBoards]
*[http://www.youtube.com/watch?v=6kFUs3MmH3o Peach's hitbox size of each of her moves]


*[http://www.smashbros.com/en_us/characters/peach.html Peach's page at Smash Bros DOJO!!]
*[http://www.gametrailers.com/player/26661.html Peach and Kirby Subspace Emissary Video]
*[http://www.smashboards.com/showthread.php?t=167424 Peach Character Guide at SWF]
{{SSBBCharacters}}
{{SSBBCharacters}}
{{Mario universe}}
{{Mario universe}}
[[Category:Characters (SSBB)]]
[[Category:Peach (SSBB)| ]]
[[Category:Trophies (SSBB)]]
[[es:Peach (SSBB)]]

Latest revision as of 02:26, October 12, 2024

This article is about Peach's appearance in Super Smash Bros. Brawl. For the character in other contexts, see Princess Peach.
Peach
in Super Smash Bros. Brawl
Peach SSBB.jpg
MarioSymbol.svg
Universe Mario
Other playable appearances in Melee
in SSB4
in Ultimate
Availability Starter
Final Smash Peach Blossom
Tier C- (19)
Peach (SSBB)

Peach (ピーチ, Peach) is a starter character in Super Smash Bros. Brawl after returning from Super Smash Bros. Melee. She was announced on the Smash Bros. DOJO!! website on August 17, 2007.

Samantha Kelly, who has voiced Peach since Mario Strikers Charged, reprises her role in all regions of Brawl with brand new voice clips, simultaneously emulating and succeeding Jen Taylor's portrayal from Melee; the latter's voice clip used for Peach's taunt in Melee (where she says, "Sweet!") was re-purposed for Peach's Wii Remote selection sound.

Peach is currently ranked 19th out of 38 at the very center of the Brawl tier list, in the bottom of the high-mid tier, though her ranking in Brawl, technically her worst placement in the series, is considered a downgrade from Melee, as she noticeably dropped from her high tier placement of 7th out of 26. Her item-based Turnip projectiles are effective at keeping opponents as bay when camping, and by using glide tosses can also aid her approach. Her aforementioned floating ability can be used in a number of ways, including aiding her recovery and allowing her to use aerials repeatedly without landing or having to jump between attacks, or when holding throwable items. She also has one of the best horizontal recoveries in the game, and is also good at edgeguarding, comboing, and damage racking, and she has a strong aerial game as a result of her floating. However, she is hindered by having difficulties in KOing opponents, despite possessing many moves with high KO potential, due to the fact that they either have difficult to land sweetspots, possess low base knockback, or have low knockback scaling. Her Turnips also cover shorter distance than most projectiles when thrown, which, when combined with her slow movement, allows higher tier characters to camp better than her. She also has poor endurance and momentum cancelling, especially vertically, and is a tall character. She also suffers from a poor ground game with short reach, weak ground attacks, and mediocre throws; and the worst air dodge with 30 frames of ending lag, which, when combined with her floaty falling speed, makes it difficult to defend against juggling and aerial followups. In spite of this, she has mostly above average matchups, including a winning matchup against the higher-tier Ice Climbers and Wario. Overall, Peach has above average tournament results.

Attributes[edit]

Peach is suspended somewhere between a light and medium hitter in terms of knockback, but as an in-close brawler she excels. She has plenty of ways to rack up damage on her opponents, but getting the KOing blow can be difficult. At low damage percentages, Peach is fantastic against her opponents, wielding the deadly combination of her down throw, down aerial, and floating ability to easily build damage on foes. Though Peach does have problems scoring KOs when her opponents reach higher percentages, her best KO move is her forward aerial, and can be easily used in conjunction with her floating to give her the ability to retreat or approach multiple times while using her forward aerial. Though the move has noticeable start-up lag, this can be remedied with timing it properly. Outside of her forward aerial though, Peach does have an issue with attack range, relying on glide tossing Vegetables to approach. Peach's slow dash speed also hurts her approach. Often it is advisable for Peach players to pull turnips throughout the match regardless of attack necessity, simply to increase the chance of pulling a deadly "stitch-face" turnip or any of the other unique items Peach has a chance of summoning, each of which are powerful in various ways. In general, Peach can pull turnips quickly enough to have three in the air at any given time, provided that she throws them straight up, giving her both the chance at better items and providing potential setups for turnip traps, where enemies will bounce off of turnips both falling and being immediately thrown at them.

As mentioned, Peach has a number of attacks with large hitboxes, including her forward aerial crown slap, her down aerial foot stomping, and her high-speed jab, all of which allow her to break through the attacks of many other characters. Like a number of characters in Brawl, Peach doesn't have much of a problem returning to the stage, and can easily use her up special repetitively to stall at the edge, thus making her the only character that can come in and out of her helpless state after using her special jump, as it is difficult to find an opening while she is doing so. Despite having an excellent horizontal recovery, her recovery is very predictable and isn't very good vertically due to having the shortest second jump in the game and the poor vertical distance on Peach Parasol. Should the opponent try to recover, she has the option to use her down smash or the odd hitbox of her down tilt to spike. The down smash will simply stage-spike instead of being an actual meteor smash.

Peach has a few main flaws. Firstly, she has a very poor air defense; her air dodge actually has more lag (30 frames) than invincibility frames (frames 4 to 19). Being light, floaty, and having by far the worst air dodge in the game, she can easily get juggled. Her down aerial can help a bit, but only against attacks with less range. Secondly, she can have problems with KOs. With only her forward aerial to turn to for reliable KOs, and it being a good move in normal combat, Peach has a hard time finding a solution for finishing off her enemies. The knockback of her forward smash varies unpredictably, her down-smash has been downgraded to near uselessness outside of interrupting attacks, and her up smash must be sweet-spotted at the top of her hand to actually send the opponent far. What it comes down to is that enemies will be expecting the forward aerial at high percentages, and thus it is relatively predictable despite being such a good move.

