Electric: Difference between revisions
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[[File:Pikachu Thunder air.png|thumb|250px|{{SSBB|Pikachu}}'s {{b|Thunder|Pokémon}} in ''Brawl'', a powerful electric attack]] | [[File:Pikachu Thunder air.png|thumb|250px|{{SSBB|Pikachu}}'s {{b|Thunder|Pokémon}} in ''Brawl'', a powerful electric attack]] | ||
[[File:SkeletonCompilation.png|250px|thumb|The playable characters' appearances when hit by electric attacks in ''Smash 64'']] | [[File:SkeletonCompilation.png|250px|thumb|The playable characters' appearances when hit by electric attacks in ''Smash 64'']] | ||
'''Electric''' is an attack [[effect]] in the [[Super Smash Bros. (series)|''Super Smash Bros.'' series]] that debuted in the original ''[[Super Smash Bros.]]'' | '''Electric''' is an attack [[effect]] in the [[Super Smash Bros. (series)|''Super Smash Bros.'' series]] that debuted in the original ''[[Super Smash Bros.]]'' Targets hit by electric attacks will be shocked and spark for a second or two. The electric effect is distinct from the [[paralyze]] effect, despite most attacks with the paralyze effect using electrical sound effects. | ||
In ''Smash 64'' only, characters hit by electric attacks briefly flash black, with their skeleton visible (except {{SSB|Samus}}, whose suitless shape is seen instead; and {{SSB|Kirby}} and {{SSB|Jigglypuff}}, whose bodies stay black but have their eyes protuding from them). This is no longer the case from ''Melee'' onward, as characters instead glow light blue after taking a hit. From ''Brawl'' onward, characters also use a special animation when hit by an electric attack, which has them continuously tremble in place during hitlag and before being launched, instead of using a single animation frame (this animation is shared for characters who are [[paralyze]]d). | In ''Smash 64'' only, characters hit by electric attacks briefly flash black, with their skeleton visible (except {{SSB|Samus}}, whose suitless shape is seen instead; and {{SSB|Kirby}} and {{SSB|Jigglypuff}}, whose bodies stay black but have their eyes protuding from them). This is no longer the case from ''Melee'' onward, as characters instead glow light blue after taking a hit. From ''Brawl'' onward, characters also use a special animation when hit by an electric attack, which has them continuously tremble in place during hitlag and before being launched, instead of using a single animation frame (this animation is shared for characters who are [[paralyze]]d). | ||
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*In ''Brawl'' and ''Smash 4'', flame and electric attacks make [[Hothead]]s grow larger and more powerful (in ''Ultimate'', all attacks can do this, albeit not as quickly). | *In ''Brawl'' and ''Smash 4'', flame and electric attacks make [[Hothead]]s grow larger and more powerful (in ''Ultimate'', all attacks can do this, albeit not as quickly). | ||
Electric attacks are boosted by Electric Attack [[sticker]]s in ''[[Super Smash Bros. Brawl]]''{{'}}s [[The Subspace Emissary]] and the [[ | Electric attacks are boosted by Electric Attack [[sticker]]s in ''[[Super Smash Bros. Brawl]]''{{'}}s [[The Subspace Emissary]] and the [[spirit]] skill or trait Electric Attack ↑ as well as certain [[Spirit Battle]] [[condition]]s in ''[[Super Smash Bros. Ultimate]]''. Electric attacks are resisted by Electric Resist stickers in ''Super Smash Bros. Brawl'' and the support spirit skills Electric Resist ↑ in ''Super Smash Bros. Ultimate''. These attacks also deal more damage to fighters equipped with a primary spirit with the trait Electric Weakness. | ||
==List of electric attacks== | ==List of electric attacks== | ||
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|{{GameIcon|SSB4}} | |{{GameIcon|SSB4}} | ||
|- | |- | ||
|rowspan= | |rowspan=10|[[Kirby]] (Copy Abilities) | ||
|Charge Shot | |Charge Shot | ||
|rowspan=2|{{GameIcon|SSB}}{{GameIcon|SSBM}}{{GameIcon|SSBB}}{{GameIcon|SSB4}}{{GameIcon|SSBU}} | |rowspan=2|{{GameIcon|SSB}}{{GameIcon|SSBM}}{{GameIcon|SSBB}}{{GameIcon|SSB4}}{{GameIcon|SSBU}} | ||
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|- | |- | ||
|Thunder (Robin) | |Thunder (Robin) | ||
|- | |||
|Devil Blaster | |||
|{{GameIcon|SSBU}} | |||
|- | |- | ||
|{{SSB4|Link}} | |{{SSB4|Link}} | ||
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|{{GameIcon|SSB4}} | |{{GameIcon|SSB4}} | ||
|- | |- | ||
|rowspan= | |rowspan=6|[[Robin]] | ||
|All aerial attacks (neutral aerial in ''Ultimate'' only; Levin Sword) | |All aerial attacks (neutral aerial in ''Ultimate'' only; Levin Sword) | ||
|rowspan= | |rowspan=4|{{GameIcon|SSB4}}{{GameIcon|SSBU}} | ||
|- | |- | ||
|All smash attacks (Levin Sword) | |All smash attacks (Levin Sword) | ||
|- | |||
|Pummel | |||
|- | |- | ||
|{{b|Thunder|Robin}} | |{{b|Thunder|Robin}} | ||
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==Trivia== | ==Trivia== | ||
*In ''Ultimate'', when a downed opponent is hit with an electric attack which lifts them off the ground but doesn't cause tumble, they will enter the [[Lock|reset]] animation in the air rather than their aerial flinch animation. The animation ends early if the opponent acts out of hitstun or lands on the ground again. | *In ''Ultimate'', when a downed opponent is hit with an electric attack which lifts them off the ground but doesn't cause tumble, they will enter the [[Lock|reset]] animation in the air rather than their aerial flinch animation. The animation ends early if the opponent acts out of hitstun or lands on the ground again. | ||
*In ''Melee'', when Pikachu uses its back, up, or down throw on an opponent, it begins to spark immediately, without the "shock" being displayed when the move connects. Strangely, these moves have a normal hit effect which makes this | *In ''Melee'', when Pikachu uses its back, up, or down throw on an opponent, it begins to spark immediately, without the "shock" being displayed when the move connects. Strangely, these moves have a normal hit effect, which makes this occurrence even stranger. This was fixed in ''Brawl'', where they now have a proper normal. This also happens to Pichu, with these throws also being the only ones that don't cause recoil damage to it (besides dismissed Thunder), likely because they are not true electric attacks. | ||
**This can also happen with numerous other throws in ''Melee'' if their damage/angle/knockback is altered, even if they retain a normal effect. | **This can also happen with numerous other throws in ''Melee'' if their damage/angle/knockback is altered, even if they retain a normal effect. | ||
*When a character is hit by an electric attack in ''Brawl'' and they have high enough damage, the [[crowd]] doesn't make any sounds unless the electric attack in question happens to hit an opponent that has already been launched by another, non-electric attack. | *When a character is hit by an electric attack in ''Brawl'' and they have high enough damage, the [[crowd]] doesn't make any sounds unless the electric attack in question happens to hit an opponent that has already been launched by another, non-electric attack. | ||
*In ''Ultimate'', a bug exists where the knockback of an attack that triggers [[Finish Zoom]] starts during its [[freeze frame]]s, causing victims to start launching with less knockback. The only attacks that are not bugged in this manner are attacks with the electric effect. | |||
**This causes a functional difference between {{SSBU|Samus}} and {{SSBU|Dark Samus}}, particularly with their [[Forward smash]]es. Despite otherwise being identical, Dark Samus uses the electric effect while Samus uses the [[flame]] effect, causing Dark Samus to KO at a lower percent if Finish Zoom is triggered. | |||
==References== | ==References== | ||
{{reflist}} | {{reflist}} | ||
{{ | {{Effects}} | ||
[[Category:Effects]] | [[Category:Effects]] |
Latest revision as of 14:51, December 12, 2024
Electric is an attack effect in the Super Smash Bros. series that debuted in the original Super Smash Bros. Targets hit by electric attacks will be shocked and spark for a second or two. The electric effect is distinct from the paralyze effect, despite most attacks with the paralyze effect using electrical sound effects.
In Smash 64 only, characters hit by electric attacks briefly flash black, with their skeleton visible (except Samus, whose suitless shape is seen instead; and Kirby and Jigglypuff, whose bodies stay black but have their eyes protuding from them). This is no longer the case from Melee onward, as characters instead glow light blue after taking a hit. From Brawl onward, characters also use a special animation when hit by an electric attack, which has them continuously tremble in place during hitlag and before being launched, instead of using a single animation frame (this animation is shared for characters who are paralyzed).
In Smash 64, Melee, and Brawl, electric attacks always emit very loud sounds on hit. Starting in Smash 4, this has been toned down to a quieter "buzzing" sound.
In addition, electric attacks have several other effects:
- They multiply hitlag of an attack by 1.5x.[1][2] In Melee, this multiplier only applied to the victim, not the attacker.
- In Smash 4, they cause attacks to inflict one more frame of hitstun than usual.
- They deal no damage to Yellow Pikmin, which will not flinch.
- In Brawl and Smash 4, flame and electric attacks make Hotheads grow larger and more powerful (in Ultimate, all attacks can do this, albeit not as quickly).
Electric attacks are boosted by Electric Attack stickers in Super Smash Bros. Brawl's The Subspace Emissary and the spirit skill or trait Electric Attack ↑ as well as certain Spirit Battle conditions in Super Smash Bros. Ultimate. Electric attacks are resisted by Electric Resist stickers in Super Smash Bros. Brawl and the support spirit skills Electric Resist ↑ in Super Smash Bros. Ultimate. These attacks also deal more damage to fighters equipped with a primary spirit with the trait Electric Weakness.
List of electric attacks[edit]
By characters[edit]
Character | Move(s) | Games |
---|---|---|
Captain Falcon | Knee Smash (sweetspotted) | |
Lightning Falcon Kick | ||
Dark Pit | Electroshock Arm | |
Electrocut Arm | ||
Quickshock Arm | ||
Dark Samus | Forward smash | |
Up smash | ||
Down tilt | ||
Forward aerial | ||
Forward throw | ||
Grab aerial | ||
Charge Shot | ||
Screw Attack (last hit) | ||
Phazon Laser | ||
Donkey Kong | Lightning Punch | |
Dr. Mario | Forward smash | |
Shocking Sheet | ||
Falco | Lasers during back, up, and down throws | |
Reflector | ||
Blaster | ||
Explosive Blaster | ||
Burst Blaster | ||
Fox | Reflector | |
Charge Blaster | ||
Wolf Flash (sweetspotted) | ||
Ganondorf | Neutral attack (except sourspot in Brawl and Smash 4) | |
Down aerial | ||
Dark Dive | ||
Giga Bowser | Up smash | |
Neutral aerial | ||
Back aerial | ||
Down aerial | ||
Whirling Fortress | ||
Hero | Zap/Zapple/Kazap | |
Gigaslash | ||
Joker | Up tilt (when Arsene is summoned) | |
Kazuya | Dragon Uppercut | |
Demon God Fist | ||
Up throw (beam) | ||
10 Hit Combo (ninth hit) | ||
Devil Blaster | ||
Devil Fist (close hit) | ||
Final Blaster | ||
King Dedede | Waddle Dee Toss (Waddle Doo lasers) | |
Bouncing Gordo | ||
Kirby (Copy Abilities) | Charge Shot | |
Thunder Jolt | ||
PK Flash | ||
Shadow Ball (charge hitbox) | ||
Blaster (Falco) | ||
Pikmin Pluck (thrown Yellow Pikmin) | ||
Blaster (Wolf) | ||
Charge Blast | ||
Thunder (Robin) | ||
Devil Blaster | ||
Link | Shocking Spin | |
Lucas | Forward tilt (sweetspot) | |
Dash attack | ||
Up tilt (tip) | ||
Up smash | ||
Down smash | ||
Neutral aerial | ||
Forward aerial (sweetspot) | ||
Back aerial | ||
PK Thunder | ||
PSI Magnet | ||
Down aerial (last sweetspotted hit) | ||
Lucina | Iai Counter | |
Mario | Shocking Cape | |
Marth | Iai Counter | |
Mega Man | Forward smash | |
Up smash | ||
Mega Legends (Buster beams) | ||
Meta Knight | Darkness Illusion (lightning bolt) | |
Mewtwo | Neutral aerial | |
Pummel (in Melee and Smash 4) | ||
Shadow Ball (charge hitboxes) | ||
Floor attack | ||
Mii Gunner | Charge Blast | |
Echo Reflector | ||
Full Blast | ||
Min Min | Punch (Megawatt) | |
Mr. Game & Watch | Judge (number 5) | |
Ness | PK Thunder | |
PK Flash | ||
Dash attack | ||
Forward aerial | ||
Back aerial | ||
Rising PK Flash | ||
Lasting PK Thunder | ||
Rolling PK Thunder | ||
Forward PSI Magnet | ||
Olimar | All Pikmin-based attacks with a Yellow Pikmin (all smashes, all aerial attacks except for neutral aerial, pummel, all throws, Pikmin Throw and customs) | |
Pikmin Chain (Yellow Pikmin) | ||
Pichu | Forward smash | |
Forward aerial | ||
Down aerial | ||
Thunder Jolt | ||
Skull Bash | ||
Thunder | ||
Pummel | ||
All throws | ||
Forward tilt | ||
Down smash | ||
Back aerial | ||
Volt Tackle | ||
Pikachu | Forward smash | |
Forward aerial | ||
Down aerial | ||
Forward throw (back throw in Smash 64) | ||
Thunder Jolt | ||
Thunder | ||
Down smash | ||
Pummel | ||
Quick Attack | ||
All throws (except forward throw) | ||
Skull Bash | ||
Volt Tackle | ||
Thunder Wave | ||
Thunder Shock | ||
Shocking Skull Bash | ||
Meteor Quick Attack | ||
Quick Feet | ||
Thunder Burst | ||
Distant Thunder | ||
Forward tilt | ||
Neutral aerial | ||
R.O.B. | Forward smash | |
Diffusion Beam | ||
Super Diffusion Beam | ||
Robin | All aerial attacks (neutral aerial in Ultimate only; Levin Sword) | |
All smash attacks (Levin Sword) | ||
Pummel | ||
Thunder | ||
Thunder+ | ||
Speed Thunder | ||
Samus | Charge Shot | |
Screw Attack (last hit) | ||
Forward and back throws | ||
Up throw (multi-hits) | ||
Grab aerial | ||
Zero Laser | ||
Dense Charge Shot | ||
Melee Charge Shot | ||
Screw Rush | ||
Apex Screw Attack | ||
Sheik | Chain (tip) | |
Sora | Magic (Thundaga) | |
Wario-Man | Corkscrew | |
Wolf | Blaster (shots) | |
Wolf Flash (sweetspot) | ||
Reflector | ||
Zelda | Neutral attack | |
Up tilt | ||
Dash attack | ||
Forward smash (last hit) | ||
Up smash | ||
Lightning Kicks (sweetspot) | ||
Pummel | ||
Down throw | ||
Neutral aerial (last hit) | ||
Down aerial (sweetspot) | ||
Zero Suit Samus | Neutral aerial | |
Up smash | ||
Forward throw | ||
Plasma Whip (whip body) | ||
Forward smash | ||
Plasma Wire | ||
Power Suit Samus | ||
Gunship lasers | ||
Zero Laser |
By items[edit]
Item | Attack | Games |
---|---|---|
Assist Trophies | Barbara: Shockwaves | |
Elec Man: Thunder Beam | ||
Phosphora: Electric shots | ||
Wily Capsule: Lightning projectiles, ramming into the player | ||
Beam Sword | First hit of forward smash when used by Captain Falcon | |
Fan | ||
Hothead | Spark | |
Key | Throw against enemies | |
Parasol | First hit of forward smash when used by Captain Falcon | |
Poké Ball (Pokémon) | Bewear: first hit of uppercut | |
Dedenne: Discharge | ||
Ditto: Transform (if the summoner possesses electric attacks) | ||
Lugia: Aeroblast, contact with body | ||
Lunala: Moongeist Beam | ||
Raikou: Spark | ||
Zapdos: ThunderShock | ||
Ray Gun | Shots |
By enemies and bosses[edit]
Enemy/Boss | Attack | Games |
---|---|---|
Crazy Hand | Lasers | |
Sweep attack | ||
Parts of drill attack | ||
Flying Punch | ||
Jet flight (comeback) | ||
Triple poke (second hit) | ||
Applause combo (fourth hit) | ||
Cross punch combo (startup) | ||
Duon | Blue laser attack | |
Feyesh | Tentacle swipe | |
Ganon | Lightning discs | |
Glunder | Discharge | |
Jyk (zap variety) | Contact with body | |
Marx | Eye lasers | |
Giant mouth laser | ||
Master Core | Master Giant: Electric orbs | |
Master Beast: Dark Thunder | ||
Master Hand | Slamming punch | |
Parts of drill attack | ||
Lasers | ||
Flying punch | ||
Metal Face | Laser | |
Plasma Wisp | Plasma beam | |
Porky | Beam attacks | |
Lightning bolt | ||
Rayquaza | Dragon Pulse | |
Thunder | ||
Spaak | Spark and thunderbolt attacks | |
Tabuu | Electrical Shield | |
Eye Lasers | ||
Off Waves | ||
Waddle Doo | Eye beam | |
Yellow Devil | Lasers |
By stage hazards[edit]
In addition to natural stage hazards, the Spirit Battle condition "The floor is electrified" creates a hazard that inflicts electric damage.
Stage | Hazard | Game(s) |
---|---|---|
Balloon Fight | Sparks | |
Corneria | Great Fox blaster charge | |
Kalos Pokémon League | Rayquaza in Dragon Chamber | |
Midgar | Ramuh's Judgment Bolt | |
Orbital Gate Assault | Forcefield | |
Unova Pokémon League | Zekrom's Fusion Bolt |
Trivia[edit]
- In Ultimate, when a downed opponent is hit with an electric attack which lifts them off the ground but doesn't cause tumble, they will enter the reset animation in the air rather than their aerial flinch animation. The animation ends early if the opponent acts out of hitstun or lands on the ground again.
- In Melee, when Pikachu uses its back, up, or down throw on an opponent, it begins to spark immediately, without the "shock" being displayed when the move connects. Strangely, these moves have a normal hit effect, which makes this occurrence even stranger. This was fixed in Brawl, where they now have a proper normal. This also happens to Pichu, with these throws also being the only ones that don't cause recoil damage to it (besides dismissed Thunder), likely because they are not true electric attacks.
- This can also happen with numerous other throws in Melee if their damage/angle/knockback is altered, even if they retain a normal effect.
- When a character is hit by an electric attack in Brawl and they have high enough damage, the crowd doesn't make any sounds unless the electric attack in question happens to hit an opponent that has already been launched by another, non-electric attack.
- In Ultimate, a bug exists where the knockback of an attack that triggers Finish Zoom starts during its freeze frames, causing victims to start launching with less knockback. The only attacks that are not bugged in this manner are attacks with the electric effect.
- This causes a functional difference between Samus and Dark Samus, particularly with their Forward smashes. Despite otherwise being identical, Dark Samus uses the electric effect while Samus uses the flame effect, causing Dark Samus to KO at a lower percent if Finish Zoom is triggered.
References[edit]
List of attack effects | |
---|---|
Introduced in Super Smash Bros. | Normal • Coin • Electric • Flame • Slash • Sleep |
Introduced in Super Smash Bros. Melee | Bury • Darkness • Flower • Freezing • Grab • Inert • Reverse • Screw • Stun |
Introduced in Super Smash Bros. Brawl | Aura • Down • Flinchless • Grass • Paralyze • Plunge • Slip • Water |
Introduced in Super Smash Bros. 4 | Blaster • Magic • Obliviate • Stab • Solar |
Introduced in Super Smash Bros. Ultimate | Autoreticle • Chain • Curse • Dedede • Grapple • Ink • Mushroom • Poison • Rapid • Sparks • Fist-Down • Scintilla |