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[[File:Pikachu Thunder air.png|thumb|250px|{{SSBB|Pikachu}}'s {{b|Thunder|Pokémon}} in ''Brawl'', a powerful electric attack]]
[[File:Pikachu Thunder air.png|thumb|250px|{{SSBB|Pikachu}}'s {{b|Thunder|Pokémon}} in ''Brawl'', a powerful electric attack]]
[[File:SkeletonCompilation.png|250px|thumb|The playable characters' appearances when hit by electric attacks in ''Smash 64'']]
[[File:SkeletonCompilation.png|250px|thumb|The playable characters' appearances when hit by electric attacks in ''Smash 64'']]
'''Electric''' is an attack [[effect]] in the [[Super Smash Bros. (series)|''Super Smash Bros.'' series]] that debuted in the original ''[[Super Smash Bros.]]''. Targets hit by electric attacks will be shocked and spark for a second or two. The electric effect is distinct from the [[paralyze]] effect, despite most attacks with the paralyze effect using electrical sound effects.
'''Electric''' is an attack [[effect]] in the [[Super Smash Bros. (series)|''Super Smash Bros.'' series]] that debuted in the original ''[[Super Smash Bros.]]'' Targets hit by electric attacks will be shocked and spark for a second or two. The electric effect is distinct from the [[paralyze]] effect, despite most attacks with the paralyze effect using electrical sound effects.


In ''Smash 64'' only, characters hit by electric attacks briefly flash black, with their skeleton visible (except {{SSB|Samus}}, whose suitless shape is seen instead; and {{SSB|Kirby}} and {{SSB|Jigglypuff}}, whose bodies stay black but have their eyes protuding from them). This is no longer the case from ''Melee'' onward, as characters instead glow light blue after taking a hit. From ''Brawl'' onward, characters also use a special animation when hit by an electric attack, which has them continuously tremble in place during hitlag and before being launched, instead of using a single animation frame (this animation is shared for characters who are [[paralyze]]d).
In ''Smash 64'' only, characters hit by electric attacks briefly flash black, with their skeleton visible (except {{SSB|Samus}}, whose suitless shape is seen instead; and {{SSB|Kirby}} and {{SSB|Jigglypuff}}, whose bodies stay black but have their eyes protuding from them). This is no longer the case from ''Melee'' onward, as characters instead glow light blue after taking a hit. From ''Brawl'' onward, characters also use a special animation when hit by an electric attack, which has them continuously tremble in place during hitlag and before being launched, instead of using a single animation frame (this animation is shared for characters who are [[paralyze]]d).
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*In ''Brawl'' and ''Smash 4'', flame and electric attacks make [[Hothead]]s grow larger and more powerful (in ''Ultimate'', all attacks can do this, albeit not as quickly).
*In ''Brawl'' and ''Smash 4'', flame and electric attacks make [[Hothead]]s grow larger and more powerful (in ''Ultimate'', all attacks can do this, albeit not as quickly).


Electric attacks are boosted by Electric Attack [[sticker]]s in ''[[Super Smash Bros. Brawl]]''{{'}}s [[The Subspace Emissary]] and the [[Spirit]] skill or trait Electric Attack ↑ as well as certain [[Spirit Battle]] [[conditions]] in ''[[Super Smash Bros. Ultimate]]''. Electric attacks are resisted by Electric Resist stickers in ''Super Smash Bros. Brawl'' and the Support Spirit skills Electric Resist ↑ in ''Super Smash Bros. Ultimate''. These attacks also deal more damage to fighters equipped with a Primary Spirit with the trait Electric Weakness.
Electric attacks are boosted by Electric Attack [[sticker]]s in ''[[Super Smash Bros. Brawl]]''{{'}}s [[The Subspace Emissary]] and the [[spirit]] skill or trait Electric Attack ↑ as well as certain [[Spirit Battle]] [[condition]]s in ''[[Super Smash Bros. Ultimate]]''. Electric attacks are resisted by Electric Resist stickers in ''Super Smash Bros. Brawl'' and the support spirit skills Electric Resist ↑ in ''Super Smash Bros. Ultimate''. These attacks also deal more damage to fighters equipped with a primary spirit with the trait Electric Weakness.


==List of electric attacks==
==List of electric attacks==
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|{{GameIcon|SSB4}}
|{{GameIcon|SSB4}}
|-
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|rowspan=9|[[Kirby]] (Copy Abilities)
|rowspan=10|[[Kirby]] (Copy Abilities)
|Charge Shot
|Charge Shot
|rowspan=2|{{GameIcon|SSB}}{{GameIcon|SSBM}}{{GameIcon|SSBB}}{{GameIcon|SSB4}}{{GameIcon|SSBU}}
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|-
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|Thunder (Robin)
|Thunder (Robin)
|-
|Devil Blaster
|{{GameIcon|SSBU}}
|-
|-
|{{SSB4|Link}}
|{{SSB4|Link}}
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|{{GameIcon|SSB4}}
|{{GameIcon|SSB4}}
|-
|-
|rowspan=5|[[Robin]]
|rowspan=6|[[Robin]]
|All aerial attacks (neutral aerial in ''Ultimate'' only; Levin Sword)
|All aerial attacks (neutral aerial in ''Ultimate'' only; Levin Sword)
|rowspan=3|{{GameIcon|SSB4}}{{GameIcon|SSBU}}
|rowspan=4|{{GameIcon|SSB4}}{{GameIcon|SSBU}}
|-
|-
|All smash attacks (Levin Sword)
|All smash attacks (Levin Sword)
|-
|Pummel
|-
|-
|{{b|Thunder|Robin}}
|{{b|Thunder|Robin}}
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==Trivia==
==Trivia==
*In ''Ultimate'', when a downed opponent is hit with an electric attack which lifts them off the ground but doesn't cause tumble, they will enter the [[Lock|reset]] animation in the air rather than their aerial flinch animation. The animation ends early if the opponent acts out of hitstun or lands on the ground again.
*In ''Ultimate'', when a downed opponent is hit with an electric attack which lifts them off the ground but doesn't cause tumble, they will enter the [[Lock|reset]] animation in the air rather than their aerial flinch animation. The animation ends early if the opponent acts out of hitstun or lands on the ground again.
*In ''Melee'', when Pikachu uses its back, up, or down throw on an opponent, it begins to spark immediately, without the "shock" being displayed when the move connects. Strangely, these moves have a normal hit effect which makes this occurance even stranger. This was fixed in ''Brawl'', where they now have a proper normal. This also happens to Pichu, with these throws also being the only ones that don't cause recoil damage to it (besides dismissed Thunder), likely because they are not true electric attacks.
*In ''Melee'', when Pikachu uses its back, up, or down throw on an opponent, it begins to spark immediately, without the "shock" being displayed when the move connects. Strangely, these moves have a normal hit effect, which makes this occurrence even stranger. This was fixed in ''Brawl'', where they now have a proper normal. This also happens to Pichu, with these throws also being the only ones that don't cause recoil damage to it (besides dismissed Thunder), likely because they are not true electric attacks.
**This can also happen with numerous other throws in ''Melee'' if their damage/angle/knockback is altered, even if they retain a normal effect.
**This can also happen with numerous other throws in ''Melee'' if their damage/angle/knockback is altered, even if they retain a normal effect.
*When a character is hit by an electric attack in ''Brawl'' and they have high enough damage, the [[crowd]] doesn't make any sounds unless the electric attack in question happens to hit an opponent that has already been launched by another, non-electric attack.
*When a character is hit by an electric attack in ''Brawl'' and they have high enough damage, the [[crowd]] doesn't make any sounds unless the electric attack in question happens to hit an opponent that has already been launched by another, non-electric attack.
*In ''Ultimate'', a bug exists where the knockback of an attack that triggers [[Finish Zoom]] starts during its [[freeze frame]]s, causing victims to start launching with less knockback. The only attacks that are not bugged in this manner are attacks with the electric effect.
**This causes a functional difference between {{SSBU|Samus}} and {{SSBU|Dark Samus}}, particularly with their [[Forward smash]]es. Despite otherwise being identical, Dark Samus uses the electric effect while Samus uses the [[flame]] effect, causing Dark Samus to KO at a lower percent if Finish Zoom is triggered.


==References==
==References==
{{reflist}}
{{reflist}}


{{Template:Effects}}
{{Effects}}


[[Category:Effects]]
[[Category:Effects]]

Latest revision as of 14:51, December 12, 2024

Pikachu's Thunder in Brawl, a powerful electric attack
The playable characters' appearances when hit by electric attacks in Smash 64

Electric is an attack effect in the Super Smash Bros. series that debuted in the original Super Smash Bros. Targets hit by electric attacks will be shocked and spark for a second or two. The electric effect is distinct from the paralyze effect, despite most attacks with the paralyze effect using electrical sound effects.

In Smash 64 only, characters hit by electric attacks briefly flash black, with their skeleton visible (except Samus, whose suitless shape is seen instead; and Kirby and Jigglypuff, whose bodies stay black but have their eyes protuding from them). This is no longer the case from Melee onward, as characters instead glow light blue after taking a hit. From Brawl onward, characters also use a special animation when hit by an electric attack, which has them continuously tremble in place during hitlag and before being launched, instead of using a single animation frame (this animation is shared for characters who are paralyzed).

In Smash 64, Melee, and Brawl, electric attacks always emit very loud sounds on hit. Starting in Smash 4, this has been toned down to a quieter "buzzing" sound.

In addition, electric attacks have several other effects:

  • They multiply hitlag of an attack by 1.5x.[1][2] In Melee, this multiplier only applied to the victim, not the attacker.
  • In Smash 4, they cause attacks to inflict one more frame of hitstun than usual.
  • They deal no damage to Yellow Pikmin, which will not flinch.
  • In Brawl and Smash 4, flame and electric attacks make Hotheads grow larger and more powerful (in Ultimate, all attacks can do this, albeit not as quickly).

Electric attacks are boosted by Electric Attack stickers in Super Smash Bros. Brawl's The Subspace Emissary and the spirit skill or trait Electric Attack ↑ as well as certain Spirit Battle conditions in Super Smash Bros. Ultimate. Electric attacks are resisted by Electric Resist stickers in Super Smash Bros. Brawl and the support spirit skills Electric Resist ↑ in Super Smash Bros. Ultimate. These attacks also deal more damage to fighters equipped with a primary spirit with the trait Electric Weakness.

List of electric attacks[edit]

By characters[edit]

Character Move(s) Games
Captain Falcon Knee Smash (sweetspotted) Super Smash Bros. MeleeSuper Smash Bros. BrawlSuper Smash Bros. 4Super Smash Bros. Ultimate
Lightning Falcon Kick Super Smash Bros. 4
Dark Pit Electroshock Arm Super Smash Bros. 4Super Smash Bros. Ultimate
Electrocut Arm Super Smash Bros. 4
Quickshock Arm
Dark Samus Forward smash Super Smash Bros. Ultimate
Up smash
Down tilt
Forward aerial
Forward throw
Grab aerial
Charge Shot
Screw Attack (last hit)
Phazon Laser
Donkey Kong Lightning Punch Super Smash Bros. 4
Dr. Mario Forward smash Super Smash Bros. MeleeSuper Smash Bros. 4Super Smash Bros. Ultimate
Shocking Sheet Super Smash Bros. 4
Falco Lasers during back, up, and down throws Super Smash Bros. MeleeSuper Smash Bros. BrawlSuper Smash Bros. 4Super Smash Bros. Ultimate
Reflector
Blaster Super Smash Bros. BrawlSuper Smash Bros. 4Super Smash Bros. Ultimate
Explosive Blaster Super Smash Bros. 4
Burst Blaster
Fox Reflector Super Smash Bros.Super Smash Bros. MeleeSuper Smash Bros. BrawlSuper Smash Bros. 4Super Smash Bros. Ultimate
Charge Blaster Super Smash Bros. 4
Wolf Flash (sweetspotted)
Ganondorf Neutral attack (except sourspot in Brawl and Smash 4) Super Smash Bros. MeleeSuper Smash Bros. BrawlSuper Smash Bros. 4Super Smash Bros. Ultimate
Down aerial
Dark Dive
Giga Bowser Up smash
Neutral aerial Super Smash Bros. MeleeSuper Smash Bros. BrawlSuper Smash Bros. 4
Back aerial
Down aerial
Whirling Fortress
Hero Zap/Zapple/Kazap Super Smash Bros. Ultimate
Gigaslash
Joker Up tilt (when Arsene is summoned) Super Smash Bros. Ultimate
Kazuya Dragon Uppercut Super Smash Bros. Ultimate
Demon God Fist
Up throw (beam)
10 Hit Combo (ninth hit)
Devil Blaster
Devil Fist (close hit)
Final Blaster
King Dedede Waddle Dee Toss (Waddle Doo lasers) Super Smash Bros. Brawl
Bouncing Gordo Super Smash Bros. 4
Kirby (Copy Abilities) Charge Shot Super Smash Bros.Super Smash Bros. MeleeSuper Smash Bros. BrawlSuper Smash Bros. 4Super Smash Bros. Ultimate
Thunder Jolt
PK Flash Super Smash Bros. MeleeSuper Smash Bros. BrawlSuper Smash Bros. 4Super Smash Bros. Ultimate
Shadow Ball (charge hitbox) Super Smash Bros. Melee
Blaster (Falco) Super Smash Bros. BrawlSuper Smash Bros. 4Super Smash Bros. Ultimate
Pikmin Pluck (thrown Yellow Pikmin)
Blaster (Wolf) Super Smash Bros. BrawlSuper Smash Bros. Ultimate
Charge Blast Super Smash Bros. 4Super Smash Bros. Ultimate
Thunder (Robin)
Devil Blaster Super Smash Bros. Ultimate
Link Shocking Spin Super Smash Bros. 4
Lucas Forward tilt (sweetspot) Super Smash Bros. BrawlSuper Smash Bros. 4Super Smash Bros. Ultimate
Dash attack
Up tilt (tip)
Up smash
Down smash
Neutral aerial
Forward aerial (sweetspot)
Back aerial
PK Thunder
PSI Magnet
Down aerial (last sweetspotted hit) Super Smash Bros. 4Super Smash Bros. Ultimate
Lucina Iai Counter Super Smash Bros. 4
Mario Shocking Cape
Marth Iai Counter
Mega Man Forward smash Super Smash Bros. 4Super Smash Bros. Ultimate
Up smash
Mega Legends (Buster beams)
Meta Knight Darkness Illusion (lightning bolt) Super Smash Bros. Ultimate
Mewtwo Neutral aerial Super Smash Bros. MeleeSuper Smash Bros. 4Super Smash Bros. Ultimate
Pummel (in Melee and Smash 4)
Shadow Ball (charge hitboxes) Super Smash Bros. Melee
Floor attack
Mii Gunner Charge Blast Super Smash Bros. 4Super Smash Bros. Ultimate
Echo Reflector
Full Blast
Min Min Punch (Megawatt) Super Smash Bros. Ultimate
Mr. Game & Watch Judge (number 5) Super Smash Bros. MeleeSuper Smash Bros. BrawlSuper Smash Bros. 4Super Smash Bros. Ultimate
Ness PK Thunder Super Smash Bros.Super Smash Bros. MeleeSuper Smash Bros. BrawlSuper Smash Bros. 4Super Smash Bros. Ultimate
PK Flash Super Smash Bros. MeleeSuper Smash Bros. BrawlSuper Smash Bros. 4Super Smash Bros. Ultimate
Dash attack Super Smash Bros. MeleeSuper Smash Bros. Brawl
Forward aerial
Back aerial
Rising PK Flash Super Smash Bros. 4
Lasting PK Thunder
Rolling PK Thunder
Forward PSI Magnet
Olimar All Pikmin-based attacks with a Yellow Pikmin (all smashes, all aerial attacks except for neutral aerial, pummel, all throws, Pikmin Throw and customs) Super Smash Bros. BrawlSuper Smash Bros. 4Super Smash Bros. Ultimate
Pikmin Chain (Yellow Pikmin) Super Smash Bros. Brawl
Pichu Forward smash Super Smash Bros. MeleeSuper Smash Bros. Ultimate
Forward aerial
Down aerial
Thunder Jolt
Skull Bash
Thunder
Pummel
All throws
Forward tilt Super Smash Bros. Ultimate
Down smash
Back aerial
Volt Tackle
Pikachu Forward smash Super Smash Bros.Super Smash Bros. MeleeSuper Smash Bros. BrawlSuper Smash Bros. 4Super Smash Bros. Ultimate
Forward aerial
Down aerial
Forward throw (back throw in Smash 64)
Thunder Jolt
Thunder
Down smash Super Smash Bros. MeleeSuper Smash Bros. BrawlSuper Smash Bros. 4Super Smash Bros. Ultimate
Pummel
Quick Attack
All throws (except forward throw) Super Smash Bros. MeleeSuper Smash Bros. BrawlSuper Smash Bros. 4Super Smash Bros. Ultimate
Skull Bash
Volt Tackle Super Smash Bros. BrawlSuper Smash Bros. 4Super Smash Bros. Ultimate
Thunder Wave Super Smash Bros. 4
Thunder Shock
Shocking Skull Bash
Meteor Quick Attack
Quick Feet
Thunder Burst
Distant Thunder
Forward tilt Super Smash Bros. Ultimate
Neutral aerial
R.O.B. Forward smash Super Smash Bros. BrawlSuper Smash Bros. 4Super Smash Bros. Ultimate
Diffusion Beam Super Smash Bros. Brawl
Super Diffusion Beam Super Smash Bros. 4
Robin All aerial attacks (neutral aerial in Ultimate only; Levin Sword) Super Smash Bros. 4Super Smash Bros. Ultimate
All smash attacks (Levin Sword)
Pummel
Thunder
Thunder+ Super Smash Bros. 4
Speed Thunder
Samus Charge Shot Super Smash Bros.Super Smash Bros. MeleeSuper Smash Bros. BrawlSuper Smash Bros. 4Super Smash Bros. Ultimate
Screw Attack (last hit)
Forward and back throws Super Smash Bros.
Up throw (multi-hits) Super Smash Bros. BrawlSuper Smash Bros. 4
Grab aerial Super Smash Bros. MeleeSuper Smash Bros. BrawlSuper Smash Bros. 4Super Smash Bros. Ultimate
Zero Laser Super Smash Bros. BrawlSuper Smash Bros. 4Super Smash Bros. Ultimate
Dense Charge Shot Super Smash Bros. 4
Melee Charge Shot
Screw Rush
Apex Screw Attack
Sheik Chain (tip) Super Smash Bros. MeleeSuper Smash Bros. Brawl
Sora Magic (Thundaga) Super Smash Bros. Ultimate
Wario-Man Corkscrew Super Smash Bros. BrawlSuper Smash Bros. 4
Wolf Blaster (shots) Super Smash Bros. BrawlSuper Smash Bros. Ultimate
Wolf Flash (sweetspot)
Reflector
Zelda Neutral attack Super Smash Bros. MeleeSuper Smash Bros. Brawl
Up tilt
Dash attack
Forward smash (last hit)
Up smash
Lightning Kicks (sweetspot)
Pummel
Down throw
Neutral aerial (last hit) Super Smash Bros. Brawl
Down aerial (sweetspot)
Zero Suit Samus Neutral aerial Super Smash Bros. BrawlSuper Smash Bros. 4Super Smash Bros. Ultimate
Up smash
Forward throw
Plasma Whip (whip body)
Forward smash Super Smash Bros. Brawl
Plasma Wire
Power Suit Samus
Gunship lasers Super Smash Bros. 4
Zero Laser Super Smash Bros. Ultimate

By items[edit]

Item Attack Games
Assist Trophies Barbara: Shockwaves Super Smash Bros. Brawl
Elec Man: Thunder Beam Super Smash Bros. 4
Phosphora: Electric shots Super Smash Bros. 4Super Smash Bros. Ultimate
Wily Capsule: Lightning projectiles, ramming into the player Super Smash Bros. Ultimate
Beam Sword First hit of forward smash when used by Captain Falcon Super Smash Bros. Melee
Fan
Hothead Spark Super Smash Bros. BrawlSuper Smash Bros. 4Super Smash Bros. Ultimate
Key Throw against enemies Super Smash Bros. Brawl
Parasol First hit of forward smash when used by Captain Falcon Super Smash Bros. Melee
Poké Ball (Pokémon) Bewear: first hit of uppercut Super Smash Bros. Ultimate
Dedenne: Discharge Super Smash Bros. 4Super Smash Bros. Ultimate
Ditto: Transform (if the summoner possesses electric attacks) Super Smash Bros. Ultimate
Lugia: Aeroblast, contact with body Super Smash Bros. MeleeSuper Smash Bros. BrawlSuper Smash Bros. 4Super Smash Bros. Ultimate
Lunala: Moongeist Beam Super Smash Bros. Ultimate
Raikou: Spark Super Smash Bros. Melee
Zapdos: ThunderShock
Ray Gun Shots Super Smash Bros.

By enemies and bosses[edit]

Enemy/Boss Attack Games
Crazy Hand Lasers Super Smash Bros. MeleeSuper Smash Bros. BrawlSuper Smash Bros. 4
Sweep attack Super Smash Bros. MeleeSuper Smash Bros. Brawl
Parts of drill attack
Flying Punch
Jet flight (comeback)
Triple poke (second hit)
Applause combo (fourth hit)
Cross punch combo (startup)
Duon Blue laser attack Super Smash Bros. Brawl
Feyesh Tentacle swipe
Ganon Lightning discs Super Smash Bros. Ultimate
Glunder Discharge Super Smash Bros. BrawlSuper Smash Bros. for Nintendo 3DS
Jyk (zap variety) Contact with body Super Smash Bros. Brawl
Marx Eye lasers Super Smash Bros. Ultimate
Giant mouth laser
Master Core Master Giant: Electric orbs Super Smash Bros. 4
Master Beast: Dark Thunder
Master Hand Slamming punch Super Smash Bros.
Parts of drill attack Super Smash Bros. MeleeSuper Smash Bros. Brawl
Lasers Super Smash Bros. MeleeSuper Smash Bros. BrawlSuper Smash Bros. 4
Flying punch
Metal Face Laser Super Smash Bros. for Wii USuper Smash Bros. Ultimate
Plasma Wisp Plasma beam Super Smash Bros. 4
Porky Beam attacks Super Smash Bros. Brawl
Lightning bolt
Rayquaza Dragon Pulse
Thunder
Spaak Spark and thunderbolt attacks
Tabuu Electrical Shield
Eye Lasers
Off Waves
Waddle Doo Eye beam Super Smash Bros. BrawlSuper Smash Bros. for Nintendo 3DS
Yellow Devil Lasers Super Smash Bros. 4Super Smash Bros. Ultimate

By stage hazards[edit]

In addition to natural stage hazards, the Spirit Battle condition "The floor is electrified" creates a hazard that inflicts electric damage.

Stage Hazard Game(s)
Balloon Fight Sparks Super Smash Bros. for Nintendo 3DSSuper Smash Bros. Ultimate
Corneria Great Fox blaster charge Super Smash Bros. MeleeSuper Smash Bros. BrawlSuper Smash Bros. for Nintendo 3DSSuper Smash Bros. Ultimate
Kalos Pokémon League Rayquaza in Dragon Chamber Super Smash Bros. for Wii USuper Smash Bros. Ultimate
Midgar Ramuh's Judgment Bolt Super Smash Bros. 4Super Smash Bros. Ultimate
Orbital Gate Assault Forcefield Super Smash Bros. for Wii U
Unova Pokémon League Zekrom's Fusion Bolt Super Smash Bros. for Nintendo 3DSSuper Smash Bros. Ultimate

Trivia[edit]

  • In Ultimate, when a downed opponent is hit with an electric attack which lifts them off the ground but doesn't cause tumble, they will enter the reset animation in the air rather than their aerial flinch animation. The animation ends early if the opponent acts out of hitstun or lands on the ground again.
  • In Melee, when Pikachu uses its back, up, or down throw on an opponent, it begins to spark immediately, without the "shock" being displayed when the move connects. Strangely, these moves have a normal hit effect, which makes this occurrence even stranger. This was fixed in Brawl, where they now have a proper normal. This also happens to Pichu, with these throws also being the only ones that don't cause recoil damage to it (besides dismissed Thunder), likely because they are not true electric attacks.
    • This can also happen with numerous other throws in Melee if their damage/angle/knockback is altered, even if they retain a normal effect.
  • When a character is hit by an electric attack in Brawl and they have high enough damage, the crowd doesn't make any sounds unless the electric attack in question happens to hit an opponent that has already been launched by another, non-electric attack.
  • In Ultimate, a bug exists where the knockback of an attack that triggers Finish Zoom starts during its freeze frames, causing victims to start launching with less knockback. The only attacks that are not bugged in this manner are attacks with the electric effect.
    • This causes a functional difference between Samus and Dark Samus, particularly with their Forward smashes. Despite otherwise being identical, Dark Samus uses the electric effect while Samus uses the flame effect, causing Dark Samus to KO at a lower percent if Finish Zoom is triggered.

References[edit]