Changes from Super Smash Bros. Melee[edit]

Peach was significantly nerfed overall from Melee to Brawl, with several of her once-dominating advantages removed in the transition. Her aerial game has seen various downgrades. Her air speed is slower, and her double jump is drastically lower. She also lost access to double jump canceling and float canceling, and all of her aerials have increased ending lag. Her dash attack and down smash (previously her best grounded moves) have been altered, making them far inferior to their former counterparts. Her grab game has also seen some nerfs. Her forward throw is much weaker, and her up throw can no longer chain grab opponents. Her kill power has been severely reduced, as many of her KO moves have decreased power. The general changes to Brawl's mechanics also hinder her overall. The introduction of hitstun canceling greatly limits her combo potential, while it gives her limited benefits compared to other characters due to her poor air dodge and weak momentum canceling. The removal of crouch canceling also greatly hinders her, especially when combined with the changes to her down smash.

She did receive some buffs. Her grounded mobility has overall improved, as she dashes faster and she covers much more distance from a glide toss. Peach now has multiple techniques to further improve the utility of Vegetable alongside her aforementioned glide toss. Despite the nerfs to her aerial game, her aerials did also receive some buffs. All of her aerials have decreased landing lag, somewhat compensating for the removal of L-canceling, and her air acceleration is higher, making it easier for her to weave in and out in the air while floating. As for her individual aerials, she can now connect both hits of neutral/back aerials, forward aerial has increased range and now instantly auto-cancels, and her down aerial connects more reliably, with its final hit being considerably stronger, improving the latter two's spacing potential.

Overall, her buffs do not make up for her nerfs, and the game's new mechanics hinder her overall. Despite this, she still maintains some of her previous strengths and overall remains stronger than various other characters, although she significantly struggles against some of the top tier characters, and her learning curve is rather high in comparison to most other characters.

Aesthetics[edit]

  • Change Peach's dress has been updated to match her modern appearance since Super Mario Sunshine and Mario Party 4, but with a lot more realistic details, such as wrinkles and ruffles. Her hair is also a lighter color.
  • Change Peach's alternate costumes have been altered:
    • Change The color of the heels on all of her costumes now matches the color of her dress.
    • Change Her orange costume based on Princess Daisy now has the same skin color as her default costume, and her earrings are now green spheres rather than daisies. Her hair color is also Brownish Orange rather than Brown. The dress itself is more closely based on Daisy's later appearances.
    • Change Her blue and green costumes are lighter and she now wears pink earrings in her blue costume.
    • Change Peach no longer wears white stockings in her white costume.
    • Change Peach has a new red costume which is now used as her Red Team color in Team Battles, replacing her default costume.
  • Change Her parasol design is from Yoshi's Island DS and Super Paper Mario. The color of her parasol also changes color depending on which costume Peach is using.
  • Change Peach also has a new, carefree walk animation where she skips, although her slow walking animation remains unaltered from Melee.
  • Change Peach has a new dash animation where she holds her dress up while she runs.
  • Change Peach has a different animation when carrying heavy items. She now carries them in front of her rather than over her head.
  • Change Like other characters in Brawl, Peach no longer vocalizes when performing a short hop.
  • Change Peach Bomber and her up tilt now release a cloud of hearts.
  • Change Neutral attack and forward throw now produce unique slapping sounds on hit.
  • Change Several of Peach's voice lines have been changed:
    • Change Peach's previous taunt has been moved to her down taunt. She now says "Uh-huh" rather than "Sweet!". She does however say "Sweet!" in her new up taunt, and the voice clip for her Melee taunt is used for her Wii remote selection sound.
    • Change Peach's voice line in her second and third victory poses has been moved to the first and second poses, respectively; she now says "Peachy!" during her third pose.
    • Change Peach now shouts "Noooooo!" upon being Star KO'd, in a similar manner to Snake and Sonic.
    • Change As can be heard in Sound Test, Peach's voice while using Peach Bomber and one of her victory quotes is now actually two separated voices, consisting of "Ha-"/"-tcha!" and "Oh,"/"Did I win?", respectively.
  • Change As on-screen appearances were not present in Melee, Peach now receives one.

Attributes[edit]

  • Change As with the returning veterans, Peach's falling speed was reduced (1.5 → 1.05). Compared to the returning veterans, Peach falls slightly slower, going from the 4th lowest to the 2nd lowest.
  • Change Peach's gravity is lower (0.08 → 0.0632).
  • Buff Peach walks slightly faster (0.85 → 0.86).
  • Buff Peach dashes slightly faster (1.3 → 1.35).
  • Nerf Peach's air speed is much slower (1.1 → 0.893), now going from the 5th best in Melee to only the 24th highest in Brawl.
  • Buff Peach's air acceleration is higher (0.07 → 0.11).
  • Nerf Peach's midair jump gives significantly less height, going from the fourth highest midair jump in Melee to the lowest in Brawl, greatly hindering her recovery potential and aerial combo game.
  • Nerf Double jump now functions like a jump, instead of having a scripted upward movement pattern. When combined with the removal of double jump canceling, this hinders Peach's aerial approach.
  • Nerf Peach's traction is lower (0.1 → 0.068), especially when comparing with the returning veterans, now going from the best in Melee to the 7th highest. This also makes it harder for her to punish out of shield, and due to the removal of wavedashing the benefits she receives from it are outweighed by the cons.
  • Buff Peach's forward glide toss travels significantly higher distance improving her grounded approach with Vegetable and other items.
  • Buff Spot dodge has a longer duration (frames 2-18 → 2-20) and less ending lag (FAF 28 → 26).
  • Nerf Back roll has more startup (frame 4 → 5).

Ground attacks[edit]

  • Neutral attack:
    • Buff Both hits has less startup lag (frame 3 → 2) and deals more damage (2% → 3%).
    • Nerf It has more ending lag (FAF 16 → 20 (hit 1), FAF 17 → 23 (hit 2)).
  • Forward tilt:
    • Buff Forward tilt has a longer duration (frames 6-7 (clean), 8-13 (late) → 6-8/9-16) and has larger hitboxes.
  • Up tilt:
    • Change Peach has a new up tilt where she extends her arm upward with a pink heart appearing above it.
    • Buff It now has a sweetspot located at the heart which is a disjointed hitbox that does more damage than her old up tilt (12% → 13%) and deals more knockback (48 (base), 72 (scaling) → 60/70.
    • Nerf It has more startup (frame 9 → 10) and ending lag (FAF 37 → 38) and is less effective for comboing and juggling.
    • Change It now has a hitbox at the arm that deals 10% damage.
  • Down tilt:
    • Buff Peach now moves forward slightly when performing down tilt, giving her a pseudo-crawl. If Peach performs any action without touching the control stick after using down tilt, she will slide backward, giving her an additional mixup/movement option.
    • Nerf It deals 2% less damage (12% → 10%), making it weaker as its knockback was unchanged (although this is somewhat compensated by universally decreased falling speeds on stage and the changes to meteor canceling off-stage).
  • Dash attack:
    • Change Dash attack now consists of two hits instead of a clean hit and a late hit.
    • Buff Its new first hit is capable of locking and tripping opponents although its chances of tripping are very rare and it is fairly impractical for locking opponents. Additionally, it has a larger disjointed hitbox in front of Peach.
    • Nerf It has a shorter duration (frames 6-20 → 6-9 (hit 1), 17-19 (hit 2)), deals less damage (12%/9% (clean), 8%/7% (late) → 8%) and knockback (70/50/20 (base), 70 (scaling) → 30/50 (hit 1), 50/125 (hit 2). These changes combined with the changes to hitstun reduce its reliability and almost completely removes its combo ability.
  • Forward smash:
    • Buff All versions of forward smash have a longer duration (frames 15-18 → 15-19).
    • Buff The sweetspot of her tennis racket deals more damage (12% → 13%) and drastically higher knockback (35 (base), 75 (scaling) → 40/100).
    • Buff The frying pan deals more damage and is now consistent (15%/17% → 18%).
    • Change The golf club now deals consistent damage (13% (base), 17% (head) → 15%) and knockback scaling (50 (base), 60 (head) → 70). This makes the base much stronger but makes the head slightly weaker.
  • Up smash:
    • Nerf Up smash's sweetspot deals less damage (19% → 17%) hindering its KO potential (although it is still one of the strongest up smashes). Also, it has more start-up lag, a shorter duration (frames 13-22 → 14-16 (clean), 17-20 (late)), more ending lag (FAF 40 → 45) and the move now has a weaker late hit dealing less damage (19%/15% → 12%/10%) making the sweetspot harder to land especially the strongest sweetspot.
  • Down smash:
    • Buff Down smash has larger hitboxes.
    • Nerf It now deals four hits instead of five and each hit deals much less damage (12%/14% → 5%), reducing its overall damage output and no longer being able to KO even in Sudden Death percentages. Each hit also has more startup lag (except the last hit) and the move has a shorter duration (frames 5-6/9-10/13-14/17-18/21-22 → 6-7/11-12/16-17/21-22). Its damage potential is hindered even further by the loss of crouch cancelling. It also has more ending lag (FAF 40 → 44). Overall, the move's utility has been significantly been weakened, and is considered the most drastic nerf from Melee to Brawl no longer being a contender for the best down smash.
    • Change It deals consistent base knockback (35/40 → 38).
    • Change The attack now produces a slash effect/sound effect, rather than a normal effect.

Aerial attacks[edit]

  • Buff All of Peach's aerials have less landing lag (17 frames → 11 (neutral), 25 frames → 22 (forward), 15 frames → 9 (back, up, down)).
  • Nerf All of Peach's aerials have more ending lag (FAF 42 → 50 (neutral), FAF 51 → 55 (forward), FAF 38 → 55 (back), FAF 34 → 36 (up), FAF 36 → 40 (down)) as her aerials are no longer interruptible. This was likely done due to how her float was programmed in Brawl where if her aerials are interruptible, the float will cancel if she performs another aerial.
  • Nerf Peach can no longer float cancel or double jump cancel her aerials, impairing her approach, shield pressure, and combo options.
    • Buff The removal of double jump cancelling however does increase her recovery's safety.
  • Neutral aerial:
    • Buff Neutral aerial can now trip opponents and it is now possible to connect both hits of neutral aerial allowing it to potentially deal 23%.
    • Nerf Its clean hit deals less damage (14% → 13%) and has less knockback scaling (100 → 90), hindering its KO potential.
  • Forward aerial:
    • Buff Forward aerial is a much stronger landing option due to it being able to auto-cancel as soon as its hitbox ends which also improves its spacing potential as she no longer has to use it while floating right above the ground to cancel all landing lag. It also has increased range (4u/3.2u → 4.4u/3.8u).
    • Buff It auto-cancels earlier (frame 39 → 20), somewhat compensating for the loss of float canceling.
    • Nerf It has slightly less knockback growth (70 → 68) and has a shorter duration (frames 16-20 → 16-19). When combined with momentum canceling and the more severe effect of stale-move negation this significantly hinders her forward aerial's use as a KO option due to it being one of her most important spacing moves.
  • Back aerial:
    • Buff If Peach cancels her float after connecting the strong hit of back aerial, both hits can now connect increasing the move's overall damage output (14% → 21%). Back aerial also has a new small hitbox in front of Peach which deals 1% less damage slightly increasing its range.
    • Buff It auto-cancels earlier (frame 23 → 20), somewhat compensating for the loss of float canceling.
    • Nerf It has a shorter duration (frames 6-22 → 6-19) and the late hit deals less damage (10% → 7%) and knockback (0 (base), 90 (scaling) → 10/70). It also has a longer animation (44 frames → 54) further increasing its ending lag.
    • Change Its sweetspot's knockback has been altered (0 (base), 100 (scaling) → 30/80). This improves its edgeguarding potential but hinders its KO potential at center stage.
  • Up aerial:
    • Nerf Up aerial has slightly more start-up lag (frame 7 → 8) and auto-cancels slightly later (frame 22 → 23).
    • Change Its sweetspot deals slightly less damage (14% → 13%) and has significantly less knockback scaling (120 → 100). This hinders its KO potential but improves its combo potential at lower percents.
  • Down aerial:
    • Buff Down aerial deals 3% more damage (11 → 14%) due to changes to stale move negation and the final hit is much stronger dealing more damage (3% → 5%) and has increased knockback (12/16 (base), 50 (scaling) → 40/120). This makes down aerial a very strong spacing tool when combined with floating. The first three hits also deal less knockback (12/16 (base), 50 (scaling) → 13/30) making them connect more reliably at higher percents.
    • Buff It auto-cancels earlier (frame 36 → 32), somewhat compensating for the loss of float canceling.
    • Nerf Its new final hit prevents it from linking into other aerials at high percentages, removing one of Peach's best options to setup KO moves.

Throws/other attacks[edit]

  • Grabs:
    • Change Grabs have a different animation where Peach reaches much further forward although this does not increase the range of her grabs except for her new pivot grab.
    • Buff Grabs have less startup lag (frame 7 → 6) and ending lag (FAF 31 → 30 (standing), FAF 41 → 40 (dash)). Peach now solely possesses the fastest dash grab in the game.
  • Pummel:
    • Buff Pummel has less ending lag (FAF 26 → 19).
    • Nerf It deals less damage (3% → 2%).
  • Forward throw:
    • Buff Forward throw has higher base knockback (10 → 45) increases its safety at lower percents.
    • Nerf It has much less knockback scaling (160 → 83) and can no longer KO reliably until super high percents. Previously, in Melee, it could KO at around 110%, but it cannot KO until around 160% in Brawl.
  • Back throw:
    • Nerf Back throw has less base knockback (80 → 70) weakening its already low KO potential.
  • Up throw:
    • Nerf Up throw can no longer chaingrab fastfallers due to universally decreased falling speeds while still being too weak to KO until unrealistic percents.
  • Down throw:
    • Buff Down throw no longer forces opponents into tumble at lower percents and due to DI changes can now reliably chaingrab at lower percents.
    • Change It has more knockback scaling (30 → 60) improving its followup potential at lower percents but hindering its followup potential at higher percents.
  • Floor attack:
    • Nerf Floor attack from the back deals less damage (6% → 5%).
  • Edge attack:
    • Buff Both edge attacks has more set knockback (90 → 110).
    • Buff The hitbox of the under 100% variant has a longer duration (frames 10-14 → 10-16) and both variants have more invincibility (frames 1-6 (under 100%), 1-40 (over 100%) → 1-8/1-48).

Special moves[edit]

  • Toad:
    • Buff Toad has less startup lag, a longer duration, and deals more knockback (80 (base), 50 (scaling) → 40/180). Peach can also now B-reverse Toad.
    • Change Peach no longer flashes blue when using Toad. Toad also makes a different sound effect.
    • Nerf Its counter frames have more startup lag (frame 10 → 11) and now only hits six times instead of seven, decreasing its maximum damage output despite changes to stale move negation (19% → 18%).
  • Peach Bomber:
    • Buff Peach Bomber covers more horizontal distance and can now sweetspot the edge. It also now semi-spikes (70° → 23°), granting it edgeguarding ability.
    • Nerf It deals much less damage (16%/18% → 15%) and knockback scaling (80/100 → 40), drastically hindering its KO potential. Additionally, it can no longer bounce off walls preventing Peach from indefinitely stalling up a wall. Additionally, inputting the move as a smash attack no longer increases its power.
    • Change Peach Bomber makes a different sound effect when it connects and it no longer has a flame effect.
  • Peach Parasol:
    • Buff Peach Parasol travels more distance and its final hit deals more damage (1% → 4%) and knockback, allowing it to KO near the upper blast line. It also connects more reliably.
    • Nerf Its jump is slower with its hitboxes having more startup lag (frame 6 → 7) and each hit has a shorter duration (4 frames (hit 1), 2 frames (multi hits) → 1 frame (all)). It's maximum damage output is also lower as it only has five hits instead of eleven (16% → 12%). Additionally, it now has much more landing lag if Peach lands with the parasol closed (4 frames → 39).
    • Change Peach Parasol makes a different sound effect.
  • Vegetable:
    • Buff Turnips are now immediately generated, meaning that if Peach is hit out of the plucking animation, she will now keep the turnip rather than losing it.
    • Buff When Peach slides off an edge while using Vegetable, it now cancels the plucking animation while still giving her the turnip/item, effectively giving it no ending lag.
    • Buff Peach can now move forward with Vegetable by dashing and performing the move at the same time, improving its approach potential and safety.
    • Buff The increased distance of Peach's glide toss significantly improves her approach potential with turnips or other items.
    • Buff Peach can now catch turnips and other items in the air with her aerials and air dodge.
    • Buff Peach's turnips can deal more damage depending on the item throw (8% maximum increase → 11.9%), allowing all of her turnips to deal up to 3.9% more damage.
    • Buff There is a slightly larger, yet still very low chance of pulling a Beam Sword, Bob-omb, or Mr. Saturn when using Vegetable (1/128 (any item)/1/256 (Mr. Saturn)/1/384 (Bob-omb)/1/768 (Beam Sword) → 1/80/1/160/1/240/1/480).
    • Change While plucking vegetables, the sound effect for picking up items now plays.
    • Change If Peach is holding a turnip and she changes in size, the size of the turnip will now scale with her.
    • Change Peach vocalizes less frequently when Vegetable is spammed, or if Peach is too close to an opponent.
    • Nerf The turnips now disappear when hitting a shield or when colliding with another attack, rather than rebound off of it. This means Peach can no longer recycle valuable turnips and hinders her shield pressuring potential.
    • Nerf The turnips deal less knockback (25 (base), 60 (scaling) → 30/35), making them less useful for edgeguarding and hindering stitch faced turnip's KO potential.
  • Item toss:
    • Buff Forward item toss has less startup lag (frame 10 → 8).
    • Buff Downward item toss has less startup (frame 9 (ground)/10 (air) → 7 (both)) and ending lag (FAF 24 → 22 (ground)/20 (air)).
    • Buff Dash item toss has much less startup lag (frame 12 → 5) and a shorter total duration (FAF 40 → 38).
      • Nerf However, its total duration was not fully compensated, giving it more ending lag.
    • Nerf Forward item toss has more ending lag (FAF 24 → 27 (ground)/25 (air)).
    • Nerf Backward item toss has more startup lag (frame 10 (ground)/9 (air) → 11 (both)) and a longer total duration (FAF 24 → 27 (ground)/25 (air)).
      • Buff However, the aerial version's total duration was not fully compensated, giving it less ending lag.
    • Nerf Grounded upward item toss has more ending lag (FAF 24 → 26).
    • Nerf Aerial upward item toss has more startup lag (frame 11 → 12).
      • Buff However, its total duration was unchanged, giving it less ending lag.
  • Peach Blossom:
    • Change Peach has a Final Smash: Peach Blossom. Peach dances to a sped-up rendition of the Super Mario Bros. 3 Coin Heaven theme that forces all grounded opponents to fall asleep. Thirteen health-restoring peaches appear on the stage, which heal 5% damage each. The damage opponents sustain and their sleep duration is based on their distance from Peach.

Moveset[edit]

For a gallery of Peach's hitboxes, see here.

  Name Damage Description
Neutral attack Royal Slap (ロイヤルびんた) / Royal Round-Trip Slap (ロイヤル往復びんた) 3% Peach slaps the enemy twice. Produces unique slapping sound effects when striking opponents. This move is similar to an attack in Super Mario RPG: Legend of the Seven Stars. Excellent panic move and grab setup due to its speed, as it comes out in just two frames. Interestingly, her second slap is also her most ranged normal move.
3%
Forward tilt Can-Can Kick (カンカンキック) 13%/11%/10% (clean), 6% (late) A 180-degree high kick. Deals more damage up close. Capable of juggling heavies at low percentages if they lose their second jump. Also has decent knockback up close. Peach rarely shows this much flexibility in other games. The sweetspot KOs at 139%.
Up tilt Heading Crown (ヘディングクラウン) 13% (heart), 10% (arm) Peach points upward and a pink heart appears. Very good disjointed range, easily stops opposing down aerials. The sweetspot KOs at 158%. Due to the order of hitbox priority, it is nearly impossible to land the weak hit of the move, as the strong hitbox overlaps it and always takes priority. This is most likely an unintentional oversight.
Down tilt Elegant Underfoot Scoop (エレガント足もとすくい) 10% A downward hand sweep to the ground. Has good vertical knockback, deceptively large range, and can meteor smash opponents in the air or hanging on the ledge. Peach's second highest range move. Moves her forward a little and can be used to pseudo-crawl. It's also the second strongest down tilt's meteor smash in the game. Easily leads into a forward smash. KOs at 174% on grounded opponents, and can KO under 60% on opponents hanging on the ledge.
Dash attack Lady Push (レディープッシュ) 4% (hit 1), 4% (hit 2) Strikes with both arms extended forward, then quickly spreads her arms out. Deals two hits. Very little knockback, but the first hit has knockback growth and at higher percentages it rarely follows into the second hit.
Forward smash Peach Smash (ピーチスマッシュ) 15% (club), 18% (pan), 12%/13% (racket) Strikes with either a frying pan from Super Mario RPG: Legend of the Seven Stars, a golf club, or a tennis racket, from the various Mario Tennis and Golf games. Each weapon has different properties — the golf club has the most range, the frying pan does the most damage, and the tennis racket has the most horizontal angle. Unusually, the 17th frame of the attack, where the weapon is the most horizontally outstretched, contains a hitbox covering a rather large area in front of Peach; for the tennis racket this area is a powerful sweetspot. KOs at: 99% (racket, uncharged, if sweetspotted), 131% (club, uncharged), 135% (pan, uncharged), 65% (racket, fully charged, if sweetspotted) and 87% (pan and club, fully charged).
Up smash Orgel Dance (オルゴールダンス) 15%/17%/8% (clean), 12%/10% (late) Twirls around with arm raised. Powerful vertical knockback if sweetspotted (Peach's body, as opposed to the arm). Peach's strongest move when sweetspotted in terms of knockback, excluding a Bob-Omb or stitch face Turnip, though it has very little horizontal range. Sweetspotting is very difficult to do, but has the highest KO potential of all of Peach's attacks since her up smash can KO at 80% when uncharged and sweetspotted, and 47% when fully charged and sweetspotted. Her up smash can KO even earlier than her forward aerial. Good for out of shield options as this attack can punish some attacks that has a long hitlag, such as Mr. Game & Watch's back aerial.
Down smash Dress Edge (ドレスエッジ) 5% (hits 1-4) Spins dress around like a blade, slashing whoever gets caught in it. Consists of four hits. Landing all four hits is hard to manage, even against large and heavy characters; usually two or three hits will land. Very low knockback, but can stage-spike an opponent at the edge, and long duration allows it to punish sidestepping.
Neutral aerial Peach Spin (ピーチスピン) 13% (clean), 10%/9% (late) Spins around with arms extended. Decent knockback. Good for edgeguarding. Hits on frame 3, allowing to be an excellent combo breaker due to its almost instantaneous start-up which can break some chain throws. KOs at 111% at the ledge, or at 151% from the center of Final Destination.
Forward aerial Crown Knuckle (クラウンナックル) 15% Peach takes off her crown and strikes with it. Good knockback and is often considered her most reliable KO move, even though it still isn't too reliable. Has a disjointed hitbox. Good for edgeguarding. KOs at 86% at the ledge, or at 133% from the center of Final Destination.
Back aerial Sky Hip (スカイヒップ) 13-14% (clean), 7% (late) Peach thrusts her body backwards, hitting with her rear. Quicker than her forward aerial, surprisingly high knockback when opponent is high percentage. It can KO at 108% at the ledge, or at 150% from center of Final Destination. Very high ending lag in midair, but has almost no landing lag, which can allows it to combo into a forward smash or forward tilt.
Up aerial Last-Minute High Kick (ギリギリハイキック) 13% (foot), 12% (leg), 11% (body) A high kick. On grounded opponents, the strong hit KOs at 148%, but can kill much earlier higher up. Good for aerial combos. At low percentages, floating up aerials will string into each other for a devastating combo.
Down aerial Super Piston Kick (スーパーピストンキック) 3% (hits 1-3), 5% (hit 4) A series of four downward stomps. An excellent edgeguarding move against opponents who try to return to the stage at a low angle. Also, due to its long duration, is nearly impossible to air dodge out of. Very good for aerial combos and for attacking shields. Fourth kick has a weak vertical knockback. On the ground it does not kill until 201%, but can potentially kill at more realistic percents higher up.
Grab Grab (つかみ)
Pummel Heel Stamp (ヒールスタンプ) 2% Steps on the opponent with her left foot. A fast pummel.
Forward throw Royal Slap Launch (ロイヤルびんた飛ばし) 2% (hit 1), 8% (throw) Peach winds up and slaps the opponent away. Similar to her neutral attack, this throw produces unique slapping sounds. Decent knockback and the strongest of Peach's throws, though it doesn't KO until 158% at the ledge, and lacks KO power from further away. Can chaingrab heavies at extremely low percentages provided that one buffers a dash grab.
Back throw Iron Hip (アイアンヒップ) 2% (hit 1), 9% (throw) Places opponent behind her and uses her rear to knock them away. Decent horizontal knockback, but not enough to KO, even at the ledge.
Up throw Hand Toss (ハンドトス) 2% (hit 1), 6% (throw) Puts opponent above her, and volleys him/her upward. Can lead into sweetspotted up smash at high percentages.
Down throw Peach Drop (ピーチドロップ) 0% (hit 1), 7% (throw) Places the opponent on the ground, jumps up and sits on them. Great for chain-grabbing heavy characters and fast-fallers at low percentages. Good for follow-ups. If there is a third character nearby, the first hit of the throw, which does 0% damage by itself, will act as a weak meteor smash.
Forward roll
Back roll
Spot dodge
Air dodge
Techs
Floor attack (front)
Floor getups (front)
  8% (hit 2 legs), 6% (otherwise) Swirls around in a similar fashion to Mario's down smash. Unusually for a floor attack, part of it does more than 6% damage.
Floor attack (back)
Floor getups (back)
  6% Peach swings her legs around.
Floor attack (trip)
Floor getups (trip)
  5% Two kicks to either side.
Edge attack (fast)
Edge getups (fast)
  6% Lunges onto the stage rear-first.
Edge attack (slow)
Edge getups (slow)
  10% (foot), 8% (leg/body) Slowly gets up and swirls her body in a similar fashion to Mario's down smash, only with less range.
Neutral special Toad 3% (hits 1-6) Peach holds out Toad, who blocks and counterattacks by shooting spores at the opponent. KOs at 126% at the ledge, but not until 191% from the center, due to the move's poor knockback growth.
Side special Peach Bomber 15% Peach launches herself forwards with her rear, causing an explosion of hearts on contact. Decent base knockback and is a semi-spike, but has low knockback growth, not KOing until 164% at the ledge, and lacking KO potential from further away.
Up special Peach Parasol 5% (hit 1), 1% (hit 2), 4% (hit 3), 3% (hit 4) Peach jumps upwards, poking those in the way with her parasol. Her parasol allows her to float downward very slowly, and it's possible to put the parasol down at any time to fast fall. Doing this puts Peach in a helpless state, but its possible to reopen her parasol, which allows her to float again. KOs at 184% when used from the ground, but if used higher up it can kill much earlier.
Down special Vegetable Varies Peach out a vegetable, which can be used as a projectile. The face of the vegetable determines how much damage it will do. Along with turnips, Peach can pull out a Mr. Saturn, a Beam Sword, and a Bob-omb.
Final Smash Peach Blossom 40% (near), 20% (mid), 10% (far) Everyone goes to sleep and thirteen peaches appear on the stage, each healing 5% damage. Airborne opponents cannot fall asleep, but will still receive damage from the final smash.
Vegetable damage data
Face Damage Pull rate
Smiley 2~13.9% 59.59%
Bored 2~13.9% 10.21%
Sleepy 2~13.9% 8.51%
Shocked 2~13.9% 5.10%
Laughing 2~13.9% 5.10%
Wink 6~17.9% 6.81%
Dot-Eyes 12~23.9% 1.70%
Stitch-Face 30~41.9% 1.70%
Mr. Saturn 0.62%
Bob-omb 0.41%
Beam Sword 0.20%

Stats[edit]

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Stats Weight Dash speed Walk speed Traction Air friction Air speed Air acceleration Gravity Falling speed Jumpsquat Jump Height Double jump Height
Value 90 1.5 – Initial dash
1.35 – Run
0.86 0.068 0.01 0.893 0.01 – Base
0.1 – Additional
0.0632 1.05 – Base
1.47Fast-fall
5 30.03372278 - Base
? - Short hop
?

Announcer call[edit]

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The editor who added this tag suggests: Needs Korean announcer call.
If you have a good audio file for this article, upload it here.

Wii Remote selection sound[edit]

  • Peach says "Sweet!", taken directly from her taunt in Melee.
Peach's selection sound

On-screen appearance[edit]

  • Appears spinning out of a shower of hearts, then winks and poses with her parasol saying "Hi!".
PeachOnScreenAppearanceSSBB.gif

Taunts[edit]

  • Up taunt: Takes her parasol out and spins it, saying "Sweet". Unlike in Melee, the phrase is no longer said in a teasing manner.
  • Side taunt: Sings a non-lexical version of the nursery rhyme/folk song (Ring Around the Rosie), while dancing in a taunting manner by holding her dress. Multi-colored musical notes also float around her.
  • Down taunt: Spins around, winks, points, bends a little and says "Uh-huh!". It is the same animation as in Melee, but with changed sounds.
Up taunt Side taunt Down taunt
PeachUpTauntBrawl.gif PeachSideTauntBrawl.gif PeachDownTauntBrawl.gif

Idle pose[edit]

  • Looks over her shoulders and rubs something off her dress.
  • Raises arms up and stretches.
  • Adjusts her ring before raising her hand and looking at it.
  • Fiddles with hair.
Peach Idle Pose 2 Brawl.png Peach Idle Pose 1 Brawl.png Peach Idle Pose 3 Brawl.png Peach Idle Pose 4 Brawl.png

Crowd cheer[edit]

English Japanese
Cheer
Description Peach! Peach-y!
Pitch Group chant Group chant

Victory poses[edit]

A cover of the "Level Completed" music from Super Mario Bros.
  • Up: Turns to her right and says "This is fun!" while holding her hands together. This also resembles her stained glass portrait pose on her castle.
  • Left: Spins and waves to the screen, saying "Oh, did I win?" The phrase is said in a slightly more teasing manner than in Melee.
  • Right: Swings her arm out and puts it behind her, saying "Peachy!"
Up Left Right
Peach-VictoryUp-SSBB.gif Peach-VictoryLeft-SSBB.gif Peach-VictoryRight-SSBB.gif

In competitive play[edit]

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Notable players[edit]

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See also: Category:Peach players (SSBB)
  • USA Dark.Pch - The best Peach in the West Coast.
  • USA Illmatic - Formerly ranked 73rd on 2014 SSBBRank.
  • Japan Kie - The best Peach in the world. Has wins over 9B and Vinnie.
  • USA Nicole - One of the best Peach players in the world.
  • USA Silly Kyle - Best Peach in Arizona.
  • USA SlayerZ - The best Peach in the United States. 38th on 2014 SSBBRank.

Role in The Subspace Emissary[edit]

In the single-player Adventure Mode: The Subspace Emissary, Peach and Zelda have two different storylines, depending on which one is saved from Petey Piranha.

Peach and Zelda in SSE.

At the start, she and Zelda are watching a friendly match between Mario and Kirby. After the Halberd appears, she and Zelda rush from offstage after the stadium is attacked by the Primid. The player can choose out of the four to fight off the Primids. When the Ancient Minister appears and drops a Subspace bomb, Mario is blasted away by a cannonball when he tries to stop it. Zelda and Peach are captured by Petey Piranha. The player, as Kirby, must save either Peach or Zelda by destroying one of their cages.

Storyline 1[edit]

If Peach is saved, she joins Kirby as they both escape from the stadium on a Warp Star, while Zelda is captured by Wario via Dark Cannon. They are pursued by the Halberd, and land on top of it. Soon they fall off and reach the ground, fighting along through hordes of Subspace foes. Later on, Kirby leaves Peach behind, and Bowser appears from the sky and turns her into a trophy.

The Shadow Bugs that came along with Bowser make a clone of Peach that proceeds to ambush Mario and Pit with a Dark Cannon. However, Link destroys the Dark Cannon and he and Yoshi fight and defeat her. When the clone is defeated, Mario witnesses her trophy disintegrating into Shadow Bugs and, believing it was the real Peach, proceeds to attack both Link and Yoshi with Pit’s help. When they are defeated, Kirby makes a return after Dedede races by and snatches Mario and Pit's trophy. He slices the handle off of the crane and revives Mario and Pit. The heroes Mario, Pit, Yoshi, Link and Kirby chase after Dedede. In his castle lair, Dedede plants a brooch on Zelda, Luigi and Ness before Bowser attacks and takes Zelda.

Once in possession of Zelda, Bowser retreats back to the Halberd where Peach is already a prisoner in trophy form.

Storyline 2[edit]

If Zelda was saved, Wario appears whilst Peach is trapped under her wrecked cage. He blasts her with a Dark Cannon and turns her into a trophy, before fleeing the stadium with her. She is later captured by King Dedede when he ambushes Wario and steals his Cargo along with Ness. As he passes Mario and company, Mario spots her on the back of the Cargo, and Link shoots the Cargo, slowing it down so that they can pursue Dedede.

King Dedede puts his own Dedede brooch on her, but when Bowser attacks his castle, he finds her trophy and takes it. However, he is pursued by Mario and Pit, and when Pit fires an arrow at Bowser, the Dedede brooch falls off and is found by Kirby. Bowser escapes in the Koopa Clown Car and takes her trophy up to the waiting Halberd.

Re-merge[edit]

  • After this point, the storylines are the same, regardless of who was rescued.

At a later part of the story, Zelda and Peach are discovered by Lucario, Snake and Meta Knight in cages aboard the Battleship Halberd, stuck in their trophy form. Shadow Bug clones of the princesses then fight the trio. After being freed, Snake tells both Zelda and Peach to stay in the room that they were being held captive in.

However, Peach and Zelda (disguised as Sheik) strike out on their own to investigate the matter themselves. They make their way to the Halberd's top deck, just as Fox attacks the ship, again in his Arwing. Peach calmly walks in during the fire-fight with her parasol, but when some of the Arwing's blasters nearly hit her, Sheik forces Fox to eject by breaking through the cockpit. As the two begin to fight, Peach stops them by offering them tea, which they both accept.

Meta Knight, Snake, and Lucario discover that the Halberd is being piloted by Mr. Game & Watch clones, which Snake knocks out the window and onto the deck below. The clones revert into Shadow Bugs, which transform into a boss named Duon. Fortunately, Peach, Zelda, and Fox are joined by Snake and Lucario, along with Falco. When Duon is defeated, the real Mr. Game & Watch's trophy is left behind as the Shadow Bugs float away. Fox prepares to blast the trophy, but Peach casually walks over and revives him, scolding him when he awakes. Peach then gives him her parasol as a token of friendship, which fascinates Mr. Game & Watch. Meta Knight then regains control of his ship.

Reunited with the rest of the heroes, including Mario and Kirby, Peach and allies use the Halberd to travel to the Subspace portal left behind by the Isle of the Ancients. The Halberd is attacked and destroyed by the portal's cannon defense systems, but the heroes escape on a variety of smaller ships whilst Kirby destroys the defenses via the Dragoon. Traveling through Subspace, the heroes encounter Tabuu, ruler of Subspace and mastermind of the story's events. Peach and the others are reverted into trophies by Tabuu's power and scattered across the dimension, while Tabuu proceeds to create a massive dungeon out of their memories to protect himself. If her trophy is gathered in the Subspace by Kirby, she is able to assist in the fight against Tabuu.

Peach can use upward wind in the Subspace Emissary to great effect, and her double jump gives more vertical distance in the Subspace Emissary than in other modes.

Playable appearances[edit]

If Peach is rescued after Midair Stadium, after The Lake Shore was completed, she will be removed from the team until Battleship Halberd Exterior.

Using stickers[edit]

Peach's attacks are all scattered; in each category of tilts, smashes and aerials, each one has at least three types. Primarily, Weapon, Arm and Leg attacks are the most relevant, as this covers all attacks barring up tilt, down smash, back aerial, Peach Bomber and two throws. Out of these the Body/Spin attack stickers covers all but the up tilt, which is powered by Magic stickers. Her down smash, the tip of her forward tilt (her foot), and the Peach Parasol when open are powered by Slash stickers. Weapon stickers will cover all three variants of her forward smash, forward aerial, Vegetable and Peach Parasol.

In Solo Modes[edit]

Classic Mode[edit]

In Classic Mode, Peach can appear as an opponent or ally in Stage 8 along with Mario, Luigi, and Bowser on Delfino Plaza, Mario Circuit, Mushroomy Kingdom, or Luigi's Mansion (with the latter available if it has been unlocked). Peach can also appear as an opponent in Stage 11, but only if she hasn't appeared in Stage 8.

All-Star Mode[edit]

In All-Star Mode, Peach is fought in Stage 2 alongside Mario, Luigi, and Bowser on Delfino Plaza, Mario Circuit, Mushroomy Kingdom, or Luigi's Mansion (with the latter available if it has been unlocked).

Event Matches[edit]

Solo Events[edit]

Co-Op Events[edit]

Ending Images[edit]

Trophies[edit]

Peach's main and Final Smash trophies can be obtained by clearing Classic Mode and All-Star mode respectively with Peach.

Classic Mode trophy
Peach
NTSC The princess of the Mushroom Kingdom. Her long blond hair is a perfect match for her pink dress. Regardless of the number of Toad retainers she has, she's often kidnapped by Bowser. Though she's usually the damsel in distress, she got a starring role in Super Princess Peach, where it was her turn to rescue Mario and Luigi.
PAL The Princess of the Mushroom Kingdom. Her long blonde hair is a perfect match for her pink dress. Regardless of the number of Toad retainers she has, she's often kidnapped by Bowser. Though she's usually the damsel in distress, she got a starring role in Super Princess Peach, where it was her turn to rescue Mario and Luigi.
NES: Super Mario Bros.
Nintendo DS: Super Princess Peach
Peach Blossom trophy
Peach Blossom
NTSC Peach's Final Smash. Images of the princess border the screen and a rain of peaches falls. While this is happening, all the other characters fall asleep. So, Peach's dilemma is this--does she eat the peaches to lower her damage, or does she smack around her dozing enemies? Take stock of the situation and choose the path that leads to victory.
PAL Peach's Final Smash. Images of the Princess border the screen and a rain of peaches falls. While this is happening, all the other characters fall asleep. So, Peach's dilemma is this--does she eat the peaches to lower her damage, or does she smack around her dozing enemies? Take stock of the situation and choose the path that leads to victory.
Wii: Super Smash Bros. Brawl

Alternate costumes[edit]

Peach Palette (SSBB).png
Peach (SSBB) Peach (SSBB) Peach (SSBB) Peach (SSBB) Peach (SSBB) Peach (SSBB)

Gallery[edit]

Trivia[edit]

  • Peach is one of few characters to speak in The Subspace Emissary, along with Captain Falcon, Ike, Snake, Lucas, and Ness. She is also the only female character to speak in The Subspace Emissary.
  • When Peach is selected in a Clear Brawl, her parasol will always be pink regardless of costume.
  • Peach is one of five fighters to retain one Melee sound only as their Wii Remote selection sound. The rest are Kirby, Samus, Bowser, and Ganondorf.
  • Peach is one of only three characters in Brawl who cannot use their down special move in midair, the others being Donkey Kong and Pokémon Trainer.
  • Peach has four idle poses, more than any other character in Brawl.
  • According to an interview with Sakurai, Peach's entire character layout, which consists of attack configuration, animation schemes, and so forth, was one of the most time-consuming of all characters to configure from Melee to Brawl.
  • Peach, along with Zelda, is technically the first female boss character, as her false version is considered a boss.
  • Brawl marks the only installment in the series where Peach cannot use her default costume in Team Battles.
  • In game files and the Sound Test, a character's blast KO voice clip that would play frequently is usually grouped first, then another voice clip which normally play randomly at rare occasions. Interestingly, the reverse is true for Peach; her lower-pitched "Oooowww!" voice clip is grouped first but plays rarely, and the higher-pitched "Aaaaaaahhh!" voice clip is grouped afterward but plays more frequently. This would later be corrected in Super Smash Bros. 4.

External links[edit